Primary evaluation resources

Keeping your class engaged with new and interesting classroom resources is vital in helping them reach their potential. With Tes Resources you’ll never be short of teaching ideas. We have a range of tried and tested materials created by teachers for teachers, from early years through to A level.

Breathe new life into your lesson plans with our primary and secondary classroom resources. Whether you’re looking for fun maths worksheets or brand new guided reading activities, we have thousands of free and premium resources for you to download. From early years to primary, you’ll find phonics worksheets and numeracy games and all you need to revise for Sats. From secondary to post-16, we have everything from French lessons to algebra activities, as well as GCSE revision guides and more.

  1. Resources Home
  2. Primary
  3. Computing
  4. Computational thinking
  5. Evaluation
150 Python Challenges

150 Python Challenges

A single location to download all of our Python challenges (previously sold as separate downloads). Includes a single 149 page book outlining the challenges giving helpful instructions including how to install Python and SQLite3 as well as including sample code to help you and your classes complete all of the challenges. Screenshots of each solution included along with the original Python file so you can demonstrate the working solution to your class and talk through the code with them. Includes ready-to-use challenges to practice with and 5 larger chunky challenges to help pupils prepare for their NEA coursework and ideal to be used for the NEA resource bank. Suitable for KS3, GCSE and A Level Computer Science pupils. Covers: • Inputting and displaying data • Strings • Maths • If statements • For and while loops • Random • Turtle • Tuples • Lists • Directories • Numerical Arrays • 2D lists and directories • Reading from and writing to an external text file • Reading from and writing to an external .CSV file • Functions • TKinter • SQLite3 A complete, ready to use resource that will prove invaluable to your pupils to help them learn Python as a reference guide as they progress with their programming. For more high-quality resource visit www.nicholawilkin.com

By nwilkin

A Christmas Coding Activity with Scratch

A Christmas Coding Activity with Scratch

A computing lesson plan and associated resources for KS2 children programming a Saving Santa game with Scratch. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com

By iCompute

An Easter Programming Activity with Scratch

An Easter Programming Activity with Scratch

A lesson plan and resources from iCompute for KS2 pupils programming an Easter Egg Hunt with Scratch. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com

By iCompute

Python Turing Test – Creating a chatting robot (Chat bot)

Python Turing Test – Creating a chatting robot (Chat bot)

Overview: In this brief introduction to programming using Python, students are going to create a chatting robot (chat bot) designed to confuse the user into thinking that they are talking to a real person. Learning Objectives: • Understand and use sequence in an algorithm • Understand and use iteration in an algorithm (FOR and WHILE loops) • Understand and use selection in an algorithm (IF, Else and Else if) • Understand why it is so difficult to create a computer that can seemingly think for itself

By Wolves_CLC

Python Harry Potter Sorting Hat Lesson

Python Harry Potter Sorting Hat Lesson

Overview: In this lesson, students will create a Harry Potter style sorting hat using lists in Python. Learning Objectives: - Understand and use sequence in an algorithm - Understand and use iteration in an algorithm (FOR and WHILE loops) - Understand and use selection in an algorithm (IF, Else and Else if)​

By Wolves_CLC

Python Magic 8 Ball Lesson

Python Magic 8 Ball Lesson

Overview: In this introduction to programming using Python, students will create a “Magic 8-Ball” game. The game will work by asking the user to input a yes / no style question and will respond with one of it’s classic predictions such as: “Yes”, “Most likely” and “Outlook not so good”. Learning Objectives: - Understand and use sequence in an algorithm - Understand and use selection in an algorithm (IF, Else and Else if) - Understand and data structures in an algorithm (for example, Lists, Tables or Arrays) - Understand the importance of comments in code

By Wolves_CLC

How to make a Mad Libs game in Python

How to make a Mad Libs game in Python

Overview: In this lesson, students will code a “Mad Lib” game in Python. The game will work by prompting the user to enter some words (e.g. person’s name, noun, adjective, place, object etc.) and substitute these with blanks in a story. Learning Objectives: - Understand and use sequence in an algorithm - Understand and use iteration in an algorithm (FOR and WHILE loops) - Understand and use data structures in an algorithm (for example, Lists, Tables or Arrays)

By Wolves_CLC

Python Shakespearean Insult Generator

Python Shakespearean Insult Generator

Overview: In this lesson, students will learn how to create a 'Shakespearean Insult Generator' using Python Learning Objectives: • Understand and use sequence in an algorithm • Understand and use iteration in an algorithm (FOR and WHILE loops) • Understand and use selection in an algorithm (IF, Else and Else if) • Understand and use data structures in an algorithm (for example, Lists, Tables or Arrays)

By Wolves_CLC

Computational Thinking

Computational Thinking

Purchase my three comprehensive guides to computational thinking within one bargain package! Includes: Computational thinking for KS3 Computational thinking for KS4 Problem Solving for KS3

By RobbotResources

Computational Thinking ProblemSolving

Computational Thinking ProblemSolving

Within this unit of work, students will learn how to apply the concepts of computational thinking to a range of different problem solving puzzles. The resource is split into four sections; 1. Computational thinking puzzles - a range of different types of puzzles which encourage students to apply the concepts of computational thinking to solve them. Puzzles include mazes, word ladders and even a game of draughts (or checkers)! 2. Logic Gates - students will need to solve the logic gate puzzles to identify if the output is on (1) or off (0) dependent on the gate sequences. 3. Flowchart puzzles - students need to work out the correct answers to the questions asked dependent on the input information and the flowchart conditions set. 4. Pseudo code puzzles - students need to read through the pseudo code algorithms and demonstrate their understanding by answering the questions asked. Each puzzle is given a score. Once complete students check their answers and work out their overall scores and place them in the grid provided. They then compare this with the overall levels to find their overall level: Rookie, Pro or Beast! This can then be used within assessment to see if students are performing at, below or above expected levels. Pack includes a student PowerPoint resource to complete and answers for each puzzle. ***Please Leave a Review!***

By RobbotResources

Object Orientation - OCR - Alevel - Python - Package

Object Orientation - OCR - Alevel - Python - Package

This package includes 3 powerpoints that introduce object orientation to students. On top of the object orientation powerpoints, there are worksheets that help students build on the skills that they have learnt. The first activity sheet shows how to set up a class in python and how to call on it. The second shows how to pass parameters into your class using constructors. There is theory supported in the powerpoint. The third lesson shows how to design a class and is a good introduction to class diagrams.

By r_chambers