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KS4 Computing Baseline Test

KS4 Computing Baseline Test

This is a test you can give to students who about to start their GCSE in Computer Science. It should provide you with an insight into the progress they have made in KS3.
edulitolearn
KS3 Computational Thinking Bundle

KS3 Computational Thinking Bundle

This bundle combines all my KS3 focused computational thinking resource. This bundle includes the following resources: 1. Computational thinking for KS3 2. Computational thinking problem solving 3. Application of computational thinking - create an interactive story 4. Computational thinking classroom ideas posters
RobbotResources
SURVEY - PLAY - ENGAGE students, faculty, and parents

SURVEY - PLAY - ENGAGE students, faculty, and parents

Improve the climate in your classroom and building community by increasing everyone's voice without compromising on creativity and fun. These rocks are easy to make with the FREE companion resource YOU ROCK RECOGNITION. Download SURVEY - PLAY - ENGAGE and begin supplementing dry management plans with a dose of meaningful engagement that anyone can get excited about. Use the POLL ROCKS with students to kick off a lesson; POLL parents at a large event; use the SCRABBLE rocks with faculty to continue the conversation or measure the mood in your building. Don't forget to thank them with a YOU ROCK note to remind them their voice makes a difference.
k_stephens1
QR Codes explained

QR Codes explained

A QR Code is a two dimensional bar code designed to link paper or signs to the Internet. QR stands for Quick Response. Using a QR reader, you can link to a website, trigger a phone call, go to a blog, an email address and so on. This is a one page instruction on how to use and view QR codes.
biowriterab
NEA Support Pack

NEA Support Pack

Help sheet 1 - Creating a board game using Python - Includes a complete set of instructions Help sheet 2 - Creating a database using Python - Includes a complete set of instructions Help Sheet 3 - Menus, Lists and Exporting using Python - Includes a complete set of instructions J276 Programming project Sample 1 - Archside Academy Detention Database NEA Sample project scenario NEA Sample student solution NEA Sample Python code J276 Programming project Sample 2 - Quiz Board Game NEA Sample project scenario NEA Sample student solution NEA Sample Python code
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Using functions and creating a Tkinter GUI interface in Python

Using functions and creating a Tkinter GUI interface in Python

21 quick, simple challenges covering using functions and two documents on how to use Tkinter to create a GUI interface. Includes explanation, example code and suggested possible answers. A BONUS “Chunky Challenge” included allowing your students to practice these skills in a larger task to prepare for more complex tasks that involve computational thinking skills. In order to get the most out of these documents I recommend you use them in the following order: functions, GUI part 1, GUI part 2 and finally the chunky challenge. From my experience in teaching Python and other programming languages, I feel it works best when pupils only learn about using functions when they are starting to create more advanced programs that require them. For this reason, this document does assume a lot of previous confidence with using Python's basic programming structure before they tackle this section. If you are a teacher who likes to introduce functions early on in the pupils programming experience, then the functions document will not work in your classroom as it assumes pupils have a confidence with the basic programming skills already in order to complete the challenges. The skills the pupils must already have confidence with include: • input • print • if statements • loops (for and while) • strings • mathematical operators • tuples and lists • saving to and reading from a text file • saving to and reading from a .csv file For more lessons and complete units of work visit www.nicholawilkin.com.
nwilkin
MORE Python Challenges - If statements

MORE Python Challenges - If statements

Includes a handout giving example code and 6 NEW challenges to try out. Python files also included to allow you to demonstrate one possible answer for each challenge to your class. Pupils will use the following programming features to complete the challenges: • input • print • integers and strings • basic mathematical functions (+, -, *, / and %) • basic if statements including if...else and if…elif…else statements • nested if statements Ideal for a NEA resource bank or to use for starter or plenary activities or use them for homework tasks. Easy to use and integrate into your lessons and handy to have around for pupils who finish other challenges early and need something to do. For more high-quality, ready to use computing and ICT resources visit www.nicholawilkin.com
nwilkin