Flowcharts and Computational Thinking

Flowcharts and Computational Thinking

An ideal lesson to continue learning of computational thinking and flowcharts. Encourages correct use of symbols and application of knowledge with open ended tasks as well as worksheet which can be used as an assessment material. Requires previous knowledge of flowcharting including correct symbols.
MissC_Computing_Media
App Inventor FortuneT --- (Lesson 3)

App Inventor FortuneT --- (Lesson 3)

This is the third lesson in the ‘App Inventor’ scheme of work. This lesson introduces programming concepts including; Variables, data structures & the randomise method in a completely interactive manner. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher as the guides provided are step-by-step & all code is catered for in the documentation provided. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
beef_keefe
GUESS WHO COMPUTATIONAL THINKING CHALLENGE (STEM & DIGITAL TECHNOLOGIES )

GUESS WHO COMPUTATIONAL THINKING CHALLENGE (STEM & DIGITAL TECHNOLOGIES )

☀️ This has got to be one of our most engaging STEM activities yet!!! An absolute cracker of a resource for teaching COMPUTATIONAL THINKING, ALGORITHMS, MATHS and TECHNOLOGY. The challenge is simple… CAN YOU CREATE THE PERFECT FACIAL RECOGNITION ALGORITHM? It draws upon the classic game “GUESS WHO?” to instantly engage students with ease. The learning is incredibly deep and this resource could easily FILL A WEEK of class time or a single 90 minute session depending on how far you wish to go… And it’s completely EDITABLE Whats inside ⭐Computational Thinking resources and activities related to the topic ⭐Teacher Hints and Tips ⭐ Complete lesson plans ⭐ Facial Recognition Lessons and Content ⭐ Removable / Hints and Tips for Beginners ⭐ Lessons on Data and Attributes ⭐ Custom made Graphic Organizers ⭐ Custom made Flowcharting Activities ⭐ Heaps of digital video and interactive content ⭐ Literacy related tasks to the ethics of facial recognition ⭐ Glossary of terms ⭐ Video tutorial explaining the perfect solution ⭐ Assessment and Reflection Tool Compatibility with Google Classroom and NO PREP REQUIRED
Innovativeteachingideas
Computer Science Poster: How to read and write Edexcel pseudo code

Computer Science Poster: How to read and write Edexcel pseudo code

This handy poster is a great revision tool to help your GCSE computer scientists prepare for their computational thinking problem solving paper! Although focused around Edexcel specification, it is also easily applicable for others. This poster will help your students to both understand what the pseudo code means within exams as well as help them write their own, well structured pseudo code. Update: High Resolution 1440x2560 in both PNG & JPEG Please leave a review
RobbotResources
Introduction to Computer Science

Introduction to Computer Science

An ideal first lesson to introduce the subject or topic surrounding computing, computer science or computational thinking. -Computational Thinking -Introduction to Flowchart design Complete with information slides, activities, starter and plenary. Suitable for a 1 hour lesson.
MissC_Computing_Media
Microbit- a lazy set of 6 problem-solving lessons

Microbit- a lazy set of 6 problem-solving lessons

This is a great set of lessons for microbit that require NO prep on the teacher, entirely student led, guaranteed to create engagement. Perfect for year 7 but could be extended to year 8 and 9 as well. my students love it! it gives opportunity for discussion,planning, pseudocode,flowchrt, testing. each lesson has a real life problem that the students need to solve using the microbit I used the microbit “let’s create” block editor online software (which will give simulation of the real microbit on days when i am too lazy to even get the microbits off the shelf!),though my higher students are asked to complete it in Python once they have solved the problem successfully in the block editor.
annetortue
Python Mathematical Operators Practical Challenges

Python Mathematical Operators Practical Challenges

A great 2 page handout for your pupils to practice using mathematical operators and functions in Python. Includes example code, a task to correct code and 6 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Python Random Values Practical Challenges

Python Random Values Practical Challenges

A great 2 page handout for your pupils to practice using random values in Python. Includes example code, a task to read code, a task to correct code and 4 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Scratch UltraBundle - 3 Units

Scratch UltraBundle - 3 Units

This bundle includes the Scratch beginner’s bundle, intermediate bundle and expert bundle all in one. I have used this for Years 5-7, using one unit each year as they move up the school. This could be used for other year groups as they encounter and improve with Scratch. Each unit should take 6-8 lessons, which is why I have spread them out over three year groups. In total there are 18 different resources bundled together here.
MrHawes8
KS2 / KS3 Scratch Expert Bundle

KS2 / KS3 Scratch Expert Bundle

This bundle is the third in a series of Scratch units, intended for KS3 or possibly high ability KS2 students. The first two lessons include looking at flowcharts and creating an algorithm using a flowchart, which then feeds into creating the game in Scratch. The third lesson involves creating a slug trail maze, which draws on what they might have done previously in creating mazes and drawing with the pen tool. The fourth lesson is more in depth with a look at variables and iteration, creating an endless scrolling flying game. The fifth lesson involves debugging and coding a Space Invaders-style game using starter code. This task includes subroutines and is the hardest of the unit. The unit ends with a project (3+ lessons) where the students create their own game based on some loose instructions. They then write about how they have made their game using a template in Powerpoint.
MrHawes8
KS3 Scratch Game Project

KS3 Scratch Game Project

This resource is a set of instructions for KS3 students to create their own game. Ideally they will be at or near to finishing with Scratch before moving on to more complex programming languages. This is intended for the end of my KS3 Scratch Unit of work. Included is the Word document which details what they will need to include in their game (and what they might want to include), as well as an example game evaluation written in Powerpoint to make it easy for them to write about. There is also a skeleton evaluation which describes what they need to include in their evaluation. As the students can create their own game and need to write about how they have made it, this is likely to take a minimum of three lessons.
MrHawes8
KS3 Scratch Space Intruders game tutorial

KS3 Scratch Space Intruders game tutorial

This resource includes a finished Space Invaders-style game made with Scratch, as well as a starter code version of the game and a tutorial/help sheet. This is intended for one lesson to help teach variables and subroutines. The finished version can be shown as a demonstration of how the game should work, then the students can be shown the starter code. This version does not work, and they will need to complete the tasks on the tutorial to get it working correctly. The tutorial includes screenshots of code snippets and explanations of how any why they work to get the game functioning correctly.
MrHawes8
KS3 Endless scrolling game scratch tutorial

KS3 Endless scrolling game scratch tutorial

This resource is a tutorial to help students understand how variables and iteration are used to create a simple scrolling game. The tutorial includes screenshots of code snippets and instructions on how and why the code works to create the finished version of the game. The resource also includes the finished version of the game, which I use to demonstrate the game before showing the first few steps in making it. The tutorial can be used as a help sheet for students who push on further with the game before the rest of the class, or who might need help in getting their game to work as intended.
MrHawes8
KS2/KS3 slug trail maze tutorial

KS2/KS3 slug trail maze tutorial

In this resource is a working version of a ‘slug trail’ maze game, and a Word document tutorial to go with it. The tutorial can be given to students as a help sheet once they have been given an introductory demonstration, or if they are pushing on further than the rest of the class. The tutorial help sheet includes screenshots of code and explains how and why this code is used to create the finished version of the game.
MrHawes8
KS3 Scratch Flowcharts 2-lesson mini project

KS3 Scratch Flowcharts 2-lesson mini project

Included in this resource is a Powerpoint which is helpful in recapping flowcharts and then leads into a programming task involving a number guessing game. The students should be aiming to make a flowchart based on the first two tasks in the project, which will help them move on to programming them in Scratch in the second lesson. There is a card sort which involves writing the instructions onto blank paper symbols to form the flowchart, and examples of each task as a flowchart and scratch game. This has been used with Year 7 following two previous units using Scratch, as a warm up for programming as well as a reminder of flowcharts and their usefulness in planning programs.
MrHawes8
Application of Computational Thinking in Drama

Application of Computational Thinking in Drama

Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to Drama. The poster includes a range of tasks and classroom ideas that use key computational thinking skills! Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG & JPEG Please leave a review!!!
RobbotResources
Application of Computational Thinking in Music

Application of Computational Thinking in Music

Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to Music. The poster includes a range of tasks and classroom ideas that use key computational thinking skills! Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG & JPEG Please leave a review!!!
RobbotResources
Application of Computational Thinking in Art

Application of Computational Thinking in Art

Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to Art. The poster includes a range of tasks and classroom ideas that use key computational thinking skills! Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG & JPEG Please leave a review!!!
RobbotResources
Python - Getting Started

Python - Getting Started

4 documents that include example Python code, tasks and programming challenges to complete to help students, NQTs and non-specialist teachers to learn the following Python programming skills: Input and print statements If statements For loops While loops Perfect for classroom activities, homework tasks and self-study. Answers are included.
nwilkin
Python While Loop Practical Challenges

Python While Loop Practical Challenges

A great 2 page handout for your pupils to practice While Loops in Python . Includes example code, a task to read code, a task to correct code and 3 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Python For Loop Practical Challenges

Python For Loop Practical Challenges

A great 2 page handout for your pupils to practice For Loops in Python . Includes example code, a task to work out the output from the range function, a task to correct code and 4 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Python If Statements Practical Challenges

Python If Statements Practical Challenges

A great 2 page handout for your pupils to practice Python if statements. Includes example code, a task to identify the main operators, a task to correct code and 3 practical challenges for them to practice writing if statements in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Python Basics Practical Challenges

Python Basics Practical Challenges

A great 2 page handout for your pupils to practice Python basics. Includes example code, a tasks to read code, a task to correct code and 4 practical challenges for them to practice writing Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Scratch DIRT SHEET - Assessment

Scratch DIRT SHEET - Assessment

Created this DIRT sheet for my Year 8’s but can be used for any year group. SIMPLE TO FOLLOW Teacher can look through their scratch projects and tick the boxes the pupils have covered in their Project. Pupils can then reflect on their project and suggest improvements they could make.
LUKEB82
What is an ALGORITHM

What is an ALGORITHM

An introduction to algorithms using a flowchart with sequence, selection and iteration. The worksheet provided enables students to slow down their thinking to focus on each instruction in the algorithm until the last instruction is executed and the program ends.
chris_vidal
Kodu-Rhythm Lesson 3(An Introduction to coding using Kodu)

Kodu-Rhythm Lesson 3(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Getting your head around while loop - ITERATION for beginners.

Getting your head around while loop - ITERATION for beginners.

Understanding variables and loops are the most significant aspects of coding. It is important for students in early stages to grasp the concept of how loops work if the are to be successful candidates for computer science. This power point presentation is a scaffold building fundamental steps required in understanding and applying loops using python. Students must already know how to use basic input and output functions in python. The language and terminology used is simple enough for a non specialist to use and teach a coder at beginner level. The python idle software is available to download for free at https://www.python.org/downloads/. After students have fully grasp the concept of loops and how they work, they extension task will provide a challenge for them to apply their knowledge, using computational thinking to improve their code.
chris_vidal
[GCSE+IGCSE] Python Text Adventure Coding Challenge

[GCSE+IGCSE] Python Text Adventure Coding Challenge

This is possibly my most favourite piece of work to do with the students. I do it as an end of year activity when they are a bit more confident with the material. We create a zombie survival text adventure game and I have recently updated it to include questions similar to what has been in the recent exam and in the exemplar exam What is covered Local and Global Variables Variable Types Input and Validation Conditional Loops Fixed Loops Arrays Subprogram calls (Functions, Procedures and Pre-defined) Libraries Complex conditions and selection Repetition and Iteration What is included Word document with instructions, task overview and more detail on the activity Student Starting Python file (in zip folder) Teacher completed exemplar file Answer document to questions
PaperAirplane
Scratch [Modelling and Simulation]

Scratch [Modelling and Simulation]

My activity booklet for building a model of a the solar system in Scratch. Students complete some Internet research first (gives us a chance to look into searching techniques, fake news and logging data/information) We then spend a few lessons coding the solution to the model, getting the sun to rotate around the sun. Adding the moon to rotate around earth and then adding the other planets. This is a really fun activity that I use as a transition from talking about Internet safety, Internet skills to programing in Scratch, I have also included an example solution file, so you can learn how to code this particular solution, as well as demonstrate a working model the students.
PaperAirplane
Scratch Programming Fractal Tree Activity

Scratch Programming Fractal Tree Activity

One of the areas of the national curriculum that we should be introducing students to is RECURSION. This is an excellent activity to introduce that concept in a visual way with a simple task to create a fractal tree in Scratch programming. This activity I had a learning observation on. I had my students work in small groups to try and complete the main activity together. When they finished this, they were to research other fractal activities on-line and see what they could create. Students really enjoyed this activity at the end of the Scratch topic to introduce a very complex topic that is not part of GCSE, but that appears again at IB level and A level. I expect students to learn that recursion is a complex rule that simplifies programs, but is very difficult to understand and it is a function that uses itself to solve a problem.
PaperAirplane
Scratch Programming Test 2 + Answers

Scratch Programming Test 2 + Answers

End of section test (I use with Y8 students) to assess their comprehension of coding using Scratch (I have uploaded my unit of work which goes with this. This is used a long with the assessment activity uploaded in the other unit of work, to check student progress. This is a problem solving assessment which tests students abilities to read and interpret code, as well as explain it. Checks their logical and computational thinking skills and ability to spot and correct errors.
PaperAirplane
Coding Apps with BitsBox - Lesson Plan

Coding Apps with BitsBox - Lesson Plan

Design & Develop Mobile Apps A computing lesson plan and associated resources for KS2 children designing and developing a game for mobile devices. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at iCompute
iCompute
[GCSE+IGCSE] RECORDS ARRAYS FLOWCHARTS

[GCSE+IGCSE] RECORDS ARRAYS FLOWCHARTS

A series of 6 activities (15 lessons following structure below) that can either be used to introduce Records, Arrays and Flow Charts, or as a revision tool at the end of introducing these. With each activity, I spend time going over the skills at the beginning of the lesson, with the students completing the flow chart in each scenario. For each activity, I have included extension activities to challenge the more advanced students. After each flow chart is completed, we review the learning at the end of the lesson. The second lesson for each, we review the learning from the previous activity and then code the solutions. I often do these in a mix of group and paired programming scenarios. This would also work well as a carousel activity, giving a set time at each station or, working in groups, students could implement the solutions for them and present their learning back to the rest of the class All in, covering theory, taking time to implement the code, and with testing at the end, this short set of activities takes us around 15 lessons and hugely benefited my students in the Paper 2 in the recent exam. There were a few questions which came up with regards to manipulating records / writing to files which, following these activities, my students were very confident with. This exercise was also used during a Looking For Learning classroom observation.
PaperAirplane
Cluedo murder mystery riddle - adaptation from Einstein's '5 houses' logic puzzle

Cluedo murder mystery riddle - adaptation from Einstein's '5 houses' logic puzzle

**Mr Black has been found dead at Tudor Manor. ** You are the lead investigating detective. You have all six suspects brought to the main hall of the mansion, seated next to each other around a circular table. Every one of them has a motive to murder Mr Black, but only one committed the crime. Can you solve the case and bring the killer to justice? Who killed Mr Black? What weapon was used? Where was the weapon hidden? This activity is an adaptation of mine based off Einstein’s ‘five houses’ logic problem Students extract relevant information from text; create an appropriate data structure to record these facts; and use a process of elimination to solve the problem I have been using it with KS4/5 Computer Science classes to demonstrate computational thinking (abstraction and decomposition)
mailmikejenkins