#### Cluedo murder mystery riddle - adaptation from Einstein's '5 houses' logic puzzle

**Mr Black has been found dead at Tudor Manor. ** You are the lead investigating detective. You have all six suspects brought to the main hall of the mansion, seated next to each other around a circular table. Every one of them has a motive to murder Mr Black, but only one committed the crime. Can you solve the case and bring the killer to justice? Who killed Mr Black? What weapon was used? Where was the weapon hidden? This activity is an adaptation of mine based off Einstein’s ‘five houses’ logic problem Students extract relevant information from text; create an appropriate data structure to record these facts; and use a process of elimination to solve the problem I have been using it with KS4/5 Computer Science classes to demonstrate computational thinking (abstraction and decomposition)

#### Artificial Intelligience

The resource explains Artificial Intelligence. It explains its origin , and how it has applied in the the information communication technology. The resource explains the highlights and the drawbacks of AI.

#### [GCSE+ IGCSE] End of Unit/topic Assessments for Computer Science

SET 1 of a few similar uploads 7 tests for different units Binary, Algorithms and Programming Each is separate with at least two for each unit. I use these as Part of my Y9 Computer Science course which leads students nicely into IGCSE Computer Science and GCSE Computer Science Basic Computer systems covering Hardware, ROM, Input devices etc Algorithms covering design of algorithms with pseudocode, flow charts etc and some trace tables Binary test, covering all areas except addition shifts and hex Programming tests covering conditonal loops, complex conditions, selection, repetition, inputs.

#### KS3 Computing - Cryptography Unit of Work - Lesson Presentations, Worksheets and Assessment

This is a whole unit of work that this aimed at KS3 - it covers all aspects of Cryptography that the students have absolutely loved doing and this has been uploaded to Google Classroom and made the whole unit very interactive. The work is split into Flight Paths and contains an assessment. All work has stretch and challenge extension tasks too. This is a really enjoyable unit of work for about 6 weeks.

#### Python Calculator - Using Subroutines

This is a full lesson which teaches students how to create a simple calculator program in Python using subroutines. Help code is provided with each task for weaker students Task solutions are also included on the PPT The full working code is attached as a text file Extension tasks are included for the more able This is best taught after an introduction to subroutines.

#### OCR Computer Science - Computer Science PseudoCode 9-1 1-9

This lesson will show students how they can use the following techniques with pseudo code. Arrays Concatenation Substring Variables Upper Lower Multidimensional Array There is a worksheet attached with answers and it should give them two lessons to try different code. I hope that this is useful for computer science students

#### Year 11 - Pseudo Code - Cheat Sheet - OCR Computer Science

A year 11 Pseudo Code cheat sheet that shows the candidate how to write a program that uses concatination and it also shows the client how they can do file handling, file writing and how they can append files. It might be a useful print out for candidates to have when learning to write code.

#### GCSE Computer Science 9 x Module Quizzes - Great for exam revision, consolidation, assessment or homework

This is a collection of my module quizzes - a series of exam style questions and key knowledge/skill checks for each of the main Computer Science topic. Questions are applicable to all exam boards including AQA and OCR. All module quizzes come with full answers provided. I print these 2 to a page and use them both for end of topic assessments for current year 10, and exam revision for year 11.

#### Primary Computing - Understanding Pattern Recognition - Scratch Project

First, familiarise yourself with the terms Pattern Recognition and Decomposition, by watching Part 5 of “Delve in, for twelve min!” (Video linked above). Give the children the ‘Pattern Recognition’ scratch project. Children have to find different ways to reduce the amount of code that is repeated. I’ve included 3 different solutions; Broadcast (Not always the best solution, please see Part 6 of “Delve in, for twelve min!” on ‘concurrency and dependency’ ) Make a Block function (more advanced when you include number input) Using Make a block, selection and repetition (You can see how much smoother the code runs straight away) Please let me know how you get on! Cheers Phil Wickins

#### Poster: Blooms Taxonomy and Computational Thinking

Use Blooms Taxonomy thinking skills to incorporate Computational Thinking Concepts within your lessons. This poster cross references Blooms Taxonomy thinking skills with the concepts of Computational Thinking in order to support your delivery of these concepts within the classroom. Suitability ratings are also provided in order to identify how computational thinking concepts can be linked to their relative thinking skills. ***Please leave a review!

#### 4 Programming Lessons Pack for Python

Four lessons: Variables, Selection, Iteration and Functions. Includes 2 worksheets for lessons 2 and 3. Full lessons, starters, activities, plenaries etc, differentiated and include screen shot answers for each python programming activity.

#### Cosmopolitan Coding - Fun INSET Introduction to Coding

Many teachers were never taught the coding and computer science elements of the new curriculum themselves. This introductory activity helps teachers understand the simplicity of using algorithms as instructions to complete tasks. Teachers will learn: Algorithms and how these are simple instructions Syntax and how this is simply known action in new language Problem solving and debugging code Testing code to see if it works Teachers love this INSET introduction!

#### KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

**KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work) ** This project is designed to either introduce computational thinking skills or to supplement and build on knowledge and skills already acquired. It is suggested that the student booklet is used in conjunction with the associated presentation through all of the lessons. The project has been designed so that is hands-on and practical. The suggested time frame from start to finish of the project is approximately 6-8 lessons, depending on what additional aspects the teacher wishes to introduce during the project. Students are asked to create a stationery holder using everyday objects. The problem has to be approached and solved using computational thinking skills. The project can be approached from a totally ‘unplugged’ pedagogy. No computers required! The resource consists of: a) A student booklet. This can be printed as an A4 or A5 booklet. b) A student booklet containing examplar responses. Also contains extension / homework tasks. c) A PowerPoint presentation for use in lessons to guide students and the teacher. Many of the slides have accompanying ‘speaker notes’ with ideas and suggestions for lessons.

#### Algorithms - Learning Tasks: Classroom or Homework Resources

The resources can be used as a set of differentiated algorithm resources or as homeworks to compliment lesson activities: The resources covers aspects of computational thinking, including: Algorithms Pseudo Code Flowcharts Sequencing Decomposition Abstraction Decisions and Repetition Tasks can be completed in any order and are differentiated. The resource contains pages covering: My rewards My progress Notes Teacher feedback

#### Computing Design/Algorithm pro-formas (PDF and editable Word docx)

As described in my “Delve in, for twelve min!” video CPD, these are example pro-formas to give pupils to design their computing projects. These could be Scratch projects; animations, games, quizzes etc. The design process, which is largely missed in computing, forms an essential part of a coding project, and also provides many benefits in terms of AFL. Please use in conjunction with the training video, and also check out the entire “Delve in, for twelve min!” series: https://www.youtube.com/playlist?list=PL3kA-gpaSB2a6Vfdq04rGt5xcKQg8FG8x

#### GCSE Computer Science Revision

The exam is soon…

#### Computational Thinking Starter Quiz

The following quiz is based upon the four parts of Computational Thinking: Decomposition, Abstraction, Pattern Recognition and Algorithm Design. The quiz includes 8 questions including definitions and scenarios to test your students understanding of Computational Thinking. Ideal to use as either a starter or plenary! Give students a mini white board and marker pen for instant feedback! Also includes a Computational Thinking Recap slide prior to the quiz itself. Please leave a review!

#### Computer Science: Introduction to Programming Techniques

The aim of this resource is to introduce students to the basic concepts of programming techniques and algorithm design. This resource is aimed at absolute beginners of algorithm design (Key Stage 3) and takes you through the following parts: Understanding algebra Understanding Boolean Using Variables Introduction to Algorithm Design i. Sequence ii. Selection (IF, ELSE, ELSE IF) iii. Variables iv. Looping (WHILE and REPEAT) v. Functions My resources can be used both as presentations and as work units that students can complete independently. Each section includes activities to develop student understanding of the concept. The work finishes with a differentiated consolidation challenge, applying the concepts learned throughout the unit. Please leave a Review!

#### GCSE Computer Science Module Quiz - Computational Thinking - Linked to Knowledge Organiser

This is a module summary quiz on the topic of Computational Thinking. The assessment features a range of question types and includes full worked solutions and answers. I print these 2 to a page and use them as a low stakes quiz at the end of a module. I will also be reusing them as a revision resource for my year 11s. These module quizzes are linked to the Knowledge Organisers I have also made and are available on TES. Most of the content is featured on the similarly named organiser, but would still be more than suitable without the use of the organisers. Any questions, please feel free to ask. Thanks, Toby Watkins

#### Computational Thinking Poster: Humanities

Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to the humanities. Example tasks are included for History, Geography and PRE lessons. Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG &amp; JPEG Please leave a review!!!

#### GCSE Computing High and Low Level Languages Presentation

GCSE Computing High and Low Level Languages Presentation with Quiz. Great for lessons and teachers or student revision. Pack Includes Presentation, Script and Student Handouts. Based off the OCR (9-1) GCSE

#### Scratch Exercises for computational thinking

Build students ability to make independent progress and think computationally with a range of programming skills using scratch. Students will learn vital keywords required as fundamental building block for computer science GCSE. Each exercise is independent of each other. Challenges range from simple to difficult and students are encouraged to consider and compare alternative solutions. Solutions for each challenge is provided, easy to follow and understand even for a non specialist teacher. This series of exercises is targeted at KS3 students, although KS4 students will also benefit from it as a revision tool for GCSE computer science. It is strongly advised that these exercises are used after students are taught fundamental skills from algorithms in scratch series.

#### Free Valentines Coding Lesson Plan & Resources

Computing lesson plan &amp; associated resources for KS2 children programming cupid to fire his arrow at a love interest! Step-by-step lesson plan, support materials and pre-written Scratch program template. More free primary computing lessons and resources available at

#### Computing for KS3 - Part 02 - History, Web Design and Creation and Human Computer Interface

Chapters 5-8 of the Computer-IT Computing Course, the Foundations of Computing, How the Web Works, Web Page Creation from the Ground Up and Human Computer Interface.

#### Computational thinking- abstraction, decomposition, algorithmic thinking worksheet

Computational thinking Students will enjoy learning how to: Define abstraction, decomposition, algorithm Perform abstraction- Pizza and concert tasks Decompose a real life problem Decompose an algorithm designed for a robot Through the engaging tasks included on the 8 paged worksheet students can take ownership of their learning with protection from unintentional editing and a reflection space with guidance included. Objectives utilise blooms taxonomy and provide students with a checklist. Stretch tasks are included to challenge more able students. Excellent 2 lesson main resource for KS3 or KS4 algorithms unit for an IT/ICT/Computing curriculum. Complete time approximately 1.5-2 (60 min) lessons.

#### GCSE Computer Science Short Test

Covers Searching and Sorting, 2’s compliment, truth table. Questions and Mark Scheme included.

#### Logical / Computational Thinking Peg Puzzle - Great starter

A wonderful starter for any lesson on Logical / computational Thinking. Print out the sheet and get students in pairs to see if they can come up with a solution The objective is to arrange the pegs (numbers 1-8) such that no consecutive number touches on any connecting line. For example number 1 cannot connect with number 2; number 2 cannot connect with 3 or 1; number 5 cannot connect with 4 or 6; etc. Answer is included in the pack

#### Abstraction resources for computing KS3

A fantastic set of resources. Abstraction is one of those topics where teachers may need a little extra help. Here are three resources that cut through what abstraction is and how students can really get to grips with this concept.

#### An introduction to algorithms

An introduction to algorithms - KS3 and KS4/ GCSE computing

#### Search and Sort Algorithms

GCSE/ KS4 computing - the new curriculum. Learning about the search and sort algorithms.

#### Computing for KS3 - Part 01 - Units 1 to 4 - Resources and Delivery Materials

Units 01-04 of the KS3 Computing Course based on Computer-IT. Other Units to follow. Includes videos, worksheets and delivery materials. Email enderoth@hotmail.com for the fuller version is needed.

#### Computer Science: Algorithms AQA (9-1) GCSE revision and exam practice

Great for AQA (9-1) GCSE Computer Science revision and exam practice. This student revision workbook that covers ALL of the “Fundamentals of Algorithms” syllabus for AQA (9-1) GCSE Computer Science. Includes 82 pages covering the theory and giving lots of practical activities and even includes the answers Ideal as a GCSE revision aid or as a teaching resource. Perfect for NQTs, non-specialist teachers or teachers who feel a little unsure about the qualification content and want to improve their subject knowledge. Table of contents: • What are algorithms? • Decomposition • Abstraction • Basic Pseudocode • Arithmetic Operations • Relational Operators • Boolean Operators • Input and Output • Iteration • Selection • Nesting statements • Flowcharts • Trace Tables • Dealing with Arrays • Subroutines • Dealing with strings • ASCII and Unicode • Linear search • Binary Search • Compare the two search algorithms &lt; • Bubble Sort • Merge Sort • Compare the two sort algorithms Other student workbooks in this series include: Programming Fundamentals of Data Representation GCSE revision student workbook Computer Systems GCSE revision student workbook Computer Networks GCSE revision student workbook Cyber Security GCSE revision student workbook Ethical, legal and environmental impacts GCSE workbook

#### Introduction to Computer Science Unplugged - Cup Stacking!

The aim of this lesson is to introduce students to writing their first ever code! Students will not need to use a computer! Starter - Which job would you rather do: Formula 1 Driver or a Formula 1 Mechanic? Introduction to different types of IT users: Formula 1 Driver is the expert user of software while the Mechanic is the creator of the software. Task 1: Robots and Programmers - Get your Robot to a specific location and back using the given commands. Main task: Cup stacking - use the symbols available and create the differentiated structures as shown. For the lesson you will also need: Plastic cups Poster paper Pens to write code Print out the resource packs for each group of students. I have used this lesson for students between years 5 and 9, all of which have thoroughly enjoyed it! ***Please leave a review!***

#### Introduction to Algorithms

This is my first lesson of a NEW set of resources I'm developing for Computer Science. The current lesson gives the students an introduction to the concept of algorithms looking at the following concepts: - Computational Thinking - Problem Solving - Abstraction - Decomposition The rest of the lessons for this topic will be completed for the weekend and this will aim to cover the rest of the key elements of the algorithm computer science topic looking at: - Pseudocode - Flow Charts - Sorting - Searching - Reading and writing algorithms. Thank you for taking a look at my resource and I hope this one and future resources aid in supporting you.

#### Computational Thinking and the Digital Competence Framework

My latest poster shows how the understanding of Computational Thinking underpins all concepts of the Digital Competence Framework (DCF). I have given examples of how each concept can be applied to primary strands of the framework. Feel free to download and use as part of CPD sessions! ***Please leave a review!***

#### GCSE Computer Science 2 Dimensional Array: Illustration with (python) worked example exam question

This PP introduces 2 dimensional lists/ array, how items are stored and retrieved in memory, with practical exercises and worked examples using python. In addition, there is a practice exam question with python solution for students to try, which will support knowledge and build understanding.

#### Complete Coding Course for Year 9-13 : Make Pong in P5JS Online Editor (Simple Javascript)

P5JS is a javascript library, designed for helping new programmers, artists and designers write code. I've used this plenty of times with my year 9's and they love it, but is just as good for older.

#### Visual Basic 6 FULL COURSE Software Development

A full unit of work utilising VB 6, Visual Basic programming language. PDF document of tasks/instructions included as well as all the starting files which students require

#### Python Programming FULL COURSE

This is a full unit of work for Python Software Development. There are 10 individual tasks for the students to complete, each of which take an average of 1 lesson to complete. Each task has several challenge activities to stretch students abilities and understanding and aims to get them independently learning. These activities again can be used to deepen comprehension and I use these as further lessons for students to develop their pseudocode writing skills etc. I have included a PPT file with the lessons objectives and aims, as well as the skills/area of coding covered by that particular task. Some of the tasks give the students some partially completed activities in Python, these are also included in a folder, as well as the fully working solutions to all of the activities. All in, this is a very thorough unit of work which will last anywhere from 10 - 30 lessons, depending how independent you want students to work, how long is spent designing plans for the program before implementing and how long is spent designing test tables and testing.

#### Scratch Games Design for Computer Science

This is a whole unit of work with a variety of different lessons which aims to take students from basic understanding of the Scratch coding environment to students who develop games. Differentiated resource with clear instructions and challenging advanced activities for students who are capable