Teaching Digital Technologies and STEM

Teaching Digital Technologies and STEM

Download the most complete STEM ⚗✈️⚙➕ curriculum resource available! This popular eBook is loaded with activities, resources, and inspiration for your CODING, ROBOTICS, COMPUTATIONAL THINKING and DATA needs. ☀️ UPDATED FOR 2018 - NOW INCLUDES 20 NEW PAGES OF CONTENT, RESOURCES AND AMENDMENTS ☀️ THIS PRODUCT GETS FREQUENT FREE UPDATES. *************************************************************************** With 112 PAGES of resources, interactive multimedia, teaching ideas, and global insights for implementing DIGITAL TECHNOLOGIES AND DESIGN TECHNOLOGIESin the classroom, this book is purpose driven to guide you through providing a 21ST CENTURY CURRICULUM. If you find yourself encountering confusion, hyperbole, and unnecessary expenses that surround the STEM subjects, this eBook will clear the air and help you properly design your class. We follow a proven process of working with data, computational thinking, coding, and robotics that is adaptable to many different students as well as your available resources. It is an ideal resource for implementing the Digital Technologies component of the Australian Curriculum. It is fully aligned to the AUSTRALIAN CURRICULUM, U.S. COMMON CORE STANDARDS, and the BRITISH CURRICULUM. Whether you have been begrudgingly dragged into this curriculum area or something of a guru who wants to take their students to the next level, this book is a must-have and a great addition to our highly popular suite of innovative eBooks. BE SURE TO READ THE REVIEWS FOR YOURSELF!! ***************************************************************************** YOUR REVIEWS ARE ESSENTIAL IN KEEPING OUR PRODUCTS LOW PRICED AND REGULARLY UPDATED!!! IT MAKES A HUGE DIFFERENCE TO US!!! PLEASE LEAVE A REVIEW About Innovative Teaching Ideas Terms Copyright © Innovative Teaching Ideas. All rights reserved by author. This product is to be used by the original downloader only. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. Intended for classroom and personal use ONLY. See product file for clipart and font credits.
Innovativeteachingideas
Kodu - The Complete Guide

Kodu - The Complete Guide

I've been using Kodu for a while now, and decided to pull everything I have together for this starter pack. Kodu is great for the new curriculum as it allows pupils to code and programme a game in real time, seeing how their programming affects the game instantly. In this pack I have included 2 units of work, a beginner and a more advanced level, as well as lots of bits to go with it. For anybody new to the programme, or to computing, this should be a great way to get going. Any questions about it tweet me @alwayscomputing
matthew_1987
Introduction to Python using Python Turtle to draw shapes (Full lesson with tasks and explanations)

Introduction to Python using Python Turtle to draw shapes (Full lesson with tasks and explanations)

Teacher led PowerPoint presentation on the topic of sequencing and programming. It assumes the pupils have not done or heard about sequencing before and that they have little to no experience with Python. It shows step by step how to open up IDLE and how to run files. Turtle code has been given with explanations and tasks based around this, for example getting pupils to create a square then a rectangle by changing a variable number. Tasks have been added for pupils to create varying difficulty shapes after the initial learning, this is naturally differentiated so pupils can attempt a shape appropriate to their understanding. Plenary is involved based on syntax error spotting. Ideal for key stage 3 introduction to text based programming using a more visual approach or for key stage 4 to start to teach Python ready for Computing assessment and programming theory.
SWilliamsComputing
Makey Makey Challenge Cards

Makey Makey Challenge Cards

In my classroom I aim for the pupils to independently use the resources available to them in order for them to develop their skills at their own pace. These card are designed to be used with a Makey Makey board and a set of different classroom objects. They should be laminated when printed so thank the children can draw their ideas on them. Challenge pupils to come up with interesting and creative ideas without you having to prod them every step of the way!
matthew_1987
Python Programming - Computational Thinking Homework 1 (Strings)

Python Programming - Computational Thinking Homework 1 (Strings)

(Greg Reid has written two Computing text books for the Scottish education system. His resources are used in thousands of schools all over the world.) Computational Thinking (learning to think in a logical/problem solving way) is the buzz word in the teaching of programming. By teaching students to predict the outcome of small pieces of code they naturally become better at building their own programs. This homework is based around the programming language Python (version 3). Students are given small pieces of code and asked to predict the output when certain inputs are entered. Python is an open source programming language. It’s use is not subject to Copyright. Have fun. My students loved these! Previously downloaded 30,000 times on a few websites comments have included: "Thanks, these look like really good examples and introduce code in a fun and engaging way." "Very useful. I'll use for a Maths class as well." "Great examples to understand code. Thank you for sharing it."
snegreid
Algorithm space buggy scenario - navigate your buggy

Algorithm space buggy scenario - navigate your buggy

Excel file containing an Algorithm activity to aid in teaching algorithms and computational thinking to key stage 3. Scenario is that of a Moon buggy that you must navigate around the map using only the instructions provided and to rescue a stranded spaceman. Designed to be vaguely familiar to Turtle / Logo using forward and rotate commands. Possible extensions are to make their own map grid etc.
SWilliamsComputing
Computer Game Making and Coding using RPG Maker VX Ace- Programming and Debugging

Computer Game Making and Coding using RPG Maker VX Ace- Programming and Debugging

We all know that children like computer games but instead of just being passive consumers how about making them producers? This sequence of lesson plans has a portfolio for the pupils to complete and has links to the RPG Maker Guide which will allow your children to make higher level games and practice their coding using the Ruby language. I have also included some ideas for cross-curricular links which can turn this into a creative curriculum topic. There are links to many videos and guides which can help supplement your lesson plans.
thedeadpixels
Scratch Programming - Computational Thinking Homework 3

Scratch Programming - Computational Thinking Homework 3

(Greg Reid has written two Computing text books for the Scottish education system. His resources are used in thousands of schools all over the world.) Computational Thinking (learning to think in a logical/problem solving way) is the buzz word in the teaching of programming. By teaching students to predict the outcome of small pieces of code they naturally become better at building their own programs. Although this homework uses Scratch program code, the code is simply a vehicle to ask the questions and the homework may be used with students who have never seen Scratch. This homework focuses on move and rotate. Permission has been granted by the Scratch team to uses images of Scratch code. Have fun. My students loved these!
snegreid
2DIY Independent Learning Cards

2DIY Independent Learning Cards

I have created a set of 10 independent learning cards to be used with the program 2DIY. These are designed for pupils to pick up and explore on their own to develop their own creative programming skills. The cards are designed to be a stimulus for pupils to create their own game depending on their skills. I have also included the blank original in the same styling so you can make your own to add to the collection! Please review and share!
matthew_1987
BeeBot Mats

BeeBot Mats

An A1 sized set of mats if printed onto A1 by a friendly local printer or tiled printer, are the perfect size for beebot movements.
jbmcck
Maths Murder Mystery- Heist at The Celebrity Awards Show Codebreaking/ Cryptography Challenge

Maths Murder Mystery- Heist at The Celebrity Awards Show Codebreaking/ Cryptography Challenge

This challenge was based on my free maths murder massacre resource. Thanks for all the downloads and feedback. This version features a new mystery for students to solve using mathematics, non-verbal reasoning & computing skills (cryptography). It is the night of the Celebrity awards, however aTrophy has gone missing. A celebrity has made off with it in a getaway vehicle to a top-secret location and posted a Selfie on Twitter & Instagram of his ill-gotten gains. Can you solve the mystery? Features well known celebrities, popular getaway vehicles and the latest mobile that all students will know and love. I’ve made it accessible for key stage 2 and 3 students (may be a little to easy for KS4), and packaged it as a presentation as well as including pdf versions so it can be distributed. All funds raised by the sale of this resource will be donated to the NSPCC
theeducationspecialist