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Responsible Gaming and Digital Citizenship Assembly or Lesson (KS2)

Responsible Gaming and Digital Citizenship Assembly or Lesson (KS2)

This is an E-safety assembly or lesson, which focuses on responsible online gaming and the importance of good digital citizenship. Children can discuss their online gaming habits and behaviour, reflect on how this connects with being a good digital citizen and solve problems linked to wider issues of internet safety. This resource is most suitable for upper Key Stage 2 and is fully resourced with planning, an 11 slide teaching PowerPoint and an independent task. Includes: *11 slide teaching PowerPoint *Full lesson planning, linked to UK computing curriculum *Template for supporting independent task (poster design) This resource supports the following objectives from the UK computer science curriculum: KS1: 'Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.' KS2: 'Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.' Please see the Goldtopfox shop for a full range of useful teaching resources: https://www.tes.com/teaching-resources/shop/goldtopfox
goldtopfox
Parents Internet Safety Newsletter & Pupil Contract

Parents Internet Safety Newsletter & Pupil Contract

These resources are ideal for school E-safety Officers, computer science co-ordinators or primary class teachers, as they help to establish some basic e-safety guidelines and to create communication between home and school. 1. The newsletter is designed to be sent to parents of primary (KS1 & KS2) children, laying out advice for parents and explaining what the school aims to achieve in the area of online security. It has been written generically enough to be used by any school, but an editable Word version is also included. 2. The pupil contract sets out an agreement of important internet safety rules and expectations to be followed in school. It also has space for a signature from the child and from the parents. Again, this has been written in a broad manner to suit most primary schools, but an editable Word version is also included. Please see the Goldtopfox shop for plenty more e-safety resources: https://www.tes.com/resources/search/?authorId=20240864&q=internet%20safety&shop=goldtopfox
goldtopfox
GCSE Computer Science - Ethical & Legal Debate Generator

GCSE Computer Science - Ethical & Legal Debate Generator

Download this for FREE using the code OUTSTANDINGOCT at the checkout!* *New accounts or first-time buyers only, code expires Oct 31st 2017 This PowerPoint features 100 ethical and legal debates based on the AQA and Edexcel GCSE Computer Science specifications. As per the AQA specification, it deals with: • cyber security • mobile technologies • wireless networking • cloud storage • theft of computer code • issues around copyright of algorithms • cracking • hacking • wearable technologies • computer based implants. With a focus on privacy. It also includes some other ethical issues (e.g. relating to AI, automation) that students will find interesting. Each debate asks students to move from one side of the room or the other to make their position clear: teachers should then use questioning to foster a debate between students, encouraging them to present reasons for their choice and defend their position. This resource can be used for an entire lesson, but it is recommended as a tool to use at the end of lessons throughout the course: it's especially useful in the event that your lesson finishes early, as a good way to use the last minutes. Please leave a positive review if you like this download :)
godwin86
KS1 Research Bundle

KS1 Research Bundle

Get your KS1 children to be Internet wizards with this double-resource, totaling 6 lessons worth of research skills. Over 50% off the original prices.
martinjgoulden
Year 5 (KS2) -Investigating Network (& Internet Safety) Computing Lesson Plan & PowerPoint Resources

Year 5 (KS2) -Investigating Network (& Internet Safety) Computing Lesson Plan & PowerPoint Resources

A complete lesson plan designed for Year 5, Key Stage 2. The lesson is part of the Investigating Networks lessons. The lesson has a 5 minutes on Internet Safety (a current Ofsted focus), then a 15-20 minute main input time and then 30 minute group/individual activity. All resources are listed, along with key assessment questions. A full PowerPoint is also included in this lesson. Please add reviews and comments.
jbullen
Mobile Phones Wordsearch ICT Technology Literacy Starter Activity Homework Cover Lesson Plenary

Mobile Phones Wordsearch ICT Technology Literacy Starter Activity Homework Cover Lesson Plenary

Wordsearch on the theme of 'Mobile Phones'. Powerpoint so can be used on the board or printed as a worksheet. Includes space for students to explain the keywords and suggested extension activities. Can take 10 minutes or an hour, depending on which activities the students complete. Ideal for the start of a lesson, a quick filler, a homework, part of a cover lesson or as a plenary on the board with a whiteboard pen. The idea behind these is to get students to become more literate and think independently about the words that could be used to describe the topic being taught. Often the students will pick up on things that you would not normally expect!
mikedean
Scrumdiddlyumptious Computing!

Scrumdiddlyumptious Computing!

This bundle provides you with a Computing bundle, for Web searches and Emails. A full, detailed unit of planning and Powerpoint with differentiated success criteria. This is based on the Cornerstones Unit- Scrumdiddlyumptious.
kep1987