Makey Makey Combination Cards

Makey Makey Combination Cards

Some quick Makey Makey combo cards I’d use to generate ideas for pupils who need support or more structure. Used with the Makey Makey inventors kit. Pick one card from each part: a project, material type and an action (see the preview). Pupils can cut out and combine the cards to rapidly generate and evaluate ideas. I’ve used in secondary (secondary computing NQT), but I’ve used similar in a primary code club. Provided in PDF and Word so you can edit if needed.
frasermckay
App Inventor Alluring Audio - (Lesson 4)

App Inventor Alluring Audio - (Lesson 4)

This is the forth lesson in the ‘App Inventor’ scheme of work. This lesson combines practical and theory to teach the “representing sound” concepts covered in the Computer Science 9-1 GCSE specifications, (including; sample rate, sample resolution & calculating audio file size.) All lessons within the scheme are targetted at KS3/KS4. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher as the guides provided are step-by-step & all code is catered for in the documentation provided. For this lesson a video tutorial is available to support learners with the design of their app. The lesson includes a minimum 45 minute assessment (electronic & paper based included) with mark scheme both of which are custom made, this will truly test learner’s understanding. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
beef_keefe
App Inventor FortuneT --- (Lesson 3)

App Inventor FortuneT --- (Lesson 3)

This is the third lesson in the ‘App Inventor’ scheme of work. This lesson introduces programming concepts including; Variables, data structures & the randomise method in a completely interactive manner. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher as the guides provided are step-by-step & all code is catered for in the documentation provided. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
beef_keefe
Greenfoot crab tutorial

Greenfoot crab tutorial

This resource takes your students through the crab tutorial step by step and also gives them some challenges along the way. A perfect resource to introduce Greenfoot with. I used this with my students for the WJEC/Eduqas GCSE specification
livef
Programming Using Kodu

Programming Using Kodu

Students will understand the term ‘programming’ whilst using Kodu. Students will use Kodu to create a world and program Kodu to move. Students will then design and create their own game whilst providing evidence. Lesson One-Six Kodu Lesson Seven Revision Lesson Eight Assessment Lesson Nine Feedback and Improvements This unit has a lesson presentation for every lesson that includes a starter activity, main activity and plenary. Resources also include homework, worksheets, helpsheets and an overall assessment sheet that can be used for self, peer and teacher assessment. A full Scheme of Work is also provided. This unit of work is suitable from Years 6-8 depending on ability.
samoliver368
App Inventor Drawing Tools -- (Lesson 2)

App Inventor Drawing Tools -- (Lesson 2)

This is the second lesson in the ‘App Inventor’ scheme of work. This lesson introduces learners to being able to apply drawing tools in ‘App Inventor.’ Learners will code a solution to a given problem and will apply computational thinking skills. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app ’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
beef_keefe
Introduction To App Inventor ---  (Lesson 1)

Introduction To App Inventor --- (Lesson 1)

This is the first lesson in the ‘App Inventor’ scheme of work. This lesson is aimed at giving learners an introduction to app development and within this lesson learners will have scope to build their first app. All lessons within the scheme are targetted at KS3/KS4 and appropriately mapped to elements of the Computer Science 9-1 GCSE. Each slide includes detailed notes to support teacher understanding and have been based on a lesson plan structure. There is no prior knowledge required from the class teacher. Using the ‘App Inventor’ emulator or a mobile device with the 'MIT App Inventor app ’ installed will allow learners to practically use the apps they build. The app can be downloaded freely from the ‘Google Play’ store.
beef_keefe
End of year Computing Summer Quiz 2018

End of year Computing Summer Quiz 2018

NEW COMPUTER SCIENCE QUIZ FOR THE END OF YEAR / SUMMER TERM 2018! A fun whole class quiz, ideally suited to keep pupils engaged and settled for the final lesson of the summer term. Suitable for year 7 to year 11. The quiz includes computer science elements as well as other fun summer related questions getting them into the summer holiday spirit. Guaranteed to make the final lesson fun before they break up for summer. Print out the answer sheets (enough for 1 per team) and then run through the quiz on the whiteboard. After each section the answers are provided allowing the quiz to easily be cut shorter if you wish. Suitable for GCSE Computer Science classes and KS3 Computing and ICT classes.
nwilkin
Microbit- a lazy set of 6 problem-solving lessons

Microbit- a lazy set of 6 problem-solving lessons

This is a great set of lessons for microbit that require NO prep on the teacher, entirely student led, guaranteed to create engagement. Perfect for year 7 but could be extended to year 8 and 9 as well. my students love it! it gives opportunity for discussion,planning, pseudocode,flowchrt, testing. each lesson has a real life problem that the students need to solve using the microbit I used the microbit “let’s create” block editor online software (which will give simulation of the real microbit on days when i am too lazy to even get the microbits off the shelf!),though my higher students are asked to complete it in Python once they have solved the problem successfully in the block editor.
annetortue
Scratch UltraBundle - 3 Units

Scratch UltraBundle - 3 Units

This bundle includes the Scratch beginner’s bundle, intermediate bundle and expert bundle all in one. I have used this for Years 5-7, using one unit each year as they move up the school. This could be used for other year groups as they encounter and improve with Scratch. Each unit should take 6-8 lessons, which is why I have spread them out over three year groups. In total there are 18 different resources bundled together here.
MrHawes8
KS2 / KS3 Scratch Expert Bundle

KS2 / KS3 Scratch Expert Bundle

This bundle is the third in a series of Scratch units, intended for KS3 or possibly high ability KS2 students. The first two lessons include looking at flowcharts and creating an algorithm using a flowchart, which then feeds into creating the game in Scratch. The third lesson involves creating a slug trail maze, which draws on what they might have done previously in creating mazes and drawing with the pen tool. The fourth lesson is more in depth with a look at variables and iteration, creating an endless scrolling flying game. The fifth lesson involves debugging and coding a Space Invaders-style game using starter code. This task includes subroutines and is the hardest of the unit. The unit ends with a project (3+ lessons) where the students create their own game based on some loose instructions. They then write about how they have made their game using a template in Powerpoint.
MrHawes8
KS3 Scratch Game Project

KS3 Scratch Game Project

This resource is a set of instructions for KS3 students to create their own game. Ideally they will be at or near to finishing with Scratch before moving on to more complex programming languages. This is intended for the end of my KS3 Scratch Unit of work. Included is the Word document which details what they will need to include in their game (and what they might want to include), as well as an example game evaluation written in Powerpoint to make it easy for them to write about. There is also a skeleton evaluation which describes what they need to include in their evaluation. As the students can create their own game and need to write about how they have made it, this is likely to take a minimum of three lessons.
MrHawes8
KS3 Scratch Space Intruders game tutorial

KS3 Scratch Space Intruders game tutorial

This resource includes a finished Space Invaders-style game made with Scratch, as well as a starter code version of the game and a tutorial/help sheet. This is intended for one lesson to help teach variables and subroutines. The finished version can be shown as a demonstration of how the game should work, then the students can be shown the starter code. This version does not work, and they will need to complete the tasks on the tutorial to get it working correctly. The tutorial includes screenshots of code snippets and explanations of how any why they work to get the game functioning correctly.
MrHawes8
KS3 Endless scrolling game scratch tutorial

KS3 Endless scrolling game scratch tutorial

This resource is a tutorial to help students understand how variables and iteration are used to create a simple scrolling game. The tutorial includes screenshots of code snippets and instructions on how and why the code works to create the finished version of the game. The resource also includes the finished version of the game, which I use to demonstrate the game before showing the first few steps in making it. The tutorial can be used as a help sheet for students who push on further with the game before the rest of the class, or who might need help in getting their game to work as intended.
MrHawes8
KS2/KS3 slug trail maze tutorial

KS2/KS3 slug trail maze tutorial

In this resource is a working version of a ‘slug trail’ maze game, and a Word document tutorial to go with it. The tutorial can be given to students as a help sheet once they have been given an introductory demonstration, or if they are pushing on further than the rest of the class. The tutorial help sheet includes screenshots of code and explains how and why this code is used to create the finished version of the game.
MrHawes8
KS3 Scratch Flowcharts 2-lesson mini project

KS3 Scratch Flowcharts 2-lesson mini project

Included in this resource is a Powerpoint which is helpful in recapping flowcharts and then leads into a programming task involving a number guessing game. The students should be aiming to make a flowchart based on the first two tasks in the project, which will help them move on to programming them in Scratch in the second lesson. There is a card sort which involves writing the instructions onto blank paper symbols to form the flowchart, and examples of each task as a flowchart and scratch game. This has been used with Year 7 following two previous units using Scratch, as a warm up for programming as well as a reminder of flowcharts and their usefulness in planning programs.
MrHawes8
Scratch [Modelling and Simulation]

Scratch [Modelling and Simulation]

My activity booklet for building a model of a the solar system in Scratch. Students complete some Internet research first (gives us a chance to look into searching techniques, fake news and logging data/information) We then spend a few lessons coding the solution to the model, getting the sun to rotate around the sun. Adding the moon to rotate around earth and then adding the other planets. This is a really fun activity that I use as a transition from talking about Internet safety, Internet skills to programing in Scratch, I have also included an example solution file, so you can learn how to code this particular solution, as well as demonstrate a working model the students.
PaperAirplane
Scratch Programming Fractal Tree Activity

Scratch Programming Fractal Tree Activity

One of the areas of the national curriculum that we should be introducing students to is RECURSION. This is an excellent activity to introduce that concept in a visual way with a simple task to create a fractal tree in Scratch programming. This activity I had a learning observation on. I had my students work in small groups to try and complete the main activity together. When they finished this, they were to research other fractal activities on-line and see what they could create. Students really enjoyed this activity at the end of the Scratch topic to introduce a very complex topic that is not part of GCSE, but that appears again at IB level and A level. I expect students to learn that recursion is a complex rule that simplifies programs, but is very difficult to understand and it is a function that uses itself to solve a problem.
PaperAirplane
Scratch Programming Test 2 + Answers

Scratch Programming Test 2 + Answers

End of section test (I use with Y8 students) to assess their comprehension of coding using Scratch (I have uploaded my unit of work which goes with this. This is used a long with the assessment activity uploaded in the other unit of work, to check student progress. This is a problem solving assessment which tests students abilities to read and interpret code, as well as explain it. Checks their logical and computational thinking skills and ability to spot and correct errors.
PaperAirplane
Scratch Programming Y7/8/9 Activities Booklet

Scratch Programming Y7/8/9 Activities Booklet

Depending on the skills of your class, this is an activity book which can be used to introduce a lot of the Computing/Computer Science Curriculum in a creative way. 8 separate activities with links to completed/example projects and instruction videos. Lesson 1: Mad Libs This provides a nice opportunity to cross some Literacy boxes and cross curricular activities. It also ensures that students are being introduced to arrays and lists. This may seem complex at this point, but the activity really allows students to get the ideas behind it. One lesson to introduce and complete, scope for taking it further. We branched out for another lesson and students designed and implemented an excuse generator. Lesson 2: Digital Binary Perfect lesson to introduce Logical and Computational Thinking and go into as much or as little depth in Binary as you like. Again, this lesson took us about two lessons, as I made some follow up activities for the alarm clock and logic which are mentioned in the task themselves. Lesson 3: Randomly Random Introducing random functionality and variables to create a random character based on different sprites and costumes. We spent a few more lessons on this, as we advanced onto some follow up activities which are mentioned in the activities. Lesson 4: Keepy Uppy This is the first games based task that students make. It is based off the similar Atari game. All explained within file. I have also included the video lessons that I use to support my weaker students who are struggling in this. again, great scope to go above and beyond what is here, limited only by time and students abilities. Lesson 5: Harry Potter Challenge I complete this activity in pairs for a change on some of the other tasks. Students work together taking turns to be coder and tester, swapping often. They really love this and we spent a while designing other parts for our game and having a class competition on them Lesson 6: Group Project Another group based learning activity. Swapping groups (not necessary) we look at some of the pseudocode and flowcharts (included for several tasks here) I have included some links to some excellent exemplar student work here. Again, introducing simulation to students and with scope to go beyond what is included in the activities. Lesson 7: Practical Assessment As part of moving to life beyond levels (I have left levelling info in this, but included the word file and you are welcome to edit) This I do over one lesson - students struggle to finish it, so it really does differentiated the different skill levels Bonus Activity: Recursion I have included a Fractal Tree Activity that I use to teach about recursion. Fun end of term challenge.
PaperAirplane
Introducing the BBC Microbit

Introducing the BBC Microbit

This download includes 4 presntations and a homework sheet. It is designed to introduce the wonderful BBC Microbit. Some schools were lucky enough to get some of the 1 million free Microbits give away at launch, the rest have to buy them (~£17 on Amazon). The pack starts with incrementing numbers, a doddle but gives the slower students time to get used to the web app. The 2nd lesson introduces selection in the form of the infamous “rock, paper, scissors” game. Lesson 3 encourages the students to choose a game to build. Lesson 4 uses the 4 sensors to test light levels, temperature, angles & compass in a science worksheet. Please give me useful feedback in a review and follow me.
jkemm
Drawing & Plotting Shapes in Scratch & Python Turtle

Drawing & Plotting Shapes in Scratch & Python Turtle

A great “comparing software” course where students learn to draw shapes using script. They start by drawing geometric shapes in Scratch, then plotting shapes in Scratch and using Functions for repeated code / shapes. Students then repeqt the process using Python Turtle on the free programming practice website www.repl.it
jkemm
Do the Space Invaders dance - planning for Scratch

Do the Space Invaders dance - planning for Scratch

This game helps students relate X & Y axes to the real world. It should be used with my Drawing with Scratch Advanced-ish download to get students to think about how to move sprites around in the popular visual programming game Scratch from MIT.
jkemm
Space Invaders Planning Worksheet

Space Invaders Planning Worksheet

Use this worksheet in lesson or set it for homework, plan what your sprites will look like in Scratch, how they will move and how they interact with each other
jkemm
Microbit Sensor Experiment Results Sheet

Microbit Sensor Experiment Results Sheet

This sheet compliments my Introduction to BBC Microbits pack. Students build 4 mini programs, one for each sensor using all 4 triggers (Shake and bbutton presses). They fill in the sheet planning where they will use the Microbit sensors to test for best light conditiond etc.
jkemm
SCRATCH - making a game stage 2

SCRATCH - making a game stage 2

This PowerPoint has video descriptions of how to add features to a simple driving or maze navigation game. I used it with year 3 and made this to help the teachers who were not confident or familiar with SCRATCH themselves. They were able to play the pages and then get the children designing, making, innovating and debugging their games. It is a large file, so allow time for it to download.
NickAHutson
Scratch Bundle: Basics, Intermediate, Advanced (Super Value: 242 pages)

Scratch Bundle: Basics, Intermediate, Advanced (Super Value: 242 pages)

Scratch is a visual programming language that makes coding simple and fun. It can be used to create all sorts of programs. This is the all my basic, intermediate and advanced packages that explains what and how Scratch works, plus setting up your account and getting the software ready to program, right up to game programming. This is a bundled package that include 25 of my Scratch guides. It also includes three tutorial on creating games. Great for students! Buying this bundle saves you $25! **Note:This package is in a ZIP file. Includes: Scratch Bundle: Basics To Your First Game (Value Pack) Scratch Bundle: Intermediate To Your Second Game (Value Pack) Scratch Bundle: Advanced To Your Third Game (Value Pack)
rombop
Scratch Bundle: Basics To Your First Game (Value Pack)

Scratch Bundle: Basics To Your First Game (Value Pack)

Scratch is a visual programming language that makes coding simple and fun. It can be used to create all sorts of programs. This is the basic starting package that explains what and how Scratch works, plus setting up your account and getting the software ready to program. This is a bundled package that include 5 of my Scratch Basic guides. It also includes one tutorial on creating a simple game. Great for students just starting out with scratch. Buying this bundle saves you $4! **Note:This package is in a ZIP file. This is a bundle of the following items: • Starting from Scratch (Basics #1) [FREE] • Scratch: Interface (Basics #2) • Scratch: Sprites (Basics #3) • Scratch: Colored Blocks and Scripts (Basics #4) • Scratch: Cat vs Dragon - Game Programming (Basics #5) All these resources are also apart of a bigger bundle, which includes Basic, Intermediate and Advanced. You can find that [here](Scratch Bundle: Basics, Intermediate, Advanced (Super Value: 242 pages)).
rombop
Scratch Bundle: Intermediate To Your Second Game (Value Pack)

Scratch Bundle: Intermediate To Your Second Game (Value Pack)

Scratch is a visual programming language that makes coding simple and fun. It can be used to create all sorts of programs. This is the intermediate package that explains various of Scratch concepts. This is a bundled package that include 12 of my Scratch Intermediate guides. It also includes one tutorial on creating a dice rolling game. Buying this bundle saves you $7! **Note:This package is in a ZIP file. What You Get: • Drawing your own sprite • Changing colors • Multiple costumes • The rotation tool • Applying the script • Project accomplishments My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. You can also get this resource part of my bundled Scratch Intermediate package here. • Scratch: Making Things Move (Intermediate #1) • Scratch: Costumes (Intermediate #2) • Scratch: Special Effects (Intermediate #3) • Scratch: Events (Intermediate #4) • Scratch: Simple Loops (Intermediate #5) • Scratch: Pen Tool (Intermediate #6) • Scratch: Variables (Intermediate #7) • Scratch: Math (Intermediate #8) • Scratch: Strings and List (Intermediate #9) • Scratch: Coordinates (Intermediate #10) • Scratch: Audio (Intermediate #11) • Scratch: Roll the dice - Game Programming (Intermediate #12) All these resources are also apart of a bigger bundle, which includes Basic, Intermediate and Advanced. You can find that [here](Scratch Bundle: Basics, Intermediate, Advanced (Super Value: 242 pages)).
rombop
Scratch Bundle: Advanced To Your Third Game (Value Pack)

Scratch Bundle: Advanced To Your Third Game (Value Pack)

Scratch is a visual programming language that makes coding simple and fun. It can be used to create all sorts of programs. This is the advanced package that explains various of Scratch concepts. This is a bundled package that include 8 of my Scratch Advanced guides. It also includes one tutorial on creating a Monkey vs Bat game. Buying this bundle saves you $4! **Note:This package is in a ZIP file. What You Get: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) All these resources are also apart of a bigger bundle, which includes Basic, Intermediate and Advanced. You can find that [here](Scratch Bundle: Basics, Intermediate, Advanced (Super Value: 242 pages)).
rombop
Scratch: Things to try (Advanced #8)

Scratch: Things to try (Advanced #8)

Now you’ve learned the basics of Scratch, you can experiment with some of its more advanced features. The more you practice, the better your coding will become. What You Get: • Things to try • Backpack • Help • Similarities to Python • Next Steps My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. This resource can be bought in a bundle here. Other Resources in this set include the following: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) • Scratch Bundle: Advanced To Your Third Game (Value Pack)
rombop
Scratch: Monkey vs Bat - Game Programming (Advanced #7)

Scratch: Monkey vs Bat - Game Programming (Advanced #7)

This exciting, fast paced game brings together all of the Scratch skills you’ve learned so far. This includes: Made a sprite throw objects at another sprite. Made a sprite fall off the stage once hit. Added a time limit to your game. Added background music that plays as long as the game continues. Added a game over screen that appears at the end of the game. What You Get: • Getting started • The monkey • Bananas • Bats • Polish • Game tweaks • Achievements • Next Steps My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. This resource can be bought in a bundle here. Other Resources in this set include the following: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) • Scratch Bundle: Advanced To Your Third Game (Value Pack)
rombop
Scratch: Creating Blocks (Advanced #6)

Scratch: Creating Blocks (Advanced #6)

To avoid repeating the same set of blocks over and over again, it’s possible to take a shortcut by creating new blocks. Each new block can contain several different instructions. What You Get: • Creating blocks • Define and using blocks • Blocks with inputs • Blocks example • Next Steps My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. This resource can be bought in a bundle here. Other Resources in this set include the following: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) • Scratch Bundle: Advanced To Your Third Game (Value Pack)
rombop