1. Resources Home
  2. Whole School
  3. Computing
  4. Algorithms and programming
  5. Pascal
Unit 2A: Programming - AQA GCSE Computer Science 9-1 (8520)

Unit 2A: Programming - AQA GCSE Computer Science 9-1 (8520)

The first half of the bulky programming unit includes: Lesson 1: Data types Lesson 2: Variables, Sequencing and Selection Lesson 3: Iteration and Subroutines Lesson 4: Operations in Programming Lesson 5: Data Structures I would advise the resources and tasks be programmed in your set language (the lessons use AQA Pseudocode when explaining concepts and constructs) alongside the pseudocode - this prepares students both for Paper 1 and for their NEA.
mro2013
AQA Computer Science 9-1 Full Bundle

AQA Computer Science 9-1 Full Bundle

You can get ALL of my major products at 25% of the total concerning Computer Science 9-1 with AQA, with this brand new, mega bundle! You can get: - The Revision Guide - NEA Resources - Unit 1-2, 4-7 - Revision Material ALL for the price of £10 only - this is essential for teachers who may be new to this course and need material, or for those of you who think this whopper of a deal is worth it! (Which I can guarantee it is) Please note that Units 2 and 3 are NOT included (except the guide on RLE and Huffman Encoding) due to my belief that they do not necessarily need a teaching pack and can be taught holistically, i.e. teaching Unit 3 with Mathematics and Unit 2 with the language you'll work in. **The programming language associated with this pack is Python 3** If you bought each individually, you would pay £32 - this is the deal of the century for 9-1 computing!
mro2013
AQA GCSE 9-1 Computer Science 8520: NEA Non Exam Assessment Practical Programming Techniques

AQA GCSE 9-1 Computer Science 8520: NEA Non Exam Assessment Practical Programming Techniques

A pack of resources to go over what programming techniques your students should be including in their NEA responses, as well as 3 challenges at MUST-SHOULD-COULD level to test your students' abilities to create programs. INCLUDED: - Robust Programming Guidelines Worksheet.doc A printable worksheet that students can make notes on to guide their knowledge of certain programming techniques, why and how they should/can be used - Practical Programming.pptx The powerpoint used for the lessons - Scores.txt A text file used for the second Challenge This scheme should take around 3-4 lessons L1: Discussing programming techniques L2: Challenges 1 and 2, with discussion L3: Challenge 3 (& discussion) L4: Ext. Challenge 3 and discussion ..however this is at your discretion!
mro2013
List of programming techniques

List of programming techniques

List of all the programming techniques required for GCSE and A Level Computing; what do the students need to learn or show as part of the evidence in controlled assessments or Computing courseworks
sekhon1976
PSEUDOCODE

PSEUDOCODE

INCLUDES HANDOUT, BUILD UP EXERCISE TO WRITE PSEUDOCODE , ASSIGNMENTS , HOMEWORK TASK ,COMMON PRE-RELEASE BASED QUESTIONS ETC .SUITABLE FOR IGCSE / O -LEVEL COMPUTER SCIENCE PAPER 2.
jyothiunnithan
2.2 Programming techniques for Python - GCSE Computer Science OCR 9-1 Programming with Python

2.2 Programming techniques for Python - GCSE Computer Science OCR 9-1 Programming with Python

Covers 2.2 Programming techniques from the specification. Created for use with Python version 3.x. Full resources for the following: Learners will study the following: • how to identify and use variables, operators, inputs, outputs and assignments • how to understand and use the three basic programming constructs used to control the flow of a program: Sequence; Selection; Iteration • how to understand and use suitable loops including count and condition controlled loops • how to use different types of data, including Boolean, string, integer and real, appropriately in solutions to problems • how to understand and use basic string manipulation • how to understand and use basic file handling operations: -open -read -write -close • how to define and use arrays (or equivalent) as appropriate when solving problems • how to understand and use functions/sub programs to create structured code.
studeapps