1. Resources Home
  2. Whole School
  3. Computing
  4. Algorithms and programming
  5. Python
SQLite Program Introduction (DB Browser)

SQLite Program Introduction (DB Browser)

DB Browser is a handy tool you can use for SQLite, it is freeware which is available at: http://sqlitebrowser.org This little guide take you through how to make use of DB Browser for SQLite!
msmarwaha
MORE Python Challenges - If statements

MORE Python Challenges - If statements

Includes a handout giving example code and 6 NEW challenges to try out. Python files also included to allow you to demonstrate one possible answer for each challenge to your class. Pupils will use the following programming features to complete the challenges: • input • print • integers and strings • basic mathematical functions (+, -, *, / and %) • basic if statements including if...else and if…elif…else statements • nested if statements Ideal for a NEA resource bank or to use for starter or plenary activities or use them for homework tasks. Easy to use and integrate into your lessons and handy to have around for pupils who finish other challenges early and need something to do. For more high-quality, ready to use computing and ICT resources visit www.nicholawilkin.com
nwilkin
Engaging two or three week Python project for beginners / intermediate / competent users

Engaging two or three week Python project for beginners / intermediate / competent users

Fabulous presentation for a 2 or 3 week Python project. They idea is that they use IF to make a multiple choice quiz (code examples given). Learners are immediately engaged by following a flow chart, and describing what the diagram does. They then have to alter some pseudocode to come up with the first question for their quiz, using IF a,b,c,d etc. The coding ramps up with scoring, and using ELIF. More competent users are challenged to use a main menu, with sub routines so the end user can choose which quiz they would like to do. Then super human coders can learn how to read and write text files to record the leaderboard. To do this, they must look at the coding for Edexcel Fixture NEA from 2017 (please email me for the files if you don't have them (annemariebradshaw@Hotmail.com). There is also a link to a great independent learning site for Python skills. The presentation includes LO, outcomes, 2 extended learning (hwk) tasks, peer assessment with the focus given on a worksheet, and practice debugging with a sabotage task (which really gets them digging into the code in the most devious of ways :-). Fabulous differentiation got these lessons 'outstanding' on a LW and LO. Feedback from the kids was that they loved working at their own pace, and developing something personal to them. Great stuff!
hoof_hearted
Python SEVEN ten min starters / plenaries, short lessons

Python SEVEN ten min starters / plenaries, short lessons

There are 7 ten minute Python starters, or plenaries in this presentation. They include identifying code purpose, spotting errors, discussing efficiency of coding. The codes themselves are also useful for ideas of scripts learners can create, add to, or change. They include IF, sub routine, tuples, and other structures. The kids actually love solving the problems. All but one (open ended one) have the solutions on slide 2, to either share, or use as a mark scheme.
hoof_hearted
MORE Python Challenges - The Basics

MORE Python Challenges - The Basics

Includes a handout giving example code and 7 NEW challenges to try out. Python files also included to allow you to demonstrate one possible answer for each challenge to your class. Pupils will use the following programming features to complete the challenges: • input • print • line breaks • integer and floating-point numbers • basic mathematical functions (+, -, *, / and //) Ideal for a NEA resource bank or to use for starter or plenary activities or use them for homework tasks. Easy to use and integrate into your lessons and handy to have around for pupils who finish other challenges early and need something to do. For more high-quality, ready to use computing and ICT resources visit www.nicholawilkin.com
nwilkin
AS Programming Book 1 (Python 3.x)

AS Programming Book 1 (Python 3.x)

This workbook contains thirteen exemplar programs to be entered by the students, tested and analysed. It covers the basics of Python coding from variable types and declaration, calculation, input / output, selection statements (IF... ELSE) and iteration (FOR). It also covers two examples of user-defined module libraries which reinforces the theory eBook concepts the students have learned about in class. I use these programs to develop student confidence in Python programming but also to develop their understanding of program design.
IanSimpson
Unit 2A: Programming - AQA GCSE Computer Science 9-1 (8520)

Unit 2A: Programming - AQA GCSE Computer Science 9-1 (8520)

The first half of the bulky programming unit includes: Lesson 1: Data types Lesson 2: Variables, Sequencing and Selection Lesson 3: Iteration and Subroutines Lesson 4: Operations in Programming Lesson 5: Data Structures I would advise the resources and tasks be programmed in your set language (the lessons use AQA Pseudocode when explaining concepts and constructs) alongside the pseudocode - this prepares students both for Paper 1 and for their NEA.
mro2013
Teaching Python Coding: An Exercise for GCSE Computer Science coursework preparation-Answers

Teaching Python Coding: An Exercise for GCSE Computer Science coursework preparation-Answers

This Power Point supports students preparing for GCSE computer science, using python code for notorious game rock paper scissors. Students are expected to examine the code by identifying variables, explaining the coding keywords, structure and approach. In addition, students are given the opportunity to test the code and come up with suggestions for improving the design. Solutions to all questions provided.
chris_vidal
Python Coding Exercise for GCSE Computer Science coursework preparation

Python Coding Exercise for GCSE Computer Science coursework preparation

This Power Point supports students preparing for GCSE computer science, using python code for notorious game rock paper scissors. Students are expected to examine the code by identifying variables, explaining the coding keywords, structure and approach. In addition, students are given the opportunity to test the code and come up with suggestions for improving the design.
chris_vidal