1. Resources Home
  2. Whole School
  3. Computing
  4. Algorithms and programming
  5. Test data and debugging
Python Programming Challenge - Creating a Strong Password, With clues, Extension Task

Python Programming Challenge - Creating a Strong Password, With clues, Extension Task

A python programming challenge where students are expected to write a program that checks if a password is considered to be strong. The password must be greater than a certain length, include numbers, symbols, upper & lower case letters, not contain certain words or number pattens. The booklet includes: A tick sheet for when students have managed a certain task A test plan to check that certain passwords are ‘strong’ or not Some useful snipits of python code that will assist the students. An extension task. Good practice for string manipulation. Depending on your group ability, this could be a 1 or 2 lesson activity.
moggga
Testing and Review Sheet

Testing and Review Sheet

A double sided / 2-page document that is used for testing and peer reviewing a product or item. The testing and review is general purpose and can be applied to most items that have been developed or created, including programs / software. Aimed mainly at KS3 students but can also be used with KS4 students and easily adaptable if required.
conxxion
Programming and Control PowerPoint

Programming and Control PowerPoint

This is a PowerPoint for a programming and control unit. It details work to be completed in the unit, giving some outline to Scratch and Python. For other worksheets and activities linked, see my other resources.
14bensona
Programming & Control SOW

Programming & Control SOW

This is a scheme of work for a programming and control. All details are included in the document, for any other help with worksheets and activities see my other resources.
14bensona
Flowcharts Workbook

Flowcharts Workbook

All instructions are included in the booklet. It is a booklet of exercises to teach students about the programming flow and how to use flowcharts. This is for KS3 groups but can be used at KS4 level.
14bensona
Computer Science Unit 2.1-2.6 Revision Sheets / Practice Questions

Computer Science Unit 2.1-2.6 Revision Sheets / Practice Questions

Here you will find easy to follow revision sheets which will help your students to recap the topics: -2.1 Algorithms -2.2 Programming Techniques -2.3 Robust Programs -2.4 Computational Logic -2.5 Translators & Facilities of Languages 2.6 Data Representation The revision sheets include exam questions at the end of each topic to help the students recap their revision and apply it to a question. Enjoy!
msmarwaha
New National 5 Software Design and Development Slides (2017/18 onwards)

New National 5 Software Design and Development Slides (2017/18 onwards)

This resource is a PowerPoint that covers all aspects of the new updated National 5 Computer Systems (2017/18 onwards). It matches to the new arrangements and provides slides on all the content within the following: Development methodologies Analysis Design Implementation (data types and structures) Implementation (computational constructs) Implementation (algorithm specification) Testing Evaluation These slides have worked wonderfully well with my class and have made new parts of National 5 much more accessible to my classes. I have included a PDF version as well. The Fonts I have used are called Fortuna Dot and Abscissa The programming language that I use in some of the slides in Visual Basic
weebrido
STEAM BUNDLE for Years 3 and 4

STEAM BUNDLE for Years 3 and 4

This resource is a BUNDLE (260 pages) of 12 STEAM packs that I have put together for Lower Key Stage 2, all following objectives from the 2014 National Curriculum of England. Some are pulled from other thematic packs, while others are sold as stand alone packs in the Connecting Curriculum shops. They include packs for littleBits, MakeyMakey, Scratch, food, textiles, and light. You can check out all resources offered in my catalogue here: Connecting Curriculum Catalogue You can view the packs sold separately here: Mission to Mars: Design a Mars Rover with littleBits Working Scientifically with littleBits for Years 3 and 4 Design a Video Game Controller with MakeyMakey Working Scientifically with MakeyMakey in Years 3 & 4 Design A Video Game on Scratch Mission to Mars: Design a Mission Badge (e-Textile) Working Scientifically with Cookies for Years 3 & 4 Working Scientifically with Energy Bites for Years 3 & 4 Working Scientifically I can Statements for Years 3 & 4 The Magic Box Poetry Mini-Unit Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit Light Investigation: Design and Make a Light Maze You might also like: All Things littleBits STEAM BUNDLE
erinbrasington
CS/IT Revision Mats

CS/IT Revision Mats

Please use these mats as a revision games to play in groups in the classroom. They should be printed on A3 paper and laminated so that it can be re-used. This means that students can write their initials on their square instead of using counters. The way the game is played can be manipulated. However, the main instructions are as follows (also included on sheet): Roll Two Die to Create a Co-ordinate. Place your coloured counter on the square that the roll corresponds to. If answer is correct, receive points as follows: Points: Red squares are worth 1, Yellow squares score 2 points, and Green squares score 5 points Grades: Red squares are 4/5 Grade, Yellow squares and 6/7 Grade and Green Squares and 8/9 Grade answers Please use a great revision resource for group work. Please also leave any feedback for future revision mats and how to improve them.
14bensona