#### Primary Computing - Understanding Pattern Recognition - Scratch Project

First, familiarise yourself with the terms Pattern Recognition and Decomposition, by watching Part 5 of “Delve in, for twelve min!” (Video linked above). Give the children the ‘Pattern Recognition’ scratch project. Children have to find different ways to reduce the amount of code that is repeated. I’ve included 3 different solutions; Broadcast (Not always the best solution, please see Part 6 of “Delve in, for twelve min!” on ‘concurrency and dependency’ ) Make a Block function (more advanced when you include number input) Using Make a block, selection and repetition (You can see how much smoother the code runs straight away) Please let me know how you get on! Cheers Phil Wickins

#### Cosmopolitan Coding - Fun INSET Introduction to Coding

Many teachers were never taught the coding and computer science elements of the new curriculum themselves. This introductory activity helps teachers understand the simplicity of using algorithms as instructions to complete tasks. Teachers will learn: Algorithms and how these are simple instructions Syntax and how this is simply known action in new language Problem solving and debugging code Testing code to see if it works Teachers love this INSET introduction!

#### Computing Design/Algorithm pro-formas (PDF and editable Word docx)

As described in my “Delve in, for twelve min!” video CPD, these are example pro-formas to give pupils to design their computing projects. These could be Scratch projects; animations, games, quizzes etc. The design process, which is largely missed in computing, forms an essential part of a coding project, and also provides many benefits in terms of AFL. Please use in conjunction with the training video, and also check out the entire “Delve in, for twelve min!” series: https://www.youtube.com/playlist?list=PL3kA-gpaSB2a6Vfdq04rGt5xcKQg8FG8x

#### GCSE Computer Science Revision

The exam is soon…

#### Computational Thinking and the Digital Competence Framework

My latest poster shows how the understanding of Computational Thinking underpins all concepts of the Digital Competence Framework (DCF). I have given examples of how each concept can be applied to primary strands of the framework. Feel free to download and use as part of CPD sessions! ***Please leave a review!***

#### Digital Skills

A collection of digital skills progression documents and lessons. Learn unplugged coding, blogging and iMovie skills.

#### A Scratch project to teach 'Selection' (Conditional Operators) - "aMAZEing Project"

A quick and easy way to teach your class 'Selection' (Conditional operators: if, then, else) Watch the video 'Delve in, for twelve min! Part 2: Selection' Follow the lesson plan Use the pre-made Scratch project.

#### KS3 Computational Thinking Bundle

This bundle combines all my KS3 focused computational thinking resource. This bundle includes the following resources: 1. Computational thinking for KS3 2. Computational thinking problem solving 3. Application of computational thinking - create an interactive story 4. Computational thinking classroom ideas posters

#### Algorithms Lesson Using Maps

This lesson teaches children different algorithms in real life. They become cartographers and create their own maps using different rules.

#### KS1 App List for iPads

List of apps for KS1 in folders for ease of use. Covering the whole curriculum and mostly FREE apps.

#### Computational Thinking Bundle

Purchase my three comprehensive guides to computational thinking within one bargain package! Includes: Computational thinking for KS3 Computational thinking for KS4 Problem Solving for KS3 Also includes my popular poster resources to help promote computational thinking within your classroom

#### ALL YOU NEED, FOR HALF THE PRICE!!!

Take advantage of the biggest TES bundle discount offer for you. This contains worksheets, activities, revision questions, lesson starters, fully automated STEM quiz (with 300) slides and all you need to position you for the next PROMOTION. Check through the resources and you will be impressed. Buy them and discover some of the most invaluable teaching resources. Get all of these for HALF THE PRICE!

#### How do you teach coding?

How do you teach coding? Who is this for? For primary teachers who teach programming - for both non-specialist and specialist computing teachers. What is it? This is a 15-minute research questionnaire by researchers at Queen Mary University of London. Why might you do this? Just doing the questionnaire, will help you think about your own planning and how you teach coding. If you are interested in taking part in the research to improve how we teach programming, pop your email at the end of the survey. Please help us find out more about how we teach programming so we can improve what how we teach our primary pupils how to code! Here is the research questionnaire. https://goo.gl/forms/4nWlR1kQ2r8mnFud2

#### Computational thinking starters and plenaries

This set of computational thinking starters and plenaries will support the teaching of all aspects of computer science. Ranging from simple to difficult, a great way to develop students ability to think and prepare for new computer science curriculum.

A collection of 6 levels built on Kodu for you to share and use with your class. Perfect for those new to the software who need some examples to share with their pupils. Feel free to change and adapt them, or use them to get the kids started with Kodu. Using these will allow the students to play the games, and then examine how they have been built and what programming has been used. Please share and review! Any help with these please contact me @AlwaysComputing on twitter.

#### Computer Science Poster: Writing Flowchart Algorithms

A classroom poster to support students who are writing flowchart algorithms. The poster includes an explanation of the symbols required for the following tasks; Start &amp; End, Inputs &amp; Outputs, Tasks and Decisions. I have also explained the use of variables. All symbols are exemplified and a practical example of their use is also included. Update: updated to high resolution 2560x1440 in both PNG &amp; JPEG ***Please leave a review!

#### Computational Thinking Posters: Classroom Ideas!

A set of informative posters to support the delivery of computational thinking within the classroom across all subjects and years! With particular relevance to the Digital Competence Framework within Wales, this resource was created as a guide to educators at all levels on how to incorporate Computational Thinking into lessons. This resource also provides suggestions on how the terminology can be simplified and delivered at different levels of education. There are a broad range of practical ideas on how to integrate computational thinking questions, tasks and games into subjects across the curriculum. I hope you find it of use! Update: Now in high definition 2560x1440 **Please Leave a Review!!!**

#### KS2 - Computing Starter Pack!

Great bundle price! Individually they should be £11! So you save 45%!!! New to the subject or just want some new ideas? Sometimes Computing can be a scary subject to teach when you don't know where to start! I've bundled together a few of my personal favourite units to teach, and knocked off a good discount! Enjoy! @AlwaysComputing

#### ICT Pupil's eBooks KS2-3 / Grades 2-8 / Year Groups 3-9 [All in ONE Package]

Empowering and inspiring all students to excel as life-long learners. My ICT eBooks include all teaching and learning resources for an entire academic year. The best of all, I am offering them at the most competitive price. All eBooks have more than 130 pages worth of notes, exercise & activities and step-by-step tutorials for all practical topics. All tutorials are designed with screen-shots from Google Apps, MAC and MS Office 2013 Applications. All KS3 eBooks have teacher's resources for the entire academic year. These include, Examination papers, long-term plans, medium-term plans, short-term plans, solutions for all tutorials and curriculum framework for Key stage 3. If you wish to order printed versions of these eBooks please drop me a private message or visit my site for complete details. The prices of printed versions are almost the same as eBooks with Special Offers and discounts. I hope you find them useful for learning or teaching ICT. NOTE: Please make sure to download this resource immediately upon payment. You can send me a private message or contact me on my site for any further FAQs.

#### File Handling - GCSE Computer Science OCR 9-1 Programming with Python

A complete bundle for OCR 9-1, File Handling in Python. Covers the basic file handing detailed in the specification ( open, read, write, close). Has both theory and practical lessons; could be spread over two, three or more lessons as suitable for your context.

#### Functions and procedures - GCSE Computer Science OCR 9-1 Programming with Python

A complete bundle for OCR 9-1, introducing Python. Has both theory and practical lessons; could be spread over two, three or four lessons as suitable for your context.

#### Computational Thinking Posters: "What is Computational Thinking?"

A series of 6 classroom wall posters to promote the concept of computational thinking. Alongside the 4 parts of computational thinking (Decomposition, Pattern Recognition, Abstraction and Algorithm design), I have also included debugging which includes common errors (example syntax and logical). PNG and PDF versions included. Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Please leave a review!

#### Year 7 Scratch 2.0 Helicopter Rescue Game SOW With 6 Lessons and Tutorials. Tried and Tested!

In this resource you will receive: 6 Lesson Powerpoints 7 Scratch Files including Teacher guide to code Assessment Workbook To Match Skills vs 2 Quizzes and 1 EOT Assessment Student Evidence Workbook Access to 6 Student Youtube Tutorials Recorded By The Author A Fun SOW creating a Helicopter Rescue Game Planning Spreadsheet Links in with KS3 Assessment Grid skill by skill (grid provided)

#### Computer Science

Some cute videos to help with computing concepts

#### ICT Bundle

A huge bank of ICT plans and resources for a very affordable price.

#### Python - Intro to Python Debugging / Coding Booklet

A nice little resource made to start people on coding. It introduces common mistakes with coding and also gives them 6 activities to attempt. They have been written based on difficulty for example, it goes from green to red. Activities on this are basic string manipulation but it will be a good first lesson for students to get a taste of Python. Includes inputs, outputs and string manipulation.

#### OCR - Python Lesson 4 - Arithmetic

This lesson introduces students to using operators such as Add, Subtract, Multiply, Divide and Exponentiation. They're also introduced to Mod (working out the remainder) and Quotient (working out the whole number). They're given a number of activities which allow them to apply some of this and will attempt working out the median and mean. After this they're given an activity which gets them to work with the OCR structure. They're required to decompose a problem, list success criteria and build a sleep calculator. They will need to list their variables and on top of this will also need to show the development of their code. The worksheet can be typed in. All operations are explained: - num1+num2 num1-num2 num1*num2 num1/num2 num1**num2 for exponent % used to explain remainder // used to explain whole number part of division Students given extension task / independent research task for finding out the mode.

#### OCR - Python 3.3 - Introductory help videos

These Python videos will introduce you to the basics of Python 3.3 and will get you started by building lists, reading text, writing text, using strings, using floats, using integers and it will show you how to do conditions using IF. The videos will get you started and can be used by your students to introduce new features. All videos are encoded using MP4 / MPEG 4 List of videos: - *Writing Text *Reading Text *Multiple Lists / Arrays *Single Lists *Conditional / IF Statements *Introductory video *Int / Float / String

These posters have been made to help students program using Python. The idea of these posters is that you can laminate them and put them on a desk so that students can help themselves. I use these in my lessons as a way of encouraging students to try new things when programming. I wanted them to understand the code better and they were able to try out the code on each of the boards as extensions and I was able to put these on display. Some of the poster included in this bundle are: - *float *if statements *joining strings *strings to integers *using variables *loops *numbers

#### Python - Year 8 - Assessment

This is a differentiated assessment which includes old national curriculum levels. You can map these to your new school levels or progress measure quite easily. I've split it into three tasks which are all slightly different. You may use these in any way you like. The idea is that they create a quiz. Some students who are on the red task will need to make sure that they go and try some research in order to understand how a binary search would work in Python. This is why it's a higher level. Students will need to be independent on some of these tasks. I found this useful for my own teaching and it meant that the students who were lower at coding could try the lower task. In terms of challenging students, if I knew that students of higher ability would try and pick the lower tasks, I would allocate them myself. Green (easy) Amber/Orange (medium) Red (hardest) Feel free to modify.

#### OCR - Python Lesson 3 - Introducing input and data types

This lesson is all about introducing data types and it teaches students about how to assign variables to sentences. They're taught to repeat these back with a work sheet which gets them to demonstrate their understanding. They're given a task where they're expected to write a story but they will need to include variables in their story. The idea of this is so that they can see how the variable appears on the screen. Part of the way through this lesson, students are invited to try out each other's stories and they should be typing in the input before the sentence appears. After this, they're introduced to different data types and they're taught about casting. This is another thing that is in the OCR spec and it's good to break each piece of the spec down piece by piece so that they can build on it.

#### OCR - Python L2 - Introducing Variables

This lesson is about introducing the programming technique 'variables' to the students. They will also learn about assignments, and outputs on the screen which is a build on what they learnt in their previous lesson. They are taught about how to understand variables using scenarios such as buckets. There are teacher notes which will be useful for showing you how you can gather un-plugged resources. Attached with the work is a worksheet so that the students can understand how to start naming variables. They is also some questioning put into the slides which will keep the students on their toes. They are taught how to use variables, concatenation and their are plenaries that will help them to debug code with problems. This is a good way to help them spot errors in the code.

#### OCR - Introducing Python

This lesson introduces Python to the students. Throughout the lesson students will be expected to learn about: - *Sequencing *Programming *Saving *Commenting *Syntax errors This lesson is about getting them to write their first program and it is also about introducing them to the shell, printing and understanding how to use Python. They're taught how to compile, debug and the importance of coding. There are instructions for the teachers so that if they've never used Python before, they have some guidance in the PowerPoint notes. Students are required to write a story and are taught basic techniques with the print. This could provide good cross-curricular links to an English lesson. They will work through their work with the guidance of a worksheet which asks them questions about whether they have understood the key points or not.

#### Year 7 end of year revision questions

Here are a set of questions I prepared to help the year 7's revise for their end of year test on computing. In the year they covered - Computer hardware - Networking basics - Health and safety issues - Data representation - How the internet works - E-safety - Computational thinking

#### Kodu Scheme of work - Primary or Secondary

This scheme of work is purely a way of structuring some of the content for primary of secondary. There is examples of selection, moving and how to clone objects within the game. The first 3 lessons come with evidence worksheets and it's broken down in such a way to help you support your students. Students are encouraged through this scheme of work to develop a game but also to take regular print screens of testing their game. I have included all worksheets and powerpoints and there are lesson plans. The lesson plans are basic but show how to split the lesson into tasks. There is a free lesson to give you an idea of what to expect.

#### Kodu Lesson 5 : - Pages and Selection (KS2/KS3)

This lesson will introduce to students how they're able to sequence and talks about how they're able to make code more efficient. There are teacher notes and there is information about advanced selection. This lesson will introduce Tinker time and will get the students to use pages within Kodu. Students will continue to work with Kodu after this to complete their game.

#### Kodu Lesson 4 : - Your world (KS2/KS3)

Slide 1 - Title Slide 2 - Objectives explaining that students will learn about clones and creatables. They will know the difference between the two. Slide 3 - What is cloning slide with a built in text box so that the teacher doesn't have to come out of the slide. You can make notes finding the difference by discussion with the students. Slide 4 - Think about how computer games might use cloning and discuss. Slide 5 - Shows how to clone. Slide 6 -How to load up the creatable. Slide 7 - Shows how to make a rock a creatable. Slide 8-10 'Tinker' time and some ideas to get the students started.

#### Kodu Lesson 3 : - Paths (KS2/KS3)

This lesson requires prior knowledge of Kodu and gets you thinking about paths. It introduces the path feature to them and you give your students 'tinker' time so that they can explore the tools more. Get the students to think about how they move characters in the game. Introduce automatic movement and show them how to follow other objects. Students complete the worksheet.

#### Kodu Lesson 2 : - Your world (KS2/KS3)

This lesson starts getting students to think about the way the world looks. Their main objectives are to learn how to create a basic landscape and to experience the techniques available. They will look at existing games and talk about what makes them more interesting. I've included some screen shots of existing games to guide the teacher. It starts getting the students to come up with a concept for their own game and they have a few ideas. Teacher requires prior knowledge of how to use the landscape tools or can use YouTube videos to support. Students to complete the worksheet to show that they're able to use the tools available and that they can come up with their idea. Homework included.

#### Kodu Lesson 1 : - Introducing programming (KS2/KS3)

This lesson does require some prior knowledge of Kodu but it gives you structure to start delivering the curriculum and it will allow you to break down each lesson and to start teaching the students different items step by step. There are opportunities for students to think about what is needed for a game. There is a worksheet to help them to start thinking about what they're going to need to include in their own game. Once you've introduced this, teach the students how to create characters, worlds, objects and how to write a simple piece of code. Students are required to use the worksheet as they work through this PowerPoint with the teacher. This is a sample lesson to get you started and can be used for KS2 or KS3.

#### Microbit Lesson 2 - Magic 8 Ball

This Micro:bit lesson introduces to students how they can build a magic 8 ball using the microbit. Before they start building a magic 8 ball, students are introduced to how to use the A + B buttons and they're introduced to how to build a flow chart. They complete a simple cup of tea. Once they've complete a flow chart they will attempt to create one for a simple A + B program. After this they will work on a magic 8 ball. There is a video included which shows you how to do the random number generator for the magic 8 ball. This should give students the basic skills that they need for planning and it includes videos which will help them understand it.