Preschool logical reasoning resources

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How do you teach coding?

How do you teach coding?

How do you teach coding? Who is this for? For primary teachers who teach programming - for both non-specialist and specialist computing teachers. What is it? This is a 15-minute research questionnaire by researchers at Queen Mary University of London. Why might you do this? Just doing the questionnaire, will help you think about your own planning and how you teach coding. If you are interested in taking part in the research to improve how we teach programming, pop your email at the end of the survey. Please help us find out more about how we teach programming so we can improve what how we teach our primary pupils how to code! Here is the research questionnaire. https://goo.gl/forms/4nWlR1kQ2r8mnFud2

By jlisaw8

Computational Thinking for KS3 & KS4

Computational Thinking for KS3 & KS4

If you teach computer science, you don't want to miss out on this! Includes both my highly popular KS3 and KS4 introductions to computational thinking! Includes a mixture of information and activities to introduce students to the concepts of computational thinking through a series of real world scenarios. To practice the application of computational thinking, I have also included my Kodu programming challenges work unit!

By RobbotResources

Mr R.O. Bot debugging algorithms

Mr R.O. Bot debugging algorithms

For the KS1 objective to debug simple programs. The worksheet includes a simple plan of a town and sets of algorithms to direct Mr R.O. Bot from one place to another. The algorithms each have a mistake in which the children have to spot and rewrite so that Mr R.O. Bot finds his way. A good activity to reinforce practical learning about debugging algorithms.

By louisehurley20

Mr R.O. Bot algorithms

Mr R.O. Bot algorithms

This worksheet covers the KS1 objective to understand what algorithms are. It includes a simple plan of a town and a set of algorithms to direct Mr R.O. Bot from one place to another. The child's task is to find out where he ends up. There is an extension activity for the child to write their own algorithm to direct Mr R.O. Bot for a friend to follow. A fun, simple, unplugged activity to reinforce prior learning about algorithms, maybe after practical activities, and to start seeing the algorithms written down.

By louisehurley20

Kodu - Ready Made Games!

Kodu - Ready Made Games!

A collection of 6 levels built on Kodu for you to share and use with your class. Perfect for those new to the software who need some examples to share with their pupils. Feel free to change and adapt them, or use them to get the kids started with Kodu. Using these will allow the students to play the games, and then examine how they have been built and what programming has been used. Please share and review! Any help with these please contact me @AlwaysComputing on twitter.

By matthew_1987

Boolean poster

Boolean poster

Simple poster for AND OR NOT gates if you find this resource useful or helpful please leave a review. Thanks

By mrnwhite

Pong with score (part 2 of simple pong)

Pong with score (part 2 of simple pong)

Following on from prior resource of simple Pong game - this adds a simple scoring system. The code itself is not the most efficient but should be easy to implement. Screen shots and commentary pick up from where simple pong game presentation finishes. Although this is one PPT it should cover 3-4 lessons. This is designed around the use of Scratch version 1

By mrnwhite

Brain Work: Number Puzzles 5 - Grids

Brain Work: Number Puzzles 5 - Grids

Quick number puzzles involving addition, subtraction, multiplication and logical thought. Suitable as starters, or extension work across a range of subjects including Maths and Computing. A slightly more difficult version of our popular grid based puzzles

By zwizih

Writing Flowchart Algorithms

Writing Flowchart Algorithms

A classroom poster to support students who are writing flowchart algorithms. The poster includes an explanation of the symbols required for the following tasks; Start & End, Inputs & Outputs, Tasks and Decisions. I have also explained the use of variables. All symbols are exemplified and a practical example of their use is also included. ************************Please leave a review!***************************

By RobbotResources

Primary Computing Year 3/2 - Computer Programming

Primary Computing Year 3/2 - Computer Programming

A collection of worksheets and guidance sheets to compliment the Rising Stars Switched On Computing unit for year 2/3 'We are Astronauts'. These can be used with or without the scheme and are based on use of Scratch. Objectives cover the basics of algorithms and computational thinking as well as general use of Scratch and a review sheet.

By xkatiecfc