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Tkinter Basics in Python

Tkinter Basics in Python

In this pack I've included three lessons and a workbook to get students into the basics of Tkinter - using widgets, creating menus, and using internal variables to create an input/output system with their widgets. The pack is generally aimed at A Level students, however the syntax is rather basic, so this could be used for ANY students - i.e. GCSE Students for their NEA would be able to show great competency and skill in programming by using a GUI instead of an MDI
mro2013
Application of Computational Thinking - Create an Interactive Story

Application of Computational Thinking - Create an Interactive Story

This unit of work introduces year 7 students to the concepts of computational thinking and logical thinking. It is split into three fully differentiated sections: 1. Design an interactive story using a flowchart to identify the key decision points within your story. 2. Create an interactive story using PowerPoint, hyperlinking the slides to the correct locations. 3. Test and evaluate your story and make improvements where required. I have included some slides to provide additional assistance, for example hyperlinking auto shapes, removing the on mouse click advancements, etc. Alongside developing computational thinking skills, this unit is also an opportunity for students to develop their graphic design skills. I have also included an example interactive story so students can get an idea of what they could create themselves, while considering what they could make even better themselves. This resource is a perfect continuation from my Introduction Computational Thinking for KS3 resource! ***Please Leave a Review***
RobbotResources
Algorithms, decomposition and abstraction - AQA GCSE Computer Science 9-1 KS3 Year 9 Intro

Algorithms, decomposition and abstraction - AQA GCSE Computer Science 9-1 KS3 Year 9 Intro

This small unit covers the first topic of the AQA 9-1 GCSE Computer Science course, which can be taught to Year 9 (or any KS3 group) covering algorithms, decomposition and abstraction - this is a useful learning tool to introduce KS3 students to the idea of algorithms, and how they work, to ease them into GCSE concepts. The unit is aimed at Year 9, however it can be taught to Year 8 (or even to Year 7!) as well. Beyond Year 9, this unit could be very useful for Year 10 students when revising for the NEA/for their exam.
mro2013
Using functions and creating a Tkinter GUI interface in Python

Using functions and creating a Tkinter GUI interface in Python

21 quick, simple challenges covering using functions and two documents on how to use Tkinter to create a GUI interface. Includes explanation, example code and suggested possible answers. A BONUS “Chunky Challenge” included allowing your students to practice these skills in a larger task to prepare for more complex tasks that involve computational thinking skills. In order to get the most out of these documents I recommend you use them in the following order: functions, GUI part 1, GUI part 2 and finally the chunky challenge. From my experience in teaching Python and other programming languages, I feel it works best when pupils only learn about using functions when they are starting to create more advanced programs that require them. For this reason, this document does assume a lot of previous confidence with using Python's basic programming structure before they tackle this section. If you are a teacher who likes to introduce functions early on in the pupils programming experience, then the functions document will not work in your classroom as it assumes pupils have a confidence with the basic programming skills already in order to complete the challenges. The skills the pupils must already have confidence with include: • input • print • if statements • loops (for and while) • strings • mathematical operators • tuples and lists • saving to and reading from a text file • saving to and reading from a .csv file For more lessons and complete units of work visit www.nicholawilkin.com.
nwilkin
MORE Python Challenges - If statements

MORE Python Challenges - If statements

Includes a handout giving example code and 6 NEW challenges to try out. Python files also included to allow you to demonstrate one possible answer for each challenge to your class. Pupils will use the following programming features to complete the challenges: • input • print • integers and strings • basic mathematical functions (+, -, *, / and %) • basic if statements including if...else and if…elif…else statements • nested if statements Ideal for a NEA resource bank or to use for starter or plenary activities or use them for homework tasks. Easy to use and integrate into your lessons and handy to have around for pupils who finish other challenges early and need something to do. For more high-quality, ready to use computing and ICT resources visit www.nicholawilkin.com
nwilkin
MORE Python Challenges - The Basics

MORE Python Challenges - The Basics

Includes a handout giving example code and 7 NEW challenges to try out. Python files also included to allow you to demonstrate one possible answer for each challenge to your class. Pupils will use the following programming features to complete the challenges: • input • print • line breaks • integer and floating-point numbers • basic mathematical functions (+, -, *, / and //) Ideal for a NEA resource bank or to use for starter or plenary activities or use them for homework tasks. Easy to use and integrate into your lessons and handy to have around for pupils who finish other challenges early and need something to do. For more high-quality, ready to use computing and ICT resources visit www.nicholawilkin.com
nwilkin
An Autumn Coding Activity with Scratch

An Autumn Coding Activity with Scratch

A computing lesson plan and associated resources for KS2 children programming an autumn leaf catching game with Scratch. Includes step-by-step lesson plan, support materials and pre-written program files. More free primary computing lessons and resources available at www.icompute-uk.com
iCompute
Web Technologies - A-Level Computer Science - OCR - 1.3.4 - Lesson 1

Web Technologies - A-Level Computer Science - OCR - 1.3.4 - Lesson 1

This presentation is part of series on using search engines. It explains how search engines work and it links to video resources by craig and dave who have made some incredible YouTube videos. I do not have credit for these videos. There are other slides to support the videos and I've pulled out key information that the students need to know. This lesson builds on one of the first lessons that the students have had on CSS and HTML in the past and it gets them to build a web page based on what they have learnt. It gets them to build the web page using HTML tags.
r_chambers
Edexcel NEA preparation for Analysis stage - 9-1

Edexcel NEA preparation for Analysis stage - 9-1

A thorough lesson to prepare year 10 or year 11 learners to tackle the Analysis stage of the NEA. The lesson takes learners through the art of abstracting from a larger problem. Breaking down a task into it's most basic form. They then have practice abstracting detail from two different scenarios. The lesson then moves to the reasons why we decompose, and the importance of making code as simple as possible, adding embellishments later when the bare bones are working. There is opportunity to practice decomposing either singularly, in pairs, or as group work. Possible solutions are given to peer assess, or can be taken out for teacher assessment. The lesson culminates in a test to decompose the first idea presented and abstracted, the Bake Off competition. Homework / extended learning is included, and encourages the learners to abstract and decompose the program controlling a household item.
hoof_hearted