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Computational Thinking and the Digital Competence Framework

Computational Thinking and the Digital Competence Framework

My latest poster shows how the understanding of Computational Thinking underpins all concepts of the Digital Competence Framework (DCF). I have given examples of how each concept can be applied to primary strands of the framework. Feel free to download and use as part of CPD sessions! ***Please leave a review!***
RobbotResources
Computing - HTML and CSS Web Development SOW

Computing - HTML and CSS Web Development SOW

This 10 lesson SOW teaches students what HTML and CSS do and how the are used together to develop website content. Through the 10 lesson scheme of work, students are taken through the basics of HTML and CSS and provided with the opportunity to develop their own website. All teaching materials, HTML/CSS code samples, end of unit assessment and marksheet provided.
HeatonMoorDigital
Computing Who Wants to be a Millionaire Python Project

Computing Who Wants to be a Millionaire Python Project

A Python Programming Project to simulate the popular quiz show "Who wants to be a Millionaire" Answer 15 questions to win the Million jackpot Use your 3 lifelines to help you Read in the questions and randomly select more difficult questions as the player progresses through the quiz. Help notes, PowerPoint with code explanations, student worksheet and full python solution for teachers provided.
HeatonMoorDigital
Python Programming FULL COURSE

Python Programming FULL COURSE

This is a full unit of work for Python Software Development. There are 10 individual tasks for the students to complete, each of which take an average of 1 lesson to complete. Each task has several challenge activities to stretch students abilities and understanding and aims to get them independently learning. These activities again can be used to deepen comprehension and I use these as further lessons for students to develop their pseudocode writing skills etc. I have included a PPT file with the lessons objectives and aims, as well as the skills/area of coding covered by that particular task. Some of the tasks give the students some partially completed activities in Python, these are also included in a folder, as well as the fully working solutions to all of the activities. All in, this is a very thorough unit of work which will last anywhere from 10 - 30 lessons, depending how independent you want students to work, how long is spent designing plans for the program before implementing and how long is spent designing test tables and testing.
PaperAirplane
Scratch Games Design for Computer Science

Scratch Games Design for Computer Science

This is a whole unit of work with a variety of different lessons which aims to take students from basic understanding of the Scratch coding environment to students who develop games. Differentiated resource with clear instructions and challenging advanced activities for students who are capable
PaperAirplane
Y7 Computing Algorithms Unit

Y7 Computing Algorithms Unit

This is the unit of work I created to introduce my Y7 students to Algorithms, Problem Solving, Pseudocode and Computational Thinking. In the unit, there is the Activity Sheets which introduce: Grid References, Loops, Problem Solving, Trace Tables amongst others. The students trace code as it executes, keeping track of automated buses as they drive. Variables are brought in to track fuel, as well as booleans etc. This unit has been incredibly successful at boosting students understanding of developing and writing algorithms and when we move onto our units in Scratch coding / Python coding, they much better understand the terminiology All in, this can be 'rushed' in 6 lessons, or taking more time to delve into the Computing Acts can take it to 8 and beyond. With new GCSE and IGCSE courses covering some of the material, it is also something that could easily be expanded for students to undertake some of their own investigations into some relevant areas in AI etc.
PaperAirplane
Computing - Python Programming SOW

Computing - Python Programming SOW

A seven lesson scheme of work introducing programming techniques using Python. Concepts covered in the unit include: Values & Variables, Data Types, Sequence, Selection and Iteration. Included are all containing all teaching materials: PowerPoint presentations, class activities, homeworks, programming activities (python solutions for teachers) and end of unit assessment.
HeatonMoorDigital
GCSE Run Length Encoding Programming Lesson tasks

GCSE Run Length Encoding Programming Lesson tasks

This resource contains tasks for a complete programming lesson based on Run Length Encoding. If students have looked at the theory this lesson is a good follow up as it improves their programming skills and reinforces the theory learned previously. Included in this resource is a self-marking Excel starter document, and Powerpoint presentation for the lesson. The code with tasks is included for students to copy and paste into Visual Basic, or pseudocode for more of a challenge. EDITED: Now includes a basic Testing table in a Word document so the students can prove that their program is working and become familiar with the process for their coursework.
MrHawes8
KS2 / KS3 Scratch superunit - introduction and follow-up unit

KS2 / KS3 Scratch superunit - introduction and follow-up unit

This bundle contains two units of work for Scratch, including at least 14 lessons in total (some may take longer, depending on programming speed). It can be broken down into two units, or potentially completed in one go. I have completed these with the same students over two years - the introductory unit in Y5 and then the second unit in Y6. However, this could be used with older children with little Scratch experience. The lessons conatined are as follows: Unit 1 Introduction to Scratch - algorithms Joke - sequencing Disco - sequencing / iteration Etch-a-sketch - controlling sprites Maze - Selection / iteration Assessment Unit 2 Flowcharts - algorithms Chatbot - sequencing / selection Scrolling maze - variables Falling fruit - indefinite iteration / variables Breakout - Variables / subroutines Rock, Paper, Scissors - Definite iteration / subroutines Assessment
MrHawes8