Inspiring interest in radio communications

Inspiring interest in radio communications

SDRplay provide a “software defined radio” (SDR) which turns a Raspberry Pi or PC into a full communications receiver capable of picking up radio signals across the spectrum from long waves to microwaves. All you need is the SDR and a simple antenna which is often just a length of wire. This simple tutorial can help a class pick up signals for themselves: https://youtu.be/JvP8t8aPmRw and this inspiring video shows how a class can pick up actual pictures from the International Space Station (first the class can practice on other signals and when they are ready, they can time their listening for when the ISS is transmitting pictures and passing overhead. See: https://youtu.be/vRwH0FlH9MA Potentially SDRplay can lend a school an RSP1A, or they can be bought with educational discount by emailing jon.hudson@sdrplay.com (SDRplay co-founder)
letters1
CS/IT Revision Mats

CS/IT Revision Mats

Please use these mats as a revision games to play in groups in the classroom. They should be printed on A3 paper and laminated so that it can be re-used. This means that students can write their initials on their square instead of using counters. The way the game is played can be manipulated. However, the main instructions are as follows (also included on sheet): Roll Two Die to Create a Co-ordinate. Place your coloured counter on the square that the roll corresponds to. If answer is correct, receive points as follows: Points: Red squares are worth 1, Yellow squares score 2 points, and Green squares score 5 points Grades: Red squares are 4/5 Grade, Yellow squares and 6/7 Grade and Green Squares and 8/9 Grade answers Please use a great revision resource for group work. Please also leave any feedback for future revision mats and how to improve them.
14bensona
CS/IT Revision Mat: Problem Solving

CS/IT Revision Mat: Problem Solving

Please use this mat as a revision game to play in groups in the classroom. This should be printed on A3 paper and laminated so that it can be re-used. This means that students can write their initials on their square instead of using counters. The way the game is played can be manipulated. However, the main instructions are as follows (also included on sheet): Roll Two Die to Create a Co-ordinate. Place your coloured counter on the square that the roll corresponds to. If answer is correct, receive points as follows: Points: Red squares are worth 1, Yellow squares score 2 points, and Green squares score 5 points Grades: Red squares are 4/5 Grade, Yellow squares and 6/7 Grade and Green Squares and 8/9 Grade answers Please use a great revision resource for group work. Please also leave any feedback for future revision mats and how to improve them.
14bensona
Computing Bee-Bot moon landing mazes for teaching algorithms

Computing Bee-Bot moon landing mazes for teaching algorithms

I am using Bee-Bots to teach algorithms in Year 2. For each of the eight mazes in this resource, the children write an algorithm to help Buzz Aldrin return to the moon lander whilst avoiding the craters. The children then test their algorithm before debugging it accordingly. Each maze is on 2 A3 sheets of paper that should be sellotaped together to make and A2 maze. When printing, a notification will come up about printable area, please ignore this and print anyway as the maze is designed to fit a Bee-Bot on top of it.
mrcarter78
Computing Conference! 24th February 2018 with Ofsted! For anyone who teaches computing!

Computing Conference! 24th February 2018 with Ofsted! For anyone who teaches computing!

We are running our annual teachers' conference on the 24th February 2018. THIS IS THE FLYER. You need to book a place for £35 on eventbrite!!! The flyer gives you the link! John Nixon, Computing Lead at Ofsted is providing our keynote. This is the only conference he is scheduled to present at this year!! At the conference, you can create your own day of CPD. For beginners, intermediates and more experienced teachers of computing. For primary and secondary teachers, trainees as well as in-service and out of school educators. SEND workshops, A level workshops - all you can think of. We are even making a swarm of fireflies out of 200 micro bits and have drones too! 9:10 registration, 9:45 Ofsted Keynote, 10:20 1st workshop, 4:15 finishes Gladesmore Community School, South Tottenham, N15 6BF (Victoria line) Just £35 to cover lunch/admin Select from 30 HANDS-ON workshops Unplugged, Scratch, Minecraft, Python, HTML, C#, MicroBit and more Sessions include: Advanced Python - Sue Sentance, Stride - Michael Kölling, Machine Learning - Paul Curzon, Primary Assessment - Phil Bagge, Minecraft - Simon Johnson (CLCSimon), NEWLY ADDED Secondary - Craig ‘n’ Dave Sign up here https://tinyurl.com/CASLondon-Conf-2018 #casconf2018 CAS London​ coordinates Computing At School activities in London. CAS London is run by King’s College London and Queen Mary University of London. http://www.computingatschool.org.uk/crcs/london @cas_london_crc email caslondon@computingatschool.org.uk
jlisaw8
Algorithms, Maths & micro:bit: 5 fun coding activities

Algorithms, Maths & micro:bit: 5 fun coding activities

5 fun activities exploring the micro:bit, mathematics, and algorithm creation in Python and JavaScript Blocks. This short activity booklet explores the use of computing in order to calculate mathematical constants and carry out advanced mathematical functions. This could be used as an introduction to algorithms or mathematics & computing. In these activities we will use Python and JavaScript Blocks to calculate Pi & e, as well as creating a function to calculate factorials. Along the way we will learn a number of key skills: - Introducing & breaking down problems and algorithms - Solving and re-arranging equations - Real-world use of computing - Introduction to mathematical constants - Coding in Python & JavaScript Blocks - Utilising key equations for geometry & shapes - Memory issues & efficiency - Coding Skills: - Variables - Loops - Conditions - Advanced mathematical functions
rlowe0008
Digital Skills

Digital Skills

A collection of digital skills progression documents and lessons. Learn unplugged coding, blogging and iMovie skills.
ferrycaptain
Let's Start Coding: Programmer's Notebook for Grades 6-8

Let's Start Coding: Programmer's Notebook for Grades 6-8

The Let's Start Coding Programmer's Notebook contains real-life application questions pertaining to how real, typed code is used in the world around us. The Programmer's Notebook also contains a C++ code cheat sheet for students to use in identifying correct functions and statements. The Programmer's Notebook also has an alphabetically arranged coding glossary for students to use to fill out definitions in their own words and to write examples. This resource can be used with or without the Let's Start Coding kits found at www.letsstartcoding.com
LetsStartCoding
Let's Start Coding: Grades 4-5 Programmer's Notebook

Let's Start Coding: Grades 4-5 Programmer's Notebook

The Let's Start Coding Programmer's Notebook contains real-life application questions pertaining to how real, typed code is used in the world around us. The Programmer's Notebook also contains a C++ code cheat sheet for students to use in identifying correct functions and statements. The Programmer's Notebook also has an alphabetically arranged coding glossary for students to use to fill out definitions in their own words and to write examples. This resource can be used with or without the Let's Start Coding kits found at www.letsstartcoding.com
LetsStartCoding
Micro:Bit differentiated worksheets - Year 7/8

Micro:Bit differentiated worksheets - Year 7/8

PLEASE LEAVE A REVIEW! Six lessons worth of content, each lesson has a high, medium and low ability worksheet and each lesson gets progressively harder. Most projects work with the block editor or touch develop. These worksheets have been printed and laminated and pupils choose the worksheet based on their ability.
gemw444
Microbit Unit of Work

Microbit Unit of Work

This Unit of Work includes 10 lessons worth of Microbit programming skills and knowledge. Each lesson has a PowerPoint presentation to go with it, with all other resources also included as Word documents. All resources including PowerPoints are numbered to make it easier to follow the unit, and there is also a teacher’s guide included. The Unit begins with an introduction to Microbits, and concludes with revision, end of unit test and DIRT reflection lesson. Topics included are Variables, Selection, Iteration, and various programming challenges in the form of games that the students can create. It also includes the Microbit Board Game project that takes 2 lessons, which is also available from the Programmer’s Paradise shop on TES Resources. A homework is also included, where the students can create a program using printed code blocks, cut and stick them onto the other half of the paper. This can be used after the first couple of lessons, or later if they are less familiar with the concepts.
MrHawes8
Microbit Programming Assessment

Microbit Programming Assessment

Included is an assessment for the end of a microbit programming unit. Topics included variables, selection, definite and indefinite iteration. The test also includes specific practical knowledge of programming using microbit blocks.
MrHawes8
Microbit Revision Lesson

Microbit Revision Lesson

This presentation is to be used for revising programming concepts such as variables, selection, iteration using the microbit. There are tasks included such as creating definitions, thinking about how to program a certain game and a Kahoot quiz (link included on the powerpoint).
MrHawes8
Microbit Iteration Lesson 2

Microbit Iteration Lesson 2

This resource is a PowerPoint presentation that helps to reinforce definite vs. indefinite iteration, and also includes instructions for creating a game for the microbit. Complete code blocks shown in the PowerPoint.
MrHawes8
Microbit Iteration lesson

Microbit Iteration lesson

This resource is a PowerPoint presentation used to teach iteration for students using the Microbit. The main task involves students programming definite and indefinite iteration through the use of two different looping blocks of code.
MrHawes8
Microbit Selection Lesson

Microbit Selection Lesson

This resource is a PowerPoint used to teach a lesson on Selection statements using the Microbit. The lesson revolves around the students creating a 'Magic 8 Ball' game, using If...Then...Else blocks of code.
MrHawes8
Microbit Click Wars Lesson - flowchart included

Microbit Click Wars Lesson - flowchart included

This lesson includes the PowerPoint needed to have the students create a game called Click Wars, and the flowchart card sort activity alongside it. Also included is the instruction sheet for the students to work from, and a Word document containing the coded solutions.
MrHawes8
Microbit Introduction Lesson

Microbit Introduction Lesson

Included in this resource is the PowerPoint used to introduce the microbit to a class, and some simple coding tasks to get the students using the microbits early on in the unit. Another PowerPoint is included for the final task, which is a selection of programming challenges for students to attempt.
MrHawes8
Microbit Board Game Project

Microbit Board Game Project

This resource was used for Year 7 Computing following a unit involving learning about variables, selection, iteration and random number generation using the Microbit. They loved playing the game, especially as they helped to create it! The idea is to have them use the Microbit as part of the board game. They will program in a dice function for shaking the Microbit, and other features for when they press Button A or B. The game works similarly to Snakes and Ladders. Button A moves the player either forwards or backwards, 6, 4, or 2 spaces (picked randomly by the program), and Button B moves the player up or down by flashing up to 3 up or down arrows (again randomly). Instructions were given via a worksheet, where the first page (two of the tasks) were given in the first lesson and the final one was given at the start of the second. When they had finished their program they could then download it to the Microbit and play their game. My students ended up with between 10-25 minutes playing time depending on how quickly they programmed their game. They can provide their own playing pieces from pencil cases etc. and the board is provided (A4 printout is fine). The code is in the screenshots in the PowerPoint slides and can be made up quickly.
MrHawes8
3 x lessons

3 x lessons

Hardware, software and utility software presentations, used with year 9 computer science classes.
maxwell01782
Minecraft Command Block Coding Lesson SEN

Minecraft Command Block Coding Lesson SEN

Hi, I have created a coding lesson on Minecraft pocket edition to be used on iPad or Android devices. The worksheet provides step by step visual instructions on how to place a command block in Minecraft and editing the coding to spawn in something of your choice. This is the basics of command blocks and a good starting point. I used this with my KS2 SEN class (Social, Emotional and Mental Health) and they loved it. Would appreciate any feedback as this is the first resource I have ever published. Links to KS2 National Curriculum Computing Objectives: Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems. Also attached a Youtube tutorial for teacher subject knowledge.
jamiegteacher
The Enigma Machine

The Enigma Machine

In the Enigma Machine lesson, students will learn the intricacies of cryptography used in World War II to convey secret messages to soldiers in the field. Students will start by looking at a simple shift cipher and will create their own cipher wheel to send and receive encoded messages. Students will then learn about the German Enigma Machine and will run a web-based emulated version to better understand how it works. Finally, students will discover how the Allies broke the Enigma’s code in WWII and the effect that had on winning the war. Part of this lesson was adapted from a lesson plan by Northern Illinois University. Topics addressed: Basic cryptography and relevant vocabulary Shift ciphers and how they encode plain text using a simple algorithm The Enigma Machine and its impact on the outcome of World War II Primary CT concept: algorithms. Students will consider different algorithms used in various forms of cryptography, including the very complicated logic involved in the Enigma Machine. Students will be able to: Explain why cryptography is necessary to keep messages secret Explain the algorithm of a simple shift cipher Understand at a high level how the Enigma Machine operates Understand at a high level how the Enigma Machine was defeated Materials: PowerPoint presentation Shift cipher template and instructions Suggested lesson breakdown: 10-15min – introduction to cryptography 10-15min – students create and test cipher wheels 5min – discussion on shift cipher 7min – Enigma Machine video 10min – Enigma Machine web emulator 10min – Cracking the Enigma Machine video
eli17
Microbit - "The Next Big Thing" unit (18 lessons with resources)

Microbit - "The Next Big Thing" unit (18 lessons with resources)

This is an 18 lesson unit of work around Microbits, combining programming using the online microbit interface and electronic components. The components I used were sourced from http://microbit-accessories.co.uk but you could make your own or source from elsewhere as well. Helpsheets are provided for each of the electronic components. The students each have a workbook for the whole unit divided into sections that can be easily marked by the teacher, with opportunity/space for student reflection and response. Students start off learning about microbit theory, i.e. safe handling (static) and polarity, inputs, outputs and programming structures IF statements and loops. They then need to design the "next big thing" - a device that solves a problem, using the microbit. They will need to produce a design brief and circuit diagram. Once they have built it, there is a lesson on gathering user feedback and evaluation. At the end of the unit, they have the opportunity to create a business pitch for their new device. This is a great end to the unit as each student/group gets to share their creation to the rest of the class, with prizes for the best entries (at teacher's discretion!) The course mainly links towards the D&T criteria (with reference to the relevant criteria at the end of each powerpoint) but could be used in Computing as well.
jonmward
Control for Computing KS2. Actually doing it!

Control for Computing KS2. Actually doing it!

This bundle contains a complete suite of carefully structured tasks for pupils aged 7 to 11. There is plenty for at least 12 lessons. Easily. (As a guide, the free starter resource has been used by one of our teachers for three lessons and it has not been exhausted - neither is the teacher!) It's all great fun and it works! Pupils frequently talk about it in the playground in the run up to lessons. Teachers will be able to target some for Years 3 and 4, others for Year 5 and 6. None of this stuff will stay dusty in a cupboard or be in practice used by only the most able. All abilities can use it and make good progress. There is plenty of scope for differentiation. See the resource description for each individual set for details. In brief, it takes pupils from 'turn a light on and off' to sequencing a rainbow pattern that moves, to having the McRoboFace respond to its surroundings, to controlling motor speed and direction in different ways. It contains 'on-screen' guides with starter coding using the Crumble Controller and its Playground from 4tronix. Our classes love it! Teachers love it too. 1) The Crumble Software is inspired by Scratch - and even easier to get started with. 2) There are no fiddly wiring problems, no slippery croc clips, just standard audio leads. See the cover photo - a motor with speed and direction control by two buttons - just four 'push-in' leads! A free sub-set of the lot is available for 'look and feel'. The cover photo on that shows the McRoboFace which pupils are excited by. This has great application also for teachers and classes wanting to learn effective coding and then using that with DT self build models.
MountainSkyTeacher
Control for Key Stage 2. Resource 6 of 6. Controlling a Motor.  Crumble and Crumble Playground.

Control for Key Stage 2. Resource 6 of 6. Controlling a Motor. Crumble and Crumble Playground.

This is for Generalist Primary School Teachers to use with their classes. There are enough guided 'hands-on' Computer Control activities here to keep pupils engaged for one to three lessons. Each has clear instructions with good photos and examples of code. For a good look (free!) download 'Pupils Playground 1' - which is identical in look and feel. It builds on the earlier Playgrounds. It can be used before Playground 5. In this one, pupils are introduced to the 'Motor Gizmo'. The coding tasks are quite different from the other Playgrounds. Pupils are first shown how to control a motor using two buttons. Then they are shown how to do it with one. These skills are then combined with others learned earlier in a couple of challenges. See the 'Playground Overview' for free in 'Playground 1'. All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's more than 1 lesson, possibly 3 - depending on variation of task the teacher challenges pupils with. The whole set provides a series of units, bursting with 'hands-on' activities, which are plenty, with progression, from year 3 to year 6. Included is an example marking ladder which could be easily changed for your specific needs. The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'. Included is an example of how our school stores each of the kits of 4tronix stuff. https://www.tes.com/member/SkyTeacher
MountainSkyTeacher
Control for Key Stage 2. Resource 4 of 6. Crumble and Crumble Playground

Control for Key Stage 2. Resource 4 of 6. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. There are enough guided 'hands-on' Computer Control activities here to keep pupils engaged for several lessons. Each has clear instructions with clear photos and examples of code. For a good look (free!) download 'Pupils Playground 1' - which is identical in look and feel. It builds on the earlier Playgrounds. In this one, pupils can choose from a range of coding tasks with increasing challenge. The final one really is an exacting task - but they will learn some great coding tricks! See the 'Playground Overview' for free in 'Playground 1'. All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's more than 1 lesson but not 4 lessons. The whole set provides a series of units, bursting with 'hands-on' activities, which are plenty, with progression, from year 3 to year 6. Included is an example marking ladder which could be easily changed for your specific needs. The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'. Included is an example of how our school stores each of the kits of 4tronix stuff. https://www.tes.com/member/SkyTeacher
MountainSkyTeacher
Control for Key Stage 2. Resource 3 of 6. Crumble and Crumble Playground

Control for Key Stage 2. Resource 3 of 6. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. This builds on Playgrounds 1 and 2. All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's way more than 1 lesson but not a half term's work. The whole set provides a series of units which are plenty, with progression, from year 3 to year 6. Included is an example marking ladder which could be easily changed for your specific needs. The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'. https://www.tes.com/member/SkyTeacher
MountainSkyTeacher
Control for Key Stage 2.  Resource 2 of 6.  Crumble and Crumble Playground

Control for Key Stage 2. Resource 2 of 6. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. It's great fun. Our pupils love it! Teachers can use it to learn quickly - included are some easy to follow getting started read-me pdfs All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's way more than 1 lesson but not a half term's work. The whole set provides a series of units which are plenty, with progression, from year 3 to year 6. Included is an example marking ladder which could be easily changed for your specific needs. The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'. https://www.tes.com/member/SkyTeacher
MountainSkyTeacher
Control for Key Stage 2.  Great fun learning for years 3 to 6.  Crumble and Crumble Playground.

Control for Key Stage 2. Great fun learning for years 3 to 6. Crumble and Crumble Playground.

This is for Generalist Primary School Teachers to use with their classes. It's great fun. Our pupils love it! Teachers can use it to learn quickly (an 'answers' zip file is included, plus some easy to follow getting started read-me pdfs.) This introductory resource introduces Control in a very simple way, using the brilliant 'Crumble Playground' from 4 tronix. That is a very inexpensive (Around £40) robust kit that will not become dusty in a cupboard! The class file 'Pupil Playground 1' is designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) If your school does not have 'Playgrounds' you could look at this resource to obtain an idea of how great it is for the pupils. Our Head loves it so much he is selling the Lego Wedo and Mindstorms to buy more Playground related stuff! Plus he is inviting other schools to come and see what fun it is - we are not paid by 4tronix! Its just that their stuff is amazing. Its the first stuff my long suffering wife has said of "I can see why they like that!" Teachers may use this (and the further complete suite of the paid for resource) in their own school and home and give it to their pupils. I'm not sure how to describe this introductory resource! It's way more than 1 lesson but not a half term's work. One teacher has used 'Playground 1' in a five lesson sequence with a class of 7 to 9 years olds - and has not exhausted it yet! The whole resource is nearly ready to provide a series of units which are plenty, with progression, from year 3 to year 6. The resource as a whole fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'NC match up - getting started'.
MountainSkyTeacher
List of programming techniques

List of programming techniques

List of all the programming techniques required for GCSE and A Level Computing; what do the students need to learn or show as part of the evidence in controlled assessments or Computing courseworks
sekhon1976
Computing & Robotics

Computing & Robotics

iCompute's contribution to the Hour of Code 2016. A cross curricular lesson and the resources needed to teach it for Key Stage 2 pupils. Requires Sphero.
iCompute
Year 2: Master Computing Basics Bundle

Year 2: Master Computing Basics Bundle

A huge amount of resources for individual or Interactive Whiteboard use for Year 1 children. Gain confidence with easy to use, drag and drop resources across a variety of topics including a whole unit on Coding!
martinjgoulden
micro:bit of Things

micro:bit of Things

https://sites.google.com/view/microbitofthings This is a website for anyone who has their hands on a micro:bit (microbit) and wants to know what they can do with it. I created the site to publish notes on projects that I am working on with my pupils, so this site will be of interest to teachers who are looking for ideas and advice that will enable them to exploit the capabilities of their micro:bits. The projects have been piloted with children in Key Stage 2 or Key Stage 3 and many are now embedded into the STEM curriculum at my school. They have been designed with tight budgets in mind.
hastklass
Crumble Bot challenge cards

Crumble Bot challenge cards

I spent a great deal of time on this resource for an activity to celebrate our Outstanding Ofsted Grade.The first challenge is a simple one that uses BeeBots for KS1 children. My four other challenges introduce KS2 children to Crumble Bots. They involve moving the Crumble Bot in a straight line, making it spin, making the lights or sparkles flash and, most exciting of all, line tracking (following a black line using infra red sensors. ) Each challenge is carefully explained on an A4 sheet and gives hints and tips on which blocks of code to use.
Perry28
Coding/Programming in Scratch - Years 1,2,3,4 & 5

Coding/Programming in Scratch - Years 1,2,3,4 & 5

Give these resources to any teacher and they will be able to teach programming to their class! Nearly 30 lesson plans in total with all necessary resources. Step-by-step picture guides to using Scratch and printables to use with Beebots. Tried and tested with teachers who have had no experience what so ever in coding!
martinjgoulden