End-of-term fun for DT students

Keep DT pupils stimulated until the very end of the academic year with this selection of hands-on challenges, activities and games

Tes Resources Team

Textiles Used In Fun End-of-term DT Activity

Ensure you've got the end of term all sewn up with these engaging design tasks, group challenges and games

With the end of term nearly upon us, what better way to stay motivated than with some light-hearted fun? Check out this collection of group challenges, trivia games and activities to motivate your students, inject an element of competition and make sure those final lessons really hit the mark.

D&T Mini Project Practical: The Cardboard Chair Challenge
dt-and-beyond

D&T Mini Project Practical: The Cardboard Chair Challenge

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An OFSTED graded Outstanding lesson for introducing students to the design, make and evaluate requirements of design technology. Ideal for Key Stage 3,4 and 5 including students with no previous hard technology experience. The main focus of the lesson is to work as part of a small team to ...
D&T Road sign Cover work sheet
surfacedetail1

D&T Road sign Cover work sheet

(1)
Attached is a Word document: Learning objectives: Who is Margaret Calvert, what is a pictogram and what is important in a road sign? Learning Outcome: After learning about Margaret Calvert, students could consider what is the best, most simple and easy to understand pictograms to use for the follo...
Design a destination shoe project
rcteacherdt

Design a destination shoe project

(0)
Design a destination shoe project Students are to pick somewhere in the world and design a shoe based on it. They must research the different landmarks, colours and images first. This powerpoint guides students through the whole project including learning objectives, tasks, examples and some 'jus...
D&T: Mechanism investigation - Hand helicopters
Dave Jones

D&T: Mechanism investigation - Hand helicopters

(0)
Worksheet (double sided A4) walks you through an investigation into the scientific principles of helicopters. It keeps it simple, but is a good first example of iterative design and performance improvement. Also needed: a small dowel or sharpened square stick (could even be a pencil); pencil ...