Computing teaching resources

Resources and ideas for computing, written by teachers to support teaching and learning

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18 ICT/Computing Theory Lessons & Homework Booklets

18 ICT/Computing Theory Lessons & Homework Booklets

When these booklets are printed you have 8 theory lessons primarily based on the BBC Bitesize website.Follow the bitesize online pages and activities and complete the task sheets. Homework can be completed on the homework booklet.They have been designed to be used without computers and there are enough lessons for 1 every 2 weeks.Hope they are useful

By anthellison

Edexcel ICT GCSE  - Unit 1 Extended Answers Help

Edexcel ICT GCSE - Unit 1 Extended Answers Help

These past exam questions formatted in writing frames will help students answer 6 mark questions. Hopefully gets the pupils thinking about the structure as well as the number of points that need to be made. Created for Unit 1 - Living in a digital world

By anthellison

TES Author Resource - Excel Sales and Accounts Tracker and Workbook

TES Author Resource - Excel Sales and Accounts Tracker and Workbook

This is a resource for authors to keep an account of the numbers of sales and earnings each day. It will provide valuable data which will help to inform authors how to most effectively manage their business and, hopefully, show the growth and trends in their business. This excel work-book willKeep accounts of daily / weekly / monthly and yearly sales figures and numbers of products sold Record sales figures in graph formatProvide real-time averages of products sold and sales figures for each day of the weekProvide real-time averages of products sold and sales figures for each week of the yearProvide real-time averages of products sold and sales figures for each month of the yearProvide real-time averages of products sold and sales figures for each yearIt will enable authors to analyse Which days are the best for salesHow TES sales or individual sales impact on numbers of products sold Observe trends in sales throughout the yearThe workbook has been set up to input figures from September 2016 until December 2021.Other Resources for AuthorsHow to Become a Successful TES Author: Step by Step GuideTES Author Calendar and Planner

By Krazikas

Dragon Quest Adventure KS2 Maths Problem Solving

Dragon Quest Adventure KS2 Maths Problem Solving

A Powerpoint adventure using mathematical problems. I used this in Computing lessons as an example for the Y6s to create their own adventure type game and plan a sequence. The maths content is not aimed at UKS2.

By Justyw

Primary School Safety Smart (E-Safety 8 Lessons)

Primary School Safety Smart (E-Safety 8 Lessons)

This Unit is an introduction to Safety Smart (E-Safety). Students also use and practise skills in PowerPoint to evidence their learning. Unit contains lesson presentations, starter tasks and videos for students to watch and discuss the dangers of E-Safety and how to prevent any risks.OVERVIEW OF THE UNIT:Lesson One: Introduction to Safety Smart and general rulesLesson Two: Basic features and tools of Microsoft PowerPoint, continue with safety smart risks and solutions using videos and keywords.Lesson Three: Basic and advanced features and tools of Microsoft PowerPoint, continue with safety smart risks and solutions using videos and keywords.Lesson Four: Understand the risks and solutions of cyber bullying Lesson Five: Understand the risks and solutions predators onlineLesson Six: Understand the risks and solutions of social networkingLesson Seven: Understand what malware means and understand what a virus and worm isLesson Eight: Understand what spam and phishing is

By samoliver368

Photoshop Essential Bundle

Photoshop Essential Bundle

8 complete lessons covering the Photoshop Essentials. Covering Selection and compositing these lessons are fun and simple with great results. The handouts for these lessons are learner focused with explanatory notes for each phase. Each session comes with lesson plan and source materials.

By ibrahimwild99

Computing -Year 1: Instructions & making things happen (7 lessons plans & presentations)

Computing -Year 1: Instructions & making things happen (7 lessons plans & presentations)

7 Powerpoint presentations, lesson plans and resources to teach Computing in KS1 (Year 1). Unit: Instructions and making things happen.Lesson 1 - understanding that devices can be controlled by a sequence of actions. Lesson 2 - understanding that sequences affects outcomes.Lesson 3 - understanding that instructions can be given using a common language.Lesson 4 - understanding that instructions can include measurable units.Lesson 5 - understanding that recording instructions forms the basis of control work.Lesson 6 - understanding the importance of following instructions accurately and in order.Lesson 7 - understanding that recording instructions forms the basis of control work.

By BelindaCM

Magazine Cover Art - Adobe Photoshop Complete Lesson (Graphics, Art, Photography)

Magazine Cover Art - Adobe Photoshop Complete Lesson (Graphics, Art, Photography)

Learners create a Magazine cover using the worksheet and source materials provided. The are encouraged to be creative with text and attempt to fulfil the task to a reasonably professional level.This session is a continuation of the hair cut out tutorial using channels however it can be used as a standalone session with the source material included. Typical Lesson time: 1:5 HoursLesson appropriate for the delivery of basic and essential Photoshop skills.

By ibrahimwild99

Selection and Hair Using Channels - Adobe Photoshop Masterclass

Selection and Hair Using Channels - Adobe Photoshop Masterclass

This lesson demonstrates the essential Photoshop skill of creating a selection by using channels. Whilst Photoshop has many tools to create quick selections it is not always appropriate to use them for refined images containing complex selections. In this lesson, Learners will work with channels to create a selection and refine it to a professional standard.Typical Duration: 1:5 hoursExtensive Lesson Handout documenting process, Lesson Plan and Source Material• Use a channel to create a selection• Turn a selection into a layer mask• Invert a layer mask• Edit a layer mask directly• Use the clone stamp with a clipping mask to define edges

By ibrahimwild99

Computing (Year 1) – Labelling and classifying (6 lessons plans and presentations)

Computing (Year 1) – Labelling and classifying (6 lessons plans and presentations)

6 lesson plans, Powerpoint presentations, resources and a Notebook to teach computing in Year 1. Unit: 'Labelling and Classifying'. Cross-curricular with maths.Lesson 1 - describing a variety of objects ( I spy)Lesson 2 - selecting information to describe objects. Lesson 3 - following instructions to sort objects.Lesson 4 - following instructions to sort objects. Lesson 5- using a word bank to enter information words to make a label.Lesson 6 - using a word bank to enter information words to make a label

By BelindaCM

Computing (Year 1) - Using a word bank (6 lesson plans and presentations)

Computing (Year 1) - Using a word bank (6 lesson plans and presentations)

6 Powerpoint presentations and lessons plans to teach computing skills in Year 1. Unit: Using a word bank.Lesson 1 - Writing my name using a keyboard.Lesson 2 - Writing words using a keyboard.Lesson 3 - Creating sentences using a keyboard.Lesson 4 - Writing a list using a computer program.Lesson 5 - Typing a sentence and drawing a picture using a laptop /computer.Lesson 6 - Typing a short message and drawing a picture using a laptop /computer.

By BelindaCM

Computing - Assembling Text and laptop skills (Year 1)

Computing - Assembling Text and laptop skills (Year 1)

5 Powerpoints with lesson plans to teach Computing Skills in Year 1. Unit: Assembling TextLesson 1 - Understanding different things a computer can be used for an dusing mousepad.Lesson 2 - Using a mousepad to move the cursor on screen.Lesson 3 - Using a mousepad to match objects on the screen.Lesson 4 - Using the mousepad to move and sort objects on the screen.Lesson 5 - Creating pictures using the mousepad.

By BelindaCM

Create Your Own Queen - Computing activity for KS1

Create Your Own Queen - Computing activity for KS1

Create your own Queen in this Computing PowerPoint activity for KS1. Teach your children how to insert, resize and rotate shapes in addition to changing their outline colour and fill coulr. Use the premade shape templates to help you and then drag and drop the shapes to create the picture of the Queen.

By martinjgoulden

GUIDE - How to create an Anglo-Saxon house in Sketchup 8 (3D printer friendly)

GUIDE - How to create an Anglo-Saxon house in Sketchup 8 (3D printer friendly)

Create a 3D Anglo-Saxon house in Sketchup 8 with this 24 page step-by-step, picture guide. Perfect for those with very little experience in 3D modelling or using Sketchup and has been designed to be 3D printer ready. If you are looking to get into 3D printing in your school, please feel free to contact me and I'll point you in the right direction. *Sketchup is free to download and can be easily installed by network administrators.

By martinjgoulden

Creating and Editing Headers and Footers in Microsoft Word

Creating and Editing Headers and Footers in Microsoft Word

This training manual lists all the steps required to create, edit and delete headers and footers in Microsoft Word. It is set out step by step with lots of graphics to make it easy to follow. Essential skills if you are working with documents that are over 2 pages long.I have included both a Word and pdf document for editing and printing as required.

By biowriterab

iPad for Work Step by Step Training manual

iPad for Work Step by Step Training manual

This training course was created for users to get started with the iPad at work. Step by step easy guide with lots of graphics.The learning objectives are below: Become familiar with using the Calendar App to make scheduling appointments easier Comfortable with using the Reminders app Able to evaluate and download apps in relation to your work Able to set up and use Dropbox to share files and photos between your PC and iPad Familiar with apps to use with Microsoft Office Able to view and navigate Powerpoint Presentations on the iPad Able to work with PDF files and iBooks

By biowriterab

Ipad App Criteria Form and App Exchange Sheet for early education teachers

Ipad App Criteria Form and App Exchange Sheet for early education teachers

These two forms are useful to make informed decisions about the apps that will be downloaded onto iPad for children's use. A set criteria is used to ensure that the apps will be educational, within budget, relevant and useful. There is such a wide variety of apps to choose from that a process like this should be in place whenever staff wish to recommend and / or suggest apps for early learning centers or primary schools. I have left this in word format so that the forms can be edited if necessary.

By biowriterab

Kodu Pacman Style Game Creation

Kodu Pacman Style Game Creation

All the lesson resources to take students through the creation of a Pacman style game using the Kodu gaming software. Includes starter and help sheets to create the game along with a working version of the game (the zipped file).

By mrfoxinthebox

Little Man Computer Introduction

Little Man Computer Introduction

A basic introduction to how the Little Man Computer works. This is intended to be used with OCR GCSE Computing for Unit A452 - Practical investigation. The links on the VLE are simply ones from the website referenced in the controlled assessment guidance: http://www.atkinson.yorku.ca/~sychen/research/LMC/LMCHome.html

By tjra

Programming Practise Questions (Homework 5)

Programming Practise Questions (Homework 5)

A generic programming question for use with any programming language. Suitable as classwork or as a homework exercise.Students are given a scenario and required to write a short program on paper (using pseudocode or a programming language of their choice). The program requires use of Input, Output, Conditional & Fixed Loops, Conditional (if) Statement, Arrays and the Len Function. Four additional theory questions cover Test Data, Reasons for Variable Use and Logic Problems with the Design.Two marking schemes give answers in:1. Pseudocode and Python2. Pseudocode and Visual BasicA Python Solution is also supplied to use when demonstrating/discussing solutions.My students found this a very helpful aid to their understanding of program structures and problem solving.This is homework 5 of 10. Questions 1 to 5 are available as a bundle at half price.https://www.tes.com/teaching-resource/practise-programming-questions-1-to-5-bundle-11543151

By snegreid

Practise Programming Questions 1 to 5 (bundle)

Practise Programming Questions 1 to 5 (bundle)

Generic programming questions for use with any programming language. Suitable as classwork or as a homework exercises. Students are given scenarios and required to write a short programs on paper (using pseudocode or a programming language of their choice). The program requires use of Input, Output, Conditional & Fixed Loops, Conditional (if) Statements, Arrays and the Round, Power, Len Function. Additional theory questions cover Test Data, Data Types, Input Validation and general Logical Reasoning.

By snegreid

Flowol

Flowol

This is a paper based assessment I created to test pupils at the end of studying the Flowol unit.Answers are also provided and this is very good in suppoting learning for computer science. Resource is suitable for KS3.

By dez_724

IGCSE - Presentation

IGCSE - Presentation

Paper 2: Presentation Skills involved: - Import outline- master slides elements - Theory answering in slides - Transition - Printing configurationProvided with marking scheme

By rebeccagyz