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LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.

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LittleStreams was set up in 2014 by educators and graphic designers Rebekah Humphrey-Bullen and Samuel Lovegrove. We make high quality, affordable resources for teachers and tutors, including worksheets, games, task cards and revision flash cards.
Mixed Math Word Problems | Task Cards
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Mixed Math Word Problems | Task Cards

(3)
This pack contains a set of 24 questions on Mixed Math Word Problems, including Algebra, Geometry, Number and Statistics subject areas. They are designed completely from scratch with simplicity, professionalism and concentration in mind. These questions are designed to be little maths puzzles that explore some deeper thoughts of numbers etc. Including a total of 96 task cards, this pack consists of 24 unique questions which have been differentiated in four ways. The easiest questions are Red, followed by Yellow, then Green and finally Challenge. What makes this pack so unique is that is consists of questions from a mixture of topics within mathematics, making it a great exploration task or starter to a lesson. Full answers are included, as is a student answer sheet for them to record their answers. These also make great starter questions, and offer opportunities for classroom discussions. You may also like: Geometry Task Cards Algebra Task Cards Number Bonds Game Galaxy Quest Negative Numbers Bingo Prime Factors Follow Me Cards
Learning to Count BUNDLE
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Learning to Count BUNDLE

(10)
This learning to count bundle contains a Matching Puzzle, Puzzle Strips, Clip Cards, Counting Card Game and Activity Worksheets. Buy all five for just £6. This bundle includes the following: Pile It Up Card Game Counting Clip Cards 1-10 Counting Matching Game 1-20 Counting Puzzle Strips I Spy Counting Activities
Order of Operations | KaBoom Card Game
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Order of Operations | KaBoom Card Game

(0)
This LittleStreams own creation KaBoom card game are a fun way to practice Order of Operations (BIDMAS, BODMAS, PEDMAS), with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards. The red cards consist of questions involving addition and subtraction with multiplication and division. It also includes questions such as 8-2+3 which tests student’s knowledge of the equal importance of addition and subtraction. The Yellow Cards consist of questions involving brackets and some easy powers. The Green Card consists of more challenging Order of Operations questions including more challenging powers combined with brackets. Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the questions will increase. They may also pick up either a Steal Card, giving them a chance to steal from any other player, a Shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far. Play as a whole class in teams, or print multiple copies to play in small groups around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win. Included are two copies of the game; one designed for a double sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided. Full instructions are included as are answers. This is included along with 4 other KaBoom games in our bundle. Get 5 games for the price of 3. Click here
Learning to Count Matching Puzzle
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Learning to Count Matching Puzzle

(1)
This learning to count puzzle is a fun way to test students recognition in number, word and ten frame/ Numicon type form as well as using groups of objects. It covers numbers from 1 - 20. Two versions are included; one that uses the 10 frame system typically taught in the US, and the other that is similar to the numcon way of representing numbers in a frame that is predominately used in the UK and Australia. It is designed to be easily cut with little wastage. So either the teacher or tutor can prepare the cards by cutting them before hand, or students can cut their own cards, giving them a chance to see the solutions before they attempt the puzzle. This activity is available as part of our learning to count bundle You may also like: Pile It Up Card Game Counting Clip Cards 1-10 Counting Puzzle Strips I Spy Counting Activities
Count Clip Cards 1-10
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Count Clip Cards 1-10

(1)
Learning to Count Clip Cards. These clip cards are a great way to test students’ knowledge of numbers from 1-10. It includes various countable objects in di erent themes including food, sea and space images, ten frame and numicon style, and words. The idea of this activity is that students count the number of objects on the card then clip a clothes peg or a paperclip to indicate their answer. The ten frame and numicon style cards are included, as are cards with numbers in word form, so you can check students’ full understanding of counting and cardinality. This activity works equally well when the cards are laminated. Students simply circle the correct answer using a dry erase marker. Included is also a specifically designed grey scale version. This activity is available as part of our learning to count bundle You may also like: Pile It Up Card Game Counting Matching Game 1-20 Counting Puzzle Strips I Spy Counting Activities
20 Counting Puzzle Strips
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20 Counting Puzzle Strips

(2)
This collection of number puzzle strips is a great way for students to demonstrate their ability to count. A large image is cut into strips. When the strips are placed in order, a picture is revealed. We have supplied two versions of each puzzle. One version in landscape that has the numbers from left to right, mimicking the number line. The other in portrait with numbers ascending from bottom to top, preparing students for later work with graphs in the y axis. We recommend you pre cut the strips to hand to students, and also laminate the strips for longevity if you wish. For an extra challenge, why not combine a few of the puzzles, so students not only have to put the numbers in the correct order, but decide which pieces should go with which puzzle. There are 10 puzzles in total, covering themes of every day scenes, under the sea and outer space, as well as celeration themes including Birthday, Christmas, and Fireworks! This activity is available as part of our learning to count bundle
Pile it Up! Learning to Count Card Game
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Pile it Up! Learning to Count Card Game

(4)
This game encourages students to learn to count in a fun and competitive way. It includes numbers in digit, word, tally, ten square and objects form and is best suited for 2-6 players, though we have suggestions for a single player game. This activity is available as part of our learning to count bundle
Area | Dominoes Game
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Area | Dominoes Game

(2)
Covering area of rectangles, triangles, parallelograms and compound shapes, this game is played like classic dominoes. The game includes 45 dominoes, for a game with a lot of variety. The dominoes are designed with lots of colour to make the game look vibrant and yet easy to read. The pages also feature easy-cut guides to make preparation fast and simple. Games are a great way to practice and reinforce skills. This is included Dominoes Bundle with 4 other activities at a discount price. You may also like: Area Card Game Pythagoras Follow Me Cards
Arithmetic | Dominoes Game
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Arithmetic | Dominoes Game

(2)
This is a simple and professionally constructed game of dominoes. It aims to help learners practice their arithmetic skills on the fly. Questions include addition, subtraction, multiplication and division. The game includes 55 dominoes, for a game with a lot of variety. The dominoes are designed with lots of colour and clear text to make the game look vibrant and easy to read. As the game develops throughout, students begin to get used to the idea of doing arithmetic in their head, sometimes without realising it. Games are a great way to practice. This is included Dominoes Bundle with 4 other activities at a discount price. You may also like: Negative Integers Battle Card Game Negative Numbers Bingo Order of Operations Rummy Card Game
Shapes | Dominoes Games
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Shapes | Dominoes Games

(1)
This dominoes game is about recognising shapes. It cosists of triangles, quadrilateral, pentagrams, hexagons, heptagons, octagons, nonagons and decagons. Some of the shapes are regular, some irregular and some consist of concave shapes. The game includes 36 dominoes, for a game with a lot of variety. The dominoes are designed with lots of colour and clear text to make the game look vibrant and easy to read. The pages also feature easy-cut guides to make preparation fast and simple. Games are a great way to practice and reinforce skills. This is included Dominoes Bundle with 4 other activities at a discount price.Web You may also like: 2D and 3D Shapes Clip Cards Geometric Snap Card Game
Fractominoes 2 |  Fraction Decimals and Percentages
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Fractominoes 2 | Fraction Decimals and Percentages

(2)
This is another spin on the traditional game of Dominoes. In this version, players are asked to match up equivalent fractions in written, word, decimal or percentage form. This helps players learn that there are many different ways of representing parts of a whole amount. Included are half, one third, two thirds, one quarter, three quarters, one fifth, two fifths, one eighth and one tenth, all with a written fraction, written in words, an image of the fraction, the decimal equivalent and the percentage form. Solutions are included. The game is easy to prepare, and fast to set-up. Thanks to our easy-cut guides that make preparation with scissors, rotary cutter or guillotine a breeze. This is included Dominoes Bundle with 4 other activities at a discount price. You may also like: Fraction, Decimal and Percentage Flash Cards Fractions, Decimals and Percentage Clip Cards Fractions, Decimals and Percentage Matching Activity Fractions, Decimal and Percentage Snap Card Game
Factors and Multiples US Version | Card Game
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Factors and Multiples US Version | Card Game

(0)
These KaBoom cards are a fun way to practice finding the Greatest Common Factor and the Least Common Multiple of two or three numbers, with differentiation built in. Players choose whether they want to choose an easier question (red), but will receive less points for their correct answer, or risk a more challenging question (green) and gain greater rewards. The red cards consist of questions involving simpler GCF and LCM questions that can be worked out by listing the factors and multiples of the given numbers. The Yellow Cards of questions which require finding prime factors first. The Green Card consists of more challenging questions involving 3 numbers, or multiples of 7 and 13. Begin by laying all the cards out face down (so you see only the number of points they are worth). Players take turns to select a card, either red, yellow or green. The difficulty of the question will increase. They may also pick up either steal, giving them a chance to steal from any other player, shield, which protects them from the next KaBoom, and KaBoom cards which means you lose all your collected points so far. Play as a whole class in teams, or print multiple copies as play around the table. If students get the answer incorrect, or they need some help, use your judgement as to whether you will allow them another guess or not. Questions answered incorrectly go in the ‘house’ pile, along with any cards lost in a KaBoom. At the end of the game, add up the ‘house’ pile. The winner is the player or team with the highest points (including any shield cards that have been unused). The house can win. Included are two copies of the game; one designed for a duouble sided printer and one designed for single sided printing where you need to turn over the pages yourself to print double sided. Full answers are included. This is the US version. The UK Version can be found Here
Fireworks Bar Graph | US version
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Fireworks Bar Graph | US version

(0)
This activity offers a different way to teach tally and bar graphs. Students choose 20 firework cards from the firework deck (or any amount you choose from the 45 cards). We find that 20 cards offers the most interesting collection to work with. Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a bar graph. The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class. We have also differentiated versions of the worksheets themselves for those who need a little help with matching the fireworks to the value they need to tally. This is the US version with US spellings. For the UK version, with UK spellings, please click here.
Sweet Pictograms | UK Version
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Sweet Pictograms | UK Version

(4)
This activity offers a different way to teach tally and pictographs. Students choose 20 sweet cards from the sweet deck (or any amount you choose from the 45 cards). We recommend that 20 cards offers the most interesting collection to work with. Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a pictograph. Three pictograph sheets are included, one that has a key of one image = one sweet, one of one image = 2 sweets, and a final one where students can input their own ratio of image to sweets. The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class. We have also included differentiated versions of the worksheets themselves for those who need a little help with matching the sweets colours to the name. This is the UK version of this activity. For the US version, where the word sweet has been replaced with candy, please click here. You may also like: Graphs and Charts Matching Activity Fruit Pie Charts Activity Firework Bar Graph Activity
Firework Bar Graphs | UK Version
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Firework Bar Graphs | UK Version

(4)
This activity offers a different way to teach tally and bar graphs. Students choose 20 firework cards from the firework deck (or any amount you choose from the 45 cards). We find that 20 cards offers the most interesting collection to work with. Students are invited to collect the data of their chosen cards and write it on the tally sheet. Finally, the students will then plot it on a bar graph. The nature of this activity means that each student should, in theory, produce their own tally and bar graph, unique from other students in the class. We have also differentiated versions of the worksheets themselves for those who need a little help with matching the fireworks to the value they need to tally. This is the UK version with UK spellings. For the US version, with US spellings, please click here. You may also like: Graphs and Charts Matching Activity Fruit Pie Charts Activity Pictograph Activity
Fractions Decimals and Percentages | Follow Me Cards
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Fractions Decimals and Percentages | Follow Me Cards

(2)
These 30 follow me cards are a great way to revise converting between fractions, decimals and percentages, from simple ones where students are encouraged to learn by heart such as 50% 1/2 0.5, through to more challenging conversions such as 3/16 0.1875 18.75%. There are two possible starting points, allowing for differentiation. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. For extra challenge, don’t use a calculator. Some ideas for how to use follow me cards: Have students race to connect the cards. Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards. Cut each card in half and give the students a matching activity. They can then glue the answers into their books. For an advanced start, begin on page two of the record sheet (the first card number is given). This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here. You may also like: Fractions, Decimals and Percentage Matching Activity Fractions, Decimal and Percentage Snap Card Game
Fractions Arithmetic | Follow Me Cards
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Fractions Arithmetic | Follow Me Cards

(3)
This pack contains 30 follow me cards on adding and multiplying fractions. Early cards include adding and subtracting fractions with the same denominators or where only one fraction needs to be made into an equivalent. Questions move on to adding fractions with different denominators, multiplying and dividing fractions including where cross cancelling is expected. There are two possible starting cards to allow for differentiation. These 30 follow me cards are a great way to revise arithmetic with fractions. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. Starting with addition of fractions with the same denominators, the questions quickly progress to addition and subtraction with di erent denominators, multiplication and division with fractions, including mixed numbers. Some ideas for how to use follow me cards: -Have students race to connect the cards. -Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. -Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards. - Cut each card in half and give the students a matching activity. They can then glue the answers into their books. You can get this as part of the bundle at a discount: https://www.tes.com/teaching-resource/fraction-and-percentage-follow-me-card-bundle-12129689.
Compound and Reverse Percentage | Follow Me Cards - US version
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Compound and Reverse Percentage | Follow Me Cards - US version

(0)
These 30 follow me cards are a great way to revise compound and reverse percentages including increasing and decreasing, and compound interest and depreciation. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. A calculator is recommended for the final 15 questions at least. This is the US version with $ (dollars). Click here for our UK version with £ (Pounds) If you require a different currency, contact us at contact@littlestreams.co.uk Some ideas for how to use follow me cards: Have students race to connect the cards. Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards. Cut each card in half and give the students a matching activity. They can then glue the answers into their books. For an advanced start, begin on page two of the record sheet (the first card number is given). This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.
Compound and Reverse Percentage | Follow Me Cards - UK version
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Compound and Reverse Percentage | Follow Me Cards - UK version

(0)
These 30 follow me cards are a great way to revise compound and reverse percentages. It includes questions asking students to work backwards on a percentage problem in order to find the original amount, and covers increasing and decreasing values. Also included are and compound interest and depreciation questions. There are two possible starting cards, offering some differentiation. Play is similar to dominoes, where the cards are placed end to end with the question to the answers, but each question only has one answer. Students connect the questions and answers together forming a chain, with questions steadily getting harder. A calculator is recommended for the final 15 questions at least. This is the UK version with £ (pounds). Click here for our US version with $ (dollars). If you require a different currency, contact us at contact@littlestreams.co.uk Some ideas for how to use follow me cards: Have students race to connect the cards. Have a treasure hunt, around the classroom or outside. Students start with the starter card and record the solutions in the table. Students each take ownership of a card, and then get themselves in line correctly with the answers. If there are more than 30 students, assign some students as ‘managers’. If there are less than 30 students, the first students to connect their cards can be given the remaining cards. Cut each card in half and give the students a matching activity. They can then glue the answers into their books. For an advanced start, begin on page two of the record sheet (the first card number is given). This is available as part of a bundle with other Fraction and Percentage Follow Me Cards, available here.
Fraction and Percentage Follow Me Card Bundle
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Fraction and Percentage Follow Me Card Bundle

5 Resources
This bundle contains our 5 sets of follow me cards on the topic of Fractions, Decimals and Percentages. It covers adding and multiplying fractions, converting fractions, decimals and percentages, converting recurring decimals into fractions, Percent of amount & increase and decrease and compound and reverse percentage questions. Each pack includes 30 cards, designed to get more challenging as students progress through the questions. A recording sheet is including so students can record their solutions, and an advanced start option is available for students that wish to jump to the more challenging questions. An answer key is also included. The following packs are included. Converting Fractions Decimals and Percentage Fractions Arithmetic Percentage of Amount and Increasing & Decreasing Recurring Decimals and Fractions Compound and Reverse Percentages Please note that the Compound and Reverse Percentages including in this bundle is the UK version with £ (Pounds). If you require the US version with $ (Dollars), please email us at contact@littlestreams.co.uk with your receipt for the bundle and we will email the US version to you.