Women in Tech / Sexism Debate / ITGS unit of work

Women in Tech / Sexism Debate / ITGS unit of work

Where are the women in technology? I first started writing this unit of work after the Google engineer James Damore released a memo in July 2017 that stated that the reason why there were less females in technology was because their gender meant they didn’t enjoy using or working with technology. Subsequent to this was the Harvey Weinstein scandal and #MeToo movement where misogyny and workplace harassment came under the spotlight, as did the President Club furore, Oxfam sex abuse as well as burgeoning awareness campaigns in sports, banking, the BBC and government. This unit of work can used be as a debate project where pupils can choose to investigate an aspect of the debate / a whole class debate theme / as an assembly or as a one off discussion lesson on women in technology (such as for International Womens Day on 9th March, Ada Lovelace Day on 10th Dec etc). It also works well for politics, ITGS and LPS / PSHCE. I’ve included the lesson presentation with Success Criteria for constructing a debate, James Damore’s memo, a slideshow on top 20 females in technology, various starter activities, some useful links with statistics, news articles or further reading, and some suggested comebacks for tricky questions that might crop up. This is a tough but important aspect of technology to teach so I’d love to hear how you get on and how it has worked with your classes. Please give me any feedback on aspects that could be improved or new links, sites or activities that have worked for you. If you enjoyed these resources, please check out my others on programming, Illustrator, graphic design, animation and various others.
LucyCollingwood
Bundle of  team work starters - Technology Timelines

Bundle of team work starters - Technology Timelines

A bundle of 5 different themed technology timeline starters featuring Inventions, Hardware, Computer Games, Females in Computing and Sci-Fi Films. These make great starters for any lesson or year group but are particularly good for GCSE Computer Science or IB courses to get them talking about influential individuals or pieces of technology. What you need to do is divide your class into mixed ability groups of 4 (pairs also work well) and give them a blank timeline board, the 17 events, and the set of 4 team cards. Each person needs to read out their card and see if they can put a few of the key events down (each card tells them the date of one event). They then need to use their team work skills to work out the dates for the other events not mentioned on their card, but that links to or is mentioned on another card. I would recommend laminating the blank timeline boards, team cards and the printable cards so that you can use several times with different classes. I printed off two copies of each board so that I had a couple of spares. Any teams that finished early were then given a new board to solve together. If several teams finished at the same time I got them to swap over their boards. Be vigilant about some of the cut up events going missing! I labelled on the back of the events what themed board they went with (e.g. CG2 = Computer Games Set 2) as I was worried about them getting jumbled up when I collected them in. Please review this resource, I’d love to get your feedback and find out other ideas for how to use these in class! Check out my other resources too if you have found this set useful - I’ve got loads of other bundles or entire units of work for programming, HTML, animation, drones, using Adobe Illustrator and other graphic design bits and pieces. Enjoy :)
LucyCollingwood
Animation - complete unit of work

Animation - complete unit of work

A complete unit of work on animation incorporating simple simple forms of animation (fold over/ spinners) to flipbooks and then culminating in a stop frame animation piece of work. Bundle includes: Example photos of how to make a simple two-sided animation with a fold over and spinner technique A 'peer and self review' template for pupils to download and complete A 'planning sheet' for their animations The 'success criteria' for assessing the unit A 'stop frame animation worksheet' (with answers) that could be used as homework or in class A 'stop frame animation' lesson powerpoint Storyboard template A 'suggesting improvements' writing frame for pupils to use if stuck when peer reviewing the unit A 'history of animation' worksheet (with answers) that could be used as homework or in class A 'vocab list' for less able / EAL pupils A 'writing an evaluation' writing frame for pupils to use if stuck when writing up the unit Have a look at my other resources and bundles if you ave found this one useful.
LucyCollingwood
Bundle of  team work starters - Technology Timelines

Bundle of team work starters - Technology Timelines

A bundle of 5 different themed technology timeline starters featuring Inventions, Hardware, Computer Games, Females in Computing and Sci-Fi Films. These make great starters for any lesson or year group but are particularly good for GCSE Computer Science or IB courses to get them talking about influential individuals or pieces of technology. What you need to do is divide your class into mixed ability groups of 4 (pairs also work well) and give them a blank timeline board, the 17 events, and the set of 4 team cards. Each person needs to read out their card and see if they can put a few of the key events down (each card tells them the date of one event). They then need to use their team work skills to work out the dates for the other events not mentioned on their card, but that links to or is mentioned on another card. I would recommend laminating the blank timeline boards, team cards and the printable cards so that you can use several times with different classes. I printed off two copies of each board so that I had a couple of spares. Any teams that finished early were then given a new board to solve together. If several teams finished at the same time I got them to swap over their boards. Be vigilant about some of the cut up events going missing! I labelled on the back of the events what themed board they went with (e.g. CG2 = Computer Games Set 2) as I was worried about them getting jumbled up when I collected them in. Please review this resource, I’d love to get your feedback and find out other ideas for how to use these in class! Check out my other resources too if you have found this set useful - I’ve got loads of other bundles or entire units of work for programming, HTML, animation, drones, using Adobe Illustrator and other graphic design bits and pieces. Enjoy :)
LucyCollingwood
Human Rights worksheets and guides

Human Rights worksheets and guides

A selection of worksheets, guides and posters that can be used for lessons on Human Rights, I got lots of these from the Unicef website, which had some brilliant stuff on it if you need more! Please rate if you found this useful.
LucyCollingwood
Women in Tech / Sexism Debate / ITGS unit of work

Women in Tech / Sexism Debate / ITGS unit of work

Where are the women in technology? I first started writing this unit of work after the Google engineer James Damore released a memo in July 2017 that stated that the reason why there were less females in technology was because their gender meant they didn’t enjoy using or working with technology. Subsequent to this was the Harvey Weinstein scandal and #MeToo movement where misogyny and workplace harassment came under the spotlight, as did the President Club furore, Oxfam sex abuse as well as burgeoning awareness campaigns in sports, banking, the BBC and government. This unit of work can used be as a debate project where pupils can choose to investigate an aspect of the debate / a whole class debate theme / as an assembly or as a one off discussion lesson on women in technology (such as for International Womens Day on 9th March, Ada Lovelace Day on 10th Dec etc). It also works well for politics, ITGS and LPS / PSHCE. I’ve included the lesson presentation with Success Criteria for constructing a debate, James Damore’s memo, a slideshow on top 20 females in technology, various starter activities, some useful links with statistics, news articles or further reading, and some suggested comebacks for tricky questions that might crop up. This is a tough but important aspect of technology to teach so I’d love to hear how you get on and how it has worked with your classes. Please give me any feedback on aspects that could be improved or new links, sites or activities that have worked for you. If you enjoyed these resources, please check out my others on programming, Illustrator, graphic design, animation and various others.
LucyCollingwood
How to write a CV

How to write a CV

Example CV talking you through the key sections needed in a CV, plus a worksheet activity. Please rate them if you like them!
LucyCollingwood
Scratch Game Design / Programming Unit of Work

Scratch Game Design / Programming Unit of Work

A set of starters, lesson presentations, worksheets and assessment templates for a Scratch Game Design / Programming unit of work. Lesson 1 can be spent investigating Scratch, then in the subsequent lessons the pupils will start to build sample projects, before they begin planning their own ideas for a game. Peer review templates are attached to encourage to get and react to feedback from their peers. Success Criteria is included so that pupils can see how their work will be assessed and tick off each milestone as they achieve it. Starter activities are also included, with solutions where needed. Please check out my other resources if you enjoyed these - programming, HTML, animation, drones, using Adobe Illustrator and other graphic design bits and pieces. Enjoy!
LucyCollingwood
Hour of Code Companion Resources

Hour of Code Companion Resources

I’ve created a set of companion resources to go alongside the Hour of Code activities on the HoC website () as I kept finding that, although my pupils loved using them, they kept getting stuck on the same levels and didn’t know how to grasp the basics, such as using repeats or variables to make their code more efficient. I’ve picked out some of the most challenging levels in the Hour of Code activities, the Frozen and Plant vs. Zombies activities. Once they’ve got a grasp of how to use the repeats and variables on these activities, they should then be able to go on the complete the other activities independently. Also attached is a scaffolded version of the worksheet guide for pupils with additional learning needs. Link to the Hour of Code “Frozen” activity: Link to the Hour of Code “Plants vs. Zombies” activity: If you liked these, please check out my other resources if you enjoyed these - programming, HTML, animation, drones, using Adobe Illustrator and other graphic design bits and pieces. Enjoy!
LucyCollingwood
App Development Complete Unit of Work (App Inventor)

App Development Complete Unit of Work (App Inventor)

A complete unit of work for app development using MIT App Inventor. This includes: 7 ppt lesson presentations 2 sample projects to make in App Inventor A help guide for using the emulator Instructions for making transparent images in Illustrator or Paint Homework tasks Selection of starter activities Templates for design an app icon A peer review and unit review template for assessing the unit Your pupils will have at least one functioning app by the end of this unit and hopefully a thirst to design more of their own. Please check out some of my other resources if you have enjoyed these -additional units of work in Illustrator, animation, HTML etc
LucyCollingwood
Sample unit for using drones in class

Sample unit for using drones in class

A sample unit for using drones in class - the ppt explains how we use drones in our school - we create ideas for a problem that a drone could solve in Nearpod. These designs are then planned on paper and prototyped in Tinkercad. The final version is printed using our 3D printers. We then use Tynker to program the drones. Also included are some introductory skills that you can build with your classes when they fly the drones - theres one for getting them to land the drone on a target board, and take a photo of the ‘Reconnaissance’ board and return to base. You can use the Score Card template if you want to turn it into a competitive team challenge. Take a look at my other resources if you enjoyed these - whole units are included for App Development and Animation, as well as resources for using Adobe Illustrator etc
LucyCollingwood
Adobe Illustrator Skills Tutorials

Adobe Illustrator Skills Tutorials

This unit is improved at pupils (or teachers!) who are using Adobe Illustrator for the first time and will help them learn how to use the main tools such as the select, subselect, Pathfinder, fill and stroke, scale, pen, pencil and shapes tools. It contains: 4 practice sheets made in Illustrator that the pupils should open and edit 5 accompanying videos I have created in YouTube to go alongside the sheets Recording #2 should be used for the first introduction to Illustrator, then get them started on the Practice Sheets, the troubleshooter can be used at any time. I'll also be uploading some starter activities and help guides that be used for Illustrator so take a look at those as well if you find these useful.
LucyCollingwood
Printable help guide for using Adobe Illustrator

Printable help guide for using Adobe Illustrator

A two-sided printable help guide for using Adobe Illustrator explaining what the tools are. I've also included links to my YouTube videos on getting started and a few troubleshooting tips. I've also uploaded some skills sheets and accompanying help videos, as well as a bundle of starters that be used for Illustrator so take a look at those as well if you find these useful.
LucyCollingwood
Bundle of Adobe Illustrator starters

Bundle of Adobe Illustrator starters

A bundle of starter activities for using Adobe Illustrator in a Powerpoint and Word file - missing words, name the tool, memory round, mix and match, fill in the blanks, Odd One Out, Taboo, What's on the Board and a set of printable Bingo cards. You can display these on the board, or print them out if you wish. How to play Taboo - choose two pupils, one who will describe the word on the board and one who will try and guess. The pupil who is guessing must face away from the board. The pupil describing MUST NOT say any of the Taboo words. They can't say 'It sounds like...' or what letter the word begins with. They have 60 seconds to get their partner to work out what it is. You can then swap them out and pick two different pupils, or choose a winner to stay on. How to play What's on the Board - choose two pupils, one who will describe the word on the board and one who will try and guess. The pupil who is guessing must face away from the board. The pupil describing should try to describe as many words as possible (you can set a timer if you wish). I have also uploaded a set of skills sheets with accompanying videos and a printable help guide if you have found these useful.
LucyCollingwood
Bundle of starter activities for HTML / Web Design

Bundle of starter activities for HTML / Web Design

Bundle of starter activities for HTML / Web Design / Dreamweaver / CSS 5 Printable quiz sheet - 2 per page of A4, with solutions HTML tags starter - mini tags quiz, with solution Match the tags Memory round, with a timer Taboo (two players, one to describe the words without saying the Taboo words, and one pupil trying to guess) Tag builder starter - print out the tags, cut them and then get the pupils to stick them on the board in the right place. Solution provided Wordsearch with solution Have a look at my other resources if you've enjoyed these!
LucyCollingwood
Bundle of evaluations and reviews for HTML

Bundle of evaluations and reviews for HTML

Bundle of evaluations and reviews for HTML / Dreamweaver / CSS using Mozilla Thimble as a learning resource. Bundle includes: Success Criteria - markscheme for pupils using Mozilla Thimble as a learning resources, uploading their evidence to a Google Site portfolio Peer and Self Review template for pupils to download and complete Suggesting Improvements - writing frame support for pupils who may need additional help on writing a review Unit Review - pupils evaluate their progress in the unit Writing an Evaluation - writing frame support for pupils who may need additional help on writing a review If you enjoyed these resources have a look at my other bundles for HTML and Adobe Illustrator
LucyCollingwood
Animation - complete unit of work

Animation - complete unit of work

A complete unit of work on animation incorporating simple simple forms of animation (fold over/ spinners) to flipbooks and then culminating in a stop frame animation piece of work. Bundle includes: Example photos of how to make a simple two-sided animation with a fold over and spinner technique A 'peer and self review' template for pupils to download and complete A 'planning sheet' for their animations The 'success criteria' for assessing the unit A 'stop frame animation worksheet' (with answers) that could be used as homework or in class A 'stop frame animation' lesson powerpoint Storyboard template A 'suggesting improvements' writing frame for pupils to use if stuck when peer reviewing the unit A 'history of animation' worksheet (with answers) that could be used as homework or in class A 'vocab list' for less able / EAL pupils A 'writing an evaluation' writing frame for pupils to use if stuck when writing up the unit Have a look at my other resources and bundles if you ave found this one useful.
LucyCollingwood
Creating a Comic Strip unit of work (Photoshop)

Creating a Comic Strip unit of work (Photoshop)

A bundle of resources for a 'creating a comic strip' unit of work using Photoshop. the bundle includes a selection of starters, a lesson ppt, useful websites, and success criteria for assessing the work. Please take a look at my other bundles of resources if you found these useful!
LucyCollingwood