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I create no prep classroom Escape Rooms which send students on secret missions around the classroom!

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I create no prep classroom Escape Rooms which send students on secret missions around the classroom!
World War I ESCAPE ROOM: Woodrow Wilson, Treaty of Versailles, Allied Powers
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World War I ESCAPE ROOM: Woodrow Wilson, Treaty of Versailles, Allied Powers

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The World War I Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about World War I. This is the perfect resource to introduce the Treaty of Versailles, the Zimmerman Telegram or Central and Allied Powers. The World War I Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Jared defend his country. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about World War I. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about World War I. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes
Team Building 2 Escape Room - Any Content - Teamwork Challenge
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Team Building 2 Escape Room - Any Content - Teamwork Challenge

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Team Building 2 Escape Room: The Team Building 2 Escape Room will take students on a “Speedway” around the classroom! This Team Building 2 Escape Room has students decode fun puzzles using teamwork and critical thinking while trying to beat the clock. This is the perfect resource for back to school activities, team building, end of year, ice breakers or any time! This team activity can be used in any subject and multiple grade levels! The Team Building 2 Escape Room has students walking around the classroom solving puzzles. Students come up with a team name (directions included) and embark on a journey to win the Daytona 500! The puzzles include: Puzzle 1: Cryptogram of Popular Children’s Song Puzzle 2: Word Maze about Teamwork Puzzle 3: Visual Puzzle Puzzle 4: Name that Emoji Movie! Puzzle 5: Lock Math Problem (basic math) Puzzle 6: Logic Puzzle Also included are team building teacher prompts to start a conversation about their teamwork. Students fill in their answers on the “speedway” to win the race before time runs out. Not all teams will make it to the end. Do your students have what it takes to solve the puzzles in time? Each puzzle is different and requires logic, reason and critical thinking. There are six puzzles for each team to decode. You choose what works best for you. You could do groups of up to six. Some puzzles are easier than others. The use of codes and puzzles will keep your students engaged while competing to beat the clock. Students will report the final speedway of answers to you. No props needed!! This is a NO PREP, PRINT & GO Activity! Team grouping cards are included for easy team assignments. You can use the “Group Cards” to group students as they walk in the door. For example each student that receives a flag card will be in a group. The students that receive the car cards will be in a group and so on. The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult puzzles. It’s OK if they don’t escape! The whole goal is teamwork! As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes *Disclaimer: There is no final 4 digit code in this activity. If you have purchased some of my other escape rooms, this one is unique and different!
Growth Mindset Escape Room - No Prep!
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Growth Mindset Escape Room - No Prep!

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The Growth Mindset Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational quotes from famous figures about growth mindset. Students will learn facts and quotes from Albert Einstein, Thomas Edison, Martin Luther King Jr. and Walt Disney. The Growth Mindset Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save Milly’s math grade! The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspirational quote from a famous figure about growth mindset. The use of secret code will keep your students engaged while competing to find the final ID code. No props needed!! Students can report the final ID code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about growth mindset. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. The availability of two sets of codes offers differentiation for your learners. A set of labeled and non-labeled decoders are included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
World War II ESCAPE ROOM: Hitler, Holocaust, FDR, Pearl Harbor
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World War II ESCAPE ROOM: Hitler, Holocaust, FDR, Pearl Harbor

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The World War II Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about World War II. This is the perfect resource to introduce or review FDR, Pearl Harbor, Hitler and the Holocaust. The World War II Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to restore Anne Frank’s Diary. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about World War II. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about World War II. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes <a href=" https://www.tes.com/teaching-resource/vietnam-war-escape-room-no-prep-11806087 "> Vietnam War ESCAPE ROOM!</a>
Team Building Escape Room - Any Content - Teamwork Challenge
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Team Building Escape Room - Any Content - Teamwork Challenge

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Team Building Escape Room: The Team Building Escape Room will take students on a “treasure hunt” around the classroom! This Team Building Escape Room has students decode fun puzzles using teamwork and critical thinking while trying to beat the clock. This is the perfect resource for back to school activities, team building, end of year, ice breakers or any time! This team activity can be used in any subject and multiple grade levels! The Team Building Escape Room has students walking around the classroom solving puzzles. Students come up with a team name (directions included) and embark on a journey to find the gold. The puzzles include: Puzzle 1: Cryptogram of Nursery Rhyme Puzzle 2: Word Maze about Teamwork Puzzle 3: Visual Puzzle Puzzle 4: Lock Math Problem (basic math- they will need to find 1/3 of 9) Puzzle 5: Rebus Name that Song Puzzle 6: Logic Puzzle Also included are team building teacher prompts to start a conversation about their teamwork. Students fill in their answers on the treasure map to reach the gold before time runs out. Not all teams will make it to the end. Do your students have what it takes to solve the puzzles in time? Each puzzle is different and requires logic, reason and critical thinking. There are six puzzles for each team to decode. You choose what works best for you. You could do groups of up to six. Some puzzles are easier than others. The use of codes and puzzles will keep your students engaged while competing to find the gold. Students will report the final treasure map of answers to you. No props needed!! The only prep is cutting out group cards and hanging six puzzles  No other materials are needed. Team grouping cards are included for easy team assignments. You can use the “Group Cards” to group students as they walk in the door. For example each student that receives a shark card will be in a group. The students that receive the pirate cards will be in a group and so on. Students practice hands-on, practical problem solving skills all while working within their group. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult puzzles. It’s OK if they don’t escape! The whole goal is teamwork! As a “timed” challenge, students will be engaged from beginning to end. *Disclaimer: There is no final 4 digit code in this activity. If you have purchased some of my other escape rooms, this one is unique and different!
Mayflower Escape Room: Mayflower Compact, Pilgrim's Voyage, Print & Go!
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Mayflower Escape Room: Mayflower Compact, Pilgrim's Voyage, Print & Go!

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The Mayflower Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting facts about the Mayflower. This resource is the perfect front-loading activity for the Mayflower Compact. The Mayflower Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help a wounded passenger. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Mayflower. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Mayflower. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes
Africa Escape Room : Geography
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Africa Escape Room : Geography

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Africa Escape Room The Africa Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the continent of Africa. Perfect activity for geography! Maybe you are an ELA teacher reading a story about water sanitation in Africa. Maybe you are teaching about an African war. Maybe you are introducing the continents or map skills. Maybe your school is doing a fundraiser for Africa. This resource can be used so many ways! The Africa Escape Room has students walking around the classroom breaking codes. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Africa. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Women in History Escape Room Set #1 - No Prep!
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Women in History Escape Room Set #1 - No Prep!

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The Women in History Escape Room will take students on a secret mission around the classroom! This escape room has students decode facts about four inspirational women who changed the world. The women included in this resource are: Rosa Parks, Susan B. Anthony, Sojourner Truth and Anne Frank. Students may have heard those names before, but do they understand the impact they made on the world today? Sometimes students just need a day of movement around the room! This Escape Room has students walking around the classroom reading about historical women and breaking codes. Students are given a secret code name and sent on a secret mission to save their history project! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about four important historical women. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all! The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes A 30 page PDF is included.
Maya ESCAPE ROOM: Mayan Civilization, Mexico and Hieroglyphics
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Maya ESCAPE ROOM: Mayan Civilization, Mexico and Hieroglyphics

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The Maya Civilization Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Mayan Civilization. This is the perfect resource to introduce Chichen Itza, Mayan gods, calendars or hieroglyphics. The Maya Civilization Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Greg research Mayan writing. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Maya Civilization. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Maya Civilization. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes
Cinco de Mayo ESCAPE ROOM - Fun Facts, May 5th, Mexico, Battle of Puebla
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Cinco de Mayo ESCAPE ROOM - Fun Facts, May 5th, Mexico, Battle of Puebla

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The Cinco de Mayo Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the history of the celebration of Cinco de Mayo. This is the perfect resource to introduce the Battle of Puebla. The Cinco de Mayo Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Tonya share her Mexican culture. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Cinco de Mayo. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Cinco de Mayo. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes
St. Patrick's Day Escape Room - No Prep!
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St. Patrick's Day Escape Room - No Prep!

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The St. Patrick’s Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about St. Patrick’s Day. This is the perfect resource to introduce the month of March or to celebrate St. Patrick’s Day. The St. Patrick’s Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help save the St. Patrick’s Day parade. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about St. Patrick’s Day . The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about St. Patrick’s Day. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes A 30 page PDF is included.
Vietnam War Escape Room - No Prep!
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Vietnam War Escape Room - No Prep!

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The Vietnam War Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Vietnam War. This is the perfect resource to introduce or review the Vietnam War. The Vietnam War Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help President Johnson. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Vietnam War. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Vietnam War. Your students will be inspired to think outside the box! The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” each puzzle is included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Aztecs ESCAPE ROOM: Aztec Civilization, Mexico and Hernan Cortes
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Aztecs ESCAPE ROOM: Aztec Civilization, Mexico and Hernan Cortes

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The Aztec Civilization Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Aztec Empire. This is the perfect resource to introduce the Aztecs and Hernan Cortes. The Aztec Civilization Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save Aztec history. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Aztec Civilization. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Aztec Civilization. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes
Growth Mindset Color by Number - Fixed or Growth Mindset?
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Growth Mindset Color by Number - Fixed or Growth Mindset?

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Growth Mindset Color by Number: This is the perfect Growth Mindset Activity. You can use this Growth Mindset activity to help students determine the difference between fixed mindset and growth mindset statements. This activity can be used to build community, motivate students before a big test or as a relaxing activity for a change of pace. You can assign this as homework after students complete one of my Growth Mindset Escape Rooms or Growth Mindset Scavenger Hunt. This is also perfect for emergency sub plans! You choose what works best for you. Lastly, you could use this activity as an extension activity or for early finishers. This is a fun, colorful activity that allows students to relax and color in their answers. What’s Included: 1 Picture design 1 Doodle design (random doodles just for fun) 1 Words design 1 Quick reading to learn the difference between fixed and growth mindset before beginning the activity. * 1 set of 12 statements: Students determine whether a statement is from a fixed mindset or a growth mindset. What do you need? Crayons, markers or colored pencils The following colors will be used: Red, Orange, Yellow, Green, Blue, Purple (all standard colors)
Famous Failures Escape Room
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Famous Failures Escape Room

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The Famous Failures Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational facts about famous people who didn’t let failure stop them. This is the perfect activity to instill a growth mindset. Students will learn about Katy Perry, George Lucas, Mark Cuban and Bill Gates. The Famous Failures Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save Jason’s business! The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts about famous failures and their growth mindset. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Cleopatra ESCAPE ROOM: Ancient Egypt -Shakespeare -Julius Caesar -Marc Antony
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Cleopatra ESCAPE ROOM: Ancient Egypt -Shakespeare -Julius Caesar -Marc Antony

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The Cleopatra Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Cleopatra. This is the perfect resource to introduce or review Cleopatra, Julius Caesar, Marc Antony or Ancient Egypt. The Cleopatra Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Cleopatra. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Cleopatra. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes <a href=" https://www.tes.com/teaching-resource/julius-caesar-escape-room-ancient-rome-shakespeare-11860752 ">Julius Caesar ESCAPE ROOM!</a>
Julius Caesar ESCAPE ROOM: Ancient Rome - Shakespeare
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Julius Caesar ESCAPE ROOM: Ancient Rome - Shakespeare

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The Julius Caesar Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Julius Caesar. This is the perfect resource to introduce or review Julius Caesar and Ancient Rome. The Julius Caesar Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Julius Caesar. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Julius Caesar. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions
Growth Mindset Scavenger Hunt- Back to School, End of Year
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Growth Mindset Scavenger Hunt- Back to School, End of Year

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The Growth Mindset Scavenger Hunt can be used as an introduction or review activity. You can use the Growth Mindset Scavenger Hunt activity as task cards, a scavenger hunt or both. This is the perfect Growth Mindset activity for Back to School, End of the Year or anytime in between! The Scavenger Hunt is designed so that students must visit each of the ten fact cards at least two times! That means they have to read the small passage or skim for details twice! Students will use non-fiction content to practice reading skills, improve fluency and reading comprehension. Students will learn about Growth Mindset and think critically about the power of positive words. Also included are 10 ideas for how to use task cards! This activity will instill a Growth Mindset while learning about people who changed the world through persistence. The possibilities are endless for this cross-curriculum activity! Teachers should create a classroom that supports persistence, effort and even mistakes. This engaging activity covers the following famous people known for their positive Growth Mindset: Albert Einstein, Steve Jobs, Ted Geisel, Kid President, Maya Angelou, Michael Jordan, Ellen DeGeneres, Walt Disney, Rosa Parks and JK Rowling. This Growth Mindset activity can be used as task cards for partner activities, SCOOT activities, scavenger hunts, anticipatory sets, unit review, sub plans, stations, or independent work. How you choose to set it up in your classroom is up to you  There are so many possibilities that allow students to be out of their seats, moving around the room and learning! WHAT’S INCLUDED? 10 Famous People Fact Cards with quotes to hang around the room. Each Fact Card contains a small reading passage, a date and a picture. 8 ELA Task Cards - Students use reading and comprehension skills (Common Core) 4 Math Task Cards - Students complete basic addition and subtraction 4 Timeline Task Cards - Questions to reiterate how to read a timeline 2 Writing Task Cards - Open-ended, creative thinking prompts 2 Drawing Task Cards - Quick draw to show comprehension (20 task cards total) 2 Recording Sheets to choose from One with the questions directly on it, the other is blank to use with the task cards. The recording sheet is broken down into categories – ELA, Math, Timeline, Drawing and Writing. Teacher Answer Key 4 Blank Task Cards for the teacher to use for additional questions. ( I use them for early finisher tasks)
Back to School Escape Room - Classroom Rules - No Prep!
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Back to School Escape Room - Classroom Rules - No Prep!

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Classroom rules are a fundamental part of class management and teacher sanity! Rules should not be too complicated, nor should there be too many. In fact, the simpler the rules, the better! The fewer they have to remember, the more they will remember them! I have determined 4 universal classroom rules that can apply to any classroom, any subject and MOST grade levels. They include: Listen and follow directions Respect your classmates and teacher Raise your hand before speaking Keep hands and feet to yourself The Back to School Escape Room will take students on a secret mission around the classroom! This escape room has students decode universal classroom rules. This resource is the perfect first day of school activity! The Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the classroom. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a classroom rule. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about rules of the classroom. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send to parents and more