Think Tank's Shop
Think Tank's Shop
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I create no prep classroom Escape Rooms which send students on secret missions around the classroom!

pdf, 3.54 MB
pdf, 3.54 MB
jpg, 156.7 KB
jpg, 156.7 KB
jpg, 144.3 KB
jpg, 144.3 KB

Team Building Escape Room:

The Team Building Escape Room will take students on a “treasure hunt” around the classroom! This Team Building Escape Room has students decode fun puzzles using teamwork and critical thinking while trying to beat the clock. This is the perfect resource for back to school activities, team building, end of year, ice breakers or any time! This team activity can be used in any subject and multiple grade levels! The Team Building Escape Room has students walking around the classroom solving puzzles. Students come up with a team name (directions included) and embark on a journey to find the gold.
The puzzles include:
Puzzle 1: Cryptogram of Nursery Rhyme
Puzzle 2: Word Maze about Teamwork
Puzzle 3: Visual Puzzle
Puzzle 4: Lock Math Problem (basic math- they will need to find 1/3 of 9)
Puzzle 5: Rebus Name that Song
Puzzle 6: Logic Puzzle
Also included are team building teacher prompts to start a conversation about their teamwork.
Students fill in their answers on the treasure map to reach the gold before time runs out. Not all teams will make it to the end. Do your students have what it takes to solve the puzzles in time?

Each puzzle is different and requires logic, reason and critical thinking. There are six puzzles for each team to decode. You choose what works best for you. You could do groups of up to six. Some puzzles are easier than others. The use of codes and puzzles will keep your students engaged while competing to find the gold. Students will report the final treasure map of answers to you. No props needed!! The only prep is cutting out group cards and hanging six puzzles  No other materials are needed. Team grouping cards are included for easy team assignments. You can use the “Group Cards” to group students as they walk in the door. For example each student that receives a shark card will be in a group. The students that receive the pirate cards will be in a group and so on.
Students practice hands-on, practical problem solving skills all while working within their group. Your students will be inspired to think outside the box!
The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult puzzles. It’s OK if they don’t escape! The whole goal is teamwork!

As a “timed” challenge, students will be engaged from beginning to end.

*Disclaimer: There is no final 4 digit code in this activity. If you have purchased some of my other escape rooms, this one is unique and different!



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4 years ago

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