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I create no prep classroom Escape Rooms which send students on secret missions around the classroom!

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I create no prep classroom Escape Rooms which send students on secret missions around the classroom!
California Gold Rush Escape Room Activity- U.S. Westward Expansion
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California Gold Rush Escape Room Activity- U.S. Westward Expansion

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The California Gold Rush Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the mass immigration called the California Gold Rush. Sometimes students just need a day of movement around the room! The California Gold Rush Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to discover new gold! The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the California Gold Rush. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final code/combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
U.S. Constitution Escape Room - No Prep!
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U.S. Constitution Escape Room - No Prep!

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The Constitution Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the layout of the U.S. Constitution. This is the perfect activity to introduce the Constitution or celebrate Constitution Day. Students will learn about the branches, articles, number of amendments etc. The Constitution Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the U.S. Constitution. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Constitution. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the U.S. Constitution. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Test Taking Strategies Escape Room - No Prep!
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Test Taking Strategies Escape Room - No Prep!

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The Test-Taking Strategies Escape Room will take students on a secret mission around the classroom! This escape room has students decode universal testing tips for any subject. Some of the strategies include: get a good night’s sleep, underline or circle keywords, use process of elimination, show your work for math, eat a good breakfast, double check your work, take your time, flag difficult questions and move on and many more. They are more detailed in the lesson. Sometimes students just need a day of motivation! Maybe it’s before a big state test or maybe it’s just a fun reminder. Maybe it’s just the right activity to do with them to encourage their journeys. The Test-Taking Strategies Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Joshua unlock the hidden strategies! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal multiple in-depth testing strategies. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Rosa Parks Escape Room - Black History Month and Civil Rights Movement
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Rosa Parks Escape Room - Black History Month and Civil Rights Movement

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The Rosa Parks Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Rosa Parks. This is the perfect resource to introduce the Civil Rights Movement, the Montgomery Bus Boycott, Rosa Parks or Black History Month. The Rosa Parks Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Rosa and her brother. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Rosa Parks. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Rosa Parks. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
Famous Failures Escape Room
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Famous Failures Escape Room

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The Famous Failures Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspirational facts about famous people who didn’t let failure stop them. This is the perfect activity to instill a growth mindset. Students will learn about Katy Perry, George Lucas, Mark Cuban and Bill Gates. The Famous Failures Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save Jason’s business! The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts about famous failures and their growth mindset. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Veterans Day Escape Room: U.S History
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Veterans Day Escape Room: U.S History

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The Veterans Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode facts about the history of Veterans Day. Many students know they have a day off from school…but do they know why? Do they really know what Veterans Day means? Do they understand the difference between Veterans Day and Memorial Day? Sometimes students just need a day of movement around the room! The Veterans Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to retrieve the Veterans Day wreath! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Veterans Day. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and teacher directions are provided. Time needed: 30-60 minutes
Jamestown Escape Room: U.S History
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Jamestown Escape Room: U.S History

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The Jamestown Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the colony of Jamestown. Sometimes students just need a day of movement around the room! The Jamestown Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to defend Jamestown! The codes include ciphers, Morse code, cryptograms and a final 4 digit combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Jamestown settlement. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final code/combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes
Cleopatra ESCAPE ROOM: Ancient Egypt -Shakespeare -Julius Caesar -Marc Antony
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Cleopatra ESCAPE ROOM: Ancient Egypt -Shakespeare -Julius Caesar -Marc Antony

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The Cleopatra Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Cleopatra. This is the perfect resource to introduce or review Cleopatra, Julius Caesar, Marc Antony or Ancient Egypt. The Cleopatra Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Cleopatra. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Cleopatra. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes <a href=" https://www.tes.com/teaching-resource/julius-caesar-escape-room-ancient-rome-shakespeare-11860752 ">Julius Caesar ESCAPE ROOM!</a>
Julius Caesar ESCAPE ROOM: Ancient Rome - Shakespeare
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Julius Caesar ESCAPE ROOM: Ancient Rome - Shakespeare

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The Julius Caesar Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Julius Caesar. This is the perfect resource to introduce or review Julius Caesar and Ancient Rome. The Julius Caesar Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Julius Caesar. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Julius Caesar. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions
Pearl Harbor Escape Room - No Prep!
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Pearl Harbor Escape Room - No Prep!

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The Pearl Harbor Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about Pearl Harbor Day. This is the perfect resource to introduce World War II or commemorate Pearl Harbor Day. The Pearl Harbor Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to open the president’s vault. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Pearl Harbor Day. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Pearl Harbor Day. Your students will be inspired to think outside the box! Students must summarize what they learned before they can win to ensure proper active learning has taken place. The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Growth Mindset Escape Room #2 - No Prep!
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Growth Mindset Escape Room #2 - No Prep!

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The Growth Mindset #2 Escape Room will take students on a secret mission around the classroom! This escape room has students decode inspiring quotes from famous figures about growth mindset. Students will learn facts and quotes from Winston Churchill, Kid President, Babe Ruth and Mark Twain. Sometimes students just need a day of motivation! Maybe it’s before a big state test or maybe it’s after they have worked so hard and achieved the results you were hoping for. Maybe it’s just the right activity to do with them to encourage their journeys. The Growth Mindset #2 Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Kelsey play in the championship game! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal an inspiring quote from a famous figure about growth mindset. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. Inspire your students!! An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media 
Valentine's Day Escape Room - No Prep!
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Valentine's Day Escape Room - No Prep!

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The Valentine’s Day Escape Room will take students on a secret mission around the classroom! This escape room has students decode fun and interesting trivia facts about Valentine’s Day. This is the perfect resource to celebrate Valentine’s Day where every student feels included. The Valentine’s Day Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Casey deliver Valentine’s Day cards. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. You will learn fun facts like: -The number of candy hearts produced each year -The number of Valentine's cards sent -The origin of "wear your heart on your sleeve" -The number of roses sold each year -Many more fun facts Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal fun and interesting facts about Valentine’s Day. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning fun trivia facts about Valentine’s Day. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes ***This product does not contain any religious reference*** A 30 page PDF is included.
Statue of Liberty ESCAPE ROOM: Ellis Island, Immigration, 4th of July - NO PREP!
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Statue of Liberty ESCAPE ROOM: Ellis Island, Immigration, 4th of July - NO PREP!

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The Statue of Liberty Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Statue of Liberty. This is the perfect resource to introduce immigration and Ellis Island. This could also be used as a fun 4th of July activity. The Statue of Liberty Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Megan. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Statue of Liberty. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Statue of Liberty. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes
Articles of Confederation ESCAPE ROOM: First Constitution, Shays Rebellion
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Articles of Confederation ESCAPE ROOM: First Constitution, Shays Rebellion

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The Articles of Confederation Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Articles of Confederation and its weaknesses. This is the perfect resource to introduce Confederal Systems, Congress or Shays Rebellion. The Articles of Confederation Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Congress approve the Articles. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Articles of Confederation. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Articles of Confederation. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes
Halloween Boxes and Links - Halloween Coloring Activity
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Halloween Boxes and Links - Halloween Coloring Activity

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This super-colorful Halloween Box or Halloween Chain Link activity is a great way to celebrate the holiday! It’s fun, creative, colorful and interactive! The Halloween designs are sure to be a hit at school and at home! Students will color the box or link of their choice! An exciting Halloween craftivity that’s sure to engage all your students! This product covers a range of ages and abilities. Some designs are simple for younger students while others are more detailed for older students. This product includes: •18 Halloween Box Templates •6 Halloween Chain Link Designs (See preview for examples) I like to make multiple copies of each box or chain link design and let the students choose which design they want to work with. Materials Needed: Printer paper or cardstock Scissors Glue, tape or glue sticks Crayons, markers or colored pencils **For best results, print box designs on cardstock. Please note that this is a basic box template and does not include written directions. I believe they are self explanatory. To be honest, I tried to put the directions into words and it made it sound much more difficult than it really is:) Kindly, do not leave poor feedback because directions are not included.
Growth Mindset Collaborative Poster! Team Work Activity - Team Building
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Growth Mindset Collaborative Poster! Team Work Activity - Team Building

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The Growth Mindset Quote Collaborative Block Poster can be used as a fun team building activity to promote positive thinking. Students work together to piece their growth mindset “block” with their classmates. The result is a beautiful, fun, one of a kind pop-art to hang in the hall. You can use the Growth Mindset Quote Block Poster as a bulletin board display, hang on the classroom wall, classroom door, hallway, school entrance, library, gym or any place you see fit. This poster will pop and students and teachers will stop to admire your work! This is the perfect Growth Mindset activity to promote kindness! I like to play music in the background while they are working and coloring. The Growth Mindset Quote Poster is designed so that each student colors their own block/piece of the poster. When everyone is done, they have to work as a team to put the block poster puzzle back together. Each poster has an abstract background to make your poster “pop”. Students will need color pencils, markers or crayons, tape and scissors. This activity is great because they can put a personal art twist on their own block. The included teacher and students directions are very simple to follow. The possibilities are endless with this activity! My favorite part is watching the kids work as a team to try to piece it back together. This is GREAT for community building and teamwork! Teachers should create a classroom that supports persistence, effort and even mistakes. Hanging the Growth Mindset Block Poster is the perfect reminder for students. How you choose to set it up in your classroom is up to you J Each student colors one “block” or section of a large poster. This product includes 16 “blocks” or pages to color, I have also included some other designs for borders in the event that you have more than 16 students. Print the file ONE time for each class on 8.5x11 paper! WHAT’S INCLUDED? •Teacher Directions •Student Directions •16 different blocks to color (1 per student) •Extra pictures to create a border for as many students as you need •Example of a final version of poster •The final poster size is around 30”x 34” (that’s almost 3 feet by 3 feet of colorful, creative student work!)
Oregon Trail Escape Room - U.S. History- Westward Expansion
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Oregon Trail Escape Room - U.S. History- Westward Expansion

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The Oregon Trail Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Oregon Trail, Manifest Destiny and Westward Expansion. Sometimes students just need a day of movement around the room! The Oregon Trail Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to cross the river and reach western land! The codes include ciphers, Morse code, cryptograms and a final 4 digit code/combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Oregon Trail and Manifest Destiny. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final code/combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. An answer key and teacher directions are provided. Time needed: 30-60 minutes This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media.
Tsunamis Escape Room! Natural Disasters - Earth Science - NO PREP, PRINT & GO!
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Tsunamis Escape Room! Natural Disasters - Earth Science - NO PREP, PRINT & GO!

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The Tsunamis Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts and causes of Tsunamis. The Tsunamis Escape Room has students walking around the classroom breaking codes. A fun Earth Science/Natural Disaster activity. Topics covered include wave heights and speed, common locations, Ring of Fire, and the Tsunami Warning System. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Tsunamis. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity! Students practice hands-on, practical problem solving skills all while learning about Tsunamis. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Volcanoes Escape Room! Natural Disasters - Earth Science - NO PREP, PRINT & GO!
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Volcanoes Escape Room! Natural Disasters - Earth Science - NO PREP, PRINT & GO!

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The Volcanoes Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the formation and types of volcanoes. The Volcanoes Escape Room has students walking around the classroom breaking codes. Topics covered include: magma, lava, layers of the Earth, types of volcanoes and the Ring of Fire. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about volcanoes. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity! Students practice hands-on, practical problem solving skills all while learning about volcanoes. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!
Tornadoes Escape Room! Natural Disasters - Earth Science - NO PREP, PRINT & GO!
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Tornadoes Escape Room! Natural Disasters - Earth Science - NO PREP, PRINT & GO!

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The Tornadoes Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the causes and types of tornadoes. The Tornadoes Escape Room has students walking around the classroom breaking codes. A fun Earth Science/weather activity. Topics covered include: Fujita Scale, Tornado Alley, types of tornadoes, tornado warnings and watches. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Tornadoes. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! There are no fancy shapes to cut out, and no silly envelopes to stuff! This is a NO PREP, PRINT & GO activity! Students practice hands-on, practical problem solving skills all while learning about Tornadoes. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. This escape room includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media. An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes New Feature: I have included a 6 question formative to complete as proof of understanding. Each “clue” also has one question to answer to ensure comprehension for a total of 10 questions. Many times students rush to solve the puzzles without reading or comprehending what they read. The questions need to be answered correctly before they can win!