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Programming selection starter

Programming selection starter

A programming task to teach about selection. I use this with Python, but it is not a language dependent task. Helpful for talking about indentation.
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Factors in Real life, and calculating factor trees

Factors in Real life, and calculating factor trees

Students often ask: what is the point? Why are we learning about factors. The first part of this lesson answer that question through a presentation (and gives them a worksheet to complete). They then calculate those factors with a step by step presentation (with a worksheet to complete).
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GCSE Computer Science Revision and Challenge cards for  OCR GCSE (9-1) J276

GCSE Computer Science Revision and Challenge cards for OCR GCSE (9-1) J276

94 Computer science challenge cards that can be used to extend students. Designed for GCSE Computer Science OCR (9-1) J276 and is suitable for any programming language These cards are based on the topics that are examined in GCSE Computer science as end of class plenaries, extension tasks or flipped homework tasks. Designed for OCR GCSE (9-1) J276. Topics covered: 1.1 Systems architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns 2.1 Algorithms 2.2 Programming techniques 2.3 Producing robust programs 2.4 Computational logic 2.5 Translators and facilities of languages 2.6 Data representation This is also offered in the great value bundle KS3 Computing without the planning
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80 Quick Computing Starters for KS3

80 Quick Computing Starters for KS3

An incredible amount of generic starter ideas for KS3 computing lessons. They are aligned to the Computing programme of study for Key stage 3: offering you some ready-planned (no teacher time required) starters for your lessons. Generic starters are offered, as well as specialist starters covering the following topics: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety All designed to help you improve your practice, and are formatted for you and ready to go! This is also offered in the great value bundle KS3 Computing without the planning
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