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80 Quick Computing Starters for KS3
studeapps

80 Quick Computing Starters for KS3

(2)
An incredible amount of generic starter ideas for KS3 computing lessons. They are aligned to the Computing programme of study for Key stage 3: offering you some ready-planned (no teacher time required) starters for your lessons. Generic starters are offered, as well as specialist starters covering the following topics: Computational abstractions Key algorithms Programming Boolean logic Hardware and software Instructions within a computer system Data storage Creative projects Digital artefacts E-Safety All designed to help you improve your practice, and are formatted for you and ready to go! This is also offered in the great value bundle KS3 Computing without the planning
Programming selection starter
studeapps

Programming selection starter

(2)
A programming task to teach about selection. I use this with Python, but it is not a language dependent task. Helpful for talking about indentation.
Factors in Real life, and calculating factor trees
studeapps

Factors in Real life, and calculating factor trees

(1)
Students often ask: what is the point? Why are we learning about factors. The first part of this lesson answer that question through a presentation (and gives them a worksheet to complete). They then calculate those factors with a step by step presentation (with a worksheet to complete).
Spotting a business opportunity GCSE Business Studies Unit
studeapps

Spotting a business opportunity GCSE Business Studies Unit

(1)
Full unit of work created for Edexcel GCSE Business Studies 1.1 - Spotting a business opportunity Contains the following lessons Introduction to business Types of business Liability Sole traders Limited and Public Limited companies Franchises Customer needs Market mapping and analysing markets Analysing Competitors Adding Value Location
My heart will go on – A Python Valentines computing lesson
studeapps

My heart will go on – A Python Valentines computing lesson

(1)
A lesson for valentines day. A fully resourced lesson using the turtle in Python based around a fun valentines day challenge. Full resources (teacher presentation, tasks, differentiated worksheets) and mapped to both the KS3 curriculum and GCSE OCR specification (extension and further tasks ensure that this is suitable for both).
GCSE Computer Science Revision and Challenge cards for  OCR GCSE (9-1) J276
studeapps

GCSE Computer Science Revision and Challenge cards for OCR GCSE (9-1) J276

(1)
94 Computer science challenge cards that can be used to extend students. Designed for GCSE Computer Science OCR (9-1) J276 and is suitable for any programming language These cards are based on the topics that are examined in GCSE Computer science as end of class plenaries, extension tasks or flipped homework tasks. Designed for OCR GCSE (9-1) J276. Topics covered: 1.1 Systems architecture 1.2 Memory 1.3 Storage 1.4 Wired and wireless networks 1.5 Network topologies, protocols and layers 1.6 System security 1.7 Systems software 1.8 Ethical, legal, cultural and environmental concerns 2.1 Algorithms 2.2 Programming techniques 2.3 Producing robust programs 2.4 Computational logic 2.5 Translators and facilities of languages 2.6 Data representation This is also offered in the great value bundle KS3 Computing without the planning