1. Resources Home
  2. Primary
  3. Computing
  4. Computer science
Abstraction resources for computing KS33

Abstraction resources for computing KS33

A fantastic set of resources. Abstraction is one of those topics where teachers may need a little extra help. Here are three resources that cut through what abstraction is and how students can really get to grips with this concept.
studeapps
GCSE Computer Science Paper 1 and 2 Mock Exam Bundle in style of AQA New Spec Grade 9 - 1 8520

GCSE Computer Science Paper 1 and 2 Mock Exam Bundle in style of AQA New Spec Grade 9 - 1 8520

This bundle contains paper 1 and paper 2 of my painstakingly created custom exam papers for GCSE Computer Science. Both come with an exam board level mark scheme to ensure accurate assessment. Designed in the style and proportions of the AQA 8520 Spec but also suitable for OCR and other boards. Also contains a mock NEA assessment which is useful for developing programming skills and may become more useful if the NEA becomes an assessed piece again.
MrWatkins123
GCSE Computer Science Paper 2 Mock Exam in style of AQA New Spec Grade 9 - 1 8520

GCSE Computer Science Paper 2 Mock Exam in style of AQA New Spec Grade 9 - 1 8520

This is a full mock/practice paper 2 for the new specification GCSE Computer Science. It is based on the AQA 8520 style of exams and heavily influenced by the AQA specimen and includes a full exam board level mark scheme. It would also be suitable for assessing OCR and other exam boards. Currently, there are very few full practices papers online so I decided to make this one. A huge amount of time was invested to make sure it covers the full specification of the new GCSE, so you can actually assess what is necessary. It uses the same proportions of topics and assessment points at the AQA specimen paper so you can accurately attain what your students know or need to work on. Paper 1 is also available. Hope it helps! Toby Watkins
MrWatkins123
GCSE Computer Science 9-1 Revision

GCSE Computer Science 9-1 Revision

With the first examination of the GCSE Computer Science 9-1 course in May 2018, these resources have been created for revision purposes. Golden nuggets for component 1&2, along with example exam technique lessons.
Pipjen77
Turtle Academy Logo Planning - Computing - Year 4

Turtle Academy Logo Planning - Computing - Year 4

**A Unit Pack of 4 Lessons for Computing, linked to the Turtle Academy Website for Programming** This pack is aimed at lower key stage 2 children and is based around the programming website for children called Turtle Academy, although the planning could be adapted for other programmes. The planning covers the following objectives: To be able to use simple LOGO language to create a shape To be able to use simple LOGO language to write initials in your name To be able to use simple LOGO language to produce a desired outcome Write the instruction and press enter to execute the command To be able to use a number of commands
alicepoole1
Computer Science crosswords (13 topics)

Computer Science crosswords (13 topics)

Crosswords for 13 GCSE Computer Science topics, plus 3 bonus ’Mega crosswords’ containing over 40 clues each. Answer keys included for all crosswords. Each crossword is a PDF that can be printed. Great for starters and plenaries. (Two samples are also available on TES for free). Pack contains the following crosswords (plus answers for each): Hardware Software Binary (answers in binary only) Binary inc negatives (answers in binary only) Binary and Hexadecimal Data representation CPU architecture Programming languages Networks The Internet Network security Algorithms Programming
csteacher2048
Computer Games Development - Unit of work

Computer Games Development - Unit of work

1 Range of lessons: History of Consoles / Games Creating Board game Planning RPG style Game Creating RPG Game with free software RPG Boss (included) Extension to code in boss fight Python Peer assessment
Sir_Reynolds
Understanding Number Bases GCSE Revision and KS3 data Representation introduction

Understanding Number Bases GCSE Revision and KS3 data Representation introduction

This document is an ideal GCSE revision tool or used in KS3 as an introduction to data representation. It includes 5 page PDF handout which explains the theory of a decimal, binary and hexadecimal number base and gives three tasks to complete. Please note: This handout does not explain how to convert between number bases and only explains what each are and why binary and hexadecimal are used. It also includes a separate document containing the answers to the three tasks.
nwilkin