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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: carl@robbotresources.com

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Welcome to my TES shop! I am a subject leader for ICT & Computer Science, creating and sharing resources to support teachers in delivering ICT, Computer Science, Computational Thinking and the Digital Competence Framework. For more resources, visit robbotresources.com email: carl@robbotresources.com
Create a Python Text Adventure || Part 1: Introduction to text adventure games
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Create a Python Text Adventure || Part 1: Introduction to text adventure games

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Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game. Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 1, students are introduced to text adventure gaming, research existing games and gain understanding of what would make a good text adventure game.
Create a Python Text Adventure || Part 2: Design your text adventure
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Create a Python Text Adventure || Part 2: Design your text adventure

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Create a Python Text Adventure || Part 2: Design your text adventure Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game. Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 2, students will be introduced to a typical game development lifecycle and start by planning and designing their text adventure game. Students will need to consider target audience, challenges and context of the adventure. Once completed, students will create a layout of their game world and build up the necessary details within it.
Create a Python Text Adventure || Part 5: Subroutines
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Create a Python Text Adventure || Part 5: Subroutines

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**Create a Python Text Adventure || Part 5: Subroutines Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 5, students will learn how to create subroutines and use them to host each location within their text adventure world.
Create a Python Text Adventure || Part 3: Create a Prototype
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Create a Python Text Adventure || Part 3: Create a Prototype

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**Create a Python Text Adventure || Part 3: Create a Prototype Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 3, students will use their design work from Part 2 to create a prototype of their text adventure game through the use of PowerPoint. Users should be able to navigate through the student’s text adventure world and see how each location is connected.
Create a Python Text Adventure || Part 4: Inputs, Outputs and Storage
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Create a Python Text Adventure || Part 4: Inputs, Outputs and Storage

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**Create a Python Text Adventure || Part 4: Inputs, Outputs and Storage Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 4, students will start to create their text adventure games. Through Python, students will be introduced to basic programming concepts such as outputting written information, allowing a user to input information and storing information in a variable.
Create a Python Text Adventure || Part 6: Selection
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Create a Python Text Adventure || Part 6: Selection

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**Create a Python Text Adventure || Part 6: Selection Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 6, students will learn how to use selection techniques to help the user navigate their text adventure world.
Create a Python Text Adventure || Part 7: Arrays
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Create a Python Text Adventure || Part 7: Arrays

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**Create a Python Text Adventure || Part 7: Arrays Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 7, students will learn how to use arrays to hold collectable itinerary items. Students will learn techniques which will allow a player to both collect and use items within their text adventure game.
Computer Science || Logic Gates & Boolean Expressions Poster Set
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Computer Science || Logic Gates & Boolean Expressions Poster Set

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Computer Science || Logic Gates & Boolean Expressions Poster Set Discover the essence of logical brilliance with my Logic Gates and Boolean Expression simplification poster set! Unveil the secrets of digital circuits as these posters illustrate the functions of fundamental logic gates. From AND and OR to XOR and NOT, navigate through their operations seamlessly. Elevate your skills further as the set demystifies Boolean expression simplification, empowering you to optimise logical processes effortlessly. Perfect for students of Computer Science, this poster set is your gateway to mastering the language of binary brilliance!
Computer Science Command Word Poster Set
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Computer Science Command Word Poster Set

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Computer Science || Command Word Poster Set Upgrade your classroom wall displays with this fantastic poster set! Use the poster set to review your students grasp of command words specifically used within Computer Science based exam questions. The following command words are covered: Tick Calculate Explain Describe Identify State Name Give Compare Complete Show Draw Convert Simplify Within sets of three, each question includes an explanation of the question, an example exam question and a model answer (with marking annotation). Created as hexadecimals, the poster set can be placed as creatively as you are! Note: Each hexadecimal poster section will need cutting out individually.
Computer Science|| Data Conversion Poster Set
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Computer Science|| Data Conversion Poster Set

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Computer Science || Data Conversion Poster Set Unlock the world of data conversion with my exclusive four poster set! Dive into the realm of data transformation as my visually stunning posters guide you through the process in three simple steps! Data conversion techniques include: Binary to decimal Decimal to binary Hexadecimal to binary Binary to hexadecimal A must have for all GCSE Computer Science teaching rooms!
Create a Python Text Adventure || Part 10: External File Handling
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Create a Python Text Adventure || Part 10: External File Handling

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**Create a Python Text Adventure || Part 10: External File Handling Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 10, students will learn how to read, store and write information to and from external text files. This will then be applied to their text adventure games, allowing them to save a players itinerary items and return them to their itinerary when they return to the game.
Create a Python Text Adventure || Part 8: Iteration
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Create a Python Text Adventure || Part 8: Iteration

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**Create a Python Text Adventure || Part 8: Iteration Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 8, students will learn how to use both count controlled and condition controlled iteration and apply both techniques within their text adventure games.
Create a Python Text Adventure || Part 9: Game Development
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Create a Python Text Adventure || Part 9: Game Development

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**Create a Python Text Adventure || Part 9: Game Development Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.** Taught through the use of Python, by the end of the full course, students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to text adventure gaming Part 2: How to design a text adventure game Part 3: Creating a prototype text adventure Part 4: Programming techniques - Inputs, Outputs & Storage Part 5: Programming techniques - Subroutines Part 6: Programming techniques - Selection Part 7: Programming techniques - Arrays Part 8: Programming techniques - Iteration Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art) Part 10: Programming techniques - External file handling Within Part 9, students will learn how to develop their games further by using techniques such as random number generation to create random events or to collect random objects, the time module to create a typing text effect and methods for creating ASCII art.
Rob-Bot! The Computational Thinking Card Game!
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Rob-Bot! The Computational Thinking Card Game!

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Rob-Bot! is a fun and exciting card game that also helps develop your Computational Thinking skills! Rob-Bot! consists of a pack of 57 playing cards, each of which contains 8 different characters or objects (there are 57 characters and objects to find in total). Each card contains one character or object which matches to one in every other card in the pack. Normal game (2-4 players) Deal out all the cards. The player to the left of the dealer starts by placing down their card The other player(s) must identify a character or object that is both on the card that has been placed down and their own card. Once identified, the player must state which character or object is the same and place down the card. The player who gets rid of cards the first wins. How does Rob-Bot! develop Computational Thinking skills? Decomposition: Identifying specific characters and objects on the cards. Pattern Recognition: Searching for and finding the same character or object on your card and the card in play. Abstraction: Dismissing and filtering out characters and objects on your card that don’t match those on the card in play. Algorithm Design: Develop and refine the technique of searching for and identifying the matching characters and objects. Use Rob-Bot! to develop keywords in the following topic areas: Computational thinking Computer systems Networks Algorithm design Embedded systems Logic gates Malware This resource includes a PDF which includes all the cards and instructions on how to print. Suitable for ages 6+
Binary Ninja! Hexadecimal to Binary Activity Pack
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Binary Ninja! Hexadecimal to Binary Activity Pack

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Practice makes perfect with this activity pack which includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert hexadecimal into binary numbers! Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each challenge pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Binary Ninja! Activity Pack Bundle!
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Binary Ninja! Activity Pack Bundle!

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This bundle includes all 6 Binary Ninja number conversion packs which includes over 6000 questions for your students! Each activity pack includes over 1000 questions split between four different challenge levels, allowing students of all abilities to learn how to convert binary, decimal and hexadecimal numbers! Each activity pack contains four levels of differentiation: Level 1: Eight activity sheets containing four sets of eight numbers each set within a progressive range. Level 2: Eight activity sheets containing two sets of sixteen numbers both sets within a progressive range. Level 3: Eight activity sheets containing thirty two numbers each page within a progressive range. Level 4: Eight activity sheets containing thirty two random numbers within the range of 0 to 255. Each pack includes 8 pages of 32 questions, converting the numbers 0 to 255 (a byte). Each challenge pack includes clear explanations on how to make conversions and calculation tables to support the given conversion techniques and make students feel confident in doing it themselves. Each pack is provided as printable pdf so that students can complete them on paper. All answers are included on both pdf and ppt to allow for both teacher or self assessment. Ideal to use as starter activities, plenaries or homework!
Effective  Feedback for Students
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Effective Feedback for Students

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How do you use feedback in your classroom? Effective provision of and use of feedback is a key element towards developing both independent and confident learners. Aimed towards KS3 classes, this resource includes both an effective feedback poster as well as an accompanying introductory lesson. Suitable for all subjects!