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Python Programming - I CAN Statements

Python Programming - I CAN Statements

These I Can statements are perfect to guide your students to develop the necessary skills when learning to code/program using Python. The teacher or the student can tick off each I Can statement once they have demonstrated evidence for them. I Can statements fall under the following 4 categories: • Criteria 1: Planning • Criteria 2: Skills Development • Criteria 3: Explanation of Code • Criteria 4: Efficiency of Code
balsamgr8
Computer Science Algos | Pseudos for 2210 | 0478

Computer Science Algos | Pseudos for 2210 | 0478

A set of 8-questions based on real-world scenarios that will make students to understand the situations where they can think and demonstrate their abilities to solve these worksheets. They can also be used to set an assessment. You can have it singly or the whole set. Prepared for CAIE 2210 and IGCSE 0478 Syllabus Components.
suas2016
Algorithms | Pseudocode Part 8 | Worksheet

Algorithms | Pseudocode Part 8 | Worksheet

A set of 8-questions based on real-world scenarios that will make students to understand the situations where they can think and demonstrate their abilities to solve these worksheets. They can also be used to set an assessment. You can have it singly or the whole set.
suas2016
Algorithms | Pseudocode Part 7 | Worksheet

Algorithms | Pseudocode Part 7 | Worksheet

A set of 8-questions based on real-world scenarios that will make students to understand the situations where they can think and demonstrate their abilities to solve these worksheets. They can also be used to set an assessment. You can have it singly or the whole set.
suas2016
Algorithms | Pseudocode Part 6 | Worksheet

Algorithms | Pseudocode Part 6 | Worksheet

A set of 8-questions based on real-world scenarios that will make students to understand the situations where they can think and demonstrate their abilities to solve these worksheets. They can also be used to set an assessment. You can have it singly or the whole set.
suas2016
Algorithms | Pseudocode Part 4 | Worksheet

Algorithms | Pseudocode Part 4 | Worksheet

A set of 8-questions based on real-world scenarios that will make students to understand the situations where they can think and demonstrate their abilities to solve these worksheets. They can also be used to set an assessment. You can have it singly or the whole set.
suas2016
Algorithms | Pseudocode Part 2 | Worksheet

Algorithms | Pseudocode Part 2 | Worksheet

A set of 8-questions based on real-world scenarios that will make students to understand the situations where they can think and demonstrate their abilities to solve these worksheets. They can also be used to set an assessment. You can have it singly or the whole set.
suas2016
Algorithms | Pseudocode Part 1 | Worksheet

Algorithms | Pseudocode Part 1 | Worksheet

A set of 8-questions based on real-world scenarios that will make students to understand the situations where they can think and demonstrate their abilities to solve these worksheets. They can also be used to set an assessment. You can have it singly or the whole set.
suas2016
KS2 / KS3 Scratch superunit - introduction and follow-up unit

KS2 / KS3 Scratch superunit - introduction and follow-up unit

This bundle contains two units of work for Scratch, including at least 14 lessons in total (some may take longer, depending on programming speed). It can be broken down into two units, or potentially completed in one go. I have completed these with the same students over two years - the introductory unit in Y5 and then the second unit in Y6. However, this could be used with older children with little Scratch experience. The lessons conatined are as follows: Unit 1 Introduction to Scratch - algorithms Joke - sequencing Disco - sequencing / iteration Etch-a-sketch - controlling sprites Maze - Selection / iteration Assessment Unit 2 Flowcharts - algorithms Chatbot - sequencing / selection Scrolling maze - variables Falling fruit - indefinite iteration / variables Breakout - Variables / subroutines Rock, Paper, Scissors - Definite iteration / subroutines Assessment
MrHawes8
KS2 / KS3 Scratch intermediate unit

KS2 / KS3 Scratch intermediate unit

This unit is designed to be used after the initial Scratch unit, and contains lessons on flowcharts, sequencing, selection, iteration, variables and subroutines. The games that will be made through this unit include: A chatbot A scrolling maze Falling Fruit game Breakout Rock, paper, scissors Following the flowcharts lesson, the students will complete the other lessons to create the above programs, and then finish with an assessment. The assessment says Y6 at the top as this was the year group I have used it with, but that is because my Y5s completed the introductory unit and so moved onto this in Y6. However, this could be used for KS2 or KS3, depending on programming and Scratch experience.
MrHawes8