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Places in a City - A Printable Worksheet

Places in a City - A Printable Worksheet

Vocabulary follows : Toystore – Pharmacy – Barber Shop – Butcher's – Florist's – Mall – Stadium – Airport – Bank – Zoo – Hospital – School – Cinema – Fire Station – Post Office – Restaurant – Library – Police Station – Green Grocer's – Hotel – Baker's – Bus Stop – Theatre – Park – Museum – Amusement Park – Cafe – Petrol Station – Train Station - Patisserie
sxcapx
Places in English Bingo game

Places in English Bingo game

Includes 30 unique Bingo cards; print on cardstock and laminate to have a Bingo set that will last for years. Last page has call list; print on cardstock and cut into strips. Vocabulary is common places in the city.
jer520
Places in English Snail game

Places in English Snail game

This game uses pictures for 15 common places in town: museum, library, church, beach, supermarket, movie theater, mall, park, swimming pool, restaurant, stadium, theater, hospital, school, airport. Students must identify the sport (use in sentences to make it more challenging) as they advance along the snail path. Just pictures are given, so it is easy to adapt for each textbook. Make 1 copy for every 3-4 students; print on cardstock and laminate to keep forever. You need 1 die for every game board.
jer520
Adjectives (including comparatives)

Adjectives (including comparatives)

This lesson was originally planned for ESL students of level A1-A2. It can be adapted to native speakers (Y6). It includes speaking and writing activities based on the Hunger Games. The objective is to practise using adjectives. Activity: describing a town/city. Activity: using adjectives to describe people, emotions, etc. Including comparatives.
nolwenn
Languagenut Lesson Plans & Resources - English / General - Unit 17 - On the way to school

Languagenut Lesson Plans & Resources - English / General - Unit 17 - On the way to school

Languagenut.com is a dynamic and engaging language learning resource offering a variety of games and activities to help students learn a foreign language, as well as an innovative tracking tool so teachers can set homework and monitor progress. These free lesson plans and resources are designed to help teachers get the most out of Languagenut. Each unit pack includes: - 7 engaging lesson plans (one for each 10-word section, plus a revision/sentence-building lesson for the end of the unit), written by qualified teachers and covering all 4 key skills - Ideas for adapting each lesson to suit your class, including extension activities, suggestions for differentiation, homework activities and substitutions for low-tech classrooms - Full timings and guidance for teachers to help you access all the resources easily - Printable resources to complement the lessons and save you time This unit pack is for Languagenut's Unit 17 - On the way to school, covering directions, journeys, buying tickets, local area, town features, crossing the road and asking for directions. These lessons are designed to be used for teaching English as a foreign language, but can also be adapted for any language as the Languagenut curriculum has the same structure across languages. Looking for French, German or Spanish lesson plans? Check out our custom resources and plans for these languages, including specific teacher notes on grammar points for non-specialists!
Languagenut_Resources
Directions partner activity

Directions partner activity

Two sets of town plans to practise giving directions. Students give directions to partner to complete town plan and vice versa. Also included blank town plan so students can create their own town map.
Rushtini
Places in the town

Places in the town

A memory game is a funny way to learn vocabulary. School year is almost over in most of the countries. Have students review occupations while having fun, matching pictures with the correct words.Comments are appreciated. Playing the Game The first player chooses a card and carefully turns it over. Be sure not to bother the surrounding cards. The player then selects another card and turns it over. If the two cards are a matching pair for example two Jacks then they take the two cards and start a stack. The player is awarded another turn for making a match and goes again. If the cards are not a match they are turned back over and it is now the next players turn. The next player chooses their first card and turns it over. If it is a match for one of the cards the previous player turned over then they try to remember where that matching card was and turn it. If they are successful at making a match they place the cards in their stack and choose another card. If the first card turned over was not a match for one previously turned over the player selects another card in an attempt of making a pair. If they are unsuccessful in making a match they flip the cards back over and play is passed to the next player. A players turn is not over until they are unable to make a matching pair. The game continues in this fashion until all the cards are played.
Olynj