Secondary basic resources

Keeping your class engaged with new and interesting classroom resources is vital in helping them reach their potential. With Tes Resources you’ll never be short of teaching ideas. We have a range of tried and tested materials created by teachers for teachers, from early years through to A level.

Breathe new life into your lesson plans with our primary and secondary classroom resources. Whether you’re looking for fun maths worksheets or brand new guided reading activities, we have thousands of free and premium resources for you to download. From early years to primary, you’ll find phonics worksheets and numeracy games and all you need to revise for Sats. From secondary to post-16, we have everything from French lessons to algebra activities, as well as GCSE revision guides and more.

Popular subjects

More
  1. Resources Home
  2. Secondary
  3. Computing
  4. Algorithms and programming
  5. Basic
What is a computer program - intro to algorithms and the python IDE

What is a computer program - intro to algorithms and the python IDE

The following is an unplugged lesson which leads smoothly into an introduction to Python suitable for ages 7-15. It introduces the basic concept of algorithms, flowcharts and how computers follow instructions. Print jobs.doc on A3 and spread around the room (the bigger the room the better) along with pens and 2 pieces of plane A3 per work station. Slide 1 of PP on display. Class instructions - to look at career choices and form groups of no more than 4 at the career of choice. Then in teams write down/draw/ mindmap what they think a computer program is. Once instructed and attention drawn to question on screen then slide 2 put up and kids work. answers & discuss then slide 3 what is an algorithm? - discuss slide 4 - is that an algorithm - point to screen(yes) slide 5 - is that an algorithm - point to screen(yes) slide 6 - is that an algorithm - point to screen(yes) slide 7 - is that an algorithm - point to screen (no) Slide 8 - get them to follow instructions using the word 'algorithm' a lot Slide 9 - etc Return to classroom or computers and introduce python IDE - editor/ interpreter (you know do some sums in the shell - yeah great but do you think all programs have one line? Will it work if you have a program with more than one line? etc. then basic print and input statement intro to variables. The what-is-a-computer-program.doc to be used a plenary.

By glamournerd

Year 7 MSW Logo Assessment

Year 7 MSW Logo Assessment

This piece of assessment helps ICT teachers to determine the progress in Microsoft Logo. Just after the introductory lesson, this can be given to the more able to complete individually.

By frederickambali

GCSE Encryption

GCSE Encryption

GCSE Encryption This covers encryption for GCSE. There are 2 PowerPoint files fore the teacher to go through the lessons There is also a worksheet for the students to complete Objectives: • Basic Encryption terminology • How to encrypt a simple message • How to decrypt a simple message • What a Public Key is (D) • How a Private Key works (C) • Evaluate the security of this system (A)

By wsparrow

How do you teach coding?

How do you teach coding?

How do you teach coding? Who is this for? For primary teachers who teach programming - for both non-specialist and specialist computing teachers. What is it? This is a 15-minute research questionnaire by researchers at Queen Mary University of London. Why might you do this? Just doing the questionnaire, will help you think about your own planning and how you teach coding. If you are interested in taking part in the research to improve how we teach programming, pop your email at the end of the survey. Please help us find out more about how we teach programming so we can improve what how we teach our primary pupils how to code! Here is the research questionnaire. https://goo.gl/forms/4nWlR1kQ2r8mnFud2

By jlisaw8

KS3 Visual Basic Unit (8 Lessons)

KS3 Visual Basic Unit (8 Lessons)

This resource contains 8 fully planned and resourced Visual Basic Lessons. Each lesson contains 1 x Teaching Powerpoint with LOs, SCs and Teaching material 1 or 2 x Activity worksheets that progress in difficulty and have extension Full VB examples of the standard and extension task for demonstration or support The lesson Titles are: 1- Algorithms and Flow charts 2 - Getting to Know VB (Hello World) 3 - Objects and Properties 4 - Variables / Constants 5 - Variables Continued 6 - Selection (IFs) 7 - Selection (CASE) 8 - Loops (For & While) - Enough activity for 2 lessons All PowerPoints are fully editable to suit your classroom needs.

By BitsOfBytes

Scratch Pacman series of 6 lessons ( game examples, help sheets, starters, homework, tick lists)

Scratch Pacman series of 6 lessons ( game examples, help sheets, starters, homework, tick lists)

This folder contains 6 full lessons, showing in stages how to build a Pacman game (or similar) in Scratch, with examples and help sheets. It also allows students the ability to go further with higher extension task sheets. I have placed some starter activity sheets, Lesson objectives and a programming homework book also. Save any teacher teaching this unit a lot of time in preparing a whole unit from scratch (excuse the pun!). Lesson 1:- Creating Sprites, Costumes and Stage Lessson2:- Adding script to Pacman to move and change costume (open and close mouth) Lesson 3:- Adding script to move other sprites in the game (ghost) Lesson 4:- Adding variables (Counter, eating the dots) Lesson 5:- Creating the game over sprite/script Lesson 6:- Extra lives + other elements (bouncing off the walls, moving Pacman along a path) Note worksheets and game examples can be uploaded to web version of Scratch, but scripts may alter in colour slightly as web version is slightly different than desktop. best for version 1.3.1 Scratch and above

By lyonkind09

Scratch Hour of code WordSearch with Glossary

Scratch Hour of code WordSearch with Glossary

This Scratch word-search is great for starting your class off with scratch or for early finishers. I have included a handy glossary of words for the students in case it is their first time and they are unsure what the words mean. Also take a look at my scratch poster A3 Scratch Poster Enjoy

By Kiwilander

Scratch 2.0 6 Lessons

Scratch 2.0 6 Lessons

Scratch 2.0 6 Lessons All the resources you need to run scratch in your class. All six lessons have lesson plans, as well as the documents for the students to follow at their own pace.

By wsparrow

Scratch 2.0 Lesson 6 – co-ordinates, subroutines, variables and user input

Scratch 2.0 Lesson 6 – co-ordinates, subroutines, variables and user input

Scratch 2.0 Lesson 6 – co-ordinates, subroutines, variables and user input This is a 12 page booklet for the students to follow to create a game. It is easy to follow and has great screen shots for ease of use. Includes a lesson planning sheet. Learning Objectives You will understand how to: • Delete a sprite and import a new sprite • Draw using the pen feature of Scratch • Use the pen up and pen down feature • Change the colour of the pen • Set the position of the sprite using co-ordinates • Make a sprite appear and disappear using show and hide • Add variables to your program to change the direction of movement • Use the broadcast feature in Scratch to create subroutines • Use subroutines to make the program more efficient and easier to edit • Enable user input to set the number of sides of each shape

By wsparrow