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Introduction to Python Programming - Learn to Code!

Introduction to Python Programming - Learn to Code!

This whole unit of work includes all my Introduction to Python Programming lessons within one bundle! Includes; 1. The basics 2. Print statements, data types and mathematical calculations 3. Using variables 4. Adding comments 5. If statements and Boolean 6. Arrays / Lists 7. manipulating string 8. Looping Each resource includes differentiated activities to consolidate learning as well as final unit challenges to assess understanding. Save almost 40% when purchasing all these resources together!
RobbotResources
Introduction to Python Programming Part 8: Looping

Introduction to Python Programming Part 8: Looping

Part 8 of a series of 8 introductory lessons on how to use Python through the use of the IDLE GUI. Within Part 8 you will learn how to improve the efficiency of your coding by writing loop functions. You will learn how to write two different types of loop sequences; While loops and For loops. This work builds upon and applies concepts learned within the previous work within the Rob-Bot Resources Introduction to Python Programming series. Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code. Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro & Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios. Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges! All task and challenge coding solutions are also included. Suitable for both KS3 & KS4 classes. ***Please leave a review :) ***
RobbotResources
Introduction to Python Programming Part 7: Manipulating String

Introduction to Python Programming Part 7: Manipulating String

Part 7 of a series of 8 introductory lessons on how to use Python through the use of the IDLE GUI. Within Part 7 you will learn how to edit string in a wide range of ways using python functions, for example, count elements, replace letters, use variable indexing, titling text and changing the casing . This resource builds on the skills learned within previous resources within the Rob-Bot Resources Introduction to Python Programming series. Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code. Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro & Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios. Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges! All task and challenge coding solutions are also included. Suitable for both KS3 & KS4 classes. ***Please leave a review :) ***
RobbotResources
Introduction to Python Programming Part 6: Arrays / Lists

Introduction to Python Programming Part 6: Arrays / Lists

Part 6 of a series of 8 introductory lessons on how to use Python through the use of the IDLE GUI. Within Part 6 you will learn how to create, use and edit arrays (within python they are known as lists) through the use of a range of python functions. Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code. Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro & Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios. Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges! All task and challenge coding solutions are also included. Suitable for both KS3 & KS4 classes. ***Please leave a review :) ***
RobbotResources
Introduction to Python Programming Part 5: If Statements & Boolean

Introduction to Python Programming Part 5: If Statements & Boolean

Part 5 of a series of 8 introductory lessons on how to use Python through the use of the IDLE GUI. Within Part 5 you will learn how to make your code perform different actions through the use of decisions. You will learn how to check for a condition through the use of Boolean operators and apply them within simple if statements before learning how to check for multiple outcomes using the else and elif functions. Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code. Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro & Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios. Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges! All task and challenge coding solutions are also included. Suitable for both KS3 & KS4 classes. ***Please leave a review :) ***
RobbotResources
Introduction to Python Programming Part 4: Adding Comments

Introduction to Python Programming Part 4: Adding Comments

Part 4 of a series of 8 introductory lessons on how to use Python through the use of the IDLE GUI. Within Part 4 you will learn how to add comments to your code to help explain what you have done... both as a reminder to yourself or to someone else who you want to share your code with! Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code. Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro & Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios. Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges! All task and challenge coding solutions are also included. Suitable for both KS3 & KS4 classes. ***Please leave a review :) ***
RobbotResources
Introduction to Python Programming Part 3: Using Variables

Introduction to Python Programming Part 3: Using Variables

Part 3 of a series of 8 introductory lessons on how to use Python through the use of the IDLE GUI. Within Part 3 you will build on the skills learned within part 2 and combine them with the use of variables. You will learn how to assign different types of data to them as well as how to output and edit them through using a series of common python functions. Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code. Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro & Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios. Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges! All task and challenge coding solutions are also included. Suitable for both KS3 & KS4 classes. ***Please leave a review :) ***
RobbotResources
Kodu Game Lab Tutorial Series

Kodu Game Lab Tutorial Series

Kodu is an excellent tool to teach pupils the basics of programming and algorithms. In my video tutorial course, I have broken down a wide range of skills and put them into short, easy to follow videos. Whilst the videos are part of a greater package I use for teaching Kodu and in particular programming, algorithms and problem decomposition / solving, I am happy for everyone to use the videos free of charge. I upload new videos each week, with the aim of creating a 12 - 14 lesson series. This tutorial series is aimed at KS3 pupils and has wide ranging differentiation opportunities.
staffgca
KS3 Computational Thinking Bundle

KS3 Computational Thinking Bundle

This bundle combines all my KS3 focused computational thinking resource. This bundle includes the following resources: 1. Computational thinking for KS3 2. Computational thinking problem solving 3. Application of computational thinking - create an interactive story 4. Computational thinking classroom ideas posters
RobbotResources
Application of Computational Thinking - Create an Interactive Story

Application of Computational Thinking - Create an Interactive Story

This unit of work introduces students (I use this with year 7) to the concepts of computational thinking and logical thinking. It is split into three fully differentiated sections: 1. Design an interactive story using a flowchart to identify the key decision points within your story. 2. Create an interactive story using PowerPoint, hyperlinking the slides to the correct locations. 3. Test and evaluate your story and make improvements where required. I have included some slides to provide additional assistance, for example hyperlinking auto shapes, removing the on mouse click advancements, etc. Alongside developing computational thinking skills, this unit is also an opportunity for students to develop their graphic design skills. I have also included an example interactive story so students can get an idea of what they could create themselves, while considering what they could make even better themselves. This resource is a perfect continuation from my Introduction Computational Thinking for KS3 resource! ***Please Leave a Review***
RobbotResources
OCR GCSE Computer Science NEA task preparations (J276)

OCR GCSE Computer Science NEA task preparations (J276)

This 3-lesson unit introduces GCSE students to the rules surrounding their conduct in the NEA element of the OCR GCSE Computer Science (J276). Includes teachers guide, practice tasks, lots of practical activities and class discussions and attractive PowerPoint presentations to help the pupils feel prepared before they tackle the NEA task themselves. It helps them become familiar with the following: • how they must act during the NEA • what they are and are not allowed help with • finding resources in the resource bank • reminder of writing flowcharts and pseudocode • understanding the marksheet and what is expected for each element to get the highest marks possible • how to approach the topic It is recommended that this unit is delivered directly before they start the NEA or alternatively you can always stop the NEA and give the lessons when you think they are relevant.
nwilkin