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Boolean Algebra and logic gate equations

Boolean Algebra and logic gate equations

Created to teach boolean algebra and logic gates, includes history of boolean algebra, links to Venn diagrams basic and extended logic gates as well as examples relating to real life.
emmijayy
Website Basics: EASY Lesson Plans 4 Teachers = Full Curricula with Activities!

Website Basics: EASY Lesson Plans 4 Teachers = Full Curricula with Activities!

A great introduction to website construction. Use as a complete curriculum or as a supplemental educational aid. Packed with lesson activities! Highlights Include: ~ Learn basic HTML codes ~ Use notepad to construct a website ~ Web terminology ~ Page design and re-designs ~ Create a personal website ~ Story boarding ~ Project planning with project charters ~ Create tables, lists, links + more ~ About browsers, domains and web hosting ~ JavaScript and Cascading Style Sheets Comes with: ~ Self Guided Lessons ~ Teachers Grading Rubrics and Criteria ~ Student and Peer Evaluations ~ Empty Rubric Templates** This is a full semester’s worth of curricula. If you need a pre-made, EASY lesson plan for “Website Basics” > Here it is!
PattyAnnsPetProject
SCRATCH - making a game stage 2

SCRATCH - making a game stage 2

This PowerPoint has video descriptions of how to add features to a simple driving or maze navigation game. I used it with year 3 and made this to help the teachers who were not confident or familiar with SCRATCH themselves. They were able to play the pages and then get the children designing, making, innovating and debugging their games. It is a large file, so allow time for it to download.
NickAHutson
Kodu-Rythm Lesson 2(An Introduction to coding using Kodu)

Kodu-Rythm Lesson 2(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Kodu-Rythm Lesson 1(An Introduction to coding using Kodu)

Kodu-Rythm Lesson 1(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Introduction to algorithms

Introduction to algorithms

A gentle and friendly introduction to algorithms with a simple worksheet to enable students to develop computational thinking. Understanding how algorithms work and how they are used by computers is fundamental to achieving success in GCSE computer science. This lesson introduces KS2 and KS3 students to algorithms. This lesson could be used alongside the algorithms in scratch series.
chris_vidal
Presentations on the fetch, decode and execute cycle

Presentations on the fetch, decode and execute cycle

There are three presentations one for each of the fetch, decode and execute cycles. The presentations outline what each stage does and defines each stage of each one of the processes. The three presentations are designed to be taught in the cycle order, so the pupils should have a full appreciation of what is happening once the fetch, decode and execute cycle has been completed.
Teacher_aesg
STEM / Computing / Maths Project Lesson - Maths in Computing

STEM / Computing / Maths Project Lesson - Maths in Computing

This is an activity lesson I made to promote STEM / Computing / Maths. The activity involves 3 activities linking maths and computing. The first looks at potential roles involving STEM and is designed to raise awareness and aspirations for students. This is a card matchup that I printed out and cut up for students to try to match. The second looks at Boolean logic and logic circuits. The final activity involves the use of Formulae and Pythagoras in calculating damage in a video game. There is a worksheet for this activity too. It is designed to last around an hour. It was originally pitched for year 9 students, but would be suitable for 8 and 10. Comes with a powerpoint with key instructions and questions, along with 2 activity sheets.
MrWatkins123
Object orientated programming (OOP)

Object orientated programming (OOP)

The presentation introduces the idea of properties and methods belonging to a class, being able to instantiate a class and produce an object and how many objects can be created from the class. The presentation describes the OOP characteristics behind inheritance, encapsulation and polymorphism. It gives six supporting examples using python code to demonstrate the above concepts. At the end of the presentation there is a challenge to create a program to illustrate the new ideas. This is supported by a class diagram that displays the relationship between the classes.
Teacher_aesg
KS3 Computing - Cryptography Unit of Work - Lesson Presentations, Worksheets and Assessment

KS3 Computing - Cryptography Unit of Work - Lesson Presentations, Worksheets and Assessment

This is a whole unit of work that this aimed at KS3 - it covers all aspects of Cryptography that the students have absolutely loved doing and this has been uploaded to Google Classroom and made the whole unit very interactive. The work is split into Flight Paths and contains an assessment. All work has stretch and challenge extension tasks too. This is a really enjoyable unit of work for about 6 weeks.
cheekieclaire
Introduction to Logic Gates (KS3 + 4 Friendly)

Introduction to Logic Gates (KS3 + 4 Friendly)

An introduction to logic gates which i used at KS3 and KS4. Easy to understand and straight forward. Included are: Teachers powerpoint (walks the students through the gates with examples) Progress log (Track students progress) Self marking spreadsheet that includes tasks, extension and a helpsheet
msmarwaha
SCRATCH -how to make a game, step by step

SCRATCH -how to make a game, step by step

A PowerPoint with step by step videos introducing a class (and teacher?) to the stages of making a very simple driving game. It was made to help teachers who are not confident about introducing SCRATCH coding to a class. Load and play a step at a time. It’s quite a big file so be patient. Also available, with planning etc from http:bit.ly/sjsresources
NickAHutson
Algorithms & Flow charts Lesson

Algorithms & Flow charts Lesson

This lesson is aimed at Key Stage 3/4 and explains algorithms, has activities on flow charts, teaches pupils the flow chart symbols and contains a main task on creating a flow chart algorithm.
ahandford77
Teach yourself the ENTIRE AQA GCSE Computer Science specification

Teach yourself the ENTIRE AQA GCSE Computer Science specification

Detailed student workbooks that EXACTLY match the AQA GCE (9-1) Computer Science (8520) specification. Each includes theory, tasks to recap the knowledge and put their new skills into practice and the answers. Perfect for NQTs, non-specialist teachers or teachers who feel a little unsure about the qualification content and want to improve their subject knowledge. Also ideal to use as a revision aid for students. Provided as seven separate PDF documents: • Fundamentals of algorithms • Programming • Fundamentals of data representation • Computer systems • Fundamentals of computer networks • Fundamentals of cyber security • Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy These are ideal to use in the classroom, as homework tasks or for independent study as revision for the examinations.
nwilkin
Computer Science: Programming with pseudocode and Python AQA (9-1) GCSE

Computer Science: Programming with pseudocode and Python AQA (9-1) GCSE

Great for AQA (9-1) GCSE Computer Science revision and help with the programming project. This workbook covers the AQA GCSE Computer Science (8520) specification section 3.2 “Programming”. It includes a 116-page PDF document including theory, tasks and includes all the answers. Whenever possible pseudocode is shown alongside the Python code to allow students to compare the similarities and differences between them. Perfect for NQTs, non-specialist teachers or teachers who feel a little unsure about the qualification content and want to improve their subject knowledge. Also ideal as a teaching resource and covers programming in Python from the basics to more advanced techniques including writing to text files, 2D arrays and using subroutines. It also gives help on planning robust programs and testing programs along with the difference between an interpreter, a compiler and an assembler. Table of contents: Data types Variables and constants Iteration Selection Subroutines (procedures and functions Global and local variables Operators One-dimensional arrays Two-dimensional arrays Input and Output Reading from and writing to a text file String handling operations Random number generation Structuring programming Robust and secure programming Data Validation Creating a simple authentication routine Testing your programs Low-level and high-level languages Translators Other workbooks in this series: * Fundamentals of Algorithms GCSE revision student workbook Fundamentals of Data Representation GCSE revision student workbook * Computer Systems GCSE revision student workbook Fundamentals of Computer Networks GCSE revision student workbook Cyber Security GCSE revision student workbook Ethical, legal and environmental impacts
nwilkin
GCSE Computer Science 9 x Module Quizzes - Great for exam revision, consolidation, assessment or homework

GCSE Computer Science 9 x Module Quizzes - Great for exam revision, consolidation, assessment or homework

This is a collection of my module quizzes - a series of exam style questions and key knowledge/skill checks for each of the main Computer Science topic. Questions are applicable to all exam boards including AQA and OCR. All module quizzes come with full answers provided. I print these 2 to a page and use them both for end of topic assessments for current year 10, and exam revision for year 11.
MrWatkins123
Python Programming Challenge - Creating a Strong Password, With clues, Extension Task

Python Programming Challenge - Creating a Strong Password, With clues, Extension Task

A python programming challenge where students are expected to write a program that checks if a password is considered to be strong. The password must be greater than a certain length, include numbers, symbols, upper & lower case letters, not contain certain words or number pattens. The booklet includes: A tick sheet for when students have managed a certain task A test plan to check that certain passwords are ‘strong’ or not Some useful snipits of python code that will assist the students. An extension task. Good practice for string manipulation. Depending on your group ability, this could be a 1 or 2 lesson activity.
moggga
Computational Thinking Knowledge Organiser GCSE OCR Computer Science J276

Computational Thinking Knowledge Organiser GCSE OCR Computer Science J276

My current year 11 students have been extremely positive about the Knowledge Organisers that I have created for their Computer Science revision (and students in previous years on the legacy spec). This resource covers the terminology involved in Computational Thinking along with an explanation of pseudocode and flow charts with several examples using sequence, selection and iteration. It also cover sub-programs and shows the difference between procedures and functions with examples of each. This covers the new J276 OCR specification for GCSE Computer Science. Please do leave feedback if possible, I hope you find it useful.
Raych6000
Sequencing skills using iPads

Sequencing skills using iPads

This resource is aimed at teachers using iPads with students to provide ideas and inspiration for iPad activities in class. It’s suitable for all levels of teaching experience and digital skill, from new starters to experienced digital leaders. It can also be used as a general CPD resource for developing teaching skills, as the ideas suggested are not reliant on digital devices. Sequencing is an important thinking skill for students to develop. The first page of the resource provides the rationale for sequencing as a teaching concept and ideas to try out with suggested apps, along with differentiated levels of challenge for students to practise this skill. We’ve linked iOS apps but the ideas are adaptable to non-iOS / BYOD digital classrooms too. The second page provides some subject-specific ideas for lesson activities (our apologies if we’ve missed out your subject area!). We hope you’ll find some iPad teaching & learning inspiration here! About us: we’re developing a classroom app, Sparkjar, for use in iPad schools. We’ve made these free resources because we want to give something back to teachers whilst we raise the profile of Sparkjar. We hope you find them useful as part of your iPad teaching toolkit. There’s a link to our website in the resource - if you want to check us out, please do.
Sparkjarapp
Poster: Blooms Taxonomy and Computational Thinking

Poster: Blooms Taxonomy and Computational Thinking

Use Blooms Taxonomy thinking skills to incorporate Computational Thinking Concepts within your lessons. This poster cross references Blooms Taxonomy thinking skills with the concepts of Computational Thinking in order to support your delivery of these concepts within the classroom. Suitability ratings are also provided in order to identify how computational thinking concepts can be linked to their relative thinking skills. ***Please leave a review!
RobbotResources
4 Programming Lessons Pack for Python

4 Programming Lessons Pack for Python

Four lessons: Variables, Selection, Iteration and Functions. Includes 2 worksheets for lessons 2 and 3. Full lessons, starters, activities, plenaries etc, differentiated and include screen shot answers for each python programming activity.
ahandford77
Cosmopolitan Coding - Fun INSET Introduction to Coding

Cosmopolitan Coding - Fun INSET Introduction to Coding

Many teachers were never taught the coding and computer science elements of the new curriculum themselves. This introductory activity helps teachers understand the simplicity of using algorithms as instructions to complete tasks. Teachers will learn: Algorithms and how these are simple instructions Syntax and how this is simply known action in new language Problem solving and debugging code Testing code to see if it works Teachers love this INSET introduction!
EuphoricEd
Big O Notation - Computer Science - OCR A-Level

Big O Notation - Computer Science - OCR A-Level

A Powerpoint presentation explaining Big O Notation. There are some examples of code and some graphs which help students visualise what is meant by exponential and the complexity of algorithms. This was useful to my year 13 students and hopefully it will help yours.
r_chambers
Computer Science AQA GCSE (9-1) Paper 2 exam preparation workbooks

Computer Science AQA GCSE (9-1) Paper 2 exam preparation workbooks

This is the most comprehensive set of resources which entirely cover the AQA GCSE (9-1) Computer Science (8520) - Paper 2 examination. These workbooks exactly match the AQA syllabus and include the theory as well as tasks to complete and the answers. Ideal to be used in a classroom, to set for homework or as a self-study aid for teacher’s who feel they need to become more confident with the subject matter. Includes 5 separate PDF documents covering the following areas Fundamentals of data representation Computer systems Fundamentals of computer networks Fundamentals of cyber security Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy Usually these high-quality, detailed workbooks sell for £20 each but by purchasing them as a bundle you can get all 5 workbooks for only £60, saving you a massive £40.
nwilkin
Computational Logic Knowledge Organiser for OCR GCSE Computer Science J276

Computational Logic Knowledge Organiser for OCR GCSE Computer Science J276

My current year 11 students have been extremely positive about the Knowledge Organisers that I have created for their Computer Science revision (and students in previous years on the legacy spec). This resource covers AND, OR, NOT logic gates and logic circuits, the new boolean expressions (new to this spec) and truth tables, using up to two gates. I have been using them alongside example exam questions so that the students can see that the information is in the knowledge organiser but they just need to apply it to the specific question. This covers the new J276 OCR specification for GCSE Computer Science. You can either buy this knowledge organiser on its own - or all eight are available for a slightly lower overall cost. Please do leave feedback if possible, I hope you find it useful.
Raych6000
KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work)

**KS3 Computational Thinking Project - Practical Problem Solving (Full Unit of Work) ** This project is designed to either introduce computational thinking skills or to supplement and build on knowledge and skills already acquired. It is suggested that the student booklet is used in conjunction with the associated presentation through all of the lessons. The project has been designed so that is hands-on and practical. The suggested time frame from start to finish of the project is approximately 6-8 lessons, depending on what additional aspects the teacher wishes to introduce during the project. Students are asked to create a stationery holder using everyday objects. The problem has to be approached and solved using computational thinking skills. The project can be approached from a totally ‘unplugged’ pedagogy. No computers required! The resource consists of: a) A student booklet. This can be printed as an A4 or A5 booklet. b) A student booklet containing examplar responses. Also contains extension / homework tasks. c) A PowerPoint presentation for use in lessons to guide students and the teacher. Many of the slides have accompanying ‘speaker notes’ with ideas and suggestions for lessons.
conxxion
Computer Science Flash Activity Sheets

Computer Science Flash Activity Sheets

Prepare your computer science students for Exam season with this great practice resource! This versatile resources is aimed to develop your GCSE computer scientists retrieval skills and practice a range of fundamental skills which consistently appear within GCSE computer science exams. This resource includes a pack of 10 activity sheets within both PowerPoint and PDF format. I have included three different versions: Student pack - activity sheets only Teacher pack - answers (with explanations) only Student self assessment pack - both activity and answers Skills covered include: ASCII conversion Understanding binary and hexadecimal values Binary, denary and hexadecimal conversion Huffman coding Binary addition Memory size conversions These activities can be used as classroom starters, homework or as main classroom activities. It is recommended that these activities are used to practice and assess students ability to perform these skills, not as an introduction. Please leave a review!!!
RobbotResources
Computer Science Poster: how to read and write pseudo code

Computer Science Poster: how to read and write pseudo code

This handy poster is a great revision tool to help your GCSE computer scientists prepare for their computational thinking problem solving paper! Although focused around AQA specification, it is also easily applicable for others. This poster will help your students to both understand what the pseudo code means within exams as well as help them write their own, well structured pseudo code. Update: High Resolution 1440x2560 in both PNG & JPEG Please leave a review
RobbotResources
Algorithms - Learning Tasks: Classroom or Homework Resources

Algorithms - Learning Tasks: Classroom or Homework Resources

The resources can be used as a set of differentiated algorithm resources or as homeworks to compliment lesson activities: The resources covers aspects of computational thinking, including: Algorithms Pseudo Code Flowcharts Sequencing Decomposition Abstraction Decisions and Repetition Tasks can be completed in any order and are differentiated. The resource contains pages covering: My rewards My progress Notes Teacher feedback
conxxion
Computational Thinking Starter Quiz

Computational Thinking Starter Quiz

The following quiz is based upon the four parts of Computational Thinking: Decomposition, Abstraction, Pattern Recognition and Algorithm Design. The quiz includes 8 questions including definitions and scenarios to test your students understanding of Computational Thinking. Ideal to use as either a starter or plenary! Give students a mini white board and marker pen for instant feedback! Also includes a Computational Thinking Recap slide prior to the quiz itself. Please leave a review!
RobbotResources
Computer Science: Introduction to Programming Techniques

Computer Science: Introduction to Programming Techniques

The aim of this resource is to introduce students to the basic concepts of programming techniques and algorithm design. This resource is aimed at absolute beginners of algorithm design (Key Stage 3) and takes you through the following parts: Understanding algebra Understanding Boolean Using Variables Introduction to Algorithm Design i. Sequence ii. Selection (IF, ELSE, ELSE IF) iii. Variables iv. Looping (WHILE and REPEAT) v. Functions My resources can be used both as presentations and as work units that students can complete independently. Each section includes activities to develop student understanding of the concept. The work finishes with a differentiated consolidation challenge, applying the concepts learned throughout the unit. Please leave a Review!
RobbotResources
GCSE Computer Science Module Quiz - Computational Thinking - Linked to Knowledge Organiser

GCSE Computer Science Module Quiz - Computational Thinking - Linked to Knowledge Organiser

This is a module summary quiz on the topic of Computational Thinking. The assessment features a range of question types and includes full worked solutions and answers. I print these 2 to a page and use them as a low stakes quiz at the end of a module. I will also be reusing them as a revision resource for my year 11s. These module quizzes are linked to the Knowledge Organisers I have also made and are available on TES. Most of the content is featured on the similarly named organiser, but would still be more than suitable without the use of the organisers. Any questions, please feel free to ask. Thanks, Toby Watkins
MrWatkins123
New National 5 Software Design and Development Slides (2017/18 onwards)

New National 5 Software Design and Development Slides (2017/18 onwards)

This resource is a PowerPoint that covers all aspects of the new updated National 5 Computer Systems (2017/18 onwards). It matches to the new arrangements and provides slides on all the content within the following: Development methodologies Analysis Design Implementation (data types and structures) Implementation (computational constructs) Implementation (algorithm specification) Testing Evaluation These slides have worked wonderfully well with my class and have made new parts of National 5 much more accessible to my classes. I have included a PDF version as well. The Fonts I have used are called Fortuna Dot and Abscissa The programming language that I use in some of the slides in Visual Basic
weebrido
Computational Thinking Poster: Humanities

Computational Thinking Poster: Humanities

Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to the humanities. Example tasks are included for History, Geography and PRE lessons. Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG & JPEG Please leave a review!!!
RobbotResources
Scratch Exercises for computational thinking

Scratch Exercises for computational thinking

Build students ability to make independent progress and think computationally with a range of programming skills using scratch. Students will learn vital keywords required as fundamental building block for computer science GCSE. Each exercise is independent of each other. Challenges range from simple to difficult and students are encouraged to consider and compare alternative solutions. Solutions for each challenge is provided, easy to follow and understand even for a non specialist teacher. This series of exercises is targeted at KS3 students, although KS4 students will also benefit from it as a revision tool for GCSE computer science. It is strongly advised that these exercises are used after students are taught fundamental skills from algorithms in scratch series.
chris_vidal
Free Valentines Coding Lesson Plan & Resources

Free Valentines Coding Lesson Plan & Resources

Computing lesson plan & associated resources for KS2 children programming cupid to fire his arrow at a love interest! Step-by-step lesson plan, support materials and pre-written Scratch program template. More free primary computing lessons and resources available at
iCompute
Computer Science: Computer Systems (CPU & Systems Architecture)  AQA (9-1) GCSE revision & practice

Computer Science: Computer Systems (CPU & Systems Architecture) AQA (9-1) GCSE revision & practice

Great for AQA (9-1) GCSE Computer Science revision and exam practice. This student revision workbook completely covers the AQA (9-1) GCSE Computer Science (8520) specification section 3.4 “Computer Systems”. Includes a 52 page PDF document including theory, tasks and includes all the answers. Ideal as a GCSE revision aid or as a teaching resource. Perfect for NQTs, non-specialist teachers or teachers who feel a little unsure about the qualification content and want to improve their subject knowledge. Table of contents: Hardware and software Boolean Logic The AND logic gate The OR logic gate The NOT logic gate Logic circuits Creating logic circuits Software classification System software Operating system Utility programs Application software System architecture Von Neumann architecture The CPU Memory Unit The Fetch-Execute cycle Clock speed Busses The performance of the CPU Memory Main Memory Read Only Memory (ROM) Random Access Memory (RAM) Cache memory Secondary storage Virtual memory Magnetic secondary storage Optical secondary storage Solid state secondary storage Cloud storage Local storage compared to cloud storage Embedded systems Other student workbooks in this series include: Fundamentals of Algorithms GCSE revision student workbook Programming Fundamentals of Data Representation GCSE revision student workbook Computer Networks GCSE revision student workbook Fundamentals of Cyber Security GCSE revision student workbook Ethical, legal and environmental impacts GCSE revision student workbook
nwilkin
Mouse Maze - KS3 Algorithm Starter

Mouse Maze - KS3 Algorithm Starter

Mouse Maze is a fun introduction to decomposition, algorithms and iteration (loops). It works well as an extended starter. Print out the simple maze, or distribute the PowerPoint file to students (the mouse icon can be dragged and rotated). They must list the steps required for Mousey to reach the cheese. Decomposition: breaking the problem into smaller steps (i.e. solving the maze) Algorithms: listing the steps to guide Mousey through the maze Iteration: making the algorithm more efficient by repeating parts of it (challenge / extension activity) The download includes: A full set of teacher’s instructions PowerPoint maze for students which can be used electronically or printed out PowerPoint 6 slides showing the task, solution, sections which are repeated, and a more efficient solution. The final slide has definitions of ‘algorithm’ and ‘decomposition’, plus a note to tell students that they have already achieved both during the lesson. Pupils enjoy the activity and it is a great way to introduce the concepts for the first time. I hope you and your pupils enjoy it :)
MrLangford