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Insertion Sort and Merge Sort Self-Marking Questions

Insertion Sort and Merge Sort Self-Marking Questions

Designed for GCSE/A-Level students who are taking computer science. Helpful also for A-Level maths students. It is a self-marking excel sheet that will test students on insertion sort and merge sort, giving them an outline for how to write the answers to such questions in exams. In the top left corner there is a cell to input a number, by inputting this number, it will change the values in the insertion/merge sort question.
franksybex
Heuristics, Occams razor, and how is that possible pt 3

Heuristics, Occams razor, and how is that possible pt 3

How is that possible - part 3 Using heuristics to In maths, when you are asked the question ‘is something possible or not’ and you suspect it is possible, it is useful to ask more questions. You can ask, for example, ‘how is it possible’, or ‘which properties should this construction satisfy’. You need to look for some additional knowledge to narrow the number of possible answers. It will help you to see what the answer is. Following Sherlock Holmes’s methods you can come up with a question, consider all the cases, and then discard the impossible ones. What’s left will be your answer, however impossible it seemed in the beginning. This is aimed at G&T year 10’s to allow them to stretch their problem-solving skills. Separate question and answer sheets are provided. We Solve Problems is a charity, founded by three PhD mathematicians, whose aim is to promote the use of advanced mathematics within secondary schools. We want to encourage creative mathematical thinking, to develop a skill within pupils for presenting their results clearly and coherently, as well as promoting personal problem-solving skills. Visit us at wesolveproblems. org. uk. We would very much appreciate it if you could take time to follow us, and hopefully review this resource as well, as this helps others to find us. Thank you.
WSPmaths
Heuristics, Occams razor, and how is that possible - pt 2

Heuristics, Occams razor, and how is that possible - pt 2

How is that possible - part 2 Using heuristics to In maths, when you are asked the question ‘is something possible or not’ and you suspect it is possible, it is useful to ask more questions. You can ask, for example, ‘how is it possible’, or ‘which properties should this construction satisfy’. You need to look for some additional knowledge to narrow the number of possible answers. It will help you to see what the answer is. Following Sherlock Holmes’s methods you can come up with a question, consider all the cases, and then discard the impossible ones. What’s left will be your answer, however impossible it seemed in the beginning. This is aimed at G&T year 10’s to allow them to stretch their problem-solving skills. Separate question and answer sheets are provided. We Solve Problems is a charity, founded by three PhD mathematicians, whose aim is to promote the use of advanced mathematics within secondary schools. We want to encourage creative mathematical thinking, to develop a skill within pupils for presenting their results clearly and coherently, as well as promoting personal problem-solving skills. Visit us at wesolveproblems. org. uk. We would very much appreciate it if you could take time to follow us, and hopefully review this resource as well, as this helps others to find us. Thank you.
WSPmaths
heuristics, Occams razor, and how is that possible pt 1

heuristics, Occams razor, and how is that possible pt 1

How is that possible - part 1 Using heuristics to In maths, when you are asked the question ‘is something possible or not’ and you suspect it is possible, it is useful to ask more questions. You can ask, for example, ‘how is it possible’, or ‘which properties should this construction satisfy’. You need to look for some additional knowledge to narrow the number of possible answers. It will help you to see what the answer is. Following Sherlock Holmes’s methods you can come up with a question, consider all the cases, and then discard the impossible ones. What’s left will be your answer, however impossible it seemed in the beginning. This is aimed at G&T year 10’s to allow them to stretch their problem-solving skills. Separate question and answer sheets are provided. We Solve Problems is a charity, founded by three PhD mathematicians, whose aim is to promote the use of advanced mathematics within secondary schools. We want to encourage creative mathematical thinking, to develop a skill within pupils for presenting their results clearly and coherently, as well as promoting personal problem-solving skills. Visit us at wesolveproblems. org. uk. We would very much appreciate it if you could take time to follow us, and hopefully review this resource as well, as this helps others to find us. Thank you.
WSPmaths
Nearest Neighbour Algorithm

Nearest Neighbour Algorithm

For Edexcel Further Maths Decision Mathematics 1 book. This powerpoint goes through example 10 from chapter 5 Travelling Salesman Problem section 5.4 Using the nearest neighbour algorithm to find an upper bound. It uses animations to help show how the algorithm is applied.
shelleygriffiths
Discrete Maths OCR - Graphs

Discrete Maths OCR - Graphs

New Further Maths A Level (2017 syllabus) - Discrete Maths. Covers 7.02 Graphs (Year 2). Under each part of the specification are explanations, examples, exercises and solutions covering bipartite graphs and colouring arguments, Hamiltonian graphs, Ore’s theorem, planarity, Euler’s formula, Kuratowski’s theorem and thickness. 32 pages.
lmoatsfo
KS3 KS4 Physics Distance Speed Velocity/Time Graphs  Revision Bloodhound SSC Jet Car Run.

KS3 KS4 Physics Distance Speed Velocity/Time Graphs Revision Bloodhound SSC Jet Car Run.

An inspiring click and play lesson making distance/time graphs with real data from the Bloodhound SSC Land Speed Record Car. This activity is aimed at able KS3 or KS4. With a worksheet with interactive answers on a powerpoint including informative video clips of Bloodhound SSC; a jet and rocket car capable of 1000mph. Your young people can watch a clip from within the cockpit, then learn to analyse the run by plotting the actual run data. The BLOODHOUND Project is a global Engineering Adventure, using a 1,000mph World Land Speed Record attempt to inspire the next generation to enjoy, explore and get involved in science, technology, engineering and mathematics. For more activities, videos, resources and information on workshops visit www.bloodhoundssc.com, or follow us on twitter: @Bloodhound_EDU. Updated 12th April, - Now with clearer graphs and an alternative, acceleration plenary.!..
Bloodhound_EDU
KS3 Electronics Design and Technology: Bloodhound SSC: Electrical Systems of a 1000mph Car.

KS3 Electronics Design and Technology: Bloodhound SSC: Electrical Systems of a 1000mph Car.

2 min 26 video showing how we rig the Electronic System of Bloodhound SSC. The electronic systems are are the lifeblood of the car. In a state-of-the-art racing car with three engines, three braking systems and over 500 sensors, the electrical systems are key. Systems Technician Milton explains the wiring loom in the cockpit. The BLOODHOUND Project is not only about building a car to go 1,000mph, but it is also a perfect vehicle for education of STEM subjects. Over the life of this project we’ve been able to inspire over 2 million young people! For more activities, videos, resources and information on workshops visit, www.bloodhoundssc.com, or follow us on twitter: @Bloodhound_EDU.
Bloodhound_EDU
Decision Maths Homework Sheets

Decision Maths Homework Sheets

Homework sheets covering Kruskal’s algorithm, Prim’s algorithm, Dijkstra’s algorithm, Chinese Postman algorithm, Travelling Salesman Problem and Ciritical Path Analysis.
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