Preschool graphic and product design resources

Keeping your class engaged with fun and unique teaching resources is vital in helping them reach their potential. With Tes Resources you’ll never be short of teaching ideas. We have a range of tried and tested materials created by teachers for teachers, from kindergarten through to high school.

Breathe new life into your lesson plans with our primary and secondary school classroom resources. Whether you’re looking for fun maths worksheets or brand new guided reading activities, we have thousands of free and premium resources for you to download. From preschool to primary you’ll find phonics worksheets and classroom games. From Year 11 through to senior secondary we have everything from Japanese lessons to algebra activities, as well as revision guides for tests and exams.

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Design Technology - Consumer Profile Cards

Design Technology - Consumer Profile Cards

Fed up of students designing for themselves when they answer a design brief?... Consumer Profile Cards can be used with any scheme of work to influence the design outcome of a project. Students can use the cards to profile a consumers likes, needs, wants, rather than designing for themselves. - 12 cards that can be printed and laminated to be easily accessible in the classroom. - Includes A4 booklet page that students can fill in after reading each card to show understanding of the information. -Powerpoint can be edited if necessary.

By ShaniceWelsh

NeXTCube - Computing History Poster #4

NeXTCube - Computing History Poster #4

Computing history is an important part of IT education. It helps to know one's roots and to have a greater appreciation of today's technology, and it also promotes interest in how things used to be before the days of the smartphone. This poster gives a (very) brief overview on the history of the NeXTCube, the computer that Tim Berners-Lee famously used to kickstart the World Wide Web, alongside some photos and a high-resolution illustration of the device itself. Oh, and the date's on there...wouldn't want to forget that. This package includes one poster in three different sizes: A2, A3 and A4. The images are in .jpg format and are set in print-ready CMYK colour. Colours in preview images may differ due to differences between RGB and CMYK colour spaces.

By Spacefarer

IBM 5150 - Computing History Poster #3

IBM 5150 - Computing History Poster #3

Computing history is an important part of IT education. It helps to know one's roots and to have a greater appreciation of today's technology, and it also promotes interest in how things used to be before the days of the smartphone. This poster gives a (very) brief overview on the history of the IBM 5150, a computer that brought about the modern computing industry, alongside some magazine ads and a high-resolution illustration of the device itself. Oh, and the date's on there...wouldn't want to forget that. This package includes one poster in three different sizes: A2, A3 and A4. The images are in .jpg format and are set in print-ready CMYK colour.

By Spacefarer

Design Technology - Homework Challenge for Differentiation

Design Technology - Homework Challenge for Differentiation

Homework Challenge was developed to differentiate homework tasks for ALL students.This Homework Challenge resource not only makes homework more accessible for all types of students, but it also provides students with choice and engagement in how they would like to complete the task. Students are given a homework topic – this might be famous designers in DT, World War 1 in History or To Kill a Mockingbird in English. The student then decides how they would prefer to complete their homework. They research the topic (or already have some understanding of it from a previous lesson) and display their knowledge in one of the twenty different methods listed on the Homework Challenge sheet. The challenges are split into 3 different categories of easy, medium and hard (A,B,C). The challenges in the ‘Junior Designer’ category take less time to complete and are a little easier, whereas the ‘Creative Director’ challenges take much longer to complete and are slightly more difficult.Students complete their chosen challenge, hand it into the teacher (sometimes performing it to the rest of the class if they wish) and the teacher gets a wide variety of creative homework’s that are all about the same topic! You may decide to reward students based upon the level of challenge they choose (e.g. a postcard home if they complete a ‘Creative Director’ challenge). Fully editable PowerPoint document that can be adapted to suit ANY subject area.

By ShaniceWelsh

Design Technology - Skills Strips for Differentiation

Design Technology - Skills Strips for Differentiation

Skills strips were developed as visual aids for lower ability or SEN students who struggle to remember processes or verbal instructions. This resource has been extremely useful with low achieving boys. The strips can be printed A3 and laminated so that students can use a whiteboard pen to tick off each step on the 'skill'. Includes both written and visual instructions and has been proven very successful in the classroom! Based upon 6 important Design Technology skills of Sketching, Reflecting, Cutting, Evaluating, Annotating and Isometric. Colour coded for each skill. Skills Strips are fully editable using PowerPoint to suit ANY subject area.

By ShaniceWelsh

Pascal Anson's Bubblegum Cup Stool

Pascal Anson's Bubblegum Cup Stool

Pascal Anson is an artist and designer who makes extraordinary things by using everyday materials in unusual ways. In this activity Pascal shows you how to make a stool out of paper cups and bubble gum! If you can’t use gum, you can experiment with other sticky materials.

By CraftClub

Magazine Project Bundle!

Magazine Project Bundle!

This lesson and resource bundle provides all that is needed to aid students in composing their own short magazines, on a subject/genre of their choice. Everything that is needed to teach the project is provided, including engaging lesson powerpoints, worksheets, model examples, and activities, and also comprehensive lesson plans for each stage. Each engaging and informative lesson aids students in learning about and then composing a different magazine page. Included are lessons on: - Choosing the Genre and Audience and Composing a Front Cover - Writing Agony Aunt/ Uncle Pages - Writing Feature Articles - Writing Reviews Throughout each lesson, students learn through defining techniques, identifying 'what a good one looks like' and analysing model examples, before using writing help-sheets and success criteria to design their own. All images are cited on the final slides of each PowerPoint.

By TandLGuru

Dragon's Den, Team Building and Creative Product Design Project!

Dragon's Den, Team Building and Creative Product Design Project!

Let the entrepreneurs in your class go wild with this Dragon's Den project! Set their creativity free and their team skills thrive, while your pupils work together to design and create their own product to pitch to the Dragons! Complete with resources, planning and Powerpoints.

By kep1987

Back to School

Back to School

FREE to new Tes buyers using code ETAQ6 at checkout! Back to School 2017 - Recipe for a Great School Year (including full lesson Powerpoint and all templates). Here is a fun activity to help your new class think about what will make this school year great! Pupils will create a recipe for a great school year (the writing activity is included in the Powerpoint lesson provided) and then they can use the templates to turn it into a fabulous back to school craft, perfect for display! This resource includes: - A back to school lesson powerpoint including discussion points and a differentiated writing activity. - A teacher instruction pack - A template pack for making the back to school chef craft This is an easy, fun activity perfect for the first week back to school! Please note that due to terms of use in the images used, the Powerpoint file is not editable.

By KS2History

Magazines - Genre and Audience! (Writing Front Covers)

Magazines - Genre and Audience! (Writing Front Covers)

This engaging and interactive lesson enables students to analyse the techniques that magazine writers use to meet their genre and audience. In particular, students identify the generic conventions of different types of magazines, consider the effectiveness of different model examples, and create their own interesting and appropriate front covers. Over the course of their learning journey, students: - Define and exemplify what genre/generic conventions/audiences are; - Identify and understand the different generic conventions for various genres and audiences, using a range of different model example magazine front covers; - Analyse the techniques that magazine writers use to appeal to their audiences in their front covers; - Use a wide-range of generic conventions in writing their own front covers; - Peer and self assess each other's front cover attempts. The resources include: -Visually engaging whole-lesson PowerPoint; -A colourful and clear success criteria; -Worksheet for identifying audiences and genres; -Blank front cover template; -Five magazine front cover model examples for analysis; -Helpful and comprehensive step-by-step lesson plan. All images are licensed for commercial use, and are cited on the final page of the slide.

By TandLGuru

STEAM Display

STEAM Display

Includes one poster for each subject. 5 Posters in total depicting an area of interest for each letter. Great to add to those dazzling wall displays.

By Mrs_007