# Primary physical devices resources

Keeping your class engaged with fun and unique teaching resources is vital in helping them reach their potential. With Tes Resources you’ll never be short of teaching ideas. We have a range of tried and tested materials created by teachers for teachers, from kindergarten through to high school.

Breathe new life into your lesson plans with our primary and secondary school classroom resources. Whether you’re looking for fun maths worksheets or brand new guided reading activities, we have thousands of free and premium resources for you to download. From preschool to primary you’ll find phonics worksheets and classroom games. From Year 11 through to senior secondary we have everything from Japanese lessons to algebra activities, as well as revision guides for tests and exams.

More

#### All Physical Devices subjects

1. Resources Home
2. Primary
3. Computing
4. Algorithms and programming
5. Physical Devices

#### 3 x lessons

Hardware, software and utility software presentations, used with year 9 computer science classes.

#### Minecraft Command Block Coding Lesson SEN

Hi, I have created a coding lesson on Minecraft pocket edition to be used on iPad or Android devices. The worksheet provides step by step visual instructions on how to place a command block in Minecraft and editing the coding to spawn in something of your choice. This is the basics of command blocks and a good starting point. I used this with my KS2 SEN class (Social, Emotional and Mental Health) and they loved it. Would appreciate any feedback as this is the first resource I have ever published. Links to KS2 National Curriculum Computing Objectives: Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems. Also attached a Youtube tutorial for teacher subject knowledge.

#### Microbit Board Game Project

This resource was used for Year 7 Computing following a unit involving learning about variables, selection, iteration and random number generation using the Microbit. They loved playing the game, especially as they helped to create it! The idea is to have them use the Microbit as part of the board game. They will program in a dice function for shaking the Microbit, and other features for when they press Button A or B. The game works similarly to Snakes and Ladders. Button A moves the player either forwards or backwards, 6, 4, or 2 spaces (picked randomly by the program), and Button B moves the player up or down by flashing up to 3 up or down arrows (again randomly). Instructions were given via a worksheet, where the first page (two of the tasks) were given in the first lesson and the final one was given at the start of the second. When they had finished their program they could then download it to the Microbit and play their game. My students ended up with between 10-25 minutes playing time depending on how quickly they programmed their game. They can provide their own playing pieces from pencil cases etc. and the board is provided (A4 printout is fine). TES wouldn't let me upload the code but the screenshots are in the powerpoint slides so can be made up quickly.

#### Microbit - "The Next Big Thing" unit (18 lessons with resources)

This is an 18 lesson unit of work around Microbits, combining programming using the online microbit interface and electronic components. The components I used were sourced from http://microbit-accessories.co.uk but you could make your own or source from elsewhere as well. Helpsheets are provided for each of the electronic components. The students each have a workbook for the whole unit divided into sections that can be easily marked by the teacher, with opportunity/space for student reflection and response. Students start off learning about microbit theory, i.e. safe handling (static) and polarity, inputs, outputs and programming structures IF statements and loops. They then need to design the &quot;next big thing&quot; - a device that solves a problem, using the microbit. They will need to produce a design brief and circuit diagram. Once they have built it, there is a lesson on gathering user feedback and evaluation. At the end of the unit, they have the opportunity to create a business pitch for their new device. This is a great end to the unit as each student/group gets to share their creation to the rest of the class, with prizes for the best entries (at teacher's discretion!) The course mainly links towards the D&amp;T criteria (with reference to the relevant criteria at the end of each powerpoint) but could be used in Computing as well.

#### Control for Computing KS2. Actually doing it!

This bundle contains a complete suite of carefully structured tasks for pupils aged 7 to 11. There is plenty for at least 12 lessons. Easily. (As a guide, the free starter resource has been used by one of our teachers for three lessons and it has not been exhausted - neither is the teacher!) It's all great fun and it works! Pupils frequently talk about it in the playground in the run up to lessons. Teachers will be able to target some for Years 3 and 4, others for Year 5 and 6. None of this stuff will stay dusty in a cupboard or be in practice used by only the most able. All abilities can use it and make good progress. There is plenty of scope for differentiation. See the resource description for each individual set for details. In brief, it takes pupils from 'turn a light on and off' to sequencing a rainbow pattern that moves, to having the McRoboFace respond to its surroundings, to controlling motor speed and direction in different ways. It contains 'on-screen' guides with starter coding using the Crumble Controller and its Playground from 4tronix. Our classes love it! Teachers love it too. 1) The Crumble Software is inspired by Scratch - and even easier to get started with. 2) There are no fiddly wiring problems, no slippery croc clips, just standard audio leads. See the cover photo - a motor with speed and direction control by two buttons - just four 'push-in' leads! A free sub-set of the lot is available for 'look and feel'. The cover photo on that shows the McRoboFace which pupils are excited by. This has great application also for teachers and classes wanting to learn effective coding and then using that with DT self build models.

#### Control for Key Stage 2. Resource 3 of 6. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. This builds on Playgrounds 1 and 2. All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's way more than 1 lesson but not a half term's work. The whole set provides a series of units which are plenty, with progression, from year 3 to year 6. Included is an example marking ladder which could be easily changed for your specific needs. The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'. https://www.tes.com/member/SkyTeacher

#### Control for Key Stage 2. Resource 2 of 6. Crumble and Crumble Playground

This is for Generalist Primary School Teachers to use with their classes. It's great fun. Our pupils love it! Teachers can use it to learn quickly - included are some easy to follow getting started read-me pdfs All 'Pupil Playground' files are designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) I'm not sure how to describe this resource! It's way more than 1 lesson but not a half term's work. The whole set provides a series of units which are plenty, with progression, from year 3 to year 6. Included is an example marking ladder which could be easily changed for your specific needs. The whole set fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'Computing and Control in KS2 NC Match Up'. https://www.tes.com/member/SkyTeacher

#### Coding and Algorithm Activity Cards Bundle

This bundle provides a great opportunity for students to have fun whilst learning the fundamentals of coding and algorithms. When students use these action cards in an ‘Unplugged’ environment they are executing instructions socially and collaboratively using commands and concepts applicable to the real world and computer programming. Your students will love coding and creating algorithms by programming each other to undertake real world tasks in the classroom. They will continually collaborate to refine their code making it as efficient and effective as possible. Students will frequently, fail, revise and succeed using these cards building resilience and learning through trial and error. Most commonly students use these “action” cards to create instructions to follow as if they were a robot in pairs or teams. One as the coder and the other is the machine or device that must explicitly follow the instructions. Next, they can use these with real robotic and coding languages such as Sphero, Dash and Dot and Scratch to visualize and perform a set of actions before entering those instructions into the device. This package includes 10 challenges for students to begin straight away but they will begin creating challenges and missions in no time using just the room and resources in which they are located. Also include Boolean operator cards for students to explore how search engines operate.

#### Control for Key Stage 2. Great fun learning for years 3 to 6. Crumble and Crumble Playground.

This is for Generalist Primary School Teachers to use with their classes. It's great fun. Our pupils love it! Teachers can use it to learn quickly (an 'answers' zip file is included, plus some easy to follow getting started read-me pdfs.) This introductory resource introduces Control in a very simple way, using the brilliant 'Crumble Playground' from 4 tronix. That is a very inexpensive (Around £40) robust kit that will not become dusty in a cupboard! The class file 'Pupil Playground 1' is designed to be used 'on-screen' along with the very easy to use 'Scratch' inspired control software. The pdf is fully hyperlinked with lots of easy to follow instructions and tasks which become more challenging. (The Crumble Software is free from 4tronix and others. It does more than Scratch does with physical things!) If your school does not have 'Playgrounds' you could look at this resource to obtain an idea of how great it is for the pupils. Our Head loves it so much he is selling the Lego Wedo and Mindstorms to buy more Playground related stuff! Plus he is inviting other schools to come and see what fun it is - we are not paid by 4tronix! Its just that their stuff is amazing. Its the first stuff my long suffering wife has said of &quot;I can see why they like that!&quot; Teachers may use this (and the further complete suite of the paid for resource) in their own school and home and give it to their pupils. I'm not sure how to describe this introductory resource! It's way more than 1 lesson but not a half term's work. One teacher has used 'Playground 1' in a five lesson sequence with a class of 7 to 9 years olds - and has not exhausted it yet! The whole resource is nearly ready to provide a series of units which are plenty, with progression, from year 3 to year 6. The resource as a whole fulfils all of the Control related aspects of the National Curriculum for Key Stage 2 - it doesn't cover all of 'Computing'. In more detail, it provides tons of engaging experience of three statements of 'Computing' with parts of the fifth. Also one of 'Design and Technology'. See the file 'NC match up - getting started'.

#### List of programming techniques

List of all the programming techniques required for GCSE and A Level Computing; what do the students need to learn or show as part of the evidence in controlled assessments or Computing courseworks