Architecture and Design - STEAM, Biomimicry -

Building and making things capture children’s imagination. How can you use a lotus flower to make a cosy reading nook? Why would you want to build a floating city? And how can an ant be used to build a huge garbage machine?

Students learn to explore dreams and use these dreams to solve problems. Biomimicry is an exciting way to inspire young children to be creative, curious and to observe the world. By combining these two topics, projects that use a problem solving approach have been designed. The projects are intended to inspire a playful and creative approach towards architecture and design. Children come to understand how animals and plants can be used as a platform upon which ideas and inventions can be developed.

1. Introduction to biomimicry and using prior knowledge
2. Smart cities
3. Floating city
4. Reading or relaxing nook
5. Describe a honeycomb
6. Skyscrapers
6. Draw a house plan
7. Acrostic poem
8. Imagination challenge snails
9. Design a house inspired by shells and snails
10. Futuristic car
11. Story writing - futuristic car
12. Dinosaur bridge
13. Garbage machine
14. Cool rainproof house
15. Song about ants
16. Build a tree house
17. Green living house
18. How to use biomimicry in the classroom
19. Links and book tips.
20. Two posters

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Created: Feb 12, 2017

Updated: May 17, 2019


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