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Maths Zone - Mathematical Reasoning for ages 9+ years

Maths Zone - Mathematical Reasoning for ages 9+ years

The Maths Zone series is designed to add some fun to the traditional strands of the mathematics curriculum by presenting challenging activities and humorous problems to students in a meaningful context. The worksheets are a mix of traditional algorithms and puzzle sheets and are completely original in nature, offering the novelty of a new approach. Classroom teachers and remedial teachers will find this book to be a valuable mathematical resource. Activities can be used as early finisher tasks, whole class lessons, practice and consolidation tasks or as small group challenges. All activities are linked to relevant mathematics outcomes. Mathematical Reasoning contains sections covering logical reasoning, equations, Venn diagrams and other problem solving strategies. Also included are challenging games and activities that explore a variety of mathematical concepts that are based on versions of popular everyday games such as Dominoes, Bingo and calculator activities. This is a Photocopy Master ebook (56 pages) and activity pages may be photocopied for use in the classroom. Our ebooks are in pdf format. Edubooks is an imprint of Ready-Ed Publications. Author: Edward Connor
edubooks
Computing and Maths

Computing and Maths

iCompute's contribution to the Hour of Code 2016. A cross curricular lesson and the resources needed to teach it for Key Stage 2 pupils.
iCompute
Mathematics Decision 1 Lessons

Mathematics Decision 1 Lessons

This is a set of lessons for Decision Mathematics. The resources include Powerpoints and worksheets. Powerpoint include: Learning objectives Examples animated at each step to support explanations and independent learning Important information written in red boxes to scaffold learning. Worksheets include examples on a word document for students to write on. Topics: Spanning Trees Linear Programming Dijkstra’s Algorithm Chinese Postman Problem Travelling Salesman Problem Matching Sorting Algorithms Graph Theory I hope you enjoy these lessons, where they can be used in the following ways: To deliver a course with reduced planning but not reducing quality of the lesson, as this course can be time consuming writing and preparing examples, where this resource can help. As a basis for an observation lesson to save time preparing resources. To give to students for out of lesson learning. To support teachers who are new to this topic, again to reduce planning time.
n_s4
Mathematics Decision 1 Lessons

Mathematics Decision 1 Lessons

This is a set of lessons for the Decision Mathematics module for A level. The resources include Powerpoints and worksheets. Powerpoint include: Learning objectives Examples animated at each step to support explanations and independent learning Important information written in red boxes to scaffold learning. Worksheets include examples on a word document for students to write on. Topics: Spanning Trees Linear Programming Dijkstra’s Algorithm Chinese Postman Problem Travelling Salesman Problem Matching Sorting Algorithms Graph Theory I hope you enjoy these lessons, where they can be used in the following ways: To deliver a course with reduced planning but not reducing quality of the lesson, as this course can be time consuming writing and preparing examples, where this resource can help. As a basis for an observation lesson to save time preparing resources. To give to students for out of lesson learning. To support teachers who are new to this topic, again to reduce planning time.
n_s4
Start of year classroom introduction. 'There is no talent'

Start of year classroom introduction. 'There is no talent'

A presentation I like to use when i'm introducing myself to a class at the beginning of the year. The powerpoint focuses on three people Andrew Wiles Matthew Syed Conor McGregor. In summary, I focus on how there is no such thing as talent and that hard work is what gets results in mathematics (or anything in life really). I refer to the three people using the side notes in the powerpoint provided. Please feel free to download, share and express improvements that could be made for the presentation. Thanks Cookie.
ecooke04
The Logo Game 3

The Logo Game 3

I am a secondary school maths teacher and I use this resource as a brain teasing game to wake students up and get their brains working. Work out the logo - with answers. KS3 KS4 KS5 - All secondary years.
ChloeHarper10
The Logo Game 1

The Logo Game 1

I am a secondary school maths teacher and I use this resource as a brain teasing game to wake students up and get their brains working. Work out the logo - with answers. KS3 KS4 KS5 - All secondary years.
ChloeHarper10
Sudoku

Sudoku

These resources introduce Sudoku to children through simple colour Sudoku puzzles. This activity can be developed as a challenge to create their own colour Sudoku grids. The children can use resources such as coloured cubes or pegs to try out different permutations while they get themselves started. This download also has resources to progress and build upon the Sudoku Colour resource. Instead of using colours to complete the grid, children use just 3 numbers to create a 3x3 Sudoku grid. The grids then become more complex up to a 9 3X3 grid which also has the solutions! There are blank grids for the children to create their own puzzles. Great fun. The resources in this teaching resource are generated by and copyright Best Primary Teaching Resources. Any images used were generated using graphics resources from Microsoft Office and are used with permission under the terms of the product licence. For more quality time saving teaching resources visit our shop at https://www.tes.com/teaching-resources/shop/bestprimaryteachingresources
bestprimaryteachingresources