Exploring new computing topics

Sian Evans
15th January 2019
computing,ict,new computer topics, new topics in computing,ks3 computing, ks4 computing,guides, computing reference sheets

Tackle new topics with these straightforward introductions and handy reference guides

First lessons set the tone for the rest of the topic and can impact upon students’ interest, engagement and understanding. To make sure that your class are ready to get stuck in, we’ve gathered a selection of clear introductory presentations and supportive reference guides to help you deliver effective opening sessions.

Introductory presentations

Use these comprehensive lesson presentations to introduce your students to binary numbers, web design, Python and algorithms.

Introduction to Binary Numbers

First lesson in a scheme of work which looks at what binary and hexadecimal numbers are, how they are used by the computer and how text, images sound and video are represented by binary code. The lessons have been produced specifically for year 9 pupils but this one can serve as a good introduction into binary numbers for pupils following one of the new Computer Science or Computing GCSE's which require pupils to convert binary numbers
By willo79

Presentation - Introduction to Web Designing

This presentation can be used as a lesson to introduce web designing using HTML. At the end of the lesson students can do the task of creating a web page.

You can keep checking this resource as I will update it as my lesson progresses
By rutwija

Introduction to Python Programming Part 1: Print Statements, Data Types & Mathematical Calculations

Part 1 of a series of 7 introductory lessons on how to use Python through the use of the IDLE GUI.

Within Part 1 you will learn how to output information using the print function, how to express and use the two common data types used within programming; string and integers and how to conduct mathematical calculation on both types of data.

Learn new programming skills through clearly presented explanations before applying your newly developed skills within a series of easy to follow tasks, explained through written explanations as well as flowcharts and/or pseudo code.

Each unit in this series is fully differentiated using Rob-Bot Resources’ unique Rookie, Pro and Beast leveling system; apply your new programming skills by completing the introductory Rookie tasks. Once you've got a grip of the basics, push yourself by completing the Pro exercises before finally testing your skills by completing the Beast scenarios.

Once you have completed the practice tasks it’s time to test your skills within the differentiated programming challenges!

All task and challenge coding solutions are also included.

Suitable for both KS3 and KS4 classes.

***Please leave a review :) ***
By RobbotResources

An introduction to algorithms

An introduction to algorithms - KS3 and KS4/ GCSE computing

By nyaladzani

Guides and reference sheets

Use these printable introductions to networking, databases, algorithms and Python for your students to work through at their own pace or complete as home learning tasks. 

Diving into Python: Fun Programming for 11-15 year olds. (v0.2)

A compact booklet (designed to be printed as small as folded A4 into A5). Designed for 11-15 year olds to get them into programming Python. Some fun/interesting examples...
Downloading Python
Saving & Running
Selection (I've been expecting you Mr Bond)
Keyboard essentials (short cuts)
Secret Message (IF selection,)
Boolean Operators
Truth Table
Forever loop: Iteration
For Loop (blast off!)
Who is this guy? (nested IF)
Introduction to Flowcharts
Random number guessing game
Ninja Python Turtle (for loop iteration)
Shhh, Caesar Cipher Function
Kim's Game (Variation) using a custom function and loading an external text file.

Enjoy :-)
By clickschool

Introduction to Networking

Summary of Introduction to Networking lectures
A Level Computing
By gedlad

Introduction to Databases

An activity booklet introducing students to databases and data handling. Includes an overview of the following:

  1. Databases
  2. Differences between a field, record and file
  3. Data errors
  4. Data types

Comes complete with an answer key.

A great accompaniment and support for the above resource.

Database Activity - Criminal Intent

Database Test Fabulous Films

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Clipart by Ron Leishman

Digital Toonage




By gothemonkey

Algorithms, an introduction

This resource is for introducing algorithms and revising basic flowchart symbols. It gives a definition of an algorithm, examples in daily life, simple uses in computers and revises flowcharts. There is an activity on each page. This resource could be combined with a video starter and online research extension.

By Pearbrain

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