Algorithms and programming teaching resources: Small basic

Resources and ideas for computing, algorithms and programming, small basic, written by teachers to support teaching and learning

List of programming techniques

List of programming techniques

List of all the programming techniques required for GCSE and A Level Computing; what do the students need to learn or show as part of the evidence in controlled assessments or Computing courseworks

By sekhon1976

Computing - Revision & exams  (Key Stage 3)

Computing - Revision & exams (Key Stage 3)

A set of resources to help busy teachers prepare for internal tests/exams. Includes a set of exam papers which can be adapted Includes revision mindmap sheets that could be printed and given to help the children revise.

By chrdol72

Small Basic

Small Basic

This resource is an excellent introduction to Small Basic, aimed at KS3. It has 3 PowerPoints for 3 lessons, numerous activities within and a help sheet for learners.You will not need to change any lessons, you can teach from them straight away.

By resourc

2.2 Programming techniques for Python - GCSE Computer Science OCR 9-1 Programming with Python

2.2 Programming techniques for Python - GCSE Computer Science OCR 9-1 Programming with Python

Covers 2.2 Programming techniques from the specification.Created for use with Python version 3.x.Full resources for the following:Learners will study the following:• how to identify and use variables, operators, inputs, outputs and assignments• how to understand and use the three basic programming constructs used to control the flow of aprogram: Sequence; Selection; Iteration• how to understand and use suitable loops including count and condition controlled loops• how to use different types of data, including Boolean, string, integer and real, appropriately insolutions to problems• how to understand and use basic string manipulation• how to understand and use basic file handling operations: -open -read -write -close• how to define and use arrays (or equivalent) as appropriate when solving problems• how to understand and use functions/sub programs to create structured code.

By studeapps

Introduction to programming using Small Basic - (KS2-KS3) - Lesson 4 Shapes and Animation

Introduction to programming using Small Basic - (KS2-KS3) - Lesson 4 Shapes and Animation

A lesson with resources for Small Basic programming, introducing the way shapes can be drawn on the screen and animated. I have used these lessons with 7 and 8, and they were very popular with pupils as well as colleagues who used them in their own lessons.I think the key to success is encouraging pupils to be creative and experiment with the commands they learn in these lessons. Before you know it they will be making all sorts of shapes and discoveries of what else can be done.This could follow on from use of 'Bee-Bots' or other similar tools pupils will be familiar with from KS1, or could be used independently to get pupils interested in the use of a text-based programming language.Small Basic is a good choice of programming language for KS2 or KS3 as there are very few commands to learn, yet quite advanced programmes can be designed. Further lessons are available that follow the style of this lesson but introduce more programming concepts including For loops, variables, and even how to interact with the mouse (e.g. draw a square wherever the mouse is clicked).I have included a PDF and Word version as you may wish to edit parts of it, and a zip file containing an example solutions to the challenges.

By scalesy

Introduction to programming using Small Basic - (KS2-KS3) - Lesson 2 For loops and Variables

Introduction to programming using Small Basic - (KS2-KS3) - Lesson 2 For loops and Variables

A lesson with resources for Small Basic programming, introducing the concepts of For loops and variables. This worksheet introduces simple programming concepts in a fun and visual way by using the 'Turtle' to draw shapes.I have used these lessons with Year 5, 7 and 8, and they were very popular with pupils as well as colleagues who used them in their own lessons.I think the key to success is encouraging pupils to be creative and experiment with the commands they learn in these lessons. Before you know it they will be making all sorts of shapes and discoveries of what else can be done.This could follow on from use of 'Bee-Bots' or other similar tools pupils will be familiar with from KS1, or could be used independently to get pupils interested in the use of a text-based programming language.Small Basic is a good choice of programming language for KS2 or KS3 as there are very few commands to learn, yet quite advanced programmes can be designed. Further lessons will be available that follow the style of this lesson but introduce more programming concepts including subroutines (like 'teaching' the language a new command, e.g. to make it draw a square whenever you type 'square'), and even how to interact with the mouse (e.g. draw a square wherever the mouse is clicked).I have included a PDF and Word version as you may wish to edit parts of it, and a zip file containing an example solutions to the challenges.

By scalesy

Introduction to programming using Small Basic - (KS2-KS3) - Lesson 3 Subroutines

Introduction to programming using Small Basic - (KS2-KS3) - Lesson 3 Subroutines

A lesson with resources for Small Basic programming, introducing the concepts of Subroutines (procedures). This worksheet introduces simple programming concepts in a fun and visual way by using the 'Turtle' to draw shapes.I have used these lessons with Year 5, 7 and 8, and they were very popular with pupils as well as colleagues who used them in their own lessons.I think the key to success is encouraging pupils to be creative and experiment with the commands they learn in these lessons. Before you know it they will be making all sorts of shapes and discoveries of what else can be done.This could follow on from use of 'Bee-Bots' or other similar tools pupils will be familiar with from KS1, or could be used independently to get pupils interested in the use of a text-based programming language.Small Basic is a good choice of programming language for KS2 or KS3 as there are very few commands to learn, yet quite advanced programmes can be designed. Further lessons are available that follow the style of this lesson but introduce more programming concepts including For loops, variables, and even how to interact with the mouse (e.g. draw a square wherever the mouse is clicked).I have included a PDF and Word version as you may wish to edit parts of it, and a zip file containing an example solutions to the challenges.NOTE: the final challenge uses a Small Basic game that is freely available from http://smallbasic.com/program/?QRQ360 or can be imported from within Small Basic just using the code QRQ360 . You may need to download this before the lesson to make it accessible to pupils on your shared drive. I did not make this game and take no responsibility for it. By publishing it online the author is happy for it to be used and adapted as in this lesson.

By scalesy

Variables theory for GCSE Computer Science

Variables theory for GCSE Computer Science

Teach students about variables. They study assignments and make sure that the variables are printed to the screen, using a variety of paradigms. This resource is not based on any particular programming language, so is applicable for any particular language you choose.

By studeapps

1 - 9 Computer Science Grading Descriptors - KS3 and KS4

1 - 9 Computer Science Grading Descriptors - KS3 and KS4

Computer Science 9 - 1 grading descriptors for new 1 - 9 grading in computer science. It is suitable for KS3 and KS4. The descriptors build on the knowledge, understanding and skills established through the computer science elements of the programme of study for computing at key stage 3, satisfy the computer science elements of computing at key stage 4 and enable students to progress into further learning and/or employment.

By joroict

Look at Me! I'm Learning to Code!

Look at Me! I'm Learning to Code!

There's no doubt that my video game and educational resources are classroom favorites with my students. It is imperative (in my mind) to connect this medium with educational ideas, for our students are in dire need of developing 21st Century Thinking Skills. In fact, according to Michael Jung (Senior Consultant at McKinsey and Company), “Our old idea is that work is defined by employers and that employees have to do whatever the employer wants . . . but actually, you would like him to come up with an interpretation that you like—he’s adding something personal—a creative element.”Research has demonstrated that the human brain does much better in the long term if it is exposed to activities such as brain teasers, logical puzzles and thinking. In fact, research has shown some of the benefits regarding such activities:• Boosts brain activity• Provides emotional satisfaction and sense of accomplishment• Enhances memory and processing speed• Helps slow the decline and reduce the risk for dementia• Improves concentrationThe human brain is no different than any other muscle in the human body. If an individual wants developed bicep muscles, they need to do arm curls with weights (i.e. an arm workout). Henceforth, if one wants to develop and maintain a healthy brain, it too must be allowed to exercise, which is the foundation of this guide.The videos for these activities are from the phenomenal video game, Human Resource Machine, by the Tomorrow Corporation. So, have fun and get ready for some head scratching!Note: The goal is not necessarily to get all the every challenge correct . . . you may not. Regardless, the students are exercising their brains, and thereby reaping the benefits.Keep in mind . . .1. I buy the game.2. I play the game.3. I make the videos while playing the game.4. I create the educational activities, which correlate with the game's concepts.5. I complete the unit guide.6. I contact and talk to the game's creators to get their blessing on promoting my guides.The key, as an educator, is to be willing to go out of one’s comfort zone and be ready to try something new and innovative. If the results mirror my own classroom, you will be pleased at the student's ability to improve their thinking and writing skills.Total Pages: 64

By bdalton1209

Turtle Graphics - Computer Language

Turtle Graphics - Computer Language

This resource package is intended for the teaching of Turtle graphics, a drawing application based on one of the high level language known as logo. Basically, a user can control a 'turtle' to trace out shapes of varying complexity by using a number of on-screen commands.This package consists of a presentation file (slides for going through the introduction to Turtle graphics and the method to identify the commands needed) as well as a practice worksheet with solution on identifying commands for various traced-out shapes.

By shashariza_jupri

Small Basic - Entire Unit Resources (easy to use!)

Small Basic - Entire Unit Resources (easy to use!)

An entire unit of work for use with the program Small Basic suitable for Key Stage 3 (we deliver this to Year 8). It is a great (and free!) program to use if you want students to progress from block-based programming (such as Scratch) onto text-based programming. This contains:7 lessons work, including a DIRT lesson in the middle for students to work on an area they need to improve onA full and detailed scheme of work with information about numeracy, literacy and a lesson plan for each lessonA two-part workbook (the DIRT lesson goes in between) as two separate DOC files, and the complete workbook if that is preferred.Clear extension tasks for all students in all lessons.3 Homework worksheetsPowerpoint presentations for all lessonsWe have had a few non-specialists in the department so this unit of work was designed to be easily accessible and clear for everyone to use - you should (hopefully!) be able to pick this up and teach it without too much preparation beyond the amount you would usually do for a lesson.

By tjra

Bee Bot Maps

Bee Bot Maps

The cost of bee bot mats is very high for most schools. But I have made a shape mat to use with bee bots and blue bee bots. The files are jpegs and should print 15x15 design on how far bee bots move. Simply laminate or even place under a perspex sheet to create a very cheap alternative to bee bot mats.

By gregbrenchley

Common Programming Features in Different Programming Languages

Common Programming Features in Different Programming Languages

A simple guess the number game, written using Python, Small Basic, Scratch, Visual Basic and Visual Basic Form Application. Ideal to compare similar features in different languages. Useful for GCSE students / teachers when preparing for programming questions on GCSE exam papers, KS3 students beginning in a programming language.Features include INPUT and OUTPUT, VARIABLES, LOOPING and SELECTION.Code views and run views included.

By SteveSale

Visual Basic Password Box Tutorial

Visual Basic Password Box Tutorial

Allows toy to teach the class how to set up and use a simple Visual Basic login screen. The code for the button event can be pasted in from the work document or the .PDF version can be made available on your network if you want the class to type in manually.

By maxwell01782

Small Basic Graphics Window

Small Basic Graphics Window

Quick challenges for introducing the graphics window to students.Gets the students looking for clues in the syntax and changing settings.

By moggga

Computing - Coding Challenge 1 - Geo-Fencing

Computing - Coding Challenge 1 - Geo-Fencing

A programming/coding challenge for intermediate level students The task is broadly outlined ; is not specific to any programming language and has useful extensions for the more advanced studentFurther challenges are available from Zwizih.com

By zwizih

Computing - Coding Challenge 2 - Codes & Ciphers 1: The Sawtooth Cipher

Computing - Coding Challenge 2 - Codes & Ciphers 1: The Sawtooth Cipher

A programming/coding challenge for basic/intermediate level students The task is not specific to any programming language and has useful extensions for the more advanced studentThis is part of series of tasks covering the popular topic of codes and ciphersFurther programming/coding challenges are available from Zwizih.com

By zwizih

Introduction to Programming using Small Basic - (KS2-KS3) - Lesson 1

Introduction to Programming using Small Basic - (KS2-KS3) - Lesson 1

A free introductory lesson (part of a series) on Small Basic programming. This worksheet introduces simple programming concepts in a fun and visual way by using the 'Turtle' to draw shapes.I used these lessons with Year 7 and 8, and they were very popular with pupils as well as colleagues who used them in their own lessons. Now that primary pupils are being introduced to computing principles much earlier on, I think these lessons would also be suitable for KS2 pupils.I think the key to success is encouraging pupils to be creative and experiment with the commands they learn in these lessons. Before you know it they will be making all sorts of shapes and discoveries of what else can be done.This could follow on from use of 'Bee-Bots' or other similar tools pupils will be familiar with from KS1, or could be used independently to get pupils interested in the use of a text-based programming language.Small Basic is a good choice of programming language for KS2 or KS3 as there are very few commands to learn, yet quite advanced programmes can be designed. Further lessons will be available for a small cost that follow the style of this lesson but introduce programming concepts including loops to repeat commands , subroutines (like 'teaching' the language a new command, e.g. to make it draw a square whenever you type 'square'), and even how to interact with the mouse (e.g. draw a square wherever the mouse is clicked).I have included a PDF and Word version as you may need to edit the first paragraph about how to open Small Basic (depending where it is located on your school computers), and a zip file containing an example of a solution to an extension 'challenge task'.

By scalesy