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British Values Drop Down Day

British Values Drop Down Day

Drop Down Day Pack - A set of 6 lessons to cover a Drop Down Day (6 hours) introducing British Values to KS3 and KS4 The Drop Down Day was put together for Year 8 originally, but all the resources are editable and well-differentiated so it could be used with any year group KS4 / KS3 with a tweak or so. The Drop Down Day covers an introduction to British Democracy, how laws are made, British Identity, British Liberties, a history of British Democracy and Tolerance in modern Britain. All these individual lessons have been rated very highly by Tes users and are tried and tested in my own department. You can find many more inexpensive and free PSHE, Citizenship and RE resources HERE
EC_Resources
French Revolution: Escape Room - Social Studies

French Revolution: Escape Room - Social Studies

This breakout escape room is a fun way for students to test their knowledge with the French Revolution. Contents: ♦ Teacher Instructions with Usage Guide and FAQ ♦ 20 Multiple Choice Questions ♦ 5 Decoders for each of the 5 Levels ♦ Student Recording Sheet and Teacher Answer Key ♦ Link to an optional, but recommended, digital breakout room
ScienceSpot
Various Junior Certificate History PowerPoints

Various Junior Certificate History PowerPoints

Four PowerPoints: Antisemitism & The Holocaust The Causes of the French Revolution The Industrial & Social Revolution The Plantations in Ireland Handy for students to have as notes for reference and revision. Can also be used for introducing and working through topics.
badbuzz88
The Causes of The French Revolution

The Causes of The French Revolution

Quick and handy notes used to introduce the causes of the French Revolution to a Junior Certificate (Irish curriculum) History group. Could also be adapted for use with KS3 History etc.
badbuzz88
The Fight For Women's Suffrage: The Suffragettes

The Fight For Women's Suffrage: The Suffragettes

This lesson has been designed as part of a KS3 unit of work on Women’s fight for suffrage in the early 20th Century. It is titled: ‘The Fight For Women’s Suffrage: The Suffragettes’ The lesson is fully resourced and full of activities, information, educational videos and discussion opportunities. Some of the key focuses include: … key debates on gender equality in today’s society … source analysis … a number of videos and related questions … Primary source account from Hannah Mitchell … Examination of militant tactics and the ‘Cat and Mouse’ act. … Campaigning activity … plenary, homework and purple pen slide with 10 minute interactive timer.
MrTHistory
FRENCH REVOLUTION OF 1789

FRENCH REVOLUTION OF 1789

This resource explains the causes and outcome of the French Revolution . It explains the Personalities involved and the roles they played. The resource shows the connection between the estates and how the role it played in the event. Contains explanation on events like the Tennis Court Oath and more photographs for comprehension. Made for History Teachers.
geo_pal2000
Bill of Rights Bundle of Resources and Activities

Bill of Rights Bundle of Resources and Activities

The Bill of Rights bundle is loaded with activities and resources. Here is what is in the Bundle. Bill of Rights writing activities based on different amendments (A total of 6 writing Lessons). These are short stories where the students will argue whether or not a students right was violated based on the Bill of Rights. Two sets of resources on the Bill of Rights. (Lots of Worksheets) Bill of Rights trivia review game. Bill of Right Power Point Project with Rubric. Bill of rights Tableau/Acting skit activity. Some of these resources are sold individually, but this is a much better deal with the bundle.
Jonmayhew1234
9 U.S. Wars Escape Rooms BUNDLE: 9 No Prep Activities! World Wars, Civil War

9 U.S. Wars Escape Rooms BUNDLE: 9 No Prep Activities! World Wars, Civil War

Looking for NO PREP, engaging activities to cover a variety of U.S. Wars? Want a way to make World War II or the Civil War a blast for the class? This resource includes 9 U.S. Wars Escape Rooms: Causes of the Revolutionary War Escape Room Civil War Escape Room Pearl Harbor Escape Room Vietnam Escape Room World War I Escape Room World War II Escape Room War of 1812 Escape Room Battle of Bunker Hill Escape Room French and Indian War Escape Room This 9 pack bundle of U.S. Wars Escape Rooms will take students on 9 separate secret missions around the classroom! Each escape room has students decode interesting facts about U.S. involvement in different wars like Wolrd War I or Pearl Harbor! This is the perfect resource to introduce the topic or to review the topics. Each Escape Room has students walking around the classroom breaking codes. Students are given 9 different secret code names and sent on 9 separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts related to the topic. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! Each room is a NO PREP, PRINT & GO Activity! Students are sent on 9 separate “secret missions” and given a different back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about various U.S Wars. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes per room Check out the individual previews and products for more specific information!
lisaf5005
9 Civics and Government Escape Rooms BUNDLE: 9 No Prep Activities!

9 Civics and Government Escape Rooms BUNDLE: 9 No Prep Activities!

Looking for NO PREP, engaging activities to cover a variety of Civics and Government topics? Want a way to make the Articles of Confederation or the Declaration of Independence a blast for the class? This resource includes 9 Civics and Government Escape Rooms: Citizenship and Naturalization Preamble Escape Room Bill of Rights Escape Room Founding Fathers Escape Room Branches of Government Escape Room Declaration of Independence Escape Room Articles of Confederation Escape Room Supreme Court Civil Rights Movement This 9 pack bundle of Civics and Government related Escape Rooms will take students on 9 separate secret missions around the classroom! Each escape room has students decode interesting facts about the Preamble, the Declaration, Bill of Rights, Founding Fathers, Branches of Government and more!. This is the perfect resource to introduce the civics topic or to review the topics. Each Escape Room has students walking around the classroom breaking codes. Students are given 9 different secret code names and sent on 9 separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts related to the topic. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! Each room is a NO PREP, PRINT & GO Activity! Students are sent on 9 separate “secret missions” and given a different back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about various Civics topics. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes per room
lisaf5005
War of 1812

War of 1812

***USE THE PAUSE BUTTON!!!***A Powerpoint presentation with 64 slides and animations on most, Q/A. There is NO AUDIO, NO Music, just a great learning opportunity with 64 slides Intended for teachers in the classrooom, Parents of home-schoolers, and anyone obsessed with history and/or military history. the presentation forwards slides at a 2-5 second rate but the teacher should use the PAUSE BUTTON to hold a slide for discussion or for lecture, or amplification. There are more pictures/animations than sentences. It should be an entertaining presentation without pages of reading.
hoosier11
The American Revolution Poster

The American Revolution Poster

This poster is a PDF and can be used in a World History or American History class. It was designed as a 18x24 inch poster but could be stretched to fit other sizes as well.
ashdchristie
Articles of Confederation ESCAPE ROOM: First Constitution, Shays Rebellion

Articles of Confederation ESCAPE ROOM: First Constitution, Shays Rebellion

The Articles of Confederation Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Articles of Confederation and its weaknesses. This is the perfect resource to introduce Confederal Systems, Congress or Shays Rebellion. The Articles of Confederation Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Congress approve the Articles. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Articles of Confederation. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Articles of Confederation. Your students will be inspired to think outside the box! Spy themed music is highly recommended! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media  An answer key and easy to follow teacher directions are provided. Time needed: 30-60 minutes
lisaf5005
20th Century History

20th Century History

13 hours of my best 20th Century History lessons. All 13 downloads contain fully resourced lesson packs - all with thoroughly differentiated powerpoints and worksheets, clip links, starters, plenaries, LOs to three levels throughout. The lessons are suitable for KS3 or 4, with some having been used for GCSE. All are amendable and editable. Designed to meet Ofsted Good-Outstanding criteria by a experienced History teacher in a UK secondary school. All lessons have been highly-rated by Tes users. This pack is created by EC Resources, the most popular Tes Resources author of last year.
History_Geek
Democracy Drop Down Day

Democracy Drop Down Day

Drop Down Day / Off Timetable Day Pack - A set of 6 lessons to cover a Drop Down Day (6 hours) all about democracy, elections and voting. The Drop Down Day was put together for Year 9 originally, but all the resources are editable and well-differentiated so it could be used with any year group KS4 / KS3 with a tweak or so. The overall theme for the series of KS3 Drop Down Days was ‘British Values’, so this is just one in a series of six which ran throughout the year. The day works especially well if you can align it with voting for the student council or prefects. At the end of the sessions, after carefully studying the democratic process, the students could come down to the hall to cast their vote. There is much focus on British Values throughout the lessons as this was planned to ensure thorough coverage of Citizenship and SMSC. All these individual lessons have been rated very highly by Tes users and are tried and tested in my own department. You can find many more inexpensive and free PSHE, Citizenship and RE resources at my shop: <a href=“https://www.tes.com/teaching-resources/shop/EC_Resources”><br /> Leave me a review and pick any other resource for free :)</a><br />
EC_Resources
American History Escape Bundle - digital escaps games

American History Escape Bundle - digital escaps games

This is a set of 9 different US History breakout games. No prep required - just have student access to internet and and at least one student in each group needs a Gmail/Google account! Each game is good for either an introduction to the topic, or as a review for the topic. The games are challenging, but a lot of fun for students.
frackiewicz123
Peasant Revolt of 1831

Peasant Revolt of 1831

The resource is made for KS3. Lesson in Peasant explains how the peasant revolt was staged and how it shows how Wat Tyler was killed and explains the different struggles between the peasants and the nobles.Contains photographs , class activities and assessment.
geo_pal2000
KS3 History Mega Bundle

KS3 History Mega Bundle

20 x fully resourced lesson packs - all complete with differentiated powerpoints and worksheets, clip links, starters, plenaries, LOs to three levels throughout. Designed to meet Ofsted Good-Outstanding criteria by a experienced History teacher in a UK secondary school. All lessons have been highly-rated by Tes users. This pack is created by EC Resources, the most popular Tes Resources author of last year.
History_Geek
Year 8 History

Year 8 History

16x fully resourced lesson packs - all complete with differentiated powerpoints and worksheets, clip links, starters, plenaries, LOs to three levels throughout. Designed to meet Ofsted Good-Outstanding criteria by a experienced History teacher in a UK secondary school. All lessons have been highly-rated by Tes users. Suitable for KS3 and easy to adapt. I'm going to keep adding to this, so if you buy it check your downloads now and again as I'll have added something new :)
History_Geek
Year 7 History

Year 7 History

11x fully resourced lesson packs - all complete with differentiated powerpoints and worksheets, clip links, starters, plenaries, LOs to three levels throughout. Designed to meet Ofsted Good-Outstanding criteria by a experienced History teacher in a UK secondary school. All lessons have been highly-rated by Tes users. Suitable for KS3 and easy to adapt. I'm going to keep adding to this, so if you buy it check your downloads now and again as I'll have added something new :)
History_Geek
Gunpowder Plot Topic Vocabulary Pack

Gunpowder Plot Topic Vocabulary Pack

This 15-page Gunpowder Plot TVP will help bring to life your topic! The ninja has carefully selected 4 key areas to study and explore! Created exciting lists of topic-focused nouns, verbs and adjectives to enhance pupil writing. Researched etymologies of the Gunpowder Plot related words for you to teach. The ninja has even provided a unique Vocabulary Ninja reward system (including certificates), branded display resources, and blank templates of Synonym Alley and Vocabulary Laboratory activities. The ninja has even supplied two pages of teaching techniques, helping you bring to life each resource.
VocabularyNinja
10 Pack Escape Rooms Activity Bundle: Bill of Rights,Civil War, MLK,Constitution

10 Pack Escape Rooms Activity Bundle: Bill of Rights,Civil War, MLK,Constitution

This Bundle includes TEN separate ESCAPE ROOMS for: 1) U.S. Constitution Escape Room 2) Declaration of Independence Escape Room 3) Causes of the Revolutionary War Escape Room 4) Underground Railroad Escape Room 5) Bill of Rights Escape Room 6) Founding Fathers Escape Room 7) Women in History Escape Room 8) Branches of Government Escape Room 9) Martin Luther King Jr. Escape Room 10) Civil War Escape Room SAVE $$$ with this BUNDLE!! NO PROPS NEEDED!!!! The Escape Rooms will take students on TEN separate secret missions around the classroom! The escape rooms have students decode facts about the Declaration of Independence, the US Constitution, Causes of the Revolutionary War, The Bill of Rights, Founding Fathers, Women in History, Branches of Government, MLK, Civil War and the Underground Railroad. Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to solve the clues in less than an hour (You decide the amount of time!) Code names and secret missions are different in every escape room! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the four decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a fact about U.S. History. For example, students will learn the number of amendments and articles in the Constitution, analyze excerpts from the Declaration of Independence, gain an overview of the amendments in the Bill of Rights or learn about the Boston Tea Party. They will learn about historical women and their impact on the world as well as the basic jobs of the branches of government. Lastly, students will learn about the contributions of MLK and why the Civil War was fought. The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. The Declaration of Independence is of higher difficulty than the rest...CHALLENGE your students! You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included with each escape room. An answer key and teacher directions are provided for each escape room. Time needed: 30-60 minutes/escape room Save 20% with this BUNDLE!
lisaf5005
5 Constitution Escape Rooms:Bill of Rights, Branches, Preamble, Founding Fathers

5 Constitution Escape Rooms:Bill of Rights, Branches, Preamble, Founding Fathers

This 5 pack BUNDLE includes: 1. U.S. Constitution Escape Room 2. Preamble Escape Room 3. Bill of Rights Escape Room 4. Founding Fathers Escape Room 5. Branches of Government Escape Room This 5 pack bundle of Constitution related Escape Rooms will take students on 5 separate secret missions around the classroom! Each escape room has students decode interesting facts about the Preamble, the Constitution, Bill of Rights, Founding Fathers or the Branches of Government. This is the perfect resource to introduce the subject or to review the topics. Each Escape Room has students walking around the classroom breaking codes. Students are given 5 different secret code names and sent on secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts related to the topic. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! Each room is a NO PREP, PRINT & GO Activity! Students are sent on 5 separate “secret missions” and given a different back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about parts of the Constitution. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes
lisaf5005
Voting + Democracy

Voting + Democracy

4 x fully resourced, highly-rated lesson packs with a focus on voting and democracy. All 4 lesson packs are complete with at least one hour-long powerpoint, accompanying differentiated worksheets, clip links with questions, plenaries, clear LOs and starters. All are well differentiated to three levels throughout to enable clear evidence of progress for all students. These lessons have been designed to meet the Citizenship Teacher Associations guidance for 2018 and to help create a school which adheres to Ofted's 'promoting British Values' SMSC policies. It also helps you meet all the national Citizenship curriculum criteria for KS3 / KS4. These resources have been highly-rated individually by TES users, follow the same consistent format and are easy to follow. There is zero extra work required. You can just have a quick look at them and teach - instructions are very clear as you go along. I use all of these myself as a head of Citizenship, SMSC and PSHE and I really hope you find them excellent value. I've put literally weeks of time into this to make these lessons top quality for my own school team. Please leave me a review and I'll send you any other resource of your choice for free. Many more inexpensive and free resources at my shop: EC_Resources Leave me a review and pick any other resource for free :)
EC_Resources
Suffragettes: Suffragettes + Women's History

Suffragettes: Suffragettes + Women's History

Suffragettes: Suffragettes + Women's Rights. This hour long lesson focuses on whether the Suffragette movement was the most significant event in women gaining equal rights in the UK. Included is a fully resourced powerpoint, differentiated tasks throughout, worksheets, clip links and accompanying tasks. Designed to meet Ofsted Good-Outstanding criteria by a experienced History teacher in a UK secondary school.
History_Geek
Magna Carta: The Significance + Impact of Magna Carta

Magna Carta: The Significance + Impact of Magna Carta

Enough material for a double lesson. This lesson focuses on the significance of the Magna Carta and how it has helped shape British government through history to the present day. There is also a focus on the development of democracy in Britain, right through to the 19th and 20th centuries. There is a lot covered here so I'd advise completing it over two lessons. Included is a fully resourced powerpoint, differentiated tasks throughout, worksheets, clip links and accompanying tasks. Designed to meet Ofsted Good-Outstanding criteria by a experienced History teacher in a UK secondary school.
History_Geek
SAVE 30%!!! American West Edexcel 9-1 bundle

SAVE 30%!!! American West Edexcel 9-1 bundle

14 lessons and revision guide. All fully differentiated and resourced including differentiated homework where appropriate. Please note this does not include the entire unit of lessons, I am happy to send the order of teaching that I use via email upon request.
ellie_ryl
Year 5/6 Victorian Topic Everyday Mystery Items Prediction and Reveal

Year 5/6 Victorian Topic Everyday Mystery Items Prediction and Reveal

Save yourself hours trying to create an engaging topic lesson! These resources were created for my current Year 6 class. All photos of original Victorian everyday items are provided. I placed two items on each table, and the children were asked to work collaboratively to predict: what the item was used for; what it is called; what it is made from; who would have owned it; and how was it made? I then moved the photos around the tables and repeated this process until all photos had been discussed by all table groups. The children then returned to the carpet, and I revealed how to items were used to the children. In this resource, you will find: photos of the Victorian objects; a PowerPoint presentation, revealing all of the items, including detailed explanations; a success criteria for the lesson; and two differentiated worksheets for the children to fill out (BA includes sentence starters , and Ha lined template). This lesson can also easily be linked to science by discussing different types of materials, different metals, conductivity, the difference between etc. Having carried out this lesson already, seeing how enthusiastic and engaged my class were, I'm sure it will be just as successful for you too. Please note all photos were taken by me, and these items belong to a family member of mine.
arosieposie
U.S. Civil War, Reconstruction and Lincoln Escape Rooms!

U.S. Civil War, Reconstruction and Lincoln Escape Rooms!

The three Escape Rooms will take students on a secret mission around the classroom! The three separate escape rooms have students decode interesting facts about the post U.S. Civil War Reconstruction, the U.S. Civil War and Abraham Lincoln. This is the perfect resource to introduce Reconstruction, the Civil War Amendments, the Civil War, Presidents or Lincoln. The Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on three separate secret missions. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the U.S. Civil War, Lincoln or Reconstruction. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Civil War Era. Your students will be inspired to think outside the box! The best age range for this resource is 10+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: The Reconstruction Escape Room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media An answer key and teacher directions are provided. Time needed: 30-60 minutes 102 page PDF
lisaf5005
Civil War Reconstruction Escape Room

Civil War Reconstruction Escape Room

The Reconstruction Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the post Civil War Reconstruction. This is the perfect resource to introduce Reconstruction or the Civil War Amendments. The Reconstruction Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save Lincoln’s speech. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about Reconstruction. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about Reconstruction. Your students will be inspired to think outside the box! The best age range for this resource is 10+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. New Feature: This escape room now includes 12 fun, colorful signs to take class pictures with at the end of the mission. Signs include “Puzzle Master”, “She did all the work”, “Genius”, “We did it”, “I Escaped” and more! Hang the pictures in your room, send them in a parent newsletter or share them on social media An answer key and teacher directions are provided. Time needed: 30-60 minutes French and Indian War ESCAPE ROOM!
lisaf5005
War of 1812 Lapbook

War of 1812 Lapbook

Often call the Second Independence, the War Of 1812 saw America stand firm for her freedom from Great Britian yet again. This Lapbook will take your student on a journey through the causes, battles and strategies of the War Of 1812, helping them to understand what role America played in the war and why we were involved at all. Designed for 3rd - 6th grade, but could easily be adapted for older students as well. This ebook format includes a downloadable PDF file. Just follow the instructions, cut, fold, glue, and create!
KnowledgeBoxCentral
The Spanish-American War Lapbook

The Spanish-American War Lapbook

The Spanish American War was a ten-week war fought between Spain and the United States which began on April 25, 1898. The war began with American intervention in Cuba’s fight for independence and also led to American involvement in the Philippine Revolution. Explore this time period in a fun, hands-on way as you create this beautiful Lapbook as a keepsake of your studies. Complete Study Guide included. This ebook format includes a downloadable PDF file. Just follow the instructions, cut, fold, glue, and create!
KnowledgeBoxCentral
President George Washington Lapbook

President George Washington Lapbook

Ready to study the U.S. Presidents in a fun, hands-on way? This Lapbook includes a Study Guide that will provide you with all you need for an overview of this President's life and presidency. This product works well for 2nd grade through high school by adding research for the high school student. All templates and instructions included. This ebook format includes a downloadable PDF file. Just follow the instructions, cut, fold, glue, and create!
KnowledgeBoxCentral
U.S. History Escape Rooms BUNDLE

U.S. History Escape Rooms BUNDLE

Looking for the perfect bundle for U.S. History, Social Studies or Civics? This Bundle includes FOUR separate ESCAPE ROOMS about the U.S. Constitution, Declaration of Independence, Causes of the Revolutionary War and the Underground Railroad. This bundle includes: 1) U.S. Constitution Escape Room 2) Declaration of Independence Escape Room 3) Causes of the Revolutionary War Escape Room 4) Underground Railroad Escape Room SAVE $$$ with this BUNDLE!! NO PROPS NEEDED, Print and Go!!!! The Escape Rooms will take students on FOUR separate secret missions around the classroom! The escape rooms have students decode facts and causes about the Declaration of Independence, the US Constitution, Causes of the Revolutionary War and the Underground Railroad. Escape Rooms have students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to solve the clues in less than an hour (You decide the amount of time!) The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the four decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal a fact about U.S. History. For example, students will learn the number of amendments and articles, analyze excerpts or learn about the Boston Tea Party. The use of secret code will keep your students engaged while competing to find the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. The Declaration of Independence is of higher difficulty than the rest...CHALLENGE your students! You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included with each escape room. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided for each escape room. Time needed: 30-60 minutes/escape
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U.S. Bill of Rights Escape Room - No Prep!

U.S. Bill of Rights Escape Room - No Prep!

The Bill of Rights Escape Room will take students on a secret mission around the classroom! This escape room has students decode facts about the Bill of Rights. Students will gain a brief understanding of Amendments 1-10. This is a great introduction activity or review activity! Sometimes students just need a day of movement around the room! The Bill of Rights Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the Bill of Rights! The codes include ciphers, Morse code, cryptograms and a final 4 digit lock combination based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal facts about each of the ten amendments. The use of secret code will keep your students engaged while competing to find the final 4 digit combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for this resource is 9+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders is included. An answer key and teacher directions are provided. Time needed: 30-60 minutes A 30 page PDF is included.
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U.S. Constitution Escape Room - No Prep!

U.S. Constitution Escape Room - No Prep!

The Constitution Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the layout of the U.S. Constitution. This is the perfect activity to introduce the Constitution or celebrate Constitution Day. Students will learn about the branches, articles, number of amendments etc. The Constitution Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to save the U.S. Constitution. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Constitution. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the U.S. Constitution. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end! An answer key and teacher directions are provided. Time needed: 30-60 minutes A 30 page PDF is included.
lisaf5005
U.S Declaration of Independence Escape Room - No Prep!

U.S Declaration of Independence Escape Room - No Prep!

Understanding and interpreting old documents can be a challenge for any student! This escape room has students analyze 4 excerpts from the Declaration of Independence. Students then decode the modern meaning of that excerpt and answer a question about the excerpt. The Declaration of Independence Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a top secret mission to save the Declaration of Independence! The codes include ciphers, Morse code, cryptograms and a final 4 digit safe combination based on the four decoders/excerpts. Each modern version translation and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal the modern meaning of the excerpt. After students decode the modern, easier to understand meaning of the excerpt, they will answer a question about the excerpt. The use of secret code will keep your students engaged while competing to solve the final lock combination. No props needed!! Students can report the final lock combination to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! The best age range for these codes and excerpts is 9+. Please look at the preview to make sure this activity is right for your age group. Younger students will need some help with some of the more difficult codes. You can use the pre-numbered excerpts or you can challenge older kids to choose/find the decoder that works for each of the excerpts. A set of numbered and non-numbered decoders is included. An answer key is also provided. Time needed: 30-60 minutes A 29 page PDF is included.
lisaf5005
Boston Tea Party Escape Room - U.S. History - No Prep!

Boston Tea Party Escape Room - U.S. History - No Prep!

The Boston Tea Party Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Boston Tea Party. This is the perfect resource to introduce the Revolutionary War or to review causes of the American Revolution. The Boston Tea Party Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help the Sons of Liberty. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Boston Tea Party. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Boston Tea Party. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A "How to Decode" each puzzle is also included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes A 30 page PDF is included.
lisaf5005
Trail of Tears Escape Room - U.S. History - No Prep!

Trail of Tears Escape Room - U.S. History - No Prep!

The Trail of Tears Escape Room will take students on a secret mission around the classroom! This escape room has students decode interesting facts about the Trail of Tears. This is the perfect resource to introduce the Trail of Tears, Indian Removal Act or Andrew Jackson. The Trail of Tears Escape Room has students walking around the classroom breaking codes. Students are given a secret code name and sent on a secret mission to help Kai follow in his Grandpa Dakota’s footsteps. The codes include ciphers, Morse code, cryptograms and a final 4 digit code based on the decoders/clues. Each clue and code is different. The codes require students to think differently to decipher or decode them. Some codes are easier than others. Some codes require critical thinking to determine what a letter/symbol stands for. Each code will reveal interesting facts about the Trail of Tears. The use of secret code will keep your students engaged while competing to find the final code. Students can report the final code to you. If you wanted to, you could purchase a 4 digit lock that you program, but it is not necessary at all! No props needed!! This is a NO PREP, PRINT & GO Activity! Students are sent on a “secret mission” and given a back story to ignite their active learning skills. They are given a code name which makes them feel as if they are part of the secret mission. Students practice hands-on, practical problem solving skills all while learning about the Trail of Tears. Your students will be inspired to think outside the box! The best age range for this resource is 8+. Please look at the preview to determine if this resource works for your age group. Younger students may need some help with some of the more difficult codes. You can use the pre-labeled clues or you can challenge older kids to choose/find the decoder that works for each of the clues. A set of labeled and non-labeled decoders are included for differentiation. A “How to Decode” puzzles is also included. Once your students try one of my escape rooms, they will beg for more! This activity is for all types of learners, especially kinesthetic. In addition to learning or reinforcing the subject matter, my escape rooms encourage teamwork and critical thinking. As a “timed” challenge, students will be engaged from beginning to end. An answer key and teacher directions are provided. Time needed: 30-60 minutes A 30 page PDF is included.
lisaf5005