Whole-school graphical languages resources

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Scratch: Challenges with Drawing Using Iteration (Loops)

Scratch: Challenges with Drawing Using Iteration (Loops)

Year 7: The three challenges are graduated in difficulty, challenge 1 being the easiest. These can be used as one off exercises or as a pupil choice for a differentiated approach. Delivery can be set as individual work or 'buddies'/peer-to-peer. Putting them in pairs for this exercise does work well in my experience. The outcomes can feed into a plenary to go over the steps involved in the construction of the shape. It lends nicely to a discussion of the mathematics involved in the angles used to draw the pattern in each challenge.

By Carl67

Computer Game Design Template

Computer Game Design Template

Context: I used this with Year 7 and had them use the template to complete their game design before going near Scratch to start it. It offers focus, is a great way to get feedback to them and the template can be set as homework. Use: The template itself is structured and can assist the teacher in delivering the scaffolding, support and guidance as well as the instructions for completion. On completion each pupil has an effective roadmap for their coding which helps to keep them focused and on track. The coding challenges they then overcome are tailored to their specific game idea. The teacher has a means to give feedback on the plan which helps the pupil to hone their ideas. Designed for Scratch - can be altered for other blockly languages.

By Carl67

Year 7 MSW Logo Assessment

Year 7 MSW Logo Assessment

This piece of assessment helps ICT teachers to determine the progress in Microsoft Logo. Just after the introductory lesson, this can be given to the more able to complete individually.

By frederickambali

KS3 Visual Basic Unit (8 Lessons)

KS3 Visual Basic Unit (8 Lessons)

This resource contains 8 fully planned and resourced Visual Basic Lessons. Each lesson contains 1 x Teaching Powerpoint with LOs, SCs and Teaching material 1 or 2 x Activity worksheets that progress in difficulty and have extension Full VB examples of the standard and extension task for demonstration or support The lesson Titles are: 1- Algorithms and Flow charts 2 - Getting to Know VB (Hello World) 3 - Objects and Properties 4 - Variables / Constants 5 - Variables Continued 6 - Selection (IFs) 7 - Selection (CASE) 8 - Loops (For & While) - Enough activity for 2 lessons All PowerPoints are fully editable to suit your classroom needs.

By BitsOfBytes

Year 7 Computing Induction Activity

Year 7 Computing Induction Activity

Introduce students to Year 7 Computing with Kodu. Develop/assess mouse control. Develop/Assess programming skills. Develop/Assess creativity. Bring competition into the class from the outset. A simple challenge to see where the students are at the start of Key Stage 3, and to show them the Computing is fun.

By Pipjen77

End of Term Computing Fun!

End of Term Computing Fun!

Suitable for Key Stage 2 ,3 or 4. End of term activity for Computing lessons. Develop a game in Kodu based on a design brief from an 8 year old. Encourages exploration and enquiry whilst developing programming skills and mouse control. Download program for free at: www.kodugamelab.com

By Pipjen77

Scratch Pacman series of 6 lessons ( game examples, help sheets, starters, homework, tick lists)

Scratch Pacman series of 6 lessons ( game examples, help sheets, starters, homework, tick lists)

This folder contains 6 full lessons, showing in stages how to build a Pacman game (or similar) in Scratch, with examples and help sheets. It also allows students the ability to go further with higher extension task sheets. I have placed some starter activity sheets, Lesson objectives and a programming homework book also. Save any teacher teaching this unit a lot of time in preparing a whole unit from scratch (excuse the pun!). Lesson 1:- Creating Sprites, Costumes and Stage Lessson2:- Adding script to Pacman to move and change costume (open and close mouth) Lesson 3:- Adding script to move other sprites in the game (ghost) Lesson 4:- Adding variables (Counter, eating the dots) Lesson 5:- Creating the game over sprite/script Lesson 6:- Extra lives + other elements (bouncing off the walls, moving Pacman along a path) Note worksheets and game examples can be uploaded to web version of Scratch, but scripts may alter in colour slightly as web version is slightly different than desktop. best for version 1.3.1 Scratch and above

By lyonkind09

Scratch Hour of code WordSearch with Glossary

Scratch Hour of code WordSearch with Glossary

This Scratch word-search is great for starting your class off with scratch or for early finishers. I have included a handy glossary of words for the students in case it is their first time and they are unsure what the words mean. Also take a look at my scratch poster A3 Scratch Poster Enjoy

By Kiwilander

Scratch Vocabulary Blocks A3 Poster Hour of Code

Scratch Vocabulary Blocks A3 Poster Hour of Code

This colourful A3 sized poster will look great on your wall and help your students remember the different types of blocks in Scratch. For each Scratch block type there is a definition and an image to help the students. Perfect for your Hour of Code. Included are: Motion, Looks, Sound, pen, control, Sensing, Operators and variables. Enjoy

By Kiwilander

Kodu - Classic Arcade Games - Unit of Work

Kodu - Classic Arcade Games - Unit of Work

This unit of work for Kodu is a brilliant introduction to programming using a graphical user interface. Students learn how to program classic arcade games such as pac man and space invaders. Put your BBC Microbits to use and get students using them as a game pads in order to create a 'Kodu of Duty' game! The pre-built worlds which include student versions and teacher exemplars are an excellent way for you to get your students to dive straight into the coding. We all know how long students can spend on making their worlds so this is a great way to get straight to the things that matter! Tried and tested this year (2017) with over 500 students, this unit was a big hit and really helped increase our numbers at KS4.

By aglasgow

Kodu - Kodu Kombat - Lesson 8

Kodu - Kodu Kombat - Lesson 8

This resource is the final lesson of 8 lessons for Kodu. There are no exemplar materials with this one as the purpose is for students to consolidate their knowledge from the previous week's lessons. There are differentiated challenges which are set and are contained within the powerpoint to give focus. A great lesson to get students thinking creatively!

By aglasgow

Kodu - Call of Duty with Microbits - Lesson 7

Kodu - Call of Duty with Microbits - Lesson 7

This resource is the 7th of 8 lessons for Kodu. Students have to create a call of duty game which is controlled by the BBC microbits. They will learn about how to control the moment of players using a microbit, how to control the LED lights and display patterns. Version 2 of kodu required. Resource contains: - Powerpoint with differentiated learning objectives (bronze, silver, gold) - Exemplar Kodu Call of duty game with code - Code of duty game without code to give students to allow them to jump straight to the coding

By aglasgow