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Computational Thinking Bundle

Computational Thinking Bundle

Purchase my three comprehensive guides to computational thinking within one bargain package! Includes: Computational thinking for KS3 Computational thinking for KS4 Problem Solving for KS3 Also includes my popular poster resources to help promote computational thinking within your classroom
RobbotResources
Algorithm for Learning display

Algorithm for Learning display

This display uses the context of Algorithms (in the computing curriculum) to demonstrate the process of learning a new skill. This can be referred to in class to boost resilience, independent learning (the 'find help' instruction could refer to teacher, but also peers, books, research etc), but also to remind, refresh and teach the importance of the clear, precise and chronological nature of algorithms. It can also be a teaching point for decision diamonds, and how they only ever have 2 outcomes (yes, no). Included in the download is a picture of what it looks like, and the master file with all the parts separate for you to edit/ print. Let me know if it works for you! (You may need to download the free font "VCT Scream it loud 2" if you want it to edit the word doc, otherwise just use the pdf!)
PhilWickins
GCSE Computer Science example Project Walkthrough - Structure - Approach(NEA)

GCSE Computer Science example Project Walkthrough - Structure - Approach(NEA)

Undertaking a non examined assessment is an overwhelming task for both students and teachers. Providing the right type of support in terms of structure, approach and feedback, whilst adhearing to examining board rules and regulations is key. This PowerPoint provides a techer/ student discussion and walkthrough of a problem, to a possible solution. It also provides a structure for students to present their solution in an easy to mark format. Analysis, design, development and evaluation is covered. There is plenty emphasis on computational thinking and decomposing the problem to a managable size.
chris_vidal
A-Level - SQLite3 - Database - Python - Tkinter - OCR

A-Level - SQLite3 - Database - Python - Tkinter - OCR

This tutorial introduces SQLite3 and databases to A-level students. It helps them do computer programming and helps them to create a database. it shows you step by step how to do queries and how to get the information to show up on the screen after a search. It is 6 pages long with print screened examples on how to complete the activity. It does not include buttons to navigate but it is a good starter project for helping your A-level students.
r_chambers
A-Level - Tkinter Database - OCR - Python - User interface

A-Level - Tkinter Database - OCR - Python - User interface

This activity will teach you how to develop a simple table using Python and Tkinter. It walks you through step by step, how to add records to a database. It shows you how to create the table and how you can insert information into the table. It shows you how to make a navigate button that moves forward through the records in the database. This guide is 7 pages long and includes the full code for the activity with explanations. Useful to anyone doing classes for the first time with databases and Tkinter. It shows you how to make the user interface.
r_chambers
KS3 Visual Basic Unit (8 Lessons)

KS3 Visual Basic Unit (8 Lessons)

This resource contains 8 fully planned and resourced Visual Basic Lessons. Each lesson contains 1 x Teaching Powerpoint with LOs, SCs and Teaching material 1 or 2 x Activity worksheets that progress in difficulty and have extension Full VB examples of the standard and extension task for demonstration or support The lesson Titles are: 1- Algorithms and Flow charts 2 - Getting to Know VB (Hello World) 3 - Objects and Properties 4 - Variables / Constants 5 - Variables Continued 6 - Selection (IFs) 7 - Selection (CASE) 8 - Loops (For & While) - Enough activity for 2 lessons All PowerPoints are fully editable to suit your classroom needs.
BitsOfBytes
Computational thinking starters and plenaries

Computational thinking starters and plenaries

This set of computational thinking starters and plenaries will support the teaching of all aspects of computer science. Ranging from simple to difficult, a great way to develop students ability to think and prepare for new computer science curriculum.
chris_vidal
Design A Video Game on Scratch

Design A Video Game on Scratch

This resource supports opportunities for children to research the design of retro video games before designing their own, focusing on variables, operators and conditions on Scratch. This resource can be used with other packs, designing their own characters and playing their game with controllers powered by MakeyMakey (both linked below). What's Included: - Curriculum Links - Link to editable digital resources to use with Google Classroom - Handouts
erinbrasington
WhatsApp vs Facebook Messenger

WhatsApp vs Facebook Messenger

A reading about two of most popular social networks,3 activities: reading and comprehension, answer questions with personal information and a debate activity in which students speak and make a good debate about something they really like
Olynj
From Scratch to Python - Introduction into high level computer programming.

From Scratch to Python - Introduction into high level computer programming.

A sound understanding of computing concepts will help students to see how to get the best from systems they use and how to solve problems when things go wrong. This series of lessons will empower students with fundamental computer coding skills to become potential creators of technology, and not limited to users. In addition, they will prepare potential computer science students who would like to study the subject at GCSE level with secure knowledge and computational thinking ability in key stage 2 and 3. This is the introductory lesson, structured in a flexible format to accommodate students with different abilities. It is advisable for students to be taught algorithms in scratch series before moving on to python. There adequate opportunity for students to practise and apply their skills whilst demonstrating/ documenting knowledge and understanding in attached evidence sheets. The lesson structure is simple to follow or teach even if you are not an experienced computer science teacher. This lesson covers the languages, algorithms and computation aspect from the national curriculum for computer science in England and Wales. Students will design, debug, test and discuss and document their own programs. Python Software required to teach this series of lessons can be downloaded from https://www.python.org/downloads/ without cost. Students can take advantage of this opportunity to practise their skills at home. Contact chris_vidal2000@yahoo.com for further advice or support.
chris_vidal
Python Programming Tasks and Helpsheets - OCR - J276

Python Programming Tasks and Helpsheets - OCR - J276

This bundle contains my short Python tasks as well as my three large differentiated tasks. These tasks individually are designed to helps students practise for the NEA for their GCSE. As well as this theirs bundle contains my help-sheets designed to help the students with the tasks.
Davism1993