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KS4 and KS5 Science Resources

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I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.

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I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.
IAL/Biology A Unit 4 Checklist and Exam Progression Tracker
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IAL/Biology A Unit 4 Checklist and Exam Progression Tracker

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A Word document which can be modified. It contains all of the specification points for unit 4 “Energy Flow, Ecosystems and the Environment”. I have included an exam progression tracker for the 8 exams available and have included the grade boundaries and UMS scores for each exam. These are the modular exams for unit 4 IAL but are also great exam practice for Biology A students in preparation for the June exam. I have included page references for each specification point (from the IAL Book 2 and will need to be modified for Biology A). There is also a RAG section to support student learning. I print these and give them to each student so they can follow the course but also monitor their performance in each exam.
AS Biology - Biological Molecules Digital Escape Room (suitable for all exam boards)
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AS Biology - Biological Molecules Digital Escape Room (suitable for all exam boards)

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A digital escape room to check student understanding of biological molecules studied at AS level. Once you purchase the escape room, you will download a PDF file with all of the instructions for the students including the website. The escape room involves students clicking on objects which open up online activities such as multiple choice quizzes, cloze activities, and crosswords. In my opinion, my students work better with a partner as they can discuss their answers. Students are required to write some clues onto the worksheet as they will need to input these to move on to the next task. The escape room took my students around 45 minutes to complete. Students do not need to input any personal data.
A Level Biology Ecosystems/Ecology Digital Escape Room
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A Level Biology Ecosystems/Ecology Digital Escape Room

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A digital escape room to check student understanding of Ecosystems and Ecology. Suitable for all exam boards. Once you purchase the escape room, you will download a PDF file with all of the instructions for the students including the website. The escape room involves students clicking on objects which open up online activities such as multiple choice quizzes, cloze activities, and crosswords. In my opinion, my students work better with a partner as they can discuss their answers. Students are required to write some clues onto the worksheet as they will need to input these to move on to the next task. The escape room took my students around 45 minutes to complete. Students do not need to input any personal data.
Edexcel  Topic 5 Ecosystems, Productivity and Succession
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Edexcel Topic 5 Ecosystems, Productivity and Succession

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A series of 4 lessons covering the following points: GPP = NPP + R Calculating net primary productivity Calculating the effficiency of biomass and energy transfers between trophic levels Terminology Biotic and abiotic factors Concept of niche Stages of succession PPT include many tasks for students to promote independent thinking and learning plus exam style questions and answers.
360 PANORAMIC ESCAPE ROOM - GREENHOUSE EFFECT AND GLOBAL WARMING
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360 PANORAMIC ESCAPE ROOM - GREENHOUSE EFFECT AND GLOBAL WARMING

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An exciting 360 panoramic escape room. The mission is set on Mars in the future. Earth is no longer inhabitable, and students want to know why. The escape room is designed to generate student interest in an important topic. There are a range of resources to support learning including videos, puzzles, worksheets and mazes. The missions should be played in numerical order as the information in the activities provide the answers to the clues. The escape room itself contains a lot of information regarding: • What is the greenhouse effect? • What is the enhanced greenhouse effect? • What is global warming? • What are the long-term effects? • What can be done? The answers to these questions are found in videos, worksheets and other websites, such as NASA. There are mini-quizzes and checkpoints along the way. At the end of each set of activities there is a key with a locked question. This is the only question students need to get correct in the activities as these lead to the next clue. A teacher answer sheet is included. I have used this resource to introduce this topic to my year 13 biology class but it would be suitable for younger year groups as the answers are on the site.
Edexcel I A Level Biology - Light Microcope unit and Core Practical
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Edexcel I A Level Biology - Light Microcope unit and Core Practical

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This series of 3 lessons covers: the terms magnification and resolution the differences between light and electron microscopes the importance of staining in microscopy; a series of practicals with instructions how to make plan drawings of specimens how to use a graticule. I have included different tasks, some individual and some group work. I have encouraged my students to study independently rather than give all of the information. There are also a series of exam questions to test understanding. These lessons provide support towards the core practical
International A Level Transition Booklet
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International A Level Transition Booklet

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I have put together a transition booklet for my GCSE students to work through during the end of term and over the summer holidays. It includes a brief overview of the course; what students should know from GCSE; exam terminology to be familiar with; practical skills needed for next year; scientific article and questions; recommended reading for the summer
A2 Structure and Function of  the Mammalian Nervous System (3 lessons)
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A2 Structure and Function of the Mammalian Nervous System (3 lessons)

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A2 Biology - The Nervous System covering the specification points: Know the peripheral nervous system is split into autonomic and somatic nervous systems; Understand why the autonomic system is split into sympathetic and parasympathetic systems; structure of the spinal cord; structure and function of `parts of the brain The power point contains the complete lesson including resources. There are individual and paired tasks for students plus exam questions to test understanding.
AS Marine Science:  Ecosystems and Biodiversity
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AS Marine Science: Ecosystems and Biodiversity

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Section 2: Marine Ecosystems and Biodiversity Complete lessons covering the following points: The meaning of the terms: ecosystem, habitat, population, community, species, biodiversity and ecological niche Describing interrelationships within marine ecosystems to include mutualism and parasitism explain the meaning of the term: producer, comsumer, predator, prey and trophic level in context of food chains and food webs explain how populations of predator and prey may be interrelated Each powerpoint has talking points, small activities for students (individually or in pairs), video resources and exam questions. I have also used these for students studying at home.
Marine Science :  Particle Theory and Bonding (Water)
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Marine Science : Particle Theory and Bonding (Water)

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Marine Science AS (exams in 2022) Water: Particle Theory and Bonding An understanding of particle theory, including the structure of atoms and ions, and how they bond together to form compounds, helps to explain the properties of water and other substances important to marine life. A series of 3 complete powerpoints (approximately 5 lessons worth of material). Includes explanations and students tasks.
Forensic Science Interactive Resource - Calulating the time of death
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Forensic Science Interactive Resource - Calulating the time of death

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This is an interactive lesson focusing on the different methods used by forensic scientists to determine the time of death. This includes: Algor mortis (body temperature) Rigor mortis (muscle contraction) Livor mortis (colour of skin after death) Entomology (study of insects) Decomposition Students click on each link to gain information about each method. The information is in the form of text, diagrams and videos. Students can summarise this information in their notes if the teacher wishes. The students are then given information about 5 deceased people and the state of the body when found. Working in pairs or groups, students use the information to predict and approximate the time of death (they are given a current time and work backwards).
A2 Biology Forensic Science and Time of Death
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A2 Biology Forensic Science and Time of Death

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Edexcel Spec Link - 6.16 and 6.20 Three lessons which focus on the forensic science element of the topic. The first lesson looks at the role of microorganisms in decomposition. This is a recap session, looking at the carbon cycle. Lesson 2 introduces the idea of using body temperature and rigor mortis to determine time of death. lesson 3 finishes the topic looking at the role of bacteria and insects in decomposition. This links to succession which had been studied previously. There are many different student activities including questions and answers on the topic.
Immunity - Non Specific and Specific Responses to Infection
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Immunity - Non Specific and Specific Responses to Infection

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4 lessons focusing on the non-specific and specific responses to infection. I have split the lessons into 4 parts due to the subject material being very complex. The lessons cover Edexcel specification links 6.8 - 6.10 but can be used with other exam boards The lessons have many different opportunities for assessment and recalling previous learnt material.
The Immune System Escape Room
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The Immune System Escape Room

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Welcome aboard the Midnight Express, an opulent vintage train renowned for its luxurious journeys across picturesque landscapes. However, tonight’s journey takes an unexpected turn when Mrs. Boucheron, a wealthy socialite, is found murdered in her cabin. As the train hurtles through the night, suspicion falls on the eight eclectic passengers. You are the detective who must solve the mystery and identify the killer before the train reaches its final destination. The story runs alongside tasks to test students’ knowledge and understanding of the immune system (specific and non-specific responses) The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are interactive activities that promote individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students while also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
AS Chemistry Formulae and Equations Digital Escape Room
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AS Chemistry Formulae and Equations Digital Escape Room

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Welcome aboard the Midnight Express, an opulent vintage train renowned for its luxurious journeys across picturesque landscapes. However, tonight’s journey takes an unexpected turn when Mrs. Boucheron, a wealthy socialite, is found murdered in her cabin. As the train hurtles through the night, suspicion falls on the eight eclectic passengers. You are the detective who must solve the mystery and identify the killer before the train reaches its final destination. The story runs alongside tasks to test students’ knowledge and understanding of formulae and equations (physical chemistry). The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are interactive activities that promote individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students while also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
KS3 Area and Perimeter Digital Interactive Escape Room
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KS3 Area and Perimeter Digital Interactive Escape Room

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of area and perimeter to include: Circle, Trapezium, Square, Rectangles and Triangles The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Magnetism and Electromagnetism Digital Interactive Escape Room
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Magnetism and Electromagnetism Digital Interactive Escape Room

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of magnets and electromagnetism. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
7 times tables Digital Escape Room
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7 times tables Digital Escape Room

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of the seven times table. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
9 times table Digital Escape Room
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9 times table Digital Escape Room

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of the nine times table. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Geography Skills KS3 Digital escape room (ordnance survey map skills)
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Geography Skills KS3 Digital escape room (ordnance survey map skills)

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of geography skills to include: Ordnance survey maps Geography information systems The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.