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KS4 and KS5 Science Resources

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I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.

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I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.
IAL Biology Unit 5 Article Exam Questions and Revision
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IAL Biology Unit 5 Article Exam Questions and Revision

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A 14 Page booklet including potential questions and answers for the Scientific Article for question 8 for Biology International Advanced Level WBI15/01 ,June 7th 2024. I have also included retrieval practice activities to help students prepare their revision of topics. Activities include keywords, cloze activities and a list of topics students should know in depth. Exam questions have a markscheme that can be shared with students. This document makes an excellent revision tool for students.
The Immune System Escape Room
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The Immune System Escape Room

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Welcome aboard the Midnight Express, an opulent vintage train renowned for its luxurious journeys across picturesque landscapes. However, tonight’s journey takes an unexpected turn when Mrs. Boucheron, a wealthy socialite, is found murdered in her cabin. As the train hurtles through the night, suspicion falls on the eight eclectic passengers. You are the detective who must solve the mystery and identify the killer before the train reaches its final destination. The story runs alongside tasks to test students’ knowledge and understanding of the immune system (specific and non-specific responses) The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are interactive activities that promote individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students while also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
AS Chemistry Formulae and Equations Digital Escape Room
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AS Chemistry Formulae and Equations Digital Escape Room

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Welcome aboard the Midnight Express, an opulent vintage train renowned for its luxurious journeys across picturesque landscapes. However, tonight’s journey takes an unexpected turn when Mrs. Boucheron, a wealthy socialite, is found murdered in her cabin. As the train hurtles through the night, suspicion falls on the eight eclectic passengers. You are the detective who must solve the mystery and identify the killer before the train reaches its final destination. The story runs alongside tasks to test students’ knowledge and understanding of formulae and equations (physical chemistry). The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are interactive activities that promote individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students while also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
9 times table Digital Escape Room
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9 times table Digital Escape Room

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of the nine times table. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
7 times tables Digital Escape Room
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7 times tables Digital Escape Room

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of the seven times table. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Magnetism and Electromagnetism Digital Interactive Escape Room
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Magnetism and Electromagnetism Digital Interactive Escape Room

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of magnets and electromagnetism. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
KS3 Area and Perimeter Digital Interactive Escape Room
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KS3 Area and Perimeter Digital Interactive Escape Room

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of area and perimeter to include: Circle, Trapezium, Square, Rectangles and Triangles The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Geography Skills KS3 Digital escape room (ordnance survey map skills)
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Geography Skills KS3 Digital escape room (ordnance survey map skills)

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You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of geography skills to include: Ordnance survey maps Geography information systems The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Current, Potential Difference and Resistance
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Current, Potential Difference and Resistance

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Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural. As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate. The story runs alongside tasks to test students’ knowledge and understanding of electric current, potential difference and resistance. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promote both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room (on next page) • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students. Hints/answers will appear after one minute to help students.
Work, Energy and Power Digital Escape Room
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Work, Energy and Power Digital Escape Room

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Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural. As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate. The story runs alongside tasks to test students’ knowledge and understanding of work, power and energy. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, others need to be clicked on. • There is a teacher answer sheet provided if you need to guide students. Hints/answers will appear after one minute to help students.
Reactivity Series Digital Escape Room
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Reactivity Series Digital Escape Room

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In the heart of Victorian London, a mysterious wave of terror has swept through the fog-laden streets. The notorious Jack the Ripper has resurfaced, leaving a series of gruesome murders in his wake. You are a young policeman racing against time to uncover the identity of Jack the Ripper before he claims his next victim. The story runs alongside tasks to test students’ knowledge and understanding of the reactivity series to include: understand how metals can be arranged in a reactivity series based on their reactions with :water and acid. understand how metals can be arranged in a reactivity series based on their displacement reactions know the order of reactivity of these metals: potassium, sodium, lithium, calcium, magnesium, aluminium, zinc, iron, copper, silver, gold know the conditions under which iron rusts understand how the rusting of iron may be prevented understand the terms: oxidation reduction redox oxidising agent reducing agent The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity which promote both individual learning and peer collaboration through problem solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room (on next page) • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Cell Structure and Organelles Digital Escape Room
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Cell Structure and Organelles Digital Escape Room

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Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural. As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate. The story runs alongside tasks to test students’ knowledge and understanding of cell structure to include: Organelles inside of the cell Microscope structure Calculating size of specimen The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promote both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on.
Simultaneous Equations Digital Escape Room
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Simultaneous Equations Digital Escape Room

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Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural. As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate. The story runs alongside tasks to test students’ knowledge and understanding of simultaneous equations. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Coordination Digital Escape Room
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Coordination Digital Escape Room

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Looking for a different way for students to revise/consolidate their knowledge of a topic? Try a digital escape room. No email or Google account needed, just the website and password (included in the download). All instructions included in the escape room. Great for examination practice. If you like my resource, please could you leave a positive review. Thank you
Ratio digital escape room (Year 8)
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Ratio digital escape room (Year 8)

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The gods of Mount Olympus are in a frenzy as they discover that Aphrodite, the goddess of love and beauty, has been mysteriously kidnapped on the eve of Valentine’s Day. The culprit, yet to be identified, has left behind a series of cryptic clues leading to Aphrodite’s whereabouts. You assemble a team of valiant mortals to venture into the realm of the gods, solve the puzzles, and rescue Aphrodite before love itself fades from the world. The story runs alongside tasks to test students’ knowledge and understanding of ratio and proportion. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promote both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. Hints appear to guide students after a period of time. • There is a teacher answer sheet provided if you need to guide students.
GCSE Inheritance Digital Escape Room
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GCSE Inheritance Digital Escape Room

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The gods of Mount Olympus are in a frenzy as they discover that Aphrodite, the goddess of love and beauty, has been mysteriously kidnapped on the eve of Valentine’s Day. The culprit, yet to be identified, has left behind a series of cryptic clues leading to Aphrodite’s whereabouts. You assemble a team of valiant mortals to venture into the realm of the gods, solve the puzzles, and rescue Aphrodite before love itself fades from the world. The story runs alongside tasks to test students’ knowledge and understanding of Inheritance and Genetics to include: Monohybrid inheritance DNA structure Continuous and discontinuous variation Sex chromosomes Mutations and natural selection The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promote both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Earthquakes and Volcanoes Digital Escape Room
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Earthquakes and Volcanoes Digital Escape Room

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The gods of Mount Olympus are in a frenzy as they discover that Aphrodite, the goddess of love and beauty, has been mysteriously kidnapped on the eve of Valentine’s Day. The culprit, yet to be identified, has left behind a series of cryptic clues leading to Aphrodite’s whereabouts. You assemble a team of valiant mortals to venture into the realm of the gods, solve the puzzles, and rescue Aphrodite before love itself fades from the world. The story runs alongside tasks to test students’ knowledge and understanding of volcanoes and earthquakes to include: Main features of earthquakes and volcanoes Distribution of volcanoes Causes and effects of volcanoes and earthquakes The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, others need to be clicked on. • There is a teacher answer sheet provided if you need to guide students. Hints also appear on the page when students are stuck.
Muscles and Movement Digital Escape Room
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Muscles and Movement Digital Escape Room

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Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural. As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate. The story runs alongside tasks to test students’ knowledge and understanding of muscles and movement to include: Structure of a muscle Labelling of a sarcomere Sliding filament theory Differences between slow and fast twitch muscle fibres The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. **What is a digital escape room? Digital Escape rooms are an interactive activity that promote both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials **How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a Google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. **Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students. Hints also appear on the screen after one minute.
Transport of Gases (A level) Digital Escape Room
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Transport of Gases (A level) Digital Escape Room

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In the heart of Victorian London, a mysterious wave of terror has swept through the fog-laden streets. The notorious Jack the Ripper has resurfaced, leaving a series of gruesome murders in his wake. You are a young policeman racing against time to uncover the identity of Jack the Ripper before he claims his next victim. **The story runs alongside tasks to test students’ knowledge and understanding of the transport of gases including: Red blood cells and haemoglobin The chloride shift Plasma and carbon dioxide Oxygen dissociation curve Bohr effect The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. **What is a digital escape room? Digital Escape rooms are an interactive activity which promote both individual learning and peer collaboration through problem solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. **How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. **Starting the Task • Give students the link to the escape room (on next page) • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
The Circulatory System Digital Escape Room (A level)
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The Circulatory System Digital Escape Room (A level)

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In the heart of Victorian London, a mysterious wave of terror has swept through the fog-laden streets. The notorious Jack the Ripper has resurfaced, leaving a series of gruesome murders in his wake. You are a young policeman racing against time to uncover the identity of Jack the Ripper before he claims his next victim. **The story runs alongside tasks to test students’ knowledge and understanding of the Circulatory System. This includes: **Heart Structure **Blood Flow **Cardiac Cycle and control of the cycle **Blood cells **Types of circulatory system **Reading an ECG and calculating heart rate The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. **How does a digital escape room work? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. **How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a Google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. **Starting the Task • Give students the link to the escape room (on next page) • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.