Hero image

KS4 and KS5 Science Resources

Average Rating3.99
(based on 70 reviews)

I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.

213Uploads

76k+Views

32k+Downloads

I currently teach IGCSE Biology, Chemistry and Physics. Also A level Biology. The resources I produce for my lessons are carefully planned and I try to involve a lot of self-learning to allow students to develop these important skills needed for further education.
The Periodic Table Test Bank of Exam Questions
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

The Periodic Table Test Bank of Exam Questions

(0)
8 longer response exam questions and some multiple choice. This document can be modified and the order of questions can be changed or removed. The total time for this document is 65 minutes Mark scheme is included. I have used this document as a timed revision exercise but the document can be used as a summative exam. Exam questions focus on the the periodic table and trends within the table.
IGCSE Characteristics of Life Digital Escape room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

IGCSE Characteristics of Life Digital Escape room

(0)
The escape room is online and interactive, using the platform genially. No personal information is collected from the students. The questions throughout the game are based on a knowledge of the characteristics of organisms, with a range of questions. Students should have some knowledge of the points listed below (or access to their notes/textbook for research purposes. Specification points covered: Characteristics of living organisms Binomial naming system How organisms are classified Use of dichotomous keys Icons on each page allow students to move through the story, or provide a clue. If students are stuck, they should try touching objects on the page as these can also hold clues. I have provided the answers to the password questions. The multiple-choice questions allow students to pass to the next stage. The walkthrough is shown in the video link (without the interactive sections) so you can see the types of questions and activities.
Kinetic Theory Escape Room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Kinetic Theory Escape Room

(0)
The escape room is online and interactive, using the platform genially. No personal information is collected from the students. The questions throughout the game are based on a knowledge of the kinetic theory, with multiple choice questions and general knowledge. Students should have some knowledge of the points listed below (or access to their notes/textbook for research purposes. Specification points covered: Properties of solids, liquids and gases and particle models The effect of temperature and pressure on the volume of gases. Describe the changes of state in terms of melting, boiling, freezing, evaporation, condensation, and sublimation. Define the terms solute, solution, and solvent. Describe and explain the term diffusion and what factors speed up diffusion in gases. Icons on each page allow students to move through the story, or provide a clue. If students are stuck, they should try touching objects on the page as these can also hold clues. I have provided the answers to the password questions. The multiple-choice questions allow students to pass to the next stage. Please check out the video to see the type of clues.****
Introduction to Psychology (Edexcel) - Week 1, 4 lessons
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Introduction to Psychology (Edexcel) - Week 1, 4 lessons

(0)
A collection of 4 lessons that introduce the main themes we will study throughout the course. The first lesson focuses on new vocabulary and approaches in psychology (social, cognitive, learning, biological or psychodynamic approaches). The second lesson introduces the conventions of report writing. Students look at some psychology research papers to observe the correct format. The third lesson focuses on issues and debates in psychology (ethical, gender, cultural, reductionism, nature/nurture) The fourth lesson looks at credibility, validity, reliability, generalisability, objectivity/subjectivity of theory and research. I have included notes, videos and pair work activities in the lesson.
The Process of Meiosis
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

The Process of Meiosis

(0)
7 PDF worksheets focusing on the process of meiosis. The activities include a cloze activity; crossword; keyword-definition match-up, labeling activity and exam questions. This is a great resource for end of topic revision or as a formative assessment. Tasks are set on different pages so activities can also be spread out throughout the unit. Answer sheet included
IGCSE Standard and Compound Units Escape room (see description for more detail)
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

IGCSE Standard and Compound Units Escape room (see description for more detail)

(0)
Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural. As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate. The story runs alongside tasks to test students’ knowledge and understanding of standard and compound units. General content includes calculate time intervals in terms of the 24-hour and the 12-hour clock make sensible estimates of a range of measures measure an angle to the nearest degree understand and use the relationship between average speed, distance, and time use compound measures such as speed, density and pressure convert measurements within the metric system to include linear and area units e.g. cm2 to m2 and vice versa find the area of simple shapes using the formulae for the areas of triangles and rectangles find the area of parallelograms and trapezia find the surface area of simple shapes using the area formulae for triangles and rectangles The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity which promote both individual learning and peer collaboration through problem solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room (on next page) • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
(I)GCSE Sequences Digital Escape Room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

(I)GCSE Sequences Digital Escape Room

(0)
Please watch the video clip to view the digital escape room “In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.” The story runs alongside tasks to test students’ knowledge and understanding of sequences. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. Once purchased, you will receive a PDF document with the website, password and answers. No email addresses are required from students. No google account needed.
GCSE Prime Factors (HCF, LCM) Digital Escape Room (no handouts needed)
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

GCSE Prime Factors (HCF, LCM) Digital Escape Room (no handouts needed)

(0)
In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past. The story runs alongside tasks to test students’ knowledge and understanding of prime factors, HCF and LCM. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. Once purchased, you will receive a PDF document with the website, password and answers. No email addresses are required from students. No google account needed.
The Circulatory System Digital Escape Room (A level)
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

The Circulatory System Digital Escape Room (A level)

(0)
In the heart of Victorian London, a mysterious wave of terror has swept through the fog-laden streets. The notorious Jack the Ripper has resurfaced, leaving a series of gruesome murders in his wake. You are a young policeman racing against time to uncover the identity of Jack the Ripper before he claims his next victim. **The story runs alongside tasks to test students’ knowledge and understanding of the Circulatory System. This includes: **Heart Structure **Blood Flow **Cardiac Cycle and control of the cycle **Blood cells **Types of circulatory system **Reading an ECG and calculating heart rate The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. **How does a digital escape room work? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. **How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a Google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. **Starting the Task • Give students the link to the escape room (on next page) • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Maths Mecanics - Forces Digital Escape Room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Maths Mecanics - Forces Digital Escape Room

(0)
“In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.” The story runs alongside tasks to test students’ knowledge and understanding of forces The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. You will receive a PDF document on purchase containing the website, password and answers. No email addresses are needed to play. No google account needed.
Percentage Problems Digital Escape Room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Percentage Problems Digital Escape Room

(0)
“In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.” The story runs alongside tasks to test students’ knowledge and understanding of percentages The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. You will receive a PDF document on purchase containing the website, password and answers. No email addresses are needed to play. No google account needed.
AS Maths - Basic Trigonometry Digital Escape Room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

AS Maths - Basic Trigonometry Digital Escape Room

(0)
“In the small town of Raven’s Hollow, a mysterious mansion stands abandoned on the outskirts. The locals speak of a dark history surrounding the mansion, with tales of a gruesome murder that took place within its walls. Curiosity draws a group of friends to enter the mansion, where they find themselves trapped in a series of interconnected rooms, each holding clues to unravel the secrets of the past.” The story runs alongside tasks to test students’ knowledge and understanding of trigonometry. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. You will receive a PDF document on purchase containing the website, password and answers. No email addresses are needed to play. No google account needed.
Earthquakes and Volcanoes Digital Escape Room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Earthquakes and Volcanoes Digital Escape Room

(0)
The gods of Mount Olympus are in a frenzy as they discover that Aphrodite, the goddess of love and beauty, has been mysteriously kidnapped on the eve of Valentine’s Day. The culprit, yet to be identified, has left behind a series of cryptic clues leading to Aphrodite’s whereabouts. You assemble a team of valiant mortals to venture into the realm of the gods, solve the puzzles, and rescue Aphrodite before love itself fades from the world. The story runs alongside tasks to test students’ knowledge and understanding of volcanoes and earthquakes to include: Main features of earthquakes and volcanoes Distribution of volcanoes Causes and effects of volcanoes and earthquakes The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, others need to be clicked on. • There is a teacher answer sheet provided if you need to guide students. Hints also appear on the page when students are stuck.
Simultaneous Equations Digital Escape Room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Simultaneous Equations Digital Escape Room

(0)
Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural. As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate. The story runs alongside tasks to test students’ knowledge and understanding of simultaneous equations. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Ratio digital escape room (Year 8)
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Ratio digital escape room (Year 8)

(0)
The gods of Mount Olympus are in a frenzy as they discover that Aphrodite, the goddess of love and beauty, has been mysteriously kidnapped on the eve of Valentine’s Day. The culprit, yet to be identified, has left behind a series of cryptic clues leading to Aphrodite’s whereabouts. You assemble a team of valiant mortals to venture into the realm of the gods, solve the puzzles, and rescue Aphrodite before love itself fades from the world. The story runs alongside tasks to test students’ knowledge and understanding of ratio and proportion. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promote both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. Hints appear to guide students after a period of time. • There is a teacher answer sheet provided if you need to guide students.
Work, Energy and Power Digital Escape Room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Work, Energy and Power Digital Escape Room

(0)
Welcome to Hollow Grove, a small town surrounded by dense forests and whispered legends of the supernatural. As a group of students on a camping trip, you arrive at the mysterious old mansion rumored to be haunted. The wind howls through the trees as you approach the creaky gate. The story runs alongside tasks to test students’ knowledge and understanding of work, power and energy. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, others need to be clicked on. • There is a teacher answer sheet provided if you need to guide students. Hints/answers will appear after one minute to help students.
Transport of Gases (A level) Digital Escape Room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Transport of Gases (A level) Digital Escape Room

(0)
In the heart of Victorian London, a mysterious wave of terror has swept through the fog-laden streets. The notorious Jack the Ripper has resurfaced, leaving a series of gruesome murders in his wake. You are a young policeman racing against time to uncover the identity of Jack the Ripper before he claims his next victim. **The story runs alongside tasks to test students’ knowledge and understanding of the transport of gases including: Red blood cells and haemoglobin The chloride shift Plasma and carbon dioxide Oxygen dissociation curve Bohr effect The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. **What is a digital escape room? Digital Escape rooms are an interactive activity which promote both individual learning and peer collaboration through problem solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. **How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or have a google account to access the material. Escape rooms can be completed on laptops, tablets and mobile phones, so they can be set as homework or used in cover lessons. **Starting the Task • Give students the link to the escape room (on next page) • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Geography Skills KS3 Digital escape room (ordnance survey map skills)
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Geography Skills KS3 Digital escape room (ordnance survey map skills)

(0)
You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of geography skills to include: Ordnance survey maps Geography information systems The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
The Immune System Escape Room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

The Immune System Escape Room

(0)
Welcome aboard the Midnight Express, an opulent vintage train renowned for its luxurious journeys across picturesque landscapes. However, tonight’s journey takes an unexpected turn when Mrs. Boucheron, a wealthy socialite, is found murdered in her cabin. As the train hurtles through the night, suspicion falls on the eight eclectic passengers. You are the detective who must solve the mystery and identify the killer before the train reaches its final destination. The story runs alongside tasks to test students’ knowledge and understanding of the immune system (specific and non-specific responses) The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are interactive activities that promote individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students while also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.
Magnetism and Electromagnetism Digital Interactive Escape Room
ALEVELBIOLOGYFORTHENEWTEACHERALEVELBIOLOGYFORTHENEWTEACHER

Magnetism and Electromagnetism Digital Interactive Escape Room

(0)
You are the Captain of the S.S. Explorer, your mission … to explore neighbouring solar systems looking for valuable minerals to return to Earth. On board are your 16 crewmates. You have 1 month left of your mission before returning home. What could go wrong? The story runs alongside tasks to test students’ knowledge and understanding of magnets and electromagnetism. The escape room is interactive. Students can move objects and click on them to reveal clues. No handouts are required but scrap paper is useful as some clues need to be written down and rearranged. There are gentle hints at the top of each page but students should click around the whole room to move or reveal clues. It is important clues are solved as they are required to pass to the next page. The escape room is a great end-of-topic task to check student´s understanding in a novel way. What is a digital escape room? Digital Escape rooms are an interactive activity that promotes both individual learning and peer collaboration through problem-solving. Each escape room has a range of activities to challenge the students whilst also covering the specification. This means they are an excellent resource to use as a revision tool. All of the activities are online, eliminating the need for printing materials. How does the escape room work? Students will be given a link to access the digital escape room. You do not need to provide an email address or a Google account to access the material. Escape rooms can be completed on laptops, tablets, and mobile phones, so they can be set as homework or used in cover lessons. Starting the Task • Give students the link to the escape room • Students can enjoy working through the challenges with a partner but they can be completed alone. • Students will need to look closely at the images. Some objects can be moved to reveal clues, other need to be clicked on. • There is a teacher answer sheet provided if you need to guide students.