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KS3 Programming Revision Worksheet

KS3 Programming Revision Worksheet

Using BBC Bitesize to research all the information or if they know it they will not need to research it, students will answer the questions, create algorithms and code for the tasks in Scratch but could be adjusted to another language.
chloehoppy
Python Basics II - (2 X full lessons) GCSE - Variables / Inputs / Operator Precedence

Python Basics II - (2 X full lessons) GCSE - Variables / Inputs / Operator Precedence

This lesson is one of a series (scheme of work) to teach Coding techniques in Python It has been especially designed for GCSE but it can also be used for A Level / IB Diploma specifications. Learning Objectives Understand what a Variable is in Python Know what the different types of Variables are and what they are used for Understand and use Operator Precedence Know how to take an input of different data types from the user Understand what a Function is The resources in this pack will be enough for 2 X double lessons of Computer Science (each double lesson of around 1 hour 50 minutes) . All necessary resources to run the lessons are included in this download. Lesson presentation with examples of the code Eight Challenges to allow students to show their mastery of the concepts Possible solutions for each of the eight challenges Original Python files to allow you to run the programs to see how the programs work Variables Worksheet This lesson is perfect to use to deliver a full lesson or as revision to help students recap skills they have learnt previously It is also ideal for NQTs and non-specialist teachers who need to learn Python programming or any teacher wanting to fill in gaps in their Python programming knowledge The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but <strong> all comments and suggestions are very welcome </strong> and will be used to improve future resources. If you have an idea for a topic / resource that you would like to see, feel free to leave a comment. The contents of this page and all downloaded materials are copyrighted Harvey Taylor (2018) To see other resources in my shop, click here
haltest
[IGCSE + GCSE] Computer Science Tests x7

[IGCSE + GCSE] Computer Science Tests x7

7 tests for variety of units at both IGCSE and GCSE Binary Representation X 2 (covers all of this unit) Computer Systems (covering basics with RAM, to processor parts, to fetch execute and von neumann) Logic Gates x 1(covers full unit) Networking x2 (covers full unit) Encryption X 1 (covering all aspects of Encryption) Simple basic define questions, multiple choice and more difficult extended questions when appropriate.
PaperAirplane
[GCSE + IGCSE] Computer Science Trace Tables, Algorithms and Efficiency

[GCSE + IGCSE] Computer Science Trace Tables, Algorithms and Efficiency

This is an excellent resource that I have created and used with my Y10 and Y11 GCSE class (Y10 are IGCSE, and is relevant to both courses) I use this as a collaborative carousel activity where students in pairs (or however you want to work it) look at two algorithms at a time, tracing the values of the variables. This is a problem solving activity that should hopefully challenge students Computational Thinking, as well as revising their skills with Trace Tables and prediciting output of code, as well as spotting Logical errors. I have also used it to introduce the idea of preprocessing. This series of activities leads nicely into more challenging activities, such as sorting of data. When I teach this lesson, I use some theory resources and plenary activities, as well as some socrative quizzes over 3 lessons. Had a looking for learning observation whilst using these activities and feedback from observation was excellent. Having reviewed it with students, their feedback was (a long with the Data Strucutures activities uploaded and used prior to these activities) is that it really helped them to visualise how data is stored and manipulated in arrrays, as well as introducing preprocessing (which appeared in this year exam) as well as revising trace tables. Allowing the students to work in collaboration, discussing with one another and doing some peer review tied in neatly with some of the observational areas which we are looking at with ATL and Life After Levels. I was also toying with doing this as a group presentation activity, where the students can 'lead' this activity and 'be the teacher' explaining the inefficiences of their algorithm and how the data can be as issue also. This was also a perfect opportunity to revise why we use arrays in the first place - as I got students to re-write the code without arrays and it was a crazy series of IF statements, so plenty of scope to draw in other areas of the course.
PaperAirplane
Lessons:   Linear & binary search

Lessons: Linear & binary search

Lessons (x1 hour) on linear and binary searches and logic gate presentation GCSE Computer Science. Starter activities Presentation on linear and binary searches View simulations of both searches Worksheet questions Stretch & challenge activities Plenary Homeworks (Logic gate presentation included)
Teacher_aesg
WEBSITE Development Performance Assessment for Assignments > CHECKLIST & RUBRIC

WEBSITE Development Performance Assessment for Assignments > CHECKLIST & RUBRIC

This Checklists is a quick way to assess if a performance task has been completed according to the assignment objectives. Specifically designed for Web Development projects. Appropriate for creating original websites, or for redesigns. This checklist is a quick, accurate way to assess student knowledge. Teachers can evaluate projects using this Rubrics, and it can also be used to set student expectations. Standards Addressed Include: ~ Website Organization ~ Design and Technical Skills ~ Research and Validation ~ Communication and Navigation ~ Project Planning and Management
PattyAnnsPetProject
HTML One Day Lesson Plan > Webpage Building Using Notepad > NO Prep Printable!

HTML One Day Lesson Plan > Webpage Building Using Notepad > NO Prep Printable!

This HTML One Day Lesson Plan is designed as a self directed activity for your students. Step-by-Step instructions are easy to follow and easy to understand. Use this lesson as a stand alone assignment or in conjunction with your curricula. Created as a printable in black and white. For a comprehensive one semester curricula, reference the all inclusive guidebook on WEBSITE BASICS by Patty Ann.
PattyAnnsPetProject
Lesson:   Binary search, (lesson plan  & x 12 resources)

Lesson: Binary search, (lesson plan & x 12 resources)

Lesson: Binary search, (lesson plan & x 12 resources) (GCSE Computer Science) • To understand and explain how a binary search works An easy to follow and timed lesson plan (x1 hour) that includes x12 resources. Starter activity where pupils run a python program and share ideas how they would search through it to find an item A binary search presentation that introduces and explains the search algorithm A link to a binary search simulation demonstrates a working binary search model A further presentation demonstrates how to code a binary search in python There is a sample binary search written in python A worksheet (x8 marks) of questions and answers on the binary search. A stretch and challenge exercise to identify errors and omissions in binary search code A plenary exercise (x8 questions) using a presentation to test what the pupils understand by a binary search (answers provided) A homework to rearrange lines of code to form a binary search
Teacher_aesg
Beginning Python Programming – Code Breaker

Beginning Python Programming – Code Breaker

A simple example of some basic python commands that creates a code breaking game. The explanation lines have been commented out so you can simply copy and paste the whole document into IDLE (or similar) and see it working, or print to use as a help guide. The task can be extended to include a longer code, different scoring systems, characters instead of numbers, password guesses or allow one player to enter a code that the other has to guess then swap turns… and loads more! (If you find the resource useful, please leave a review as it helps other teachers find it) HackDragn
hackdragn
IGCSE Computer Science Paper 2: Applications of Computational Thinking

IGCSE Computer Science Paper 2: Applications of Computational Thinking

Mock example paper for Paper 2 of IGCSE Computer Science with Edexcel spec. This will be relevant for many exam boards (CIE will need to alter some of the pseduocode formatting) Also relevant for practise with GCSE for students Paper 2 with questions similar of reading and interpreting code, trace tables, flow charts etc Included in the Zip File is the 9 associated Python files which are required. Mail me for Marking Scheme when you have the resource.
PaperAirplane
IGCSE Computer Science Records, Arrays, 2D arrays Tasks

IGCSE Computer Science Records, Arrays, 2D arrays Tasks

Three different activities to introduce the concept of how data is stored in 2D arrays and records. Some complex problem solving to decrypt a short message using the Vigenere Cipher Covers some theory as why arrays are better than individual variables and how records and arrays differ.
PaperAirplane
Computer Science Bundle

Computer Science Bundle

All of my Computer Science resources as I am soon to be moving to another subject.
MZCS
Lesson:   Linear search, (lesson plan  & x 10 resources)

Lesson: Linear search, (lesson plan & x 10 resources)

Lesson: Linear search, (lesson plan & x 10 resources) (GCSE Computer Science) • To understand and explain how a linear search works An easy to follow and timed lesson plan (x1 hour) that includes x10 resources. Starter activity where pupils line up and hold numbers up to simulate a linear search. A linear search presentation that introduces and explains the search algorithm with supporting examples given in python Three linear search programs written in python, demonstrating a linear search (basic), a linear search (when data item not found) and a linear search (when more than one item you are looking for is found) Pupils view a simulation of a linear search (Internet link provided) A worksheet of six questions and answers on the linear search. A stretch and challenge exercise to program a linear search that counts the number of search terms if there is more than one search term. A plenary exercise to read through an account of visiting a games store and searching for a particular game. The parts of the account that are in error have to be highlighted in red. A research homework exercise and answers about the linear search (x3 questions)
Teacher_aesg
Intermediate Python Programming – Dungeon Escape

Intermediate Python Programming – Dungeon Escape

This is designed to be used after the Beginning Python Programming examples. The price covers the FREE resources also published. A more complex demonstration of how you can build a dungeon/map game. The game utilises a 2D Array to store a map so that directions can be correctly calculated depending on the player position. The progam also uses a global variable for the map, functions, integer floor division and modulus for time calculations. Development of the game could include: Changing the map, altering the size of the map (look out for limiting variables), adding a wandering monster, adding a new message for the starting square, increasing difficulty, adding a new scoring system and lots more that I’m sure you’ll think of. The explanation lines have been commented out so you can simply copy and paste the whole document into IDLE (or similar) and see it working, or print to use as a help guide. (If you find the resource useful, please leave a review as it helps other teachers find it) HackDragn
hackdragn
Beginning Python Programming – Guessing Game

Beginning Python Programming – Guessing Game

A simple example of some python commands that creates the start of a random number guessing game. The explanation lines have been commented out so you can simply copy and paste the whole document into IDLE (or similar) and see it working, or print to use as a help guide. Extension work could include adding a way to use the currently unused ‘playerScore’ variable, checking if the player gets it in 1 guess and gives a special message and lots more. (If you find the resource useful, please leave a review as it helps other teachers find it) HackDragn
hackdragn
Python Basics - (full lesson) GCSE - Interactive and Script mode/ Outputs / Syntax Errors

Python Basics - (full lesson) GCSE - Interactive and Script mode/ Outputs / Syntax Errors

This lesson is one of a series (scheme of work) to teach <strong> Coding techniques in Python </strong> <strong> Learning Objectives</strong> • Know the difference between Interactive and Script mode • Understand how to print out simple Output in Python • Understand what Syntax Errors are and how to avoid them It has been especially designed for GCSE but it can also be used for A Level / IB Diploma specifications. All necessary resources to run the lesson are included in this download. • A lesson presentation with examples of the code • Challenges to allow students to show their mastery of the concepts • Possible solutions for each challenge • Original Python files to allow you to run the programs to see how the programs work • Mathematical operators discovery worksheet This lesson is perfect to use to deliver a full lesson or as revision to help students recap skills they have learnt previously It is also ideal for NQTs and non-specialist teachers who need to learn Python programming or any teacher wanting to fill in gaps in their Python programming knowledge The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but <strong> all comments and suggestions are very welcome </strong> and will be used to improve future resources. If you have an idea for a topic / resource that you would like to see, feel free to leave a comment. The contents of this page and all downloaded materials are copyrighted Harvey Taylor (2018) To see other resources in my shop visit https://www.tes.com/teaching-resources/shop/haltest/">
haltest
Presentation:   how to test a system (x11 slides)

Presentation: how to test a system (x11 slides)

The presentation introduces the idea behind testing and covers the ideas behind the idea of creating a test plan, difference between a fault and an error and shows a blue screen error. It describes the importance of reliability, using different test data (typical, erroneous, exaggerated data) and how to formulate a test plan.
Teacher_aesg
Presentation:   Entity Relationship Diagrams (ERD) (x11 slides)

Presentation: Entity Relationship Diagrams (ERD) (x11 slides)

The presentation introduces the idea of data redundancy (repeating data) inside tables. It shows using clear diagrams how to avoid this by splitting a table into two separate tables and introducing a one to many relationship between these two tables. It goes onto show how to represent ‘many to many’ relationships using two ‘one to many’ relationships, before defining the two important keys; primary and foreign key. There is a word document worksheet where the pupils have to describe the relationships between entities.
Teacher_aesg
Tracing Algorithms and implementing solutions (Dog Years Task)

Tracing Algorithms and implementing solutions (Dog Years Task)

This is a 2 lesson plan to help students interrogate algorithms, starting with tracing through flowcharts and debugging/answering questions. This was developed to help students in the way they approach solving exam questions for Unit 2. Through flowcharts and then a simple pseudocode style tasks set to build upon the prior knowledge. They can then use the tasks set to identify data types and use the tasks to develop program solutions using Python. Student workbook Powerpoint and teacher Powerpoint slides included.
dark_badger
Presentation:   Database terminology (x11 slides) & worksheet

Presentation: Database terminology (x11 slides) & worksheet

The presentation introduces the terms database, relationship, table, records, fields and data items to explain the structure of a database. It gives visual examples of these terms and relates them to a database hierarchy. It explains the different degrees of relationships and asks a question to label a table database structure. The resource also includes a follow on worksheet where the pupils drag and drop database definitions alongside each one of the database terms.
Teacher_aesg
SCRATCH - making a game stage 2

SCRATCH - making a game stage 2

This PowerPoint has video descriptions of how to add features to a simple driving or maze navigation game. I used it with year 3 and made this to help the teachers who were not confident or familiar with SCRATCH themselves. They were able to play the pages and then get the children designing, making, innovating and debugging their games. It is a large file, so allow time for it to download.
NickAHutson
64 Java programming exercise ideas

64 Java programming exercise ideas

64 Java programming exercises ranging from “Hello World” style first programs to file reading and writing. Many tasks also have extension (“bonus”) sections to stretch pupils. Exercises are sorted into sections by the skills needed to complete them (conditionals, loops, arrays, etc). A good resource for homework, extension tasks, and independent learning. Fully editable resource, ready for printing or online use. Topics covered: Basic input and output Conditionals Loops (while and for) Strings Lists and ArrayLists Methods File reading and writing Some of the exercises in this document require sample code for students to edit: this code is provided in the download. The exercises in this resource can be completed in any programming language, but some of the phrasing in the questions is specific to Java. There is also a Python version of this resource available.
csteacher2048
64 Python programming exercise ideas

64 Python programming exercise ideas

64 Python programming exercises ranging from “Hello World” style first programs to file reading and writing. Many tasks also have extension (“bonus”) sections to stretch pupils. Exercises are sorted into sections by the skills needed to complete them (conditionals, loops, arrays, etc). A good resource for homework, extension tasks, and independent learning. Fully editable resource, ready for printing or online use. Topics covered: Basic input and output Conditionals Loops (while and for) Strings Lists Subroutines and functions File reading and writing Some of the exercises in this document require sample code for students to edit: this code is provided in the download. The exercises in this resource can be completed in any programming language, but some of the phrasing in the questions is specific to Python. There is also a Java version of this resource available.
csteacher2048
Web Design Bundle

Web Design Bundle

There are 3 web languages that web developers must learn. They are all interconnected. HTML to define the content of web pages. CSS to specify the layout of web pages. JavaScript to program the behavior of web pages. This resource is apart of this bundle include: Web Design - HTML Unit Web Design - CSS Unit Web Design - JavaScript Unit This bundle covers all three with a total of 17 lessons and 3 assignments + assessment. The whole package is in a Editable Google Slide. The page size is setup to be printed on a 8.5 x 11 page. This makes it easy to digitally or physically share the handouts with the students. Buying this bundle saves you $3.00! *Note: This resource is in a ZIP file.
rombop
Web Design - Javascript

Web Design - Javascript

There are 3 web languages that web developers must learn. They are all interconnected. HTML to define the content of web pages. CSS to specify the layout of web pages. JavaScript to program the behavior of web pages. This unit is all about JavaScript! This Unit covers: Including JavaScript Outputs Comments Variables Operators Functions Arrays Dates & Time Math Random Conditions Validate Forms Loops Daily Tasks An Assignment + Assessment There are 5 lessons in total for this Javascript unit and a final assignment. The whole package is in a Editable Google Slide. The page size is setup to be printed on a 8.5 x 11 page. This makes it easy to digitally or physically share the handouts with the students. This resource is apart of a bundle which can be found here. Web Design - HTML Unit Web Design - CSS Unit Web Design - JavaScript Unit Web Design Bundle
rombop
Web Design - CSS Unit

Web Design - CSS Unit

There are 3 web languages that web developers must learn. They are all interconnected. HTML to define the content of web pages. CSS to specify the layout of web pages. JavaScript to program the behavior of web pages. This unit is all about CSS! This Unit covers: Syntax Selectors Text and Fonts Comments Background colors Background images Borders Margins Padding Icons Links Lists Tables Display Position Float Overflow Align Opacity Forms Navigation bar Daily Tasks An Assignment + Assessment There are 6 lessons in total for this CSS unit and a final assignment. The whole package is in a Editable Google Slide. The page size is setup to be printed on a 8.5 x 11 page. This makes it easy to digitally or physically share the handouts with the students. This resource is apart of a bundle which can be found here. Web Design - HTML Unit Web Design - CSS Unit Web Design - JavaScript Unit Web Design Bundle
rombop
Web Design - HTML Unit

Web Design - HTML Unit

There are 3 web languages that web developers must learn. They are all interconnected. HTML to define the content of web pages. CSS to specify the layout of web pages. JavaScript to program the behavior of web pages. This unit is all about HTML! This Unit covers: About HTML and limitations Notepad & Browser Setup Basic elements HTML Styling HTML Lists HTML Tables HTML Divs, Spans HTML Frames HTML Forms Daily Tasks An Assignment + Assessment There are 6 lessons in total for this HTML unit and a final assignment. The whole package is in a Editable Google Slide. The page size is setup to be printed on a 8.5 x 11 page. This makes it easy to digitally or physically share the handouts with the students. This resource is apart of a bundle which can be found here. Web Design - HTML Unit Web Design - CSS Unit Web Design - JavaScript Unit Web Design Bundle
rombop
Scratch Bundle: Basics, Intermediate, Advanced (Super Value: 242 pages)

Scratch Bundle: Basics, Intermediate, Advanced (Super Value: 242 pages)

Scratch is a visual programming language that makes coding simple and fun. It can be used to create all sorts of programs. This is the all my basic, intermediate and advanced packages that explains what and how Scratch works, plus setting up your account and getting the software ready to program, right up to game programming. This is a bundled package that include 25 of my Scratch guides. It also includes three tutorial on creating games. Great for students! Buying this bundle saves you $25! **Note:This package is in a ZIP file. Includes: Scratch Bundle: Basics To Your First Game (Value Pack) Scratch Bundle: Intermediate To Your Second Game (Value Pack) Scratch Bundle: Advanced To Your Third Game (Value Pack)
rombop
Scratch Bundle: Basics To Your First Game (Value Pack)

Scratch Bundle: Basics To Your First Game (Value Pack)

Scratch is a visual programming language that makes coding simple and fun. It can be used to create all sorts of programs. This is the basic starting package that explains what and how Scratch works, plus setting up your account and getting the software ready to program. This is a bundled package that include 5 of my Scratch Basic guides. It also includes one tutorial on creating a simple game. Great for students just starting out with scratch. Buying this bundle saves you $4! **Note:This package is in a ZIP file. This is a bundle of the following items: • Starting from Scratch (Basics #1) [FREE] • Scratch: Interface (Basics #2) • Scratch: Sprites (Basics #3) • Scratch: Colored Blocks and Scripts (Basics #4) • Scratch: Cat vs Dragon - Game Programming (Basics #5) All these resources are also apart of a bigger bundle, which includes Basic, Intermediate and Advanced. You can find that [here](Scratch Bundle: Basics, Intermediate, Advanced (Super Value: 242 pages)).
rombop
Scratch Bundle: Intermediate To Your Second Game (Value Pack)

Scratch Bundle: Intermediate To Your Second Game (Value Pack)

Scratch is a visual programming language that makes coding simple and fun. It can be used to create all sorts of programs. This is the intermediate package that explains various of Scratch concepts. This is a bundled package that include 12 of my Scratch Intermediate guides. It also includes one tutorial on creating a dice rolling game. Buying this bundle saves you $7! **Note:This package is in a ZIP file. What You Get: • Drawing your own sprite • Changing colors • Multiple costumes • The rotation tool • Applying the script • Project accomplishments My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. You can also get this resource part of my bundled Scratch Intermediate package here. • Scratch: Making Things Move (Intermediate #1) • Scratch: Costumes (Intermediate #2) • Scratch: Special Effects (Intermediate #3) • Scratch: Events (Intermediate #4) • Scratch: Simple Loops (Intermediate #5) • Scratch: Pen Tool (Intermediate #6) • Scratch: Variables (Intermediate #7) • Scratch: Math (Intermediate #8) • Scratch: Strings and List (Intermediate #9) • Scratch: Coordinates (Intermediate #10) • Scratch: Audio (Intermediate #11) • Scratch: Roll the dice - Game Programming (Intermediate #12) All these resources are also apart of a bigger bundle, which includes Basic, Intermediate and Advanced. You can find that [here](Scratch Bundle: Basics, Intermediate, Advanced (Super Value: 242 pages)).
rombop
Scratch Bundle: Advanced To Your Third Game (Value Pack)

Scratch Bundle: Advanced To Your Third Game (Value Pack)

Scratch is a visual programming language that makes coding simple and fun. It can be used to create all sorts of programs. This is the advanced package that explains various of Scratch concepts. This is a bundled package that include 8 of my Scratch Advanced guides. It also includes one tutorial on creating a Monkey vs Bat game. Buying this bundle saves you $4! **Note:This package is in a ZIP file. What You Get: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) All these resources are also apart of a bigger bundle, which includes Basic, Intermediate and Advanced. You can find that [here](Scratch Bundle: Basics, Intermediate, Advanced (Super Value: 242 pages)).
rombop
Scratch: Things to try (Advanced #8)

Scratch: Things to try (Advanced #8)

Now you’ve learned the basics of Scratch, you can experiment with some of its more advanced features. The more you practice, the better your coding will become. What You Get: • Things to try • Backpack • Help • Similarities to Python • Next Steps My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. This resource can be bought in a bundle here. Other Resources in this set include the following: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) • Scratch Bundle: Advanced To Your Third Game (Value Pack)
rombop
Scratch: Monkey vs Bat - Game Programming (Advanced #7)

Scratch: Monkey vs Bat - Game Programming (Advanced #7)

This exciting, fast paced game brings together all of the Scratch skills you’ve learned so far. This includes: Made a sprite throw objects at another sprite. Made a sprite fall off the stage once hit. Added a time limit to your game. Added background music that plays as long as the game continues. Added a game over screen that appears at the end of the game. What You Get: • Getting started • The monkey • Bananas • Bats • Polish • Game tweaks • Achievements • Next Steps My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. This resource can be bought in a bundle here. Other Resources in this set include the following: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) • Scratch Bundle: Advanced To Your Third Game (Value Pack)
rombop
Scratch: Creating Blocks (Advanced #6)

Scratch: Creating Blocks (Advanced #6)

To avoid repeating the same set of blocks over and over again, it’s possible to take a shortcut by creating new blocks. Each new block can contain several different instructions. What You Get: • Creating blocks • Define and using blocks • Blocks with inputs • Blocks example • Next Steps My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. This resource can be bought in a bundle here. Other Resources in this set include the following: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) • Scratch Bundle: Advanced To Your Third Game (Value Pack)
rombop
Scratch: Sprite Communication (Advanced #5)

Scratch: Sprite Communication (Advanced #5)

Sometimes it’s useful for sprites to communicate with each other. Sprites can use messages to tell other sprites what to do. Scratch also lets you create conversations between sprites. What You Get: • Broadcasting • Shark Example • Conversations • Monkey Example • Next Steps My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. This resource can be bought in a bundle here. Other Resources in this set include the following: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) • Scratch Bundle: Advanced To Your Third Game (Value Pack)
rombop
Scratch: Complex loops (Advanced #4)

Scratch: Complex loops (Advanced #4)

Simple loops are used to repeat parts of a program forever, or a certain number of times. Other, cleverer loops can be used to write programs that decide exactly when to repeat instructions. What You Get: • Repeat Until • Stop All • Wait • Nested Loops • Next Steps My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. This resource can be bought in a bundle here. Other Resources in this set include the following: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) • Scratch Bundle: Advanced To Your Third Game (Value Pack)
rombop
Scratch: Sensing and detecting (Advanced #3)

Scratch: Sensing and detecting (Advanced #3)

The “Sensing” blocks enable a script to see what is happening on your computer. They can detect keyboard controls and let sprites react when they touch each other. Here are various of sensing blocks and their functions. What You Get: • Sensing Blocks • Keyboard Controls • Sprite Collision • Using Sensing Blocks • Next Steps My Scratch Resources: This resource is part of a numbered set. It can be used separately or in conjunction with my other Scratch resources. This resource can be bought in a bundle here. Other Resources in this set include the following: • Scratch: Binary (Advanced #1) • Scratch: Decisions (Advanced #2) • Scratch: Sensing and detecting (Advanced #3) • Scratch: Complex loops (Advanced #4) • Scratch: Sprite Communication (Advanced #5) • Scratch: Creating Blocks (Advanced #6) • Scratch: Monkey vs Bat - Game Programming (Advanced #7) • Scratch: Things to try (Advanced #8) • Scratch Bundle: Advanced To Your Third Game (Value Pack)
rombop