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Computer Games Development - Unit of work

Computer Games Development - Unit of work

1 Range of lessons: History of Consoles / Games Creating Board game Planning RPG style Game Creating RPG Game with free software RPG Boss (included) Extension to code in boss fight Python Peer assessment
Sir_Reynolds
Scratch Programming Coding Mazes: Coding Unplugged Activities

Scratch Programming Coding Mazes: Coding Unplugged Activities

Let your students become familiar with Scratch Programming before they even use the software. Students are given a maze with symbols on them. They have to choose the correct Scratch blocks to guide the cat sprite to the end of the maze. Each maze gets progressively harder.
balsamgr8
Micro Makers BBC Micro: bit Maker Project - Microsoft Block Editor Y9 Computer Science 10 Lessons

Micro Makers BBC Micro: bit Maker Project - Microsoft Block Editor Y9 Computer Science 10 Lessons

Micro Makers - BBC Micro Bit Project. 10 lessons in total. Lessons include: L1 Micro bit Board Game L2 Automated Car Park Display L3 LED Traffic Lights L4 Fruit Key Board L5 LED Car Indicators L6 Stepometer L7 Digital Clock L8 Whack a Mole L9 Steady Hand Game L10 Evaluation Please note some lessons will need additional materials other than just a Micro: bit. Red, Yellow and Green LEDs are needed for the indicator and traffic light lessons, steel wire is needed and some blu tac for the steady hand lesson. All lessons include code needed to complete them.
mrfoxinthebox
Coding Shapes in Scratch - KS3 Computing

Coding Shapes in Scratch - KS3 Computing

This is a full lesson with all resources to teach students how to draw shapes in Scratch (good for KS3 and I normally use it with KS3.) All worksheets are included with Powerpoint and a quick video explanation that can be shown to students. Students have to draw simple shapes in scratch from triangles up to circles which teachers them how loops work and how to conceptualise an algorithm. Loops inside loops can also be used as extension to draw some great geometric art. Learning objectives are: Understand simple algorithm design Know how to identify important ideas (abstraction) Understand how to break a problem into manageable units (decomposition). Know what repetition is (iteration) Extension task 2 also included for more difficult shapes
haltest
Flowol Mimics (Swinging Ship, Ride Photo and Space Mountain)

Flowol Mimics (Swinging Ship, Ride Photo and Space Mountain)

These are three mimics I created using Mimic Creator that can be used in Flowol. These should appear in Flowol when the files & folders in the zip are copied across to the mimics folder. There are worksheets and solutions with each mimic and a short video showing the ride.
jonmward
Algorithms, Maths & micro:bit: 5 fun coding activities

Algorithms, Maths & micro:bit: 5 fun coding activities

5 fun activities exploring the micro:bit, mathematics, and algorithm creation in Python and JavaScript Blocks. This short activity booklet explores the use of computing in order to calculate mathematical constants and carry out advanced mathematical functions. This could be used as an introduction to algorithms or mathematics & computing. In these activities we will use Python and JavaScript Blocks to calculate Pi & e, as well as creating a function to calculate factorials. Along the way we will learn a number of key skills: - Introducing & breaking down problems and algorithms - Solving and re-arranging equations - Real-world use of computing - Introduction to mathematical constants - Coding in Python & JavaScript Blocks - Utilising key equations for geometry & shapes - Memory issues & efficiency - Coding Skills: - Variables - Loops - Conditions - Advanced mathematical functions
rlowe0008
Scratch Games Design for Computer Science

Scratch Games Design for Computer Science

This is a whole unit of work with a variety of different lessons which aims to take students from basic understanding of the Scratch coding environment to students who develop games. Differentiated resource with clear instructions and challenging advanced activities for students who are capable
PaperAirplane
KS2 / KS3 Scratch superunit - introduction and follow-up unit

KS2 / KS3 Scratch superunit - introduction and follow-up unit

This bundle contains two units of work for Scratch, including at least 14 lessons in total (some may take longer, depending on programming speed). It can be broken down into two units, or potentially completed in one go. I have completed these with the same students over two years - the introductory unit in Y5 and then the second unit in Y6. However, this could be used with older children with little Scratch experience. The lessons conatined are as follows: Unit 1 Introduction to Scratch - algorithms Joke - sequencing Disco - sequencing / iteration Etch-a-sketch - controlling sprites Maze - Selection / iteration Assessment Unit 2 Flowcharts - algorithms Chatbot - sequencing / selection Scrolling maze - variables Falling fruit - indefinite iteration / variables Breakout - Variables / subroutines Rock, Paper, Scissors - Definite iteration / subroutines Assessment
MrHawes8
KS2 / KS3 Scratch intermediate unit

KS2 / KS3 Scratch intermediate unit

This unit is designed to be used after the initial Scratch unit, and contains lessons on flowcharts, sequencing, selection, iteration, variables and subroutines. The games that will be made through this unit include: A chatbot A scrolling maze Falling Fruit game Breakout Rock, paper, scissors Following the flowcharts lesson, the students will complete the other lessons to create the above programs, and then finish with an assessment. The assessment says Y6 at the top as this was the year group I have used it with, but that is because my Y5s completed the introductory unit and so moved onto this in Y6. However, this could be used for KS2 or KS3, depending on programming and Scratch experience.
MrHawes8
KS2 / KS3 Scratch Assessment

KS2 / KS3 Scratch Assessment

This assessment is similar but more advanced than the introductory Scratch unit assessment in my shop, and includes questions on subroutines and variables as well as algorithms, sequencing, selection and iteration. This is aimed at students who have completed two units of Scratch.
MrHawes8
KS2 / KS3 Rock paper scissors tutorial - subroutines

KS2 / KS3 Rock paper scissors tutorial - subroutines

This lesson is for students who have completed the introductory unit of Scratch, or have other experience in Scratch or other programming languages. The lesson focuses on creating a game using subroutines, and includes a presentation which introduces the task, the complete code for demonstration purposes and starter code for the students. There is also a tutorial for the students to complete the creation of the game following the demonstration.
MrHawes8