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Coursework Timer

Coursework Timer

An Excel spreadsheet to track assessment time over multiple lessons. Enter the start and end time for each lesson and mark if each student is present. The total time students have used is tracked directly next to their name. Track up to 32 students over 20 lessons, or extend it to suit your needs. (If you find the resource useful, please leave a review as it helps other teachers find it) HackDragn
hackdragn
KS3 Programming Revision Worksheet

KS3 Programming Revision Worksheet

Using BBC Bitesize to research all the information or if they know it they will not need to research it, students will answer the questions, create algorithms and code for the tasks in Scratch but could be adjusted to another language.
chloehoppy
Python Basics II - (2 X full lessons) GCSE - Variables / Inputs / Operator Precedence

Python Basics II - (2 X full lessons) GCSE - Variables / Inputs / Operator Precedence

This lesson is one of a series (scheme of work) to teach Coding techniques in Python It has been especially designed for GCSE but it can also be used for A Level / IB Diploma specifications. Learning Objectives Understand what a Variable is in Python Know what the different types of Variables are and what they are used for Understand and use Operator Precedence Know how to take an input of different data types from the user Understand what a Function is The resources in this pack will be enough for 2 X double lessons of Computer Science (each double lesson of around 1 hour 50 minutes) . All necessary resources to run the lessons are included in this download. Lesson presentation with examples of the code Eight Challenges to allow students to show their mastery of the concepts Possible solutions for each of the eight challenges Original Python files to allow you to run the programs to see how the programs work Variables Worksheet This lesson is perfect to use to deliver a full lesson or as revision to help students recap skills they have learnt previously It is also ideal for NQTs and non-specialist teachers who need to learn Python programming or any teacher wanting to fill in gaps in their Python programming knowledge The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but <strong> all comments and suggestions are very welcome </strong> and will be used to improve future resources. If you have an idea for a topic / resource that you would like to see, feel free to leave a comment. The contents of this page and all downloaded materials are copyrighted Harvey Taylor (2018) To see other resources in my shop, click here
haltest
CSS colour changing background (gradient)

CSS colour changing background (gradient)

Here is a nice mini activity, to introduce CSS. The code allows to you create a gradient between two colours then animate them on a web page so the background colour activity shifts between the colours. You can have more than 2 colours just pay adding more #hexvalues and then adjusting the background position by an addition 200 for each # used. Attached Powerpoint guide - with notes/comments & has a troubleshooting bit at the back if theres a fault PDF - guide of the same Powerpoint Text file, which has the raw code for the HTML and CSS to directly copy and paste into what ever editor you use.
bh06yk
[IGCSE + GCSE] Computer Science Tests x7

[IGCSE + GCSE] Computer Science Tests x7

7 tests for variety of units at both IGCSE and GCSE Binary Representation X 2 (covers all of this unit) Computer Systems (covering basics with RAM, to processor parts, to fetch execute and von neumann) Logic Gates x 1(covers full unit) Networking x2 (covers full unit) Encryption X 1 (covering all aspects of Encryption) Simple basic define questions, multiple choice and more difficult extended questions when appropriate.
PaperAirplane
[GCSE + IGCSE] Computer Science Trace Tables, Algorithms and Efficiency

[GCSE + IGCSE] Computer Science Trace Tables, Algorithms and Efficiency

This is an excellent resource that I have created and used with my Y10 and Y11 GCSE class (Y10 are IGCSE, and is relevant to both courses) I use this as a collaborative carousel activity where students in pairs (or however you want to work it) look at two algorithms at a time, tracing the values of the variables. This is a problem solving activity that should hopefully challenge students Computational Thinking, as well as revising their skills with Trace Tables and prediciting output of code, as well as spotting Logical errors. I have also used it to introduce the idea of preprocessing. This series of activities leads nicely into more challenging activities, such as sorting of data. When I teach this lesson, I use some theory resources and plenary activities, as well as some socrative quizzes over 3 lessons. Had a looking for learning observation whilst using these activities and feedback from observation was excellent. Having reviewed it with students, their feedback was (a long with the Data Strucutures activities uploaded and used prior to these activities) is that it really helped them to visualise how data is stored and manipulated in arrrays, as well as introducing preprocessing (which appeared in this year exam) as well as revising trace tables. Allowing the students to work in collaboration, discussing with one another and doing some peer review tied in neatly with some of the observational areas which we are looking at with ATL and Life After Levels. I was also toying with doing this as a group presentation activity, where the students can 'lead' this activity and 'be the teacher' explaining the inefficiences of their algorithm and how the data can be as issue also. This was also a perfect opportunity to revise why we use arrays in the first place - as I got students to re-write the code without arrays and it was a crazy series of IF statements, so plenty of scope to draw in other areas of the course.
PaperAirplane
Lessons:   Linear & binary search

Lessons: Linear & binary search

Lessons (x1 hour) on linear and binary searches and logic gate presentation GCSE Computer Science. Starter activities Presentation on linear and binary searches View simulations of both searches Worksheet questions Stretch & challenge activities Plenary Homeworks (Logic gate presentation included)
Teacher_aesg
Lesson:   Binary search, (lesson plan  & x 12 resources)

Lesson: Binary search, (lesson plan & x 12 resources)

Lesson: Binary search, (lesson plan & x 12 resources) (GCSE Computer Science) • To understand and explain how a binary search works An easy to follow and timed lesson plan (x1 hour) that includes x12 resources. Starter activity where pupils run a python program and share ideas how they would search through it to find an item A binary search presentation that introduces and explains the search algorithm A link to a binary search simulation demonstrates a working binary search model A further presentation demonstrates how to code a binary search in python There is a sample binary search written in python A worksheet (x8 marks) of questions and answers on the binary search. A stretch and challenge exercise to identify errors and omissions in binary search code A plenary exercise (x8 questions) using a presentation to test what the pupils understand by a binary search (answers provided) A homework to rearrange lines of code to form a binary search
Teacher_aesg
Artificial Intelligience

Artificial Intelligience

The resource explains Artificial Intelligence. It explains its origin , and how it has applied in the the information communication technology. The resource explains the highlights and the drawbacks of AI.
geo_pal2000
Beginning Python Programming – Code Breaker

Beginning Python Programming – Code Breaker

A simple example of some basic python commands that creates a code breaking game. The explanation lines have been commented out so you can simply copy and paste the whole document into IDLE (or similar) and see it working, or print to use as a help guide. The task can be extended to include a longer code, different scoring systems, characters instead of numbers, password guesses or allow one player to enter a code that the other has to guess then swap turns… and loads more! (If you find the resource useful, please leave a review as it helps other teachers find it) HackDragn
hackdragn
IGCSE Computer Science Paper 2: Applications of Computational Thinking

IGCSE Computer Science Paper 2: Applications of Computational Thinking

Mock example paper for Paper 2 of IGCSE Computer Science with Edexcel spec. This will be relevant for many exam boards (CIE will need to alter some of the pseduocode formatting) Also relevant for practise with GCSE for students Paper 2 with questions similar of reading and interpreting code, trace tables, flow charts etc Included in the Zip File is the 9 associated Python files which are required. Mail me for Marking Scheme when you have the resource.
PaperAirplane
GCSE Computer Science number systems revision worksheet

GCSE Computer Science number systems revision worksheet

A revision worksheet for GCSE Computer Science covering: Denary, binary, and hexadecimal conversion Binary arithmetic (addition, subtraction) Binary shifts (arithmetic and logical) Overflow Negative numbers (sign and magnitude) one’s complement, two’s complement) Exam style questions (total 48 marks). Each of the 11 objectives at the top of the sheet is accompanied by links to online revision resources for that concept. Fully editable resource. Separate answers sheet included.
csteacher2048
Computer Science Bundle

Computer Science Bundle

All of my Computer Science resources as I am soon to be moving to another subject.
MZCS
Lesson:   Linear search, (lesson plan  & x 10 resources)

Lesson: Linear search, (lesson plan & x 10 resources)

Lesson: Linear search, (lesson plan & x 10 resources) (GCSE Computer Science) • To understand and explain how a linear search works An easy to follow and timed lesson plan (x1 hour) that includes x10 resources. Starter activity where pupils line up and hold numbers up to simulate a linear search. A linear search presentation that introduces and explains the search algorithm with supporting examples given in python Three linear search programs written in python, demonstrating a linear search (basic), a linear search (when data item not found) and a linear search (when more than one item you are looking for is found) Pupils view a simulation of a linear search (Internet link provided) A worksheet of six questions and answers on the linear search. A stretch and challenge exercise to program a linear search that counts the number of search terms if there is more than one search term. A plenary exercise to read through an account of visiting a games store and searching for a particular game. The parts of the account that are in error have to be highlighted in red. A research homework exercise and answers about the linear search (x3 questions)
Teacher_aesg
Ethical, Legal, Environmental and Cultural Issues in Computing and Technology

Ethical, Legal, Environmental and Cultural Issues in Computing and Technology

Ethical, Legal, Environmental and Cultural Issues in Computing -A whole lesson resource relating to the Ethical, Legal, Environmental and Cultural Issues relating to technology and computing. There is a sheet with information about the issues and a page of lesson activities. The resources contain active links to on-line material. The resource can be used by itself or to lead on to further discussion about the associated issues. Can be used as a classroom activity or homework Also provided is a sheet with examplar answers.
conxxion
Intermediate Python Programming – Dungeon Escape

Intermediate Python Programming – Dungeon Escape

This is designed to be used after the Beginning Python Programming examples. The price covers the FREE resources also published. A more complex demonstration of how you can build a dungeon/map game. The game utilises a 2D Array to store a map so that directions can be correctly calculated depending on the player position. The progam also uses a global variable for the map, functions, integer floor division and modulus for time calculations. Development of the game could include: Changing the map, altering the size of the map (look out for limiting variables), adding a wandering monster, adding a new message for the starting square, increasing difficulty, adding a new scoring system and lots more that I’m sure you’ll think of. The explanation lines have been commented out so you can simply copy and paste the whole document into IDLE (or similar) and see it working, or print to use as a help guide. (If you find the resource useful, please leave a review as it helps other teachers find it) HackDragn
hackdragn
Functional programming exercises

Functional programming exercises

This collection of exercises with model answers is for AS- and A2-level students working against the AQA Computer Science syllabus (May/June 2017 onwards, version 1.4). I’m a professional software engineer who was asked to put these resources together for a teacher friend of mine and I have delivered training on the subject matter to both teachers and pupils at his school.
ch3pjw
Boolean Algebra and logic gate equations

Boolean Algebra and logic gate equations

Created to teach boolean algebra and logic gates, includes history of boolean algebra, links to Venn diagrams basic and extended logic gates as well as examples relating to real life.
emmijayy
How Computers handle calculations : Binary Shift and Twos Compliment

How Computers handle calculations : Binary Shift and Twos Compliment

Worksheet that explains how computers are able to do calculations with negative numbers. Step by step explanation of 2s compliment is used, with easy to follow examples and practice questions. Worksheet that explains how Computers are able to do Multiplication and division, with easy to follow examples and practice questions.
Narcud8
Python Basics - (full lesson) GCSE - Interactive and Script mode/ Outputs / Syntax Errors

Python Basics - (full lesson) GCSE - Interactive and Script mode/ Outputs / Syntax Errors

This lesson is one of a series (scheme of work) to teach <strong> Coding techniques in Python </strong> <strong> Learning Objectives</strong> • Know the difference between Interactive and Script mode • Understand how to print out simple Output in Python • Understand what Syntax Errors are and how to avoid them It has been especially designed for GCSE but it can also be used for A Level / IB Diploma specifications. All necessary resources to run the lesson are included in this download. • A lesson presentation with examples of the code • Challenges to allow students to show their mastery of the concepts • Possible solutions for each challenge • Original Python files to allow you to run the programs to see how the programs work • Mathematical operators discovery worksheet This lesson is perfect to use to deliver a full lesson or as revision to help students recap skills they have learnt previously It is also ideal for NQTs and non-specialist teachers who need to learn Python programming or any teacher wanting to fill in gaps in their Python programming knowledge The aim of all my resources is to provide lessons / activities of good quality that will add value to your lessons / schemes of work. All activities and resources have been used in class and any errors will be fixed and resources updated as soon as I am aware of any errors. I have priced my resources at what I consider to be a reasonable cost based upon the amount of effort and work I have put into them but <strong> all comments and suggestions are very welcome </strong> and will be used to improve future resources. If you have an idea for a topic / resource that you would like to see, feel free to leave a comment. The contents of this page and all downloaded materials are copyrighted Harvey Taylor (2018) To see other resources in my shop visit https://www.tes.com/teaching-resources/shop/haltest/">
haltest
Presentation:   how to test a system (x11 slides)

Presentation: how to test a system (x11 slides)

The presentation introduces the idea behind testing and covers the ideas behind the idea of creating a test plan, difference between a fault and an error and shows a blue screen error. It describes the importance of reliability, using different test data (typical, erroneous, exaggerated data) and how to formulate a test plan.
Teacher_aesg
Presentation:   Entity Relationship Diagrams (ERD) (x11 slides)

Presentation: Entity Relationship Diagrams (ERD) (x11 slides)

The presentation introduces the idea of data redundancy (repeating data) inside tables. It shows using clear diagrams how to avoid this by splitting a table into two separate tables and introducing a one to many relationship between these two tables. It goes onto show how to represent ‘many to many’ relationships using two ‘one to many’ relationships, before defining the two important keys; primary and foreign key. There is a word document worksheet where the pupils have to describe the relationships between entities.
Teacher_aesg
Presentation:   Database terminology (x11 slides) & worksheet

Presentation: Database terminology (x11 slides) & worksheet

The presentation introduces the terms database, relationship, table, records, fields and data items to explain the structure of a database. It gives visual examples of these terms and relates them to a database hierarchy. It explains the different degrees of relationships and asks a question to label a table database structure. The resource also includes a follow on worksheet where the pupils drag and drop database definitions alongside each one of the database terms.
Teacher_aesg
SCRATCH - making a game stage 2

SCRATCH - making a game stage 2

This PowerPoint has video descriptions of how to add features to a simple driving or maze navigation game. I used it with year 3 and made this to help the teachers who were not confident or familiar with SCRATCH themselves. They were able to play the pages and then get the children designing, making, innovating and debugging their games. It is a large file, so allow time for it to download.
NickAHutson
64 Java programming exercise ideas

64 Java programming exercise ideas

64 Java programming exercises ranging from “Hello World” style first programs to file reading and writing. Many tasks also have extension (“bonus”) sections to stretch pupils. Exercises are sorted into sections by the skills needed to complete them (conditionals, loops, arrays, etc). A good resource for homework, extension tasks, and independent learning. Fully editable resource, ready for printing or online use. Topics covered: Basic input and output Conditionals Loops (while and for) Strings Lists and ArrayLists Methods File reading and writing Some of the exercises in this document require sample code for students to edit: this code is provided in the download. The exercises in this resource can be completed in any programming language, but some of the phrasing in the questions is specific to Java. There is also a Python version of this resource available.
csteacher2048
64 Python programming exercise ideas

64 Python programming exercise ideas

64 Python programming exercises ranging from “Hello World” style first programs to file reading and writing. Many tasks also have extension (“bonus”) sections to stretch pupils. Exercises are sorted into sections by the skills needed to complete them (conditionals, loops, arrays, etc). A good resource for homework, extension tasks, and independent learning. Fully editable resource, ready for printing or online use. Topics covered: Basic input and output Conditionals Loops (while and for) Strings Lists Subroutines and functions File reading and writing Some of the exercises in this document require sample code for students to edit: this code is provided in the download. The exercises in this resource can be completed in any programming language, but some of the phrasing in the questions is specific to Python. There is also a Java version of this resource available.
csteacher2048
Kodu-Rythm Lesson 2(An Introduction to coding using Kodu)

Kodu-Rythm Lesson 2(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Kodu-Rythm Lesson 1(An Introduction to coding using Kodu)

Kodu-Rythm Lesson 1(An Introduction to coding using Kodu)

Kodu is a friendly graphical programming language where students can build their own world and program objects within. This series of lesson uses kodu to introduce computer science terminology such as algorithm and variables to develop computational thinking skills.
chris_vidal
Introduction to algorithms

Introduction to algorithms

A gentle and friendly introduction to algorithms with a simple worksheet to enable students to develop computational thinking. Understanding how algorithms work and how they are used by computers is fundamental to achieving success in GCSE computer science. This lesson introduces KS2 and KS3 students to algorithms. This lesson could be used alongside the algorithms in scratch series.
chris_vidal
x3 Presentations:   fetch, decode and execute cycle (x21 slides)

x3 Presentations: fetch, decode and execute cycle (x21 slides)

There are three presentations one for each of the fetch, decode and execute cycles. The presentations outline what each stage does and defines each stage of each one of the processes. The three presentations are designed to be taught in the cycle order, so the pupils should have a full appreciation of what is happening once the fetch, decode and execute cycle has been completed.
Teacher_aesg
STEM Engineering Design Process Graphic Organizers (Editable in Google Docs)

STEM Engineering Design Process Graphic Organizers (Editable in Google Docs)

Teach your students to become problem solvers the STEM Engineering Design Steps Process! This resource is a perfect way for them to record notes about each step of the design process. Included is a printable PDF file as well as an editable Google Doc. This way you can share the whole organizer with your class. You can also make changes if you please. This resource includes the follow step by step graphic organizers: Ask: What is the problem? Who does it affect? What are the constraints? Brainstorm: students come up with solutions Plan: Create a solution to the problem identified Create: Recording challenges and solutions Improve: areas for improvement and redesign Final Reflections & Lessons Learned
rombop
STEM / Computing / Maths Project Lesson - Maths in Computing

STEM / Computing / Maths Project Lesson - Maths in Computing

This is an activity lesson I made to promote STEM / Computing / Maths. The activity involves 3 activities linking maths and computing. The first looks at potential roles involving STEM and is designed to raise awareness and aspirations for students. This is a card matchup that I printed out and cut up for students to try to match. The second looks at Boolean logic and logic circuits. The final activity involves the use of Formulae and Pythagoras in calculating damage in a video game. There is a worksheet for this activity too. It is designed to last around an hour. It was originally pitched for year 9 students, but would be suitable for 8 and 10. Comes with a powerpoint with key instructions and questions, along with 2 activity sheets.
MrWatkins123
STEM / Computing / Maths Project Lesson - Christmas Computing

STEM / Computing / Maths Project Lesson - Christmas Computing

This is an activity lesson I made to promote STEM / Computing / Maths. The activity involves 3 festive themed activites with links to STEM/Computing/Maths. In the first, students look at flowcharts to represent the workflow at the northpole. In the second, students write basic code to navigate a grid and in the final activity students use binary strings to construct Christmas bitmap images. It is designed to last around an hour. It was originally pitched for year 7 students, but would be suitable for 8 and 9. Comes with a powerpoint with key instructions and questions, along with a worksheet for the final activity.
MrWatkins123
Presentation:   validation rules (x16 slides)

Presentation: validation rules (x16 slides)

The presentation introduces x7 validation rules; range check, type check, presence check, length check, lookup check, picture check and check digit check. Each one of the descriptions is supported with an example written in python and these have been uploaded as separate text files as part of the resource.
Teacher_aesg
Computer Science GCSE Unit: 4 Hardware - Motion terms - Learn the key terms

Computer Science GCSE Unit: 4 Hardware - Motion terms - Learn the key terms

Computer Science GCSE CIE 0478 Unit: 4 Topic: Hardware A set of editable presentations that help students learn the key terms and definitions for the topic stated. The presentation includes instructions and is setup to run ‘generation game’ type activities where the terms appear and move across the screen one after the other. Students watch and try to memorise the terms/definitions Then write down as many as they can. Next, in groups they work together to see if they can reproduce a full list of key facts and definitions Then they check the answers from the full list My students enjoy these activities and retained more of the details when rechecked 4 weeks later compared to other strategies that I have used.
cormacmcgleenon