Flowgorithm Exercise

Flowgorithm Exercise

This exercise is aimed at KS3 students that have a basic understanding of Flowgorithm. It can also be used to help students studying GCSE as a simple assessment. It is ideal for a class task or as an extended homework task. Once students have completed this they should have a firm understanding of: Concatenation using Flowgorithm Selection using Flowgorithm
Rethink_Education
Computational Thinking

Computational Thinking

This lesson introduces the idea of Computational Thinking. It teaches students the fundamentals that are used throughout the GCSE Computer Science topic. This can be taught to KS3 or KS4 and is the first lesson of six within this package. This lesson covers decomposition, pattern recognition, abstraction and algorithms. The exercises then help students practice their understanding before moving onto flowcharts.
Rethink_Education
Algorithms for OCR GCSE (9-1) in Computer Science (J276)

Algorithms for OCR GCSE (9-1) in Computer Science (J276)

Algorithms Student Workbook This student workbook is ideal for students, non-specialist teachers, NQTs any anyone who wants to learn more about algorithms and computational thinking to gain confidence in the OCR GCSE (9-1) in Computer Science (J276) “2.1 Algorithms” specification. Can be used in the classroom as a teaching aid, for self-study or as a revision tool. This 69-page PDF which covers the theory and includes ready-to-use tasks and even includes the answers. It uses the preferred OCR specific pseudocode ad flowchart standards, so you know your pupils will be confident with the OCR language and symbols in their exams. Table of Contents: • Computational thinking • What is an algorithm? • Computer programs and algorithms • Decomposition • Abstraction • Algorithmic thinking • Basic Pseudocode • Recap programming basics • What is an expression? • Camel Case • Setting the value of an expression • Arithmetic Operations • Relational Operators • Boolean Operators • Input and Output • Iteration • Selection • Nesting statements • Switch case • Dealing with strings • ASCII and Unicode • Arrays • External files • Reading from external files • Writing to an external file • Sub programs • Flowcharts • Flowchart symbols • Drawing loops in flowcharts • Understanding flowcharts • Showing sub programs in flowcharts • Standard searching algorithms • Linear search • Binary search • Standard sorting algorithms • Bubble sort • Merge sort • Insertion sort
nwilkin
Program Errors and Resilience Algorithm

Program Errors and Resilience Algorithm

This flowchart shows the links between fixing errors and resilience and also that repeated practice leads on to mastery, the more programming is practiced, they better you will get! The flowchart algorithm can be used in classes as a discussion point and a display. The embedded graphic can be resized, printed, cut-out and stuck into exercise books as a reminder that making mistakes is OK, normal and part of the programming cycle.
conxxion
Python 3: Variables with instructional videos

Python 3: Variables with instructional videos

Computer Science new curriculum Python 3: Variables with instructional videos These python version 3 units are ideal for students, non-specialist computing teachers, NQTs and any person that would like to learn how to program using Python. This course covers everything for GCSE (9-1) in Computer Science. Lesson outcome: To be able to use different data type variables, create a flowchart and pseudocode for creating a number guessing game. Lesson Aim: To introduce and use variables. This 1 hour lesson comprises of: the lesson plan, a complete Power Point with all teaching videos embedded , (This means that you do not need to know anything about Python, the students can watch the videos on their own or you can watch it as a class.), (The videos covers: variables, data types, flowcharts and pseudocode.) differentiated exercises, and the completed flowchart and pseudocode Download all the files into the same folder and run Python 3 Power Point 3.variables Have a look at https://www.tes.com/teaching-resource/python-version-3-sample-11943102 for a sample of each unit
wsparrow
Creating Fun Games using Scratch - Bundle

Creating Fun Games using Scratch - Bundle

This photocopiable resource has been produced to provide KS2 and KS3 students with exciting and engaging opportunities to learn coding concepts using Scratch in a series of 4 fun standalone projects. The projects are: Game 1 - Burst that Balloon- Students create a balloon game. They must burst the balloons to score points. Game 2 – Pong - Students create the traditional one player game of Pong. Game 3 – Frog Fun - The frog has to catch the butterflies to score points and must avoid the ladybirds. Game 4 - Catch the Birdy - The Scratch cat is being chased by an angry dog. The cat must catch the birds that are flying by whilst at the same time avoid the dog. Each project takes about an hour to complete and all of them include a series of challenges.
edulitolearn
Python Programming - Drawing with Python Turtle

Python Programming - Drawing with Python Turtle

An excellent lesson which covers slightly over 2 hours of classwork time. Students learn to use the very basics of Python to create simple shapes and as well as use different programming concepts. In this lesson, students will understand and use the following concepts based on the progress they make:: Variables print() Input() loops If Statements Python turtle commands I Can Statements, Starter, Main Activities, End of lesson Review, Homework and Answer Key included.
balsamgr8
Python Programming – Working with Lists (Skill Level: Advanced)

Python Programming – Working with Lists (Skill Level: Advanced)

This lesson moves students on from the basics of coding and using variables in Python and begins to introduce them to LIST data structure. With this lesson, students will learn a better way to store data, what lists are, why they are used as well as their benefits i.e. slicing lists, inserting data, sorting etc… Students are expected to have some prior knowledge of Python and should be comfortable with the following concepts: • Creating and using variables • If statements • Loops • Print and input functions This is a fun and engaging manner to teach students the concept of the list data structure in Python. This resource comes complete with: Colorful lesson powerpoint which includes explanations and student tasks (editable and PDF format) Detailed lesson directions Student worksheet Answer Key I Can Statements. Depending on the ability level of your students and their pace to pick up new coding concepts, this resource is a weeks worth of teaching material (1 hour per day).
balsamgr8
Creating Fun Games using Scratch -Catch the Birdy

Creating Fun Games using Scratch -Catch the Birdy

This resource has been produced to teach KS2/KS3 students about programming concepts by creating fun games using the visual programming language Scratch. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students knowledge of the core programming concepts. In this game students create a chase game where you must catch the birdy but avoid the dog. Students learn about sequences, selection using IF, variables and the use of iteration (Conditional and Count Controlled loops).
edulitolearn
Creating Fun Games using Scratch - Frog Fun

Creating Fun Games using Scratch - Frog Fun

This resource has been produced to teach KS2/KS3 students about programming concepts by creating fun games using the visual programming language Scratch. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students knowledge of the core programming concepts. In this game students program a frog to catch insects, but some insects are poisonous and must be avoided. Students learn about sequences, selection using IF, variables and the use of iteration (loops).
edulitolearn
Creating Fun Games using Scratch -Pong

Creating Fun Games using Scratch -Pong

This resource has been produced to teach KS2/KS3 students about programming concepts by creating fun games using the visual programming language Scratch. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students knowledge of the core programming concepts. In this game students create a one player version of the game Pong. Students learn about sequences, selection using IF, variables and the use of iteration (loops).
edulitolearn
Creating Fun Games using Scratch - Burst that Balloon

Creating Fun Games using Scratch - Burst that Balloon

This resource has been produced to teach KS2/KS3 students about programming concepts by creating fun games using the visual programming language Scratch. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students knowledge of the core programming concepts. In this game students create a balloon sprite and then learn how to move it around the stage. When they click on the balloon it bursts and this increases their score. Students learn about sequences of code, variables and the use of iteration (loops).
edulitolearn
PyGame - Python Game Making Half Term Unit + Example Files

PyGame - Python Game Making Half Term Unit + Example Files

This interactive walkthrough guides students through the basics of using PyGame for Python to create their own games. Despite making use of object oriented code, this tutorial is simple enough to engage students at KS4 and instill the importance of good coding practices early. This can be used as a summer class coding project, as part of a coding club for G&T, or as an introductory course for A Level students as an introduction to Object Oriented code or starting their NEA tasks. This presentation, based on some of the beginner PyGame tutorials is set out alongside pointers to GCSE & A Level theory topics as students are guided through the creation of a basic game. Bundle comes with example python files to allow teachers to plan fully resourced lessons.
hbillinghurst
KS3 Computing Scratch Project - All About Me (2 hours)- Teacher Presentation & Tools

KS3 Computing Scratch Project - All About Me (2 hours)- Teacher Presentation & Tools

The second of six KS3 practical programming tasks which guide students through the basic concepts of programming whilst introducing design through decomposition and abstraction, and developing their evaluation skills. In this teacher presentation, students return to the basic concepts of inputs, outputs, whilst adding selective statements and investigating how selection changes the outputs of a program. To support the practical aspects of this 2 hour task, students continue to spend specific time on investigating how to break down a seemingly simple program into a set of detailed steps. Used in combination with Student Design Notebook (inlcuded)
hbillinghurst
KS3 Computing Scratch Project - My Band (2 hours)- Teacher Presentation & Tools

KS3 Computing Scratch Project - My Band (2 hours)- Teacher Presentation & Tools

The first of six KS3 practical programming tasks which guide students through the basic concepts of programming whilst introducing design through decomposition and abstraction, and developing their evaluation skills over 2 hours of lesson time. In this teacher presentation, students are introduced to the basic concepts of inputs, outputs, and loops whilst spending specific time on investigating how to break down a seemingly simple program into a set of detailed steps. Used in combination with Student Design Notebook (included)
hbillinghurst
Year 7 Computing/ICT Scheme of work & Resources

Year 7 Computing/ICT Scheme of work & Resources

Complete collection of Scheme of work, lesson plans, Power Points and homework for Year 7 introduction to computing and ICT. Includes: Topic 1 - Introduction & using computers safely and effectively • 7 Lessons, Power Points, Assessment, Homework and Pupil Progress Diary Topic 2 - Introduction to coding through Scratch • 5 Lessons (can be stretched depending on pupil progress), Power Points, Assessment, homework and Pupil Progress Diary Topic 3 - Spreadsheet Modelling • 6 Lessons, Power Points, Assessment, homework and Pupil Progress Diary All lessons are ready to teach and require minimal, if any preperation (may need tweaking to work with your school system) - everything is provided! Pack includes a scheme of work with lesson objectives and lesson overview and how these lessons fit into and satisfy the new National Curriculum for Computing. Ideal resource for non-specialists to follow, or for a specialist to pick up and run with. Feel free to adapt the resources as needed. All lessons are ready to teach. Year 8 and Year 9 packs coming soon.
Confusion101
Small Basic Text Window (Using For and While Loops)

Small Basic Text Window (Using For and While Loops)

Worksheet for students to assist them in generating Small Basic code to write a times table and list multiples of a number. (Output in the Text Window) This activity will develop understanding of For and While loops (and consoldiate use of a variable e.g. name) Answers for the teacher included. The worksheet is available in** .docx** and **.pdf **formats.
rhyteach2002
Small Basic Graphics Window (FULL LESSON drawing a polygon)

Small Basic Graphics Window (FULL LESSON drawing a polygon)

FULL LESSON for teaching students how to use Small Basic Graphics Window. **Learning objectives: • Identify mistakes in Small Basic code • Predict what given code will do • Choose code to complete a given outcome Some students will be able to: Comment their code ** Teacher presentation included for large display. Full lesson plan included. 3 levels of worksheets included for use with differentiated groups in your classroom. PowerPoint with further examples of small basic code for optional demonstration to students/further explanation of lesson outcomes.
rhyteach2002
Flowcharts and Computational Thinking

Flowcharts and Computational Thinking

An ideal lesson to continue learning of computational thinking and flowcharts. Encourages correct use of symbols and application of knowledge with open ended tasks as well as worksheet which can be used as an assessment material. Requires previous knowledge of flowcharting including correct symbols.
MissC_Computing_Media
Presentation: how a selection sort works

Presentation: how a selection sort works

Presentation on how a selection sort works. It includes: A presentation explaining the principle of operation behind a selection sort A presentation introducing the code written in python to perform a selection sort The selection sort python code in a separate text file.
Teacher_aesg
GUESS WHO COMPUTATIONAL THINKING CHALLENGE (STEM & DIGITAL TECHNOLOGIES )

GUESS WHO COMPUTATIONAL THINKING CHALLENGE (STEM & DIGITAL TECHNOLOGIES )

☀️ This has got to be one of our most engaging STEM activities yet!!! An absolute cracker of a resource for teaching COMPUTATIONAL THINKING, ALGORITHMS, MATHS and TECHNOLOGY. The challenge is simple… CAN YOU CREATE THE PERFECT FACIAL RECOGNITION ALGORITHM? It draws upon the classic game “GUESS WHO?” to instantly engage students with ease. The learning is incredibly deep and this resource could easily FILL A WEEK of class time or a single 90 minute session depending on how far you wish to go… And it’s completely EDITABLE Whats inside ⭐Computational Thinking resources and activities related to the topic ⭐Teacher Hints and Tips ⭐ Complete lesson plans ⭐ Facial Recognition Lessons and Content ⭐ Removable / Hints and Tips for Beginners ⭐ Lessons on Data and Attributes ⭐ Custom made Graphic Organizers ⭐ Custom made Flowcharting Activities ⭐ Heaps of digital video and interactive content ⭐ Literacy related tasks to the ethics of facial recognition ⭐ Glossary of terms ⭐ Video tutorial explaining the perfect solution ⭐ Assessment and Reflection Tool Compatibility with Google Classroom and NO PREP REQUIRED
Innovativeteachingideas
GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code

GCSE 9-1 Computer Science Poster: How to read and write Edexcel pseudo code

This handy poster is a great revision tool to help your GCSE computer scientists prepare for their computational thinking problem solving paper! Although focused around Edexcel specification, it is also easily applicable for others. This poster will help your students to both understand what the pseudo code means within exams as well as help them write their own, well structured pseudo code. Update: High Resolution 1440x2560 in both PNG & JPEG Please leave a review
RobbotResources
Introduction to Computer Science

Introduction to Computer Science

An ideal first lesson to introduce the subject or topic surrounding computing, computer science or computational thinking. -Computational Thinking -Introduction to Flowchart design Complete with information slides, activities, starter and plenary. Suitable for a 1 hour lesson.
MissC_Computing_Media
Microbit- a lazy set of 6 problem-solving lessons

Microbit- a lazy set of 6 problem-solving lessons

This is a great set of lessons for microbit that require NO prep on the teacher, entirely student led, guaranteed to create engagement. Perfect for year 7 but could be extended to year 8 and 9 as well. my students love it! it gives opportunity for discussion,planning, pseudocode,flowchrt, testing. each lesson has a real life problem that the students need to solve using the microbit I used the microbit “let’s create” block editor online software (which will give simulation of the real microbit on days when i am too lazy to even get the microbits off the shelf!),though my higher students are asked to complete it in Python once they have solved the problem successfully in the block editor.
annetortue
Python Mathematical Operators Practical Challenges

Python Mathematical Operators Practical Challenges

Python Mathematical Operators - ready to use practical challenges! A great 2 page handout for your pupils to practice using mathematical operators and functions in Python. Includes example code, a task to correct code and 6 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Python Random Values Practical Challenges

Python Random Values Practical Challenges

***Python Random Values - ready to use practical challenges! *** A great 2 page handout for your pupils to practice using random values in Python. Includes example code, a task to read code, a task to correct code and 4 practical challenges for them to practice writing for loops in Python code. It even includes a PDF containing the answers. Great for homework tasks, classroom activities or self-study.
nwilkin
Year 9 Computer Science Assessment

Year 9 Computer Science Assessment

This year 9 computer science assessment could either be used at the start of the year to assess suitability or at the end to assess learning. Another option is to do both and measure student progress and impact of teaching. Students aspiring to student computer science at GCSE must aim to score between 30 and 75. Answers/ Mark scheme provided.
chris_vidal
Scratch UltraBundle - 3 Units

Scratch UltraBundle - 3 Units

This bundle includes the Scratch beginner’s bundle, intermediate bundle and expert bundle all in one. I have used this for Years 5-7, using one unit each year as they move up the school. This could be used for other year groups as they encounter and improve with Scratch. Each unit should take 6-8 lessons, which is why I have spread them out over three year groups. In total there are 18 different resources bundled together here.
MrHawes8
KS2 / KS3 Scratch Expert Bundle

KS2 / KS3 Scratch Expert Bundle

This bundle is the third in a series of Scratch units, intended for KS3 or possibly high ability KS2 students. The first two lessons include looking at flowcharts and creating an algorithm using a flowchart, which then feeds into creating the game in Scratch. The third lesson involves creating a slug trail maze, which draws on what they might have done previously in creating mazes and drawing with the pen tool. The fourth lesson is more in depth with a look at variables and iteration, creating an endless scrolling flying game. The fifth lesson involves debugging and coding a Space Invaders-style game using starter code. This task includes subroutines and is the hardest of the unit. The unit ends with a project (3+ lessons) where the students create their own game based on some loose instructions. They then write about how they have made their game using a template in Powerpoint.
MrHawes8
KS3 Scratch Game Project

KS3 Scratch Game Project

This resource is a set of instructions for KS3 students to create their own game. Ideally they will be at or near to finishing with Scratch before moving on to more complex programming languages. This is intended for the end of my KS3 Scratch Unit of work. Included is the Word document which details what they will need to include in their game (and what they might want to include), as well as an example game evaluation written in Powerpoint to make it easy for them to write about. There is also a skeleton evaluation which describes what they need to include in their evaluation. As the students can create their own game and need to write about how they have made it, this is likely to take a minimum of three lessons.
MrHawes8
KS3 Scratch Space Intruders game tutorial

KS3 Scratch Space Intruders game tutorial

This resource includes a finished Space Invaders-style game made with Scratch, as well as a starter code version of the game and a tutorial/help sheet. This is intended for one lesson to help teach variables and subroutines. The finished version can be shown as a demonstration of how the game should work, then the students can be shown the starter code. This version does not work, and they will need to complete the tasks on the tutorial to get it working correctly. The tutorial includes screenshots of code snippets and explanations of how any why they work to get the game functioning correctly.
MrHawes8
KS3 Endless scrolling game scratch tutorial

KS3 Endless scrolling game scratch tutorial

This resource is a tutorial to help students understand how variables and iteration are used to create a simple scrolling game. The tutorial includes screenshots of code snippets and instructions on how and why the code works to create the finished version of the game. The resource also includes the finished version of the game, which I use to demonstrate the game before showing the first few steps in making it. The tutorial can be used as a help sheet for students who push on further with the game before the rest of the class, or who might need help in getting their game to work as intended.
MrHawes8
KS2/KS3 slug trail maze tutorial

KS2/KS3 slug trail maze tutorial

In this resource is a working version of a ‘slug trail’ maze game, and a Word document tutorial to go with it. The tutorial can be given to students as a help sheet once they have been given an introductory demonstration, or if they are pushing on further than the rest of the class. The tutorial help sheet includes screenshots of code and explains how and why this code is used to create the finished version of the game.
MrHawes8
KS3 Scratch Flowcharts 2-lesson mini project

KS3 Scratch Flowcharts 2-lesson mini project

Included in this resource is a Powerpoint which is helpful in recapping flowcharts and then leads into a programming task involving a number guessing game. The students should be aiming to make a flowchart based on the first two tasks in the project, which will help them move on to programming them in Scratch in the second lesson. There is a card sort which involves writing the instructions onto blank paper symbols to form the flowchart, and examples of each task as a flowchart and scratch game. This has been used with Year 7 following two previous units using Scratch, as a warm up for programming as well as a reminder of flowcharts and their usefulness in planning programs.
MrHawes8
Application of Computational Thinking in Drama

Application of Computational Thinking in Drama

Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to Drama. The poster includes a range of tasks and classroom ideas that use key computational thinking skills! Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG & JPEG Please leave a review!!!
RobbotResources
Application of Computational Thinking in Music

Application of Computational Thinking in Music

Download my poster which includes example task ideas on how to apply computational thinking problem solving skills to Music. The poster includes a range of tasks and classroom ideas that use key computational thinking skills! Computational Thinking is a skill set that can be used across the curriculum, not just within computer science! The logical approach to solving a problem means that it’s application can be used to develop and improve students ability to deal with difficult problems in a more rational way. The aim of my posters is to make you realise that many of the brilliant tasks that teachers facilitate week in, week out actually include computational thinking. It’s just a matter of making it more explicit! Update: High Resolution 2560x1440 in both PNG & JPEG Please leave a review!!!
RobbotResources