Microbit Unit of WorkQuick View
MrHawes8MrHawes8

Microbit Unit of Work

(1)
This Unit of Work includes 10 lessons worth of Microbit programming skills and knowledge. Each lesson has a PowerPoint presentation to go with it, with all other resources also included as Word documents. All resources including PowerPoints are numbered to make it easier to follow the unit, and there is also a teacher’s guide included. The Unit begins with an introduction to Microbits, and concludes with revision, end of unit test and DIRT reflection lesson. Topics included are Variables, Selection, Iteration, and various programming challenges in the form of games that the students can create. It also includes the Microbit Board Game project that takes 2 lessons, which is also available from the Programmer’s Paradise shop on TES Resources. A homework is also included, where the students can create a program using printed code blocks, cut and stick them onto the other half of the paper. This can be used after the first couple of lessons, or later if they are less familiar with the concepts.
Scratch Programming - Computational Thinking Homework 2Quick View
snegreidsnegreid

Scratch Programming - Computational Thinking Homework 2

(2)
Computational Thinking (learning to think in a logical/problem solving way) is the buzz word in the teaching of programming. By teaching students to predict the outcome of small pieces of code they naturally become better at building their own programs. Although this homework uses Scratch program code, the code is simply a vehicle to ask the questions and the homework may be used with students who have never seen Scratch. Permission has been granted by the Scratch team to uses images of Scratch code. Have fun. My students loved these! Previously downloaded 30,000 times on a few websites comments have included: "Thanks, these look like really good examples and introduce code in a fun and engaging way." "Very useful. I'll use for a Maths class as well." "Great examples to understand code. Thank you for sharing it."
Microbit Programming AssessmentQuick View
MrHawes8MrHawes8

Microbit Programming Assessment

(0)
Included is an assessment for the end of a microbit programming unit. Topics included variables, selection, definite and indefinite iteration. The test also includes specific practical knowledge of programming using microbit blocks.
Python Challenges WorkbookQuick View
studeappsstudeapps

Python Challenges Workbook

(1)
A series of 12 challenges for your classes, can be used for GCSE students or KS3 classes. All are chosen as being applicable to beginner Python classes.
Complete Computer Science KS3 SOW: Algorithms & FlowchartsQuick View
HwandersHwanders

Complete Computer Science KS3 SOW: Algorithms & Flowcharts

6 Resources
This bundle comprises the entire 6 week SOW for Algorithms and Flowcharts. By purchasing this bundle, you will be saving 20%! I would appreciate all feedback on my work with your purchase, so I can further build my shop. Thank you.
Scratch Introduction Lesson UnitQuick View
nwilkinnwilkin

Scratch Introduction Lesson Unit

(1)
In this high-quality 6-lesson complete scheme of work, pupils will be introduced to the programming language “Scratch 2”. Moving sprites using the mouse and keyboard as well as moving automatically around the screen Repeat and forever loops If statements and If…else statements Use sensing tools so sprites can interact with each other Use questions and answers in programs Create and use variables to store and manipulate values during the running of programs Create their own sprites and backgrounds Use costumes Apply broadcast messages This unit is ideal if the pupils have never used Scratch before or have had only very limited experience. Suitable for KS3 Computing and ICT classes. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
BTEC Digital Information Technology (DIT) - Component 3 (Learning Aim D)Quick View
ComputingPunkComputingPunk

BTEC Digital Information Technology (DIT) - Component 3 (Learning Aim D)

(0)
This resource is designed to provide a complete solution for the delivery of BTEC Digital Information Technology - Component 3 (Learning Aim D: Forms of Notation). The content covers 5 lessons: Information Flow Diagrams Data Flow Diagrams Flowcharts System diagrams Tables and written information All resources have been designed using retrieval practice and **dual coding **research.
KS2 / KS3 Scratch AssessmentQuick View
MrHawes8MrHawes8

KS2 / KS3 Scratch Assessment

(0)
This assessment is similar but more advanced than the introductory Scratch unit assessment in my shop, and includes questions on subroutines and variables as well as algorithms, sequencing, selection and iteration. This is aimed at students who have completed two units of Scratch.
KS3 - Year 7 - Programming Essentials in Scratch - Complete SOL + ResourcesQuick View
Confusion101Confusion101

KS3 - Year 7 - Programming Essentials in Scratch - Complete SOL + Resources

(0)
Complete SOL + resources for “Programming Essentials in Scratch” unit of work. Ideal for Y7/Y6 depending on skill level and prior knowledge. Two part SOL: Part 1: - Introduction to programming essentials Lesson 1: Introduction to programming and sequencing Lesson 2: Sequence and variables Lesson 3: Selection Lesson 4: Operators Lesson 5: Count-controlled iteration Lesson 6: Problem-solving Part 2: - Applying the knowledge Lesson 7: You’ve got the moves! Lesson 8: Fly cat fly! Lesson 9: Loop the loop! Lesson 10: Treasure those lists! Lesson 11: Translate this! (Part 1) Lesson 12: Translate this! (Part 2) Lesson by lesson breakdown including all PowerPoints and worksheets. fully editable for your use and customisation. Assessment grid and key words list included.
Edublocks Programming - 5 Lesson SOWQuick View
ajcolleyajcolley

Edublocks Programming - 5 Lesson SOW

(0)
A full set of lesson slides and student task sheets for introducing python programming to beginners. This unit has lessons on: Output Input Variables Variables with operators Count controlled iteration End of Unit Assessment The unit uses the PRIMM pedagogy - there are student tasks for each of the stages on every task sheet. All relevant tasks have links to starter code.
Scratch Bundle OneNote Paperless  (Parts 1 + 2)Quick View
mw4lkermw4lker

Scratch Bundle OneNote Paperless (Parts 1 + 2)

2 Resources
Introduce students to programming in Scratch with this all-digital unit of work designed to take full advantage of the Microsoft 365 platform, including OneNote, Teams and Forms whilst using the PRIMM pedagogy recommended by the NCCE. Scratch (Part 1) Lesson 1: Sprites and Movement Lesson 2: Inputs and Variables Lesson 3: Variables & Mathematical Operators Lesson 4: Selection (IF) Lesson 5: Logical Operators Lesson 6: Assessment Scratch (Part 2) Lesson 1: Selection (ELSE) Lesson 2: Iteration (Count-Controlled) Lesson 3: Iteration (Condition-Controlled) Lesson 4: Subroutines Lesson 5: Mini Projects Lesson 6: Assessment These resources, last updated on 23rd October 2023, are designed to span one term at KS3 with twelve high-quality lessons, although has also been used successfully with students of all-ages that are new to the subject. Included in this package: • Twelve OneNote workbooks that include all learning materials, linked activities and spaces for students to answer questions and screenshot work. • Multiple interactive programs/activities per lesson running in-browser – no additional software! • Twelve teacher presentations to accompany each lesson with answers. • Two knowledge organisers, summarising unit content. • Two auto-graded assessments, containing a mixture of free-text and multiple-choice questions (complete with common misconceptions). • Get insights on student performance via Microsoft Forms and identify gaps in knowledge. How I use this resource: Create a ‘section’ in OneNote/Teams with the title of the unit via the Class Notebook, then distribute one page each lesson to the desired class – no printing required! Students complete the ‘Retrieval Grid’ in their notebooks on entry to embed key terms over time. The teacher delivers a retrieval activity to reinforce prior learning before introducing the new topic. Students then complete their work within the Class Notebook following the lesson structured using the PRIMM pedagogy. After each ‘Investigate’ section, review answers with the class and have them mark and correct any work using the ‘Draw’ tools and designated spaces. At the end of each unit, set the assessment via the ‘Assignments’ area in Team for optimum feedback. For more of my resources, including learning to program in Python, please view my shop to access more content in this style.
Scratch Game PlannerQuick View
ICT_ResourcesICT_Resources

Scratch Game Planner

(0)
Scratch Game Planner - A game planning document to help your students create a multi-level game in Scratch. #scratch #game #planner #programming #coding
Computer Game Design TemplateQuick View
Carl67Carl67

Computer Game Design Template

(0)
Context: I used this with Year 7 and had them use the template to complete their game design before going near Scratch to start it. It offers focus, is a great way to get feedback to them and the template can be set as homework. Use: The template itself is structured and can assist the teacher in delivering the scaffolding, support and guidance as well as the instructions for completion. On completion each pupil has an effective roadmap for their coding which helps to keep them focused and on track. The coding challenges they then overcome are tailored to their specific game idea. The teacher has a means to give feedback on the plan which helps the pupil to hone their ideas. Designed for Scratch - can be altered for other blockly languages.
Programming Using KoduQuick View
samoliver368samoliver368

Programming Using Kodu

(0)
Students will understand the term ‘programming’ whilst using Kodu. Students will use Kodu to create a world and program Kodu to move. Students will then design and create their own game whilst providing evidence. Lesson One-Six Kodu Lesson Seven Revision Lesson Eight Assessment Lesson Nine Feedback and Improvements This unit has a lesson presentation for every lesson that includes a starter activity, main activity and plenary. Resources also include homework, worksheets, helpsheets and an overall assessment sheet that can be used for self, peer and teacher assessment. A full Scheme of Work is also provided. This unit of work is suitable from Years 6-8 depending on ability.
Scratch 3.0 Keywords Bulletin Board (A-Z)Quick View
balsamgr8balsamgr8

Scratch 3.0 Keywords Bulletin Board (A-Z)

(0)
A lovely display to put up in the computer lab for students to see Scratch 2.0 programming keywords associated with the alphabet. Reference can be made to the keywords when teaching Scratch 2.0 This will liven up any computer room.
Scratch Programming Coding Mazes: Coding Unplugged ActivitiesQuick View
balsamgr8balsamgr8

Scratch Programming Coding Mazes: Coding Unplugged Activities

(1)
Let your students become familiar with Scratch Programming before they even use the software. Students are given a maze with symbols on them. They have to choose the correct Scratch blocks to guide the cat sprite to the end of the maze. Each maze gets progressively harder.
Scratch Jr Complete Teaching Resource Pack. From Beginner to Guru.Quick View
ScratchGuruScratchGuru

Scratch Jr Complete Teaching Resource Pack. From Beginner to Guru.

(0)
This pack contains 18 resources, with detailed and guided lessons to take children from beginner ScratchJr users to accomplished coders. Each resource guides students through that basic building blocks of ScratchJr and reinforces this learning with end of lesson assignments. The learning journey is fun, with lessons including animal races, trips into space and sports events.
End of summer term computer science quiz for 2019Quick View
nwilkinnwilkin

End of summer term computer science quiz for 2019

(14)
A great, new quiz from Nichola Wilkin Ltd. As has become a bit of a tradition, my quizzes are used by thousands of schools every year to give pupils a fun final lesson before they break up for summer. This whole class quiz is ideally suited to keep your students engaged and settled for the final lesson of the summer term. Suitable for key stage 3 and GCSE classes. The quiz includes computer science elements as well as other fun, summer related questions getting them into the summer holiday spirit. Each round includes 5 questions and after each round the teams swap their answer sheets to mark them (all answers are provided within the presentation) allowing the quiz to easily be cut shorter if you need to. The 9 rounds this year include: Computer anagrams Summer objects Programming Films Computer hardware Logic questions Identify the character Multiple choice computer science questions, and of course Song lyrics Have a fantastic summer! You may also like these other great end of term activities I have produced: End of Term Computer Science Murder Mystery Revision End of year Computing Summer Quiz 2018 End of year Computing Summer Quiz 2017 End of year Computing Summer Quiz 2016
Scratch Reference CardQuick View
StudyzonetvStudyzonetv

Scratch Reference Card

(28)
This reference card will help students and teachers find programming blocks in Scratch. The more commonly used areas are in bold.