Scratch Game PlannerQuick View
ICT_ResourcesICT_Resources

Scratch Game Planner

(0)
Scratch Game Planner - A game planning document to help your students create a multi-level game in Scratch. #scratch #game #planner #programming #coding
KS2 / KS3 Scratch AssessmentQuick View
MrHawes8MrHawes8

KS2 / KS3 Scratch Assessment

(0)
This assessment is similar but more advanced than the introductory Scratch unit assessment in my shop, and includes questions on subroutines and variables as well as algorithms, sequencing, selection and iteration. This is aimed at students who have completed two units of Scratch.
KS3 Scratch Programming Unit LessonsQuick View
hp1001hp1001

KS3 Scratch Programming Unit Lessons

(0)
A set of 7 full lessons for KS3 (Year 7/Year 8) on Scratch Programming. Lessons cover: Lesson 1 & 2 - Introduction into Scratch, What are Sprites, How do we add a background, How do we add a sprite, How do we control sprites, What is looping/loops, Creating Variables in Scratch, Creating loops in Scratch, Creating a simple game of cat and mouse in Scratch. Lesson 3 - Understand what a costume is and how to create one, Understand what broadcast means and where we find this code block, Finishing off the cat & mouse game in Scratch off. Lesson 4 - Understand how to sense events and where to find this in Scratch, Understand what a variable is and where to find one in Scratch, Creating a game of shark attack in Scratch. Lesson 5 - Understand what sensing is and how it is used in Scratch, Understand what a variable is and where to find them, Understand how to draw our own sprite using the paint feature, Apply our new knowledge to start creating a Flappy Bird game. Lesson 6 - Understand what coordinates are, Understand how coordinates affect the movement of characters, Understand how to use the coordinates code blocks to move our character, Continue creating our Flappy Bird game. Lesson 7 - Understand how to add pipes to our Flappy Bird game, Understand how to use operators to compare variables, Understand how to add a high score feature to our Flappy Bird game, Understand how to add instructions to our Flappy Bird game. Add to our game using the extension/challenge tasks. Lessons include: Teacher Slides PowerPoint Student Worksheets (Word Documents) Starter & Plenary Activities (Word Documents or in Teacher Slides PowerPoint) Extension Tasks (Word Documents) Extra Class Work - Scratch Booklet (Word Document)
Designing a game to create in ScratchQuick View
ks340skhks340skh

Designing a game to create in Scratch

(0)
Introducing our comprehensive 6-page booklet designed to spark creativity and innovation in your pupils’ minds! With just two 60-minute lessons, your students will embark on an exciting journey of game design to create using the user-friendly Scratch platform. This meticulously crafted resource guides students through the process of conceptualizing and bringing their game ideas to life. But the excitement doesn’t end there! Our booklet also includes a thorough marking and feedback section, empowering you to provide personalized guidance and support to each student on their creative journey. Plus, with a peer evaluation activity, students will have the opportunity to learn from each other’s successes and challenges, fostering a collaborative and supportive learning environment. Transform your classroom into a hub of innovation with our game design booklet today!
KS2 Introduction to Scratch and algorithmsQuick View
MrHawes8MrHawes8

KS2 Introduction to Scratch and algorithms

(0)
Included in this resource is a PowerPoint presentation on Scratch, with an accompanying worksheet (can be used on the computers or printed). The lesson focuses on using Scratch and ends with introducing algorithms which is a key word that can be used going forward.
Scratch Introduction Lesson UnitQuick View
nwilkinnwilkin

Scratch Introduction Lesson Unit

(0)
In this high-quality 6-lesson complete scheme of work, pupils will be introduced to the programming language “Scratch 2”. Moving sprites using the mouse and keyboard as well as moving automatically around the screen Repeat and forever loops If statements and If…else statements Use sensing tools so sprites can interact with each other Use questions and answers in programs Create and use variables to store and manipulate values during the running of programs Create their own sprites and backgrounds Use costumes Apply broadcast messages This unit is ideal if the pupils have never used Scratch before or have had only very limited experience. Suitable for KS3 Computing and ICT classes. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
Christmas Scratch Animated cardQuick View
hoof_heartedhoof_hearted

Christmas Scratch Animated card

(0)
This contains a starter where students are asked to ponder what makes an animated card interesting. The scripts are then given for learners to create a fully animated e-card. It includes moving snow, decorations that find their way to the tree, a star coming from the sky and landing on the tree. Baubles that flash, and a merry Christmas sign that lights up. Some features start automatically and others are interactive. This can be used from around age 7 right up to year 11! Everyone loves a Christmas theme! The lesson ends with a bronze, silver gold worksheet which allows differentiation from a cloze key word task, to considering real life uses, and ends with Blooms evaluative task for more able learners. There is also a homework / extended learning task available. Two learning walks have been rated outstanding with this lesson.
ScratchJr - Student Project Planning SheetsQuick View
CodingKyodaiCodingKyodai

ScratchJr - Student Project Planning Sheets

(0)
50 pages - 10 differentiated project ideas - plus blank sheets for your own projects. These differentiated project planning sheets, offer 2, 3 and 4 scene boxes plus many topic ideas and all the ScratchJr blocks to plan with. Prepared on A4 sheets to give students a organised space to plan their own Scratch Jr projects on paper before building them with the device. Planning and explaining the code, before building, is a great process for developing fluency and confidence with Scratch Jr, and programming in general. Equally, once students have built something they are proud of, recording the process to teach peers is a great review of their learning. This reflective process can really open up quality discussions and opportunities for children to explain their thinking and record their learning. ScratchJr serves as a beginner’s coding language, empowering children between the ages of 5 and 7 to craft their own captivating stories and animations. By simply connecting graphical programming blocks, kids can bring characters to life, making them move, speak, dance, and interact. With the paint editor, children can customize characters, incorporating their unique voices, sounds, and even personal photos. The programming blocks serve as the magic wand, enabling children to animate their characters and unleash their imagination. ScratchJr is available free from the Apple and Android stores,plus on desktops using the GitHub site. Great starter projects can be found by searching for ScrathJr’s own site too, to help students learn what the blocks can do.
Five Christmas Coding Activities using Scratch 3.0Quick View
edulitolearnedulitolearn

Five Christmas Coding Activities using Scratch 3.0

(1)
This activity pack contains five Christmas themed coding activities which can be used by students in KS2 and KS3. Students learn about sequence, selection and iteration, as well as how to use variables and arrays. All instructions on how to develop the code using Scratch 3.0 have been included, as well as several challenges for each activity. The pack is 35 pages and will take around 3 hours to complete all activities and challenges. Activity 1 - Decorating the living room ready for Christmas - Make the Christmas decorations sparkle! Activity 2 - Dancing Santa - Get Santa to dance - simple dances to choreographed dances. Activity 3 - Christmas Gift Game - Christmas presents float around the screen and if you can click on a present you get to see what’s inside! Activity 4 - Catch the Reindeer Game - In this game Santa has lost his reindeer (including Rudolph) and he has to catch them. At the same time he must avoid the dog pretending to be a reindeer. Activity 5 - Naughty or Nice - In this activity Santa must check the Nice list before he gives a present. The Python Programming Christmas Activities is designed for KS4.
Scratch TestQuick View
nwilkinnwilkin

Scratch Test

(0)
This end of unit test can be used to assess the pupils’ understanding of Scratch advanced features. This resource includes the test (part written test and part practical test) and the answers to assist with marking. This test takes most students 40 - 60 mins to complete. FREE BONUS PRODUCT INCLUDED As a special thank you for purchasing this product I am pleased to be able to also include a surprise FREE bonus gift. This gift is one of my complete resources for which I usually charge full price but is yours absolutely free when you purchase this product. Just my little way of saying thank you to my valued customers. I hope you enjoy it and get use out of it, with my compliments.
Scratch ArtQuick View
thejenniithejennii

Scratch Art

(0)
Use this resource and a set of tools and scratchboards to create beautiful drawings with your students. I asked each student to bring in a photo of themselves to work from. -Includes: -Artist Inspiration -Examples of work with marks -Differentiated Success Criteria -Safety Tips -Link to instructional video Enjoy!
Scratch LessonQuick View
NextStepComputingNextStepComputing

Scratch Lesson

(0)
Full lesson that was used for a Job interview. Fully resourced and lesson plan attached to support. The lesson is an introduction to Scratch that can be taught to year 7 students.
Scratch V3 TutorialsQuick View
bas0410bas0410

Scratch V3 Tutorials

(0)
*** NEW FOR SCRATCH V3*** In my series of Scratch projects, students are encouraged to learn through doing - creating projects that encourage learning. In this NEW series of lessons for the latest Scratch 3, I provide a more structured approach, looking in detail at Scratch programming tools. Each tool is explored through simple projects, and students then go on to further explore using guided project worksheets. What is Scratch v3 Events and Triggers Controls Motion and the Stage Data Variables Operators - number Operators - text Debugging The lessons comprise: a fully animated PowerPoint with explanatory slides, together with the project instructions a Word document with the PowerPoint project instruction slides printed 2 to a page as a handout for students to follow accompanying fully-working Scratch project files for students and teachers Let me know if you have any questions or suggestions, and a BIG BIG thanks for looking (as a full time practising teacher, I KNOW how time consuming this process can be). ALL my postings are FULLY “classroom-tested” - before I publish, my lessons are tested by both myself and colleagues, rigorously evaluated and discussed, and continually updated to maximise their effectiveness. But there is always the possibility of error and room for improvement, so do please provide constructive feedback. Teacher/Author: Barrie James Search words: scratch, computer, programming, coding, algorithm, debugging
Programming with Scratch: A guideQuick View
ComputingChampionsComputingChampions

Programming with Scratch: A guide

(15)
This booklet allows teachers to undertake four activities, which cover (and exceed in places) the KS1 and KS2 programming elements of the 2014 Computing curriculum. In addition to step-by-step instructions, each activity contains an explanation for the relevant blocks of code. The booklet also includes a fifth activity, which covers some areas of the KS3 curriculum.
Scratch Assessment + Mark SchemeQuick View
FruitFarmerFruitFarmer

Scratch Assessment + Mark Scheme

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An easy to follow assessment based around Scratch and key programming concepts. Q1 covers “sequencing”, Q2 covers “variables”, Q3 covers “sequencing”, Q4 covers “operators” and Q5 covers “iteration” and “debugging”. There is an easy to follow mark scheme and a revision powerpoint which could be set as homework, prior to the assessment. It is ideal for KS3, especially Year 7 or 8 and is really well differentiated, as there are easy questions and then increasingly trickier ones. It can be set as an end of unit assessment or as a baseline test to find out how much students already know about key programming terms, such as sequencing, variables, selection and iteration.
debugging scratchQuick View
hoof_heartedhoof_hearted

debugging scratch

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This resource explains the concept of debugging, and the types of errors that can occur. It has an accompanying worksheet and Scratch files to debug and write about. There are assessment questions at the end. This has been very engaging, and has been observed twice as an outstanding lesson.