This is a collection of resources to teach computer programming to key stage two children. There are three lesson plans and powerpoints, however I would advise a double lesson for each session. I have also included two scratch user guides for creating two games; Pacman or a Racing car game.
There is also a worksheet with snippets of code that the more advance programmers can use to debug and explain.
A pupil self assessment sheet is also included to help the pupils reflect on the program they have created.
Worksheet tasks to create a simple maze / track game using Scratch software.
Used for late KS2, but could be used for early KS3. Used in a computer club with ten pupils. Took the average about 2 x 30 mins to complete.
When completed a working track is created.
The follow on to this is to ask reception / KS1 pupils to play the games and make comments on how they can be improved / made more easier / difficult. This gives soicial interaction with the two year groups.
Step by step guides for Scratch to create a simple car game, a maze game and a pong game. These resources have supported low ability KS3 pupils but would also be appropriate for use at KS2.
Feedback on the resources are welcome.
Click here for a full listing of all my Scratch Projects
In this project, students create a toy bear, using sprites to simulate “touch pads” -making the bear smile, blink, change colour, etc. Enhancements include using the keyboard instead of sprites, and adding sound.
There are many sites offering Scratch Projects. However, many tend to be like recipes - students almost mechanically enter code and create “delicious cakes”, without learning a lot about Scratch.
My goal is to get students to create a fun project, and at the same time learn how the instructions work and fit together. I use the following approach:
- break the project into manageable chunks
- present “pseudo-code” for each chunk
- provide the Scratch commands to implement the pseudo-code, but jumbled up
In this way, students learn about pseudo-code (an important part of coding), and have to understand the Scratch instructions in order to sequence them correctly to match the pseudo-code.
The lessons comprise:
1. a PowerPoint with instructions
2. a Word document with the instruction slides printed 2 to a page as a handout
3. accompanying Scratch files for teachers that match each stage of the project
ALL my postings are FULLY “classroom-tested”, and continually updated. But there is always the possibility of error and room for improvement, so please provide constructive feedback.
A set of starters, lesson presentations, worksheets and assessment templates for a Scratch Game Design / Programming unit of work.
Lesson 1 can be spent investigating Scratch, then in the subsequent lessons the pupils will start to build sample projects, before they begin planning their own ideas for a game. Peer review templates are attached to encourage to get and react to feedback from their peers.
Success Criteria is included so that pupils can see how their work will be assessed and tick off each milestone as they achieve it. Starter activities are also included, with solutions where needed.
Please check out my other resources if you enjoyed these - programming, HTML, animation, drones, using Adobe Illustrator and other graphic design bits and pieces.
Four Scratch workbooks.
Some sections of these workbooks have been created from new, others have been collected from resources on TES and other sites.
Workbooks start by introducing a section of tools, then utilise through the creation of a game.
Please see seperate resources for SoW and LPs.
This is a whole unit of work with a variety of different lessons which aims to take students from basic understanding of the Scratch coding environment to students who develop games.
Differentiated resource with clear instructions and challenging advanced activities for students who are capable
This is an excellent resource for teachers who want to teach Scratch to their KS3 learners. It has various worksheets on how to create various games on Scratch. It also has an assessment sheet to monitor students progress.
Tutorial based worksheet for creating a simple Pacman game using scratch 2.0, the worksheet includes detailed differentiation in the form of challenge for students.
Teachers PowerPoint includes learning outcomes and some starter activities
This is a 3 lesson worksheet series where the students learn how to use if/else by designing their own game, as well as learning to draw/use arrows to control sprites etc. throughout the game. It is extremely clear-cut and down-to-earth so that even the weakest students can relate if/else to their life and understand how it's needed in scratch
A Christmas bundle for Scratch. Wonderful resources with that festive feel for your classes!
Resources suitable for KS2 and KS3, including extension activities (open-ended). Recommended that you pick an activity, and let their imagination run wild, while of course they are learning!
A great scheme of work to introduce KS2 and KS3 students to coding, learning fundamentals of computer programming. Exercises, keyterms, examplars, guidance notes, assessments, student self evaluation and medium term plan supplied. This scheme of work is based on the new national curriculum for computer science.
In this exercise we'll be learning how to build our very own Space Invaders game in Scratch.
For us to start building our game however we must start to think as a computer does. All tasks and instructions need to be broken down into small chunks so they are easily followed not just by ourselves but by the computer too. This guide breaks down our Space Invaders game into easy to follow sections.Please check out First Coding's subscription based resource hub for monthly Scratch lesson plans, projects and ideas: http://www.firstcoding.co.uk/resources/
Simple easy to follow instructions that will enable you to code a simple dodge ball game.
Uses the following features of Scratch
pointing in direction
Game file included.