Digital Defenders: WhatsApp, Group Chats and Staying Safe Online KS2 Assembly 2026Quick View
spectra1646

Digital Defenders: WhatsApp, Group Chats and Staying Safe Online KS2 Assembly 2026

(0)
Digital Defenders: WhatsApp, Group Chats and Staying Safe Online KS2 Assembly A modern and engaging KS2 online safety assembly designed to help pupils understand how to stay safe, kind and in control when using WhatsApp, group chats and online communication. This assembly focuses on the real online issues pupils face, including group chat pressure, screenshots, rumours, exclusion, digital footprints, late-night notifications and knowing when to speak to a trusted adult. What’s included Complete Digital Defenders KS2 assembly PowerPoint WhatsApp and group chat safety focus The Power of the Ping discussion Hidden rules of group chats Mob mentality and online pressure Rumours and the audience effect Screenshot Trap explanation Exclusion and isolation discussion Safer WhatsApp settings guidance Stop, Block, Screenshot, Exit method Digital footprint teaching Empathy online section Real world vs virtual world comparison Trusted Adult Shield Digital Citizen Challenge Final online safety pledge Perfect for KS2 online safety assemblies Primary safeguarding lessons Internet safety week Safer Internet Day PSHE lessons Computing lessons Digital citizenship teaching Behaviour and anti-bullying work Group chat safety discussions WhatsApp safety lessons Year 5 and Year 6 pupils Key learning Pupils will learn: why group chats can create pressure why online messages can spread quickly how rumours can cause harm why screenshots mean messages are not truly private how exclusion from group chats can become bullying how to use mute, block and leave options why sleep and screen boundaries matter how to pause before posting what a digital footprint is how to be an upstander online when and how to speak to a trusted adult Online safety strategy included The assembly teaches pupils the simple method: Stop, Block, Screenshot, Exit This gives pupils a clear and memorable action plan if they experience unkind messages, group chat pressure, online exclusion or digital bullying. Interactive elements included Quick reflection questions Group chat pressure discussion Playground Test 5-second pause rule Digital Citizen Challenge Trusted adult reflection Final “Stay safe, stay kind, stay in control” pledge Suggested use Use this as a whole-school or upper KS2 assembly, or as part of a PSHE, computing or online safety lesson. It is especially useful for Year 5 and Year 6 pupils who are beginning to use phones, messaging apps or group chats more independently.
Digital Art unit of work KS1 and LKS2Quick View
Coolred12

Digital Art unit of work KS1 and LKS2

(0)
This unit is designed to support children in from Year 1 to Year 3 with mouse and keyboard skills. The children will go through carefully planned lessons developing skills, which will enable them to create a piece of art linked to their learning. Silent videos included to show examples for the teacher/ children to use. Microsoft Paint is a simple, creative tool that has been around for a long time. It is effective and surprisingly powerful tool for the classroom. It is free and available as it can be found in every Windows start menu, in the accessories folder. This unit provides children with the opportunity to be creative by thinking outside of the to create images using available shapes and colours. Children also learn how to store their images in the right format and in a location that they’ll be able to retrieve, to further edit their work. Use technology purposefully to create, organise, store, manipulate and retrieve digital content Recognise common uses of information technology beyond school Use logical reasoning to predict the behaviour of simple programs
How Computers WorkQuick View
Innovativeteachingideas

How Computers Work

(0)
Children love getting their hands on computers, tablets, and smartphones – encourage their curiosity with this no prep, editable three-class lesson plan. *************************************************************************** This resource has been created for teachers to explain what computers are, how they work, and how they impact our lives. Whether you’re a dedicated computer teacher or have a room of general elementary learners, you’ll find it easy and fun to explore this area of the curriculum with this resource. Even if you’re a true Luddite with no tech background at all, you won’t have any problem understanding and explaining the content. This resource comes as an editable PowerPoint, but it isn’t just for lectures. There are enough tasks to keep everyone busy for at least two or three lessons, with the scope to go further. Part of the download includes a resource that you can integrate into your writing sessions as well. We’ve broken down this lesson set into the following elements: What is a computer and what does it do? A brief history of computers Different types of computers What components make up a computer and what do they do? Computer Peripherals How does information flow through a computer? Teaching ideas related to this unit of work. Useful content to assist in teaching and learning Useful links for students and teachers Like what you see? For more creative ideas and new product updates, be sure to sign up for our email newsletter, and visit us on Facebook to take part in our exclusive giveaways. Other Popular Products From Innovative Teaching Ideas Math Posters Big Bundle ICT Computer Lab Bundle Teaching Digital Technologies & STEM
Create your own World War 2 Propaganda PostersQuick View
martinjgoulden

Create your own World War 2 Propaganda Posters

(0)
Creating posters can be a relatively easy thing to do. Sometimes, we want to delve a little deeper and create dramatic looking posters. This involves teaching the children vital Computing/ICT skills across not just one program but several. Use this step-by-step picture guide to create WW2 Propaganda posters. This activity uses tools from across two software programs: PowerPoint and Artrage (A free art program). The download link for Artrage is attached. If you aren’t able to use Artrage, then you can use the 10 painted backgrounds that are included in this purchase.
100 ICT GAMES ACTIVITIES STARTERS key stage 2 TEACHING RESOURCES COMPUTINGQuick View
hayleyhill

100 ICT GAMES ACTIVITIES STARTERS key stage 2 TEACHING RESOURCES COMPUTING

(1)
A bumper pack of 100 ICT activities, starters or games to help you create exciting and engaging lessons…for use in schools or at home. These activities and games are great fun for children between the ages of 7 and 11 and can be used individually, in pairs or in groups. They encourage thinking and learning throughout and can be used with or without adult supervision.
Identifying Computer parts worksheetQuick View
j_antonbose

Identifying Computer parts worksheet

(0)
Identifying the basic parts of a desktop computer like computer case, monitor, keyboard, mouse, and power cord. Each part plays an important role whenever you use a computer. This worksheet is suitable for the beginners who learn the basics of computer hardware.
Scratch: building a zombie gameQuick View
joklimach

Scratch: building a zombie game

(0)
Powerpoints and scratch files showing clearly how to code a zombie game in scratch. Two powerpoints showing how to first of all make a scratch game then how to add extras e.g. make it two player Links to the youtube videos which were adapted into teachable powerpoints. These lessons are very engaging for KS2, KS3/ KS4 and useful for game design. Students will learn: Use drawing tools Be able to identify and use: Events Loops Selection Variables Use problem solving skills to: Create code in Scratch to control sprites Develop code in Scratch – independently if possible
123 to the zoo (PPTX)Quick View
owen_mandarin_teacher

123 to the zoo (PPTX)

(0)
Fun and learning add up to a perfect 10 in this eloquent but wordless counting book. Bright pictures tell the story: each car on the train has one more zoo animal than the one before it, and all arrive happily at the zoo in a dramatic foldout finale. “An Outstanding Science Trade Book for Children. Joyously colored animals riding on a train to the zoo offer youngsters a first introduction to numbers, number sets, addition and counting. A gatefold spread at the back of the book featuring the whole animal train adds to the fun!” Our preschoolers love any book by Eric Carle. His vibrant illustrations captivate them every time! One book we love to add in to our transportation theme is 1, 2, 3, To The Zoo because it has trains AND zoo animals. What could be better than that? We do this fun counting activity as our math lesson the day we read this book, and we thought we would share the details, including a free online preschool lesson and counting train printable with you today.
Scratch Jr - Coding Blocks - Cut Out and FlashcardsQuick View
CodingKyodai

Scratch Jr - Coding Blocks - Cut Out and Flashcards

(0)
21 pages Two commands on each A4 page Plus three sizes of cut outs (Small, Medium. Large) Using cut-out blocks to teach coding and sequencing skills relevant to Scratch Junior can be a hands-on and engaging approach for children. Here’s how it can be done: Mental Recall: Provide children with physical printed “blocks” representing different Scratch Jr commands and actions. Challenge students to pick a card and then explain the action it represents. Sequencing Activities: Encourage children to arrange the cards in a sequence to create a series of actions or commands. Start with simple sequences, such as moving a character from one point to another, and gradually increase complexity as children become more proficient. Algorithm Design: Teach children to design algorithms using the blocks to solve specific tasks or challenges. For example, they can design algorithms to navigate a maze, collect items, or complete a puzzle within Scratch Junior. Debugging Practice: Introduce the concept of debugging by intentionally introducing errors into the sequences of blocks. Encourage children to identify and correct these errors to achieve the desired outcome. Storytelling and Creativity: Encourage children to use the blocks to create interactive stories, games, or animations within Scratch Junior. They can sequence events, movements, and dialogues to bring their creative ideas to life. Collaborative Projects: Foster collaboration among children by assigning group projects where they work together to design and implement coding sequences using the blocks. Collaboration not only enhances coding skills but also promotes teamwork and communication. Reflection and Iteration: After completing coding activities using the blocks, encourage children to reflect on their process. Ask questions such as what worked well, what challenges they encountered, and how they could improve their sequences. Encourage iterative refinement of their coding designs based on reflection. Integration with Scratch Junior: Once children are comfortable with coding concepts using the cards and manipulatives, transition to using Scratch Junior on a device. They can apply their understanding of sequencing and coding to create projects digitally within the Scratch Junior environment. By using cut outs and flash cards to teach coding and sequencing skills, children can develop a strong foundation in computational thinking and problem-solving while having fun and being actively engaged in the learning process. This approach also provides a tangible and accessible way for children to understand abstract coding concepts before transitioning to digital platforms like Scratch Junior.
Poem - Editing text on the computerQuick View
martinjgoulden

Poem - Editing text on the computer

(0)
Can your children turn these drab looking poems into beautiful, expressive poems? Unleash your children and show them how to change all aspects of font to bring the poems to life. (Includes teacher example)
An Introduction to Stop Motion AnimationQuick View
IntoFilm

An Introduction to Stop Motion Animation

(9)
This Into Film resource provides an introduction to stop-motion animation, detailing the history of the technique, as well as guidance on how to create your own stop motion films. Styles included use silhouettes, paper cut outs and modelling clay, with activity sheets and cut-out materials also provided for an interactive historical understanding of inventions such as the zoetrope and thaumatrope. More information can be found at www.intofilm.org/resources/200. To find out more about Into Film and start an Into Film Club visit: www.intofilm.org/clubs.
KS3 Computer Systems BundleQuick View
RobbotResources

KS3 Computer Systems Bundle

5 Resources
This bundle includes both my year 7 and year 8 Computer Systems units of work! What you will learn within the year 7 unit of work: To show understanding of the difference between input and output devices with suitable examples. To understand the difference between internal and external devices with suitable examples. To describe the different types of storage: Magnetic, Optical and Solid State. To understand the role and purpose of the CPU and the relationship with RAM (Fetch-Execute Cycle). To show an understanding of an embedded system including suitable examples. What you will learn within the year 8 unit of work: Explain factors affecting CPU performance. Clock Speed Cache Size Number of Cores RAM, ROM and Virtual Memory – understanding of differences between volatile and non-volatile memory. Explain factors affecting secondary storage. Cost Capacity Speed Portability Understand the Fetch – Execute Cycle. Both units of work include a range of information and activities to develop student knowledge and understanding of computer systems. Knowledge organisers, revision sheets and final assessments are also included. Teacher answer powerpoints for both units of work are also included. **Please leave a review!
KS2 Photography series of lessonsQuick View
cwood028

KS2 Photography series of lessons

(0)
I have attached a PowerPoint that I used with my class for a group of 4 lessons. The lessons were all completed on iPads so I have included a could tips and tricks as well as an app suggestion. Lesson 1 - Rule of thirds Lesson 2 - Close ups/photo editing (free app suggestion) Lesson 3 - Five picture story Lesson 4 - Emotions Lesson 5 - Panorama with person moving and appearing more than once. I hope you enjoy them!
Online safetyQuick View
rop0381

Online safety

(0)
KS1 Online Safety Worksheet – Knowing What’s Safe to Share Help your KS1 pupils learn how to stay safe online with this engaging, double-sided worksheet! Children will explore who they can trust, what information is safe to share, and how to make sensible choices when using technology. Supported with widgit symbols for accessibility, this activity encourages important discussions around online safety in a child-friendly way. Activities include: Drawing and writing their two trusted adults Sorting information into what is safe and not safe to share online (with widgit support) Responding to short online safety dilemmas using their understanding Perfect for: Safer Internet Day activities Computing or PSHE lessons Whole-class discussions or small group work SEND and EAL learners, with visual support and simple language This resource helps children recognise safe online behaviour while building confidence to talk about their choices. A great way to promote responsible digital use from an early age!
Mental Strategies for additionQuick View
M155MEE

Mental Strategies for addition

(19)
Our favourite mental starter! Find a way to get the total for the 6 digits. We ‘juggle’ numbers to make 10 - but anything goes.Are you faster than the kids? You will need to enable macros for this to run and earler versions of excel need the add-in analysis toolpack 1 which you can locate on the tools menu.
How to Make a Powerpoint PresentationQuick View
dhhc13

How to Make a Powerpoint Presentation

(0)
This is a great resource for taking learners step by step through many of the basic stages of creating a powerpoint. It can be displayed clearly on the Interactive Whiteboard and there are screenshots and arrows which show learners exactly what to select. It covers -adding text adding images changing backgrounds using transitions
Real or AI? Understanding Artificial Images: Years 1-3 SID lessonQuick View
lkr

Real or AI? Understanding Artificial Images: Years 1-3 SID lesson

(0)
Resource Description: This engaging resource introduces AI-generated images to Years 1-3 students in a fun and interactive way. It helps young learners develop the critical thinking skills needed to recognize when images online may be computer-generated or manipulated. What This Resource Contains: Interactive Visual Activities: Students play ‘Real or AI?’, guessing which images are real and which are AI-created, with guided questions to support their reasoning. Discussion Prompts: Encourages students to think about how computers create images and the difference between real photos and digitally generated ones. Creative Drawing Task: Inspires creativity as students draw their own “AI-style” animals, such as a lion with purple fur or a dog with wings. Safety Focus: Reinforces the importance of asking a trusted adult when encountering confusing or strange images online. Classroom Use: Perfect for PSHE lessons, digital literacy sessions, or Safer Internet Week activities, this resource helps younger students navigate the digital world safely while fostering creativity and curiosity about technology.
Programming with Scratch: A guideQuick View
ComputingChampions

Programming with Scratch: A guide

(15)
This booklet allows teachers to undertake four activities, which cover (and exceed in places) the KS1 and KS2 programming elements of the 2014 Computing curriculum. In addition to step-by-step instructions, each activity contains an explanation for the relevant blocks of code. The booklet also includes a fifth activity, which covers some areas of the KS3 curriculum.
Stop the Bus/ScattegoriesQuick View
Mrs_costa

Stop the Bus/Scattegories

(22)
A game that can be used as a plenary or to identify key terms for a lesson. I often use 'fun' categories, followed by a couple more serious ones. I have included a tutorial of how to play and a blank sheet to print out. Students are required to think of words for each category and as soon as they have filled in all the categories in a horizontal line they need to shout 'stop the bus' everyone needs to put their pens down and they can score points by putting original words in. Teacher or student to pick the letter that the whole class use. Please see tutorial for more detail. Only trouble I have had is trying to score the class as a whole when they play individually. I often just use the person who has said stop the bus first.